GGACR/Ky Kiske/EX/Data

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System Data

Defense:x1.03 Guts:2 Weight:Middleweight (x1.0) Stun Resistance:60 Prejump:3F Backdash:16F (1~>9F invuln) Wakeup Time:46F (Face Up) / 49F (Face Down)


Normal Moves

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5P 8 Mid 5 4 6 0 1 normal 3 8 1.44 CSJR 9 10 10 11
GGAC Ky 5P.png
GGXXACPR Ky 5P-Hitbox.png


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5K 12 Low 5 8 7 -5 1 normal 3 8 1.44 80% SJR 9 10 10 11
GGAC Ky 5K.png
Literally footsies
GGXXACPR Ky 5K-1-Hitbox.pngGGXXACPR Ky 5K-2-Hitbox.pngGGXXACPR Ky 5K-3-Hitbox.png
Frames 5-6 • Frames 7-9 • Frames 10-12


c.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
c.S 28 Mid 7 2 18 -3 4 normal 14 6 3.84 SJR 16 17 16 14
GGAC Ky cS.png
Multipurpose normal
GGXXACPR Ky cS-Hitbox.png


f.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
f.S 28 Mid 10 6 19 -11 3 normal 10 7 2.64 SR 13 14 14 13
GGAC Ky fS.png
Transcontinental normal
GGXXACPR Ky fS-1-Hitbox.pngGGXXACPR Ky fS-2-Hitbox.png
Frames 10-12 • Frames 13-15


5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5H 37 Mid 11 4 13 +2 5 normal 20 6 3.84 SR 18 19 18 15
GGAC Ky-EX 5H.png
GGACR Ky-EX 5H Hitbox.png
Staggers on ground CH (max ?F)


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5D 15 High 23 4 22 -12 3 normal 8 20 2.64 R 13 Launch 48 14 13
GGAC Ky 5D.png
Don't be careless with this dust!
GGXXACPR Ky 5D-Hitbox.png


6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6P 30 Mid 9 5 15 -6 3 normal 10 7 2.64 90% 1~6F Upper Body
7~13F Above Knees
SR 13 14 14 13
GGAC Ky 6P.png
GGXXACPR Ky 6P-Hitbox.png
Blows back opponent on CH (untechable for 56F on ground hit, air hit for 28F)


6K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6K 36 Mid 20 2 11 +4 4 normal 14 6 3.84 SR 16 Launch 35 + Slide 34 14
GGAC Ky 6K.png
GGXXACPR Ky 6K-Hitbox.png


6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6H 36×2 Mid 23 8,1 3 +15 5 normal 10×2 8×2 3.84×2 SJR 18 Crouch 20 18 15
GGAC Ky 3H.png
Go ahead, mash that DP
GGXXACPR Ky 3H-1-Hitbox.pngGGXXACPR Ky 3H-2-Hitbox.png
1st hit (Frames 23-30) • 2nd hit (Frame 31)


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2P 8 Mid 4 4 5 +1 1 normal 3 8 1.44 80% CSR 9 10 10 11
GGAC Ky 2P.png
The Linker
GGXXACPR Ky 2P-Hitbox.png


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2K 14 Low 5 4 6 0 1 normal 3 8 1.44 70% SR 9 10 10 11
GGAC Ky 2K.png
Exhibit A: "What defines a crouching light kick"
GGXXACPR Ky 2K-Hitbox.png


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2S 25 Low 9 2 13 -1 3 normal 8 7 2.64 SR 13 14 14 13
GGAC Ky 2S.png
GGXXACPR Ky 2S-Hitbox.png


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2H 40 Mid 11 1,4 20 -7 4 normal 14×2 10×2 3.84×2 SJR 16 17 19 14
GGAC Ky 2H.png
GGACR Ky-EX 2H Hitbox.pngGGXXACPR Ky 2H-1-Hitbox.pngGGXXACPR Ky 2H-2-Hitbox.png
1st hit (Frame 11) • 2nd hit (Frames 12-13) • 2nd hit (Frames 14-15)
Floats on CH (untechable for 38F)


