GGACR/Testament/Combos: Difference between revisions

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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
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| {{clr|3|f.S}} > {{clr|4|3H}}(2) > {{clr|1|214P}} || Anywhere || ?? || 0 || All || {{clr|1|Very Easy}} || [[GGACR/Offense#Staggers|Slip]] lvl 3 and below. Max slip level is inhuman. || -
| {{clr|3|f.S}} > {{clr|4|3H}}(2) > {{clr|1|214P}} || Anywhere || 90 || 0 || All || {{clr|1|Very Easy}} || [[GGACR/Offense#Staggers|Slip]] lvl 3 and below. Max slip level is inhuman. || [https://youtu.be/9A8O-0k89rk Link]
|-
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| {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|4|6H}} || Anywhere || ?? || 0 || All || {{clr|1|Very Easy}} || Only works on crouching opponents. || -
| {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|4|6H}} || Anywhere || 98 || 0 || All || {{clr|1|Very Easy}} || Only works on crouching opponents. || [https://youtu.be/KvAIHQePI0U Link]
|-
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| Gatlings > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|4|632146H}} > {{clr|1|236P}} (OTG) || Anywhere || ?? || 0 || All || {{clr|1|Very Easy}} || The OTG Phantom Soul requires dashing momentum at midscreen. || -
| Gatlings > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|4|632146H}} > {{clr|1|236P}} (OTG) || Anywhere || 109 || 0 || All || {{clr|1|Very Easy}} || The OTG Phantom Soul requires dashing momentum at midscreen. || [https://youtu.be/nQQg3UCu5rM Link]
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
|-
|-
| AA {{clr|3|2S}} > {{clr|4|214H}} > (delay) {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > (dash) {{clr|3|c.S}} > {{clr|4|214H}}> {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Anywhere || ?? || 0 || All || ?? || - || -
| AA {{clr|3|2S}} > {{clr|4|214H}} > (delay) {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > (dash) {{clr|3|c.S}} > {{clr|4|214H}}> {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Anywhere || 138 || 0 || All || ?? || - || [https://youtu.be/UTgg2EYCEuI Link]
|-
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| Exe Beast > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|1|214P}}(1) > (dash) {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Anywhere || ?? || 0 || All || ?? || - || -
| Exe Beast > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|1|214P}}(1) > (dash) {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Anywhere || 166 || 0 || All || ?? || - || [https://youtu.be/W99l3PgJ-JA Link]
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
|-
|-
| {{clr|2|2K}}/{{clr|1|6P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|1|214P}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} > {{clr|1|2148P}} || ?? || ?? || 0 || Light characters || ?? || Badlands loop for lightweight characters. || -
| {{clr|2|2K}}/{{clr|1|6P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|1|214P}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} > {{clr|1|2148P}} || ?? || 174 (KL) || 0 || Light characters || ?? || Badlands loop for lightweight characters. || [https://youtu.be/L7jO4dBbEkA Link]
|-
|-
| {{clr|2|2K}}/{{clr|1|6P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|1|214P}} > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || ?? || ?? || 0 || Medium characters || ?? || Badlands loop for mediumweight characters. || -
| {{clr|2|2K}}/{{clr|1|6P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|1|214P}} > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || ?? || 108 || 0 || Medium characters || ?? || Badlands loop for mediumweight characters. || [https://youtu.be/TdAPcsIeCcg Link]
|-
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| {{clr|2|2K}}/{{clr|1|6P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|1|214P}} > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} || ?? || ?? || 0 || Heavy characters || ?? || Badlands loop for heavyweight characters. || -
| {{clr|2|2K}}/{{clr|1|6P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|1|214P}} > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} || ?? || 111 (PO) || 0 || Heavy characters || ?? || Badlands loop for heavyweight characters. || [https://youtu.be/6pQCuO_jTOA Link]
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
|-
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| {{clr|5|2D}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > (dash) {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) > ({{clr|1|236P}}) || ?? || ?? || 0 || CH, FA, JO, MA, MI, PO, TE || ?? || - || -
| {{clr|5|2D}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > (dash) {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) > ({{clr|1|236P}}) || ?? || 152 (TE) || 0 || CH, FA, JO, MA, MI, PO, TE || ?? || - || [https://youtu.be/nyey3ASy9kA Link]
|-
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| {{clr|5|2D}} > {{clr|4|214H}} > {{clr|2|2K}} (OTG) > {{clr|2|236K}} || ?? || ?? || 0 || AN, AX, DI, ED, IN, JA, JU, HOS, RO, SL, SO, VE, ZA || ?? || - || -
| {{clr|5|2D}} > {{clr|4|214H}} > {{clr|2|2K}} (OTG) > {{clr|2|236K}} || ?? || 49 || 0 || AN, AX, DI, ED, IN, JA, JU, HOS, RO, SL, SO, VE, ZA || ?? || - || [https://youtu.be/h-iDwwH0U5U Link]
|-
|-
| {{clr|5|2D}} > {{clr|4|41236H}} FRC > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|4|214H}} > delay {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} || ?? || ?? || 25 || All except AB, BA, DI, ED, KL, KY, VE and RO || ?? || Must be close to opponent (at least close enough to get {{clr|3|c.S}}). {{clr|4|41236H}} FRC -> {{clr|3|c.S}} has to be done as fast as possible to avoid OTG'ing. || -
| {{clr|5|2D}} > {{clr|4|41236H}} FRC > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|4|214H}} > delay {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} || ?? || 175 || 25 || All except AB, BA, DI, ED, KL, KY, VE and RO || ?? || Must be close to opponent (at least close enough to get {{clr|3|c.S}}). {{clr|4|41236H}} FRC -> {{clr|3|c.S}} has to be done as fast as possible to avoid OTG'ing. || [https://youtu.be/0zyI3xJMTk8 Link]
|-
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| {{clr|5|2D}} > {{clr|4|41236H}} FRC > {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|4|214H}} > delay {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} || ?? || ?? || 25 || AB, BA, DI, ED, KL, KY || ?? || Same as original confirm but with 2H instead of 5H. || -
| {{clr|5|2D}} > {{clr|4|41236H}} FRC > {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|4|214H}} > delay {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} || ?? || 151 (AB) || 25 || AB, BA, DI, ED, KL, KY || ?? || Same as original confirm but with 2H instead of 5H. || [https://youtu.be/J5UqKRE0QWI Link]
|-
|-
| {{clr|5|2D}} > {{clr|4|41236H}} FRC > {{clr|3|2S}} > {{clr|4|5H}} > {{clr|4|214H}} > delay {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} || ?? || ?? || 25 || RO || ?? || Same as original confirm but with 2S instead of c.S. || -
| {{clr|5|2D}} > {{clr|4|41236H}} FRC > {{clr|3|2S}} > {{clr|4|5H}} > {{clr|4|214H}} > delay {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} || ?? || ?? || 25 || RO || ?? || Same as original confirm but with 2S instead of c.S. || -
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
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| Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || Midscreen || ?? || 0 || All except KL, BA, DI, VE, FA, JU || ?? || Standard throw combo. Against light characters you can add a {{clr|1|2148P}} (TKBL) at the end. || -
| Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || Midscreen || 115 || 0 || All except KL, BA, DI, VE, FA, JU || ?? || Standard throw combo. Against light characters you can add a {{clr|1|2148P}} (TKBL) at the end. || [https://youtu.be/WG5wnfBVOSo Link]
|-
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| Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|5|214D}} > possible corner pickup || Midscreen || ?? || 25 || All except VE || ?? || On JU use 5K f.S 6K. For getting a better combo and knockdown on the characters the standard combo doesn't work on. || -
| Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|5|214D}} > possible corner pickup || Midscreen || 110 || 25 || All except VE || ?? || On JU use 5K f.S 6K. For getting a better combo and knockdown on the characters the standard combo doesn't work on. || [https://youtu.be/yEhuZqXjY9I Link]