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2D 30 Low 7 12 12 -10 3 normal 8 7 2.64 SJR 13 Down 14 13
GGAC Ky 2D.png
Some say it's still active to this day...
GGXXACPR Ky 2D-1-Hitbox.pngGGXXACPR Ky 2D-2-Hitbox.pngGGXXACPR Ky 2D-3-Hitbox.png
Frames 7-9 • Frames 10-12 • Frames 13-18


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.P 12 High/Air 6 6 6 1 normal 3 8 1.44 CSJR 9 10 10 11
GGAC Ky jP.png
GGXXACPR Ky jP-1-Hitbox.pngGGXXACPR Ky jP-2-Hitbox.png
Frames 6-8 • Frames 9-11


j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.K 16 High/Air 7 8 8 1 normal 3 9 1.44 SR 9 10 10 11
GGAC Ky jK.png
A go-to option for air-to-air tactics
GGXXACPR Ky jK-1-Hitbox.pngGGXXACPR Ky jK-2-Hitbox.png
Frames 7-10 • Frames 11-14


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.S 28 High/Air 7 3 21 3 normal 8 8 2.64 SJR 13 14 14 13
GGAC Ky jS.png
Tingly (yet great) option to air combos
GGXXACPR Ky jS-Hitbox.png


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.H 38 High/Air 13 4 23 3 normal 8 7 2.64 SR 13 14 14 13
GGAC Ky jH.png
GGXXACPR Ky jH-Hitbox.png


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.D 40 All 38 13 Total 20+11 after landing 3 normal 10 7 2.64 13 Launch 28 13
GGAC Ky jD.png
GGACR Ky jD Hitbox 1.pngGGACR Ky jD Hitbox 2.png
• Changes every 2 frames
Launches higher on CH (untechable for 46F), Ky is in CH state until 16F, remains in place, Is a projectile, If j.D makes contact with a projectile, j.D's hitbox immediately disappears, Cannot perform 2nd j.D until first j.D has disappeared


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ground Throw Ground Throw 60 43 pixels other 6, 8 4.00 Forced 50% RF Down
GGAC Ky throw.png
FRC timing 59~60F


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Throw Air Throw 60 88 pixels other 6 4.00 Forced 50% Down
GGAC Ky airThrow.png


DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dead Angle Attack DAA 25 Mid 12 3 24 -13 3 other 10 7 0.52 50% 1~14F All
15~32F Throw
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Ky 6P.png
GGXXACPR Ky 6P-Hitbox.png


Special Moves

236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Stun Edge 236S 40 All 10 Total 41 +2 5 special 3 6 2.75/4.80 F 18 14 18 15
GGAC Ky StunEdge.png
GGACR Ky 236S Hitbox.png
FRC timing 22~23F, Ky is in CH state from 1~21F


236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Stun Edge 236H 40 All 13 Total 52 -6 5 special 3 6 2.75/4.80 F 18 17 20 15
GGAC Ky StunEdge.png
GGACR Ky 236S Hitbox.png
FRC timing 25~26F, Ky is in CH state from 1~24F


j.236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air S Stun Edge j.236S 33 All 15 Total 59+14 after landing 3 special 0 7 1.50/2.40 F 13 14 18 13
GGAC Ky AirStunEdge.png
GGACR Ky j236S Hitbox.png
S
FRC timing 16~18F, Ky is in crouching state during landing recovery, FRCing restores jump options, Has a minimum height requirement


j.236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air H Stun Edge j.236H 33 All 13 Total 56+14 after landing 4 special 0 6 1.50/2.40 F 16 17 16 14
GGAC Ky AirStunEdge.png
GGACR Ky j236H Hitbox.png
H
FRC timing 14~16F, Ky is in crouching state during landing recovery, FRCing restores jump options, Has a minimum height requirement


236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Charged Stun Edge 236D 20×3 All 43 49 Total 68 +18 4 special 3×3 6×3 2.50/2.40×3 F 16 17 20 7
GGAC Ky CSE.png
GGACR Ky 236D Hitbox.png
FRC timing 31~32F, Can cancel into Lightning Sphere from 9~27F, Movement immediately after the FRC affects the position of the projectile


j.236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Charged Stun Edge j.236D 20×3 All 31 Total 63+14 after landing 5 special 3×3 6×3 1.50/2.40×3 F 18 19 25 7
GGAC Ky ACSE.png
GGACR Ky j236D Hitbox.png
FRC timing 21~22F, Ky is in crouching state during landing recovery, Has a minimum height requirement