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| Throw > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|1|2148P}} || Midscreen || ?? || 0 || KL, BA || ?? || Extreme lightweight meterless option. Difficult. || -
| Throw > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|1|2148P}} || Midscreen || 103 (KL) || 0 || KL, BA || ?? || Extreme lightweight meterless option. Difficult. || [https://youtu.be/xZl9y1JrIGI Link]
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| Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|4|214H}} > delay {{clr|4|j.H}}> {{clr|5|j.D}}> {{clr|1|214P}}(1) > {{clr|1|236P}} || Midscreen || ?? || 0 || Medium characters || ?? || - || -
| Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|4|214H}} > delay {{clr|4|j.H}}> {{clr|5|j.D}}> {{clr|1|214P}}(1) > {{clr|1|236P}} || Midscreen || 121 || 0 || Medium characters || ?? || - || [https://youtu.be/im6kCvg-2zg Link]
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| Throw > {{clr|1|236P}} (OTG) || Midscreen || ?? || 0 || SO, HO, AN, AX, BR, CH, DI, FA, ED, JA, JO, JU, MA, MI, PO, SL, TE, VE || ?? || Recommended on Venom because none of the above combos work on him. || -
| Throw > {{clr|1|236P}} (OTG) || Midscreen || 56 || 0 || SO, HO, AN, AX, BR, CH, DI, FA, ED, JA, JO, JU, MA, MI, PO, SL, TE, VE || ?? || Recommended on Venom because none of the above combos work on him. || [https://youtu.be/B30qhlyYfNE Link]
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| Throw > {{clr|1|2366P}} (OTG) || Midscreen || ?? || 0 || KY, AB, BA, IN, KL, RO, ZA || ?? || 2366 or 66236 (harder) for dashing momentum is necessary for these characters. || -
| Throw > {{clr|1|2366P}} (OTG) || Midscreen || 56 || 0 || KY, AB, BA, IN, KL, RO, ZA || ?? || 2366 or 66236 (harder) for dashing momentum is necessary for these characters. || [https://youtu.be/K4IcWVd0JQo Link]
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| Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|1|2148P}} || Midscreen || ?? || 0 || RO || ?? || - || -
| Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|1|2148P}} || Midscreen || 93 || 0 || RO || ?? || - || [https://youtu.be/KZyJptpVIU0 Link]
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| Throw > {{clr|4|5H}} > {{clr|4|214H}} > dash {{clr|4|j.H}}> {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|2148P}} || Corner || ?? || 0 || All || ?? || - || -
| Throw > {{clr|4|5H}} > {{clr|4|214H}} > dash {{clr|4|j.H}}> {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|2148P}} || Corner || 115 || 0 || All || ?? || - || [https://youtu.be/sIooSLqMR7g Link]
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| Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > ... || Corner || ?? || 50 || AB || ?? || Original author labeled the rest of the corner as 'etc'. || -
| Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > ... || Corner || 74 || 50 || AB || ?? || Original author labeled the rest of the corner as 'etc'. || [https://youtu.be/VQgRgEU_kto Link]
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| Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|1|j.P}} {{clr|2|j.K}} {{clr|3|j.S}} {{clr|1|214P}}(1) or dash {{clr|4|j.H}} {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || ?? || 50 || AN, CH, ED, IN, JO, SL, SO, TE, ZA || ?? || - || -
| Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|1|j.P}} {{clr|2|j.K}} {{clr|3|j.S}} {{clr|1|214P}}(1) or dash {{clr|4|j.H}} {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || 98 || 50 || AN, CH, ED, IN, JO, SL, SO, TE, ZA || ?? || - || [https://youtu.be/7Ia9DOnPqio Link]
|-
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| Throw > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || ?? || 50 || BA || ?? || - || -
| Throw > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || 130 || 50 || BA || ?? || - || [https://youtu.be/csFZRJASRRc Link]
|-
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| Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || ?? || 50 || BR || ?? || - || -
| Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || 106 || 50 || BR || ?? || - || [https://youtu.be/9KUz5gZMaBA Link]
|-
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| Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || ?? || 50 || Di, JA, KL, MI || ?? || For Kliff, delay inital {{clr|4|214H}}, {{clr|4|j.H}} and last {{clr|3|c.S}} as much as possible. || -
| Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || ?? || 50 || Di, JA, KL, MI || ?? || For Kliff, delay inital {{clr|4|214H}}, {{clr|4|j.H}} and last {{clr|3|c.S}} as much as possible. || -
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
|-
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| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || ?? || 0 || All || ?? || If you did {{clr|5|5D}} close to opponent, use this. || -
| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || 155 || 0 || All || ?? || If you did {{clr|5|5D}} close to opponent, use this. || [https://youtu.be/XsNjp2D8sgw Link]
|-
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| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || ?? || ?? || 0 || All || ?? || Should be used if you hit {{clr|5|5D}} from further away. || -
| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || ?? || ?? || 0 || All || ?? || Should be used if you hit {{clr|5|5D}} from further away. || -
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
|-
|-
| {{clr|2|2K}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|5|2D}} > {{clr|4|236236H}} || Anywhere || ?? || 50 || All || ?? || - || -
| {{clr|2|2K}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|5|2D}} > {{clr|4|236236H}} || Anywhere || 117 || 50 || All || ?? || - || [https://youtu.be/IfNS-bGyjlo Link]
|-
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| {{clr|1|6P}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|4|5H}} > {{clr|4|236236H}} || Anywhere || ?? || 50 || All || ?? || - || -
| {{clr|1|6P}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|4|5H}} > {{clr|4|236236H}} || Anywhere || 78 || 50 || All || ?? || - || [https://youtu.be/fcBBS7rtb5o Link]
|}
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video
|-
|-
| CH {{clr|5|j.D}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || ?? || 0 || All || ?? || - || -
| CH {{clr|5|j.D}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || 174 || 0 || All || ?? || - || [https://youtu.be/QbqAltEHT1Q Link]
|-
|-
| CH {{clr|5|j.D}} > land, {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || ?? || 0 || All || ?? || - || -
| CH {{clr|5|j.D}} > land, {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || 181 || 0 || All || ?? || - || [https://youtu.be/PCDZPs9MO_o Link]
|-
|-
| CH {{clr|5|j.D}} > dash {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|3|dj.S}} > {{clr|4|j.H}} > {{clr|1|214P}}(1) || Midscreen || ?? || 50 || All || ?? || May be easier or harder depending on how high you hit them. || -
| CH {{clr|5|j.D}} > dash {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|3|dj.S}} > {{clr|4|j.H}} > {{clr|1|214P}}(1) || Midscreen || 172 || 50 || All || ?? || May be easier or harder depending on how high you hit them. || [https://youtu.be/ZMZuhApk568 Link]
|-
|-
| CH {{clr|5|j.D}} > {{clr|4|5H}} > {{clr|5|214D}} (sideswitch) > {{clr|4|5H}} > {{clr|1|214P}} OR {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|5|214D}} (sideswitch) > {{clr|4|5H}} > {{clr|1|214P}} || Corner|| ?? || - || All || ?? || - || -
| CH {{clr|5|j.D}} > {{clr|4|5H}} > {{clr|5|214D}} (sideswitch) > {{clr|4|5H}} > {{clr|1|214P}} OR {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|5|214D}} (sideswitch) > {{clr|4|5H}} > {{clr|1|214P}} || Corner|| ?? || - || All || ?? || - || -
|-
|-
| CH {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}}> {{clr|4|j.H}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || ?? || ?? || 50 || All || ?? || - || -
| CH {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}}> {{clr|4|j.H}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || 169 || ?? || 50 || All || ?? || - || [https://youtu.be/J3jYFZ_kDhY Link]
|-
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| CH {{clr|4|2H}} > {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} (opponent flies into {{clr|4|214H}}) > dash {{clr|5|Sj.D}} > {{clr|1|214P}}(1) || ?? || ?? || - || All || ?? || - || -
| CH {{clr|4|2H}} > {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} (opponent flies into {{clr|4|214H}}) > dash {{clr|5|Sj.D}} > {{clr|1|214P}}(1) || ?? || 171 || - || All || ?? || - || [https://youtu.be/7A6crCJYXpU Link]
|}
|}



Revision as of 20:11, 22 March 2022

Testament
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+P becomes 236P.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
JI = Jump Install
RC = Roman Cancel
FRC = Force Roman Cancel
BL = Badlands (214P)
TKBL = Tiger Knee Badlands (2147P)
GD = Grave Digger (214D)
Net = Zeinest (214H)
P/K Skull = Phantom Soul (236P/K)
NC = H Nightmare Circular (632146H)
AB = A.B.A
AN = Anji Mito
AX = Axl Low
BA = Baiken
BR = Bridget
CH = Chipp Zanuff
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam Kuradoberi
JO = Johnny
JU = Justice
KL = Kliff Undersn
KY = Ky Kiske
MA = May
MI = Millia Rage
OR = Order-Sol (HOS)
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol Badguy
TE = Testament
VE = Venom
ZA = Zappa

Combo List

For beginner players: Start with the Basic Combos for confirming ground hits into knockdowns so you can summon projectiles and start your gameplan. You can start these from your basic 6P / 2K mixup (note that 6P forces your opponent into crouch on hit). Use the Launch/Juggle Combos for antiairs and when your opponent doesn't respect EXE beast pressure, but don't worry at the start about getting the entire combo. As long as you get a knockdown, you're good, the extra hits are for corner carry and/or meter gain. If you find the midscreen throw combos hard / inconsistent, consider using the otg 236P options.