623S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Vapor Thrust 623S 40, 25 Mid 5 2(2)3 32+9 after landing -30 3 special 10×2 7×2 2.50/4.80×2 1~8F All R 13 Launch 28, 35 13
GGAC Ky VaporThrust.png
GGACR Ky-EX 623S Hitbox.pngGGACR Ky 623S Hitbox.png
1st hit • 2nd hit
Ky is airborne from 9F onwards, Can cancel into Strike Through on 22F


623H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Vapor Thrust 623H 40, 25 Mid 7 2(2)4 46+9 after landing -45 3 special 10×2 7×2 2.50/4.80×2 1~10F All
11~15F Strike
R 13 Launch 28, 45 13
GGAC Ky VaporThrust.png
GGACR Ky-EX 623S Hitbox.pngGGACR Ky 623S Hitbox.png
Ky is airborne from 11F onwards, Can cancel into Strike Through on 31F


j.623S/H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Vapor Thrust j.623S/H 35, 20 All 7 2(2)3 Until landing+9 3 special 10×2 7×2 2.00/4.80×2 1~10F Strike R 13 Launch 28, 35 13
GGAC Ky VaporThrust.png
GGACR Ky-EX 623S Hitbox.pngGGACR Ky 623S Hitbox.png
Can cancel into Strike Through on 26F


623S > 214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Strike Through 623S > 214K 24 Mid 14 6 Until Landing+9 3 special 10 7 -/4.80 R 13 Launch 60 13
GGAC Ky-EX SlashThrough.png
GGACR Ky-EX j214K Hitbox 1.pngGGACR Ky-EX j214K Hitbox 2.png
Frames 14-15 • Frames 16-19


236K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Needle Spike 236K 24, 36 Mid, High 10 3(15)6 5+10 after landing -7 3 special 10, 8 7×2 1.50/3.60, 4.80 1~3F Strike R 13 Launch 24, 26 13
GGAC Ky-EX NeedleSpike.png
GGACR Ky-EX 236K Hitbox 1.pngGGACR Ky-EX 236K Hitbox 2.png
1st hit • 2nd/Air hit
Ky is airborne from 16F onwards


j.236K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Needle Spike j.236K 36 High 13 6 Until landing+10 3 special 8 7 -/4.80 R 13 Launch 26 13
GGAC Ky-EX NeedleSpike.png
GGACR Ky-EX 236K Hitbox 2.png


236[K]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Greed Sever 236[K] 24, 46 Mid, High/Air 10 6(29)14 11 after landing -8 3, 4 special 10, 11 7, 6 1.50/3.60×2 100%, 80% 1~3F Strike RF 13, 16 Launch 26, 45 13, 14
GGAC Ky-EX GreedSever.png
Good for opponents who are actually asleep
GGACR Ky-EX 236K Hitbox 1.pngGGACR Ky 214K Hitbox 1.pngGGACR Ky 214K Hitbox 2.pngGGACR Ky 214K Hitbox 3.png
1st hit (Frames 10-15) • 2nd hit (Frames 45-47) • 2nd hit (Frames 48-50) • 2nd hit (Frames 51-58)
FRC timing 29~31F, Startup to hit a crouching opponent is 48F (tested on Sol), Ky is airborne from 20F onwards


214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Crescent Slash 214K 24 High/Air 22 3 18+4 after landing -11 3 special 8 10 2.00/6.00 7~24F Feet 13 Launch 40 13
GGAC Ky-EX CrescentSlash.png
GGACR Ky-EX 214K Hitbox.png
Ky is airborne from 15F onwards