Basic Combos
Combo Position Damage Tension Cost Works on: Difficulty Notes Video
f.S > 3H(2) > 214P Anywhere 90 0 All Very Easy Slip lvl 3 and below. Max slip level is inhuman. Link
f.S > 6K > 6H Anywhere 98 0 All Very Easy Only works on crouching opponents. Link
Gatlings > c.S > 5H > 632146H > 236P (OTG) Anywhere 109 0 All Very Easy The OTG Phantom Soul requires dashing momentum at midscreen. Link
Launch/Juggle Combos (Basic 1-hit Badlands routes)
Combo Position Damage Tension Cost Works on: Difficulty Notes Video
AA 2S > 214H > (delay) j.H > j.D > 214P(1) > (dash) c.S > 214H> j.H > j.D > 214H > 214P(1) Anywhere 138 0 All ?? - Link
Exe Beast > c.S > j.K > j.S > j.H > 214P(1) > (dash) c.S > 214H > j.H > j.D > 214H > 214P(1) Anywhere 166 0 All ?? - Link
Badlands Loop
Combo Position Damage Tension Cost Works on: Difficulty Notes Video
2K/6P > c.S > 5H > 214P > 6K > 214P > 2H > 214P > 2148P ?? 174 (KL) 0 Light characters ?? Badlands loop for lightweight characters. Link
2K/6P > c.S > 5H > 214P > f.S > 6K > 214P > 2H > 214P ?? 108 0 Medium characters ?? Badlands loop for mediumweight characters. Link
2K/6P > c.S > 5H > 214P > f.S > 6K > 214P ?? 111 (PO) 0 Heavy characters ?? Badlands loop for heavyweight characters. Link
Crouch Confirms
Combo Position Damage Tension Cost Works on: Difficulty Notes Video
6P > c.S > f.S > 6K > 6H (FRC) > f.S > 6K > 214P > 2H > 214H > j.H > j.D > 214P(1) > (236P) ?? ?? 25 MI, MA, KL, SL, AX ?? Last 236P only works if close enough to the opponent. -
6P > c.S > f.S > 6K > 6H (FRC) > f.S > 6K > 214P > 2H > 214P > 2148P ?? ?? 25 BA, BR, CH, ED, IN, JU ?? Omit TKBL on everyone by BA and BR. -
6P > c.S > f.S > 6K > 6H (FRC) > f.S > 6K > 214P > 2148P ?? ?? 25 DI, JA ?? - -
2D Confirms
Combo Position Damage Tension Cost Works on: Difficulty Notes Video
2D > 214H > j.H > j.D > 214H > j.D > 214P(1) > (dash) c.S > 214H > j.H > j.D > 214H > 214P(1) > (236P) ?? 152 (TE) 0 CH, FA, JO, MA, MI, PO, TE ?? - Link
2D > 214H > 2K (OTG) > 236K ?? 49 0 AN, AX, DI, ED, IN, JA, JU, HOS, RO, SL, SO, VE, ZA ?? - Link
2D > 41236H FRC > c.S > 5H > 214H > delay j.H > j.D > 214H > j.D > 214P ?? 175 25 All except AB, BA, DI, ED, KL, KY, VE and RO ?? Must be close to opponent (at least close enough to get c.S). 41236H FRC -> c.S has to be done as fast as possible to avoid OTG'ing. Link
2D > 41236H FRC > c.S > 2H > 214H > delay j.H > j.D > 214H > j.D > 214P ?? 151 (AB) 25 AB, BA, DI, ED, KL, KY ?? Same as original confirm but with 2H instead of 5H. Link
2D > 41236H FRC > 2S > 5H > 214H > delay j.H > j.D > 214H > j.D > 214P ?? ?? 25 RO ?? Same as original confirm but with 2S instead of c.S. -
Throw Combos
Combo Position Damage Tension Cost Works on: Difficulty Notes Video
Throw > f.S > 6K > 214P > 2H > 214P Midscreen 115 0 All except KL, BA, DI, VE, FA, JU ?? Standard throw combo. Against light characters you can add a 2148P (TKBL) at the end. Link
Throw > f.S > 6K > 214D > possible corner pickup Midscreen 110 25 All except VE ?? On JU use 5K f.S 6K. For getting a better combo and knockdown on the characters the standard combo doesn't work on. Link
Throw > 6K > 214P > 2148P Midscreen 103 (KL) 0 KL, BA ?? Extreme lightweight meterless option. Difficult. Link
Throw > f.S > 6K > 214P > 2H > 214H > delay j.H> j.D> 214P(1) > 236P Midscreen 121 0 Medium characters ?? - Link
Throw > 236P (OTG) Midscreen 56 0 SO, HO, AN, AX, BR, CH, DI, FA, ED, JA, JO, JU, MA, MI, PO, SL, TE, VE ?? Recommended on Venom because none of the above combos work on him. Link
Throw > 2366P (OTG) Midscreen 56 0 KY, AB, BA, IN, KL, RO, ZA ?? 2366 or 66236 (harder) for dashing momentum is necessary for these characters. Link
Throw > f.S > 6K > 214P > 2148P Midscreen 93 0 RO ?? - Link
Throw > 5H > 214H > dash j.H> j.D > 214P(1) (sideswitch) > c.S > 214H > 2148P Corner 115 0 All ?? - Link
Throw > 214H > 632146H > c.S > 214H > ... Corner 74 50 AB ?? Original author labeled the rest of the corner as 'etc'. Link
Throw > 214H > 632146H > c.S > 214H > dash j.P j.K j.S 214P(1) or dash j.H j.D > 214P(1) (sideswitch) > c.S > 214H > 214P Corner 98 50 AN, CH, ED, IN, JO, SL, SO, TE, ZA ?? - Link
Throw > 632146H > c.S > 214H > dash j.P > j.K > j.S > 214P(1) (sideswitch) > c.S > 214H > 214P Corner 130 50 BA ?? - Link
Throw > 214H > 632146H > c.S > 214H > dash j.P > j.K > j.D > 214P(1) (sideswitch) > c.S > 214H > 214P Corner 106 50 BR ?? - Link
Throw > 214H > 632146H > c.S > 214H > dash j.H > j.D > 214P(1) (sideswitch) > c.S > 214H > 214P Corner ?? 50 Di, JA, KL, MI ?? For Kliff, delay inital 214H, j.H and last c.S as much as possible. -
Throw > 214H > 632146H > c.S > j.K > j.D > 214P(1) > c.S > 214H > dash > j.P > j.K> j.S > 214H > 214P(1) > (c.S > 214H > 214P) Corner ?? 50 FA ?? NOTE -
Throw > 214H > 632146H > c.S > 214H > dash j.P > j.P > J.K > j.S > 214H > 214P(1) (sideswitch) > c.S > 214H > 214P Corner ?? 50 PO, RO ?? - -
Dust Combos
Combo Position Damage Tension Cost Works on: Difficulty Notes Video
5D > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) Midscreen 155 0 All ?? If you did 5D close to opponent, use this. Link
5D > j.D > 214P(1) > f.S > 6K > 214P > 2H > 214P ?? ?? 0 All ?? Should be used if you hit 5D from further away. -
5D > j.D > 214P(1) > 632146H > c.S > 214H > dash j.H > j.D > 214P(1) (sideswitch) > c.S > 214H > 2148P Corner ?? 50 All ?? - -
5D > j.D> 214P(1) > 5H > 214H > dash j.H > j.D > 214P(1) > c.S > 214H > 2148P Corner ?? 0 All ?? - -
5D > j.D > 214P(1) > 5H > 214H > j.H> j.D > 214H > 214P(1) Corner ?? 0 All ?? Less damage than above, but easier/more stable. -
Ground confirms into MoP
Combo Position Damage Tension Cost Works on: Difficulty Notes Video
2K > c.S > 2S > 2D > 236236H Anywhere 117 50 All ?? - Link
6P > c.S > f.S > 6K > 5H > 236236H Anywhere 78 50 All ?? - Link
Counterhit Combos
Combo Position Damage Tension Cost Works on: Difficulty Notes Video
CH j.D > c.S > j.K > j.S > j.H > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) Midscreen 174 0 All ?? - Link
CH j.D > land, j.H > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) Midscreen 181 0 All ?? - Link
CH j.D > dash 632146H > c.S > j.K > j.S > dj.S > j.H > 214P(1) Midscreen 172 50 All ?? May be easier or harder depending on how high you hit them. Link
CH j.D > 5H > 214D (sideswitch) > 5H > 214P OR j.H > j.D > 214P(1) > 214D (sideswitch) > 5H > 214P Corner ?? - All ?? - -
CH 632146H > c.S > j.K > j.S> j.H > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) 169 ?? 50 All ?? - Link
CH 2H > 5D > j.D > 214H > j.D > 214P (opponent flies into 214H) > dash Sj.D > 214P(1) ?? 171 - All ?? - Link

Combo Theory

This section is a work in progress, but Shamisen has been making a series of videos with Japanese and English subtitles going over Testament combo theory and character specific options.

Part 1: Basic theory and damage efficiency for each combo tool

Part 2: Sol, Ky, and Eddie specifics

Part 3: Lightest weight (May, Baiken, Jam, Bridget, Kliff) and Potemkin

Part 4: Lightweights (I-no, Dizzy, Millia, Justice)

Part 5: Heavyweights (A.B.A, HOS, Johnny, Robo-Ky)

Part 6: Middleweights (Axl, Venom, Chipp, Zappa, Faust, Anji, Testament, Slayer)

Part 7: Warrant combos (On every character)

Video Examples

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