214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Grand Vapor Thrust 214S 20, 24, 16 Low, Mid×2 17 8(8)2(3)4 46+9 after landing -45 3 special 8, 10×2 7×3 2.00/4.80, 2.50/6.00, 4.80 27~38F All
39~42F Strike
RF 13 Launch 45 13
GGAC Ky-EX GrandVaporThrust.png
GGACR Ky-EX 214S Hitbox.pngGGACR Ky-EX 623S Hitbox.pngGGACR Ky 623S Hitbox.png
1st hit (Frames 17-24) • 2nd hit (Frames 33-34) • 3rd hit (Frames 38-41)
FRC timing 15F, Can pass through opponent, Ky is airborne from 38F onwards, Can cancel into Strike Through on 58F


623P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Elegant Slash 623P 70 65 pixels 4 1 32 special 6, 8 -/9.60 Forced 60% Launch 40
GGAC Ky-EX ElegantSlash.png
Civilized Throw
Cannot cancel into


Force Breaks

236D > 214D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Lightning Sphere 236D > 214D 24×3 Mid 6 34 4 +8 5 forcebreak 0 6×3 -/0.24×3 18 19 25 7
GGAC Ky Orb.png
GGACR Ky 4D Hitbox.png
Reaches this size on frame 10
Can cancel into Charge Drive from 30~36F


236D > 214D > 46D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Charge Drive 236D > 214D > 46D 130 All 7+13 15 35 -31 5 forcebreak 20 6 R 18 Launch 60 15
GGAC Ky ChargeDrive.png
GGACR Ky 46D Hitbox 1.pngGGACR Ky 46D Hitbox 2.pngGGACR Ky 46D Hitbox 3.png
Frames 20-22 • Frames 23-25, 29-31 • Frames 26-28, 32-34


222D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Lightning Strike 222D 40 Mid 14 1 35 -22 3 forcebreak 10 30 13 Launch 49 0
GGAC Ky LightningStrike.png
Solves Justice matchup
GGACR Ky-EX 222D Hitbox.png
You can jump over it
Ignores OTG


j.214D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Stun Rays j.214D 18×2 Mid 45 161 Total 22 3 forcebreak 0 7×2 -/0.24×2 13 22 40 6
GGACR Ky j214D.png
Looks like j.D, but has a lot of special properties
GGACR Ky j214D Hitbox 1.pngGGACR Ky j214D Hitbox 2.png
• Changes every 2 frames
Floats opponent on CH (untechable for 60F), Ky is in CH state 1~15F, Has a minimum height requirement, Projectile guaranteed to appear after 12F


Overdrives

632146H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ride the Lightning 632146H 60, 12×2, 40 All 7+0 8(5)30 Total 49 -8 5, 3×3 super 20, 10×3 6, 7×3 1~11F Strike 18, 13×3 Launch 60, 40 + WBounce×3 15, 13×3
GGAC Ky RTL.png
GGACR Ky-EX 632146H Hitbox.png
Hitbox scales with central sphere
Dizzy modifier: 1st hit: x0.25, 2-4th hits: x0, 4th hit blows opponent back


j.632146H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Ride the Lightning j.632146H 60, 12×2, 40 All 4+0 8(5)30 1 5, 3×3 super 20, 10×3 6, 7×3 1~6F Strike 18, 13×3 Launch 60, 40 + WBounce×3 15, 13×3
GGAC Ky RTL.png
GGACR Ky-EX j632146H Hitbox.png
Air
Dizzy modifier: 1st hit: x0.25, 2-4th hits: x0, 4th hit blows opponent back


632146P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Sacred Edge 632146P 27×5 All 5+3 Total 36 +13 5 super 3×5 6×5 F 18 19 30 0
GGAC Ky SacredEdge.png
GGACR Ky 236236P Hitbox.png
FRC timing 13~14F


j.632146P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Sacred Edge j.632146P 27×5 All 5+0 Total 32 5 super 3×5 6×5 3~7F Strike 18 19 30 0
GGACR Ky-EX j632146P.png
GGACR Ky 236236P Hitbox.png
FRC timing 9~12F


Instant Kill

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Rising Force 236236H Fatal All 9+8 3 45 -29 5 instantkill 20 18 18
GGAC Ky IK.png
Oh wait we're fighting A.B.A?
GGACR Ky IK Hitbox.png
IK Mode activation: 46F


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