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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ||
|- | |- | ||
| {{clr|3|f.S}} > {{clr|4|3H}}(2) > {{clr|1|214P}} || Anywhere || | | {{clr|3|f.S}} > {{clr|4|3H}}(2) > {{clr|1|214P}} || Anywhere || 90 || 0 || All || {{clr|1|Very Easy}} || [[GGACR/Offense#Staggers|Slip]] lvl 3 and below. Max slip level is inhuman. || [https://youtu.be/9A8O-0k89rk Link] | ||
|- | |- | ||
| {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|4|6H}} || Anywhere || | | {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|4|6H}} || Anywhere || 98 || 0 || All || {{clr|1|Very Easy}} || Only works on crouching opponents. || [https://youtu.be/KvAIHQePI0U Link] | ||
|- | |- | ||
| Gatlings > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|4|632146H}} > {{clr|1|236P}} (OTG) || Anywhere || | | Gatlings > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|4|632146H}} > {{clr|1|236P}} (OTG) || Anywhere || 109 || 0 || All || {{clr|1|Very Easy}} || The OTG Phantom Soul requires dashing momentum at midscreen. || [https://youtu.be/nQQg3UCu5rM Link] | ||
|} | |} | ||
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ||
|- | |- | ||
| AA {{clr|3|2S}} > {{clr|4|214H}} > (delay) {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > (dash) {{clr|3|c.S}} > {{clr|4|214H}}> {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Anywhere || | | AA {{clr|3|2S}} > {{clr|4|214H}} > (delay) {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > (dash) {{clr|3|c.S}} > {{clr|4|214H}}> {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Anywhere || 138 || 0 || All || ?? || - || [https://youtu.be/UTgg2EYCEuI Link] | ||
|- | |- | ||
| Exe Beast > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|1|214P}}(1) > (dash) {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Anywhere || | | Exe Beast > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|1|214P}}(1) > (dash) {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Anywhere || 166 || 0 || All || ?? || - || [https://youtu.be/W99l3PgJ-JA Link] | ||
|} | |} | ||
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ||
|- | |- | ||
| {{clr|2|2K}}/{{clr|1|6P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|1|214P}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} > {{clr|1|2148P}} || ?? || | | {{clr|2|2K}}/{{clr|1|6P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|1|214P}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} > {{clr|1|2148P}} || ?? || 174 (KL) || 0 || Light characters || ?? || Badlands loop for lightweight characters. || [https://youtu.be/L7jO4dBbEkA Link] | ||
|- | |- | ||
| {{clr|2|2K}}/{{clr|1|6P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|1|214P}} > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || ?? || | | {{clr|2|2K}}/{{clr|1|6P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|1|214P}} > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || ?? || 108 || 0 || Medium characters || ?? || Badlands loop for mediumweight characters. || [https://youtu.be/TdAPcsIeCcg Link] | ||
|- | |- | ||
| {{clr|2|2K}}/{{clr|1|6P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|1|214P}} > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} || ?? || | | {{clr|2|2K}}/{{clr|1|6P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|1|214P}} > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} || ?? || 111 (PO) || 0 || Heavy characters || ?? || Badlands loop for heavyweight characters. || [https://youtu.be/6pQCuO_jTOA Link] | ||
|} | |} | ||
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ||
|- | |- | ||
| {{clr|5|2D}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > (dash) {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) > ({{clr|1|236P}}) || ?? || | | {{clr|5|2D}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > (dash) {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) > ({{clr|1|236P}}) || ?? || 152 (TE) || 0 || CH, FA, JO, MA, MI, PO, TE || ?? || - || [https://youtu.be/nyey3ASy9kA Link] | ||
|- | |- | ||
| {{clr|5|2D}} > {{clr|4|214H}} > {{clr|2|2K}} (OTG) > {{clr|2|236K}} || ?? || | | {{clr|5|2D}} > {{clr|4|214H}} > {{clr|2|2K}} (OTG) > {{clr|2|236K}} || ?? || 49 || 0 || AN, AX, DI, ED, IN, JA, JU, HOS, RO, SL, SO, VE, ZA || ?? || - || [https://youtu.be/h-iDwwH0U5U Link] | ||
|- | |- | ||
| {{clr|5|2D}} > {{clr|4|41236H}} FRC > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|4|214H}} > delay {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} || ?? || | | {{clr|5|2D}} > {{clr|4|41236H}} FRC > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|4|214H}} > delay {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} || ?? || 175 || 25 || All except AB, BA, DI, ED, KL, KY, VE and RO || ?? || Must be close to opponent (at least close enough to get {{clr|3|c.S}}). {{clr|4|41236H}} FRC -> {{clr|3|c.S}} has to be done as fast as possible to avoid OTG'ing. || [https://youtu.be/0zyI3xJMTk8 Link] | ||
|- | |- | ||
| {{clr|5|2D}} > {{clr|4|41236H}} FRC > {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|4|214H}} > delay {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} || ?? || | | {{clr|5|2D}} > {{clr|4|41236H}} FRC > {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|4|214H}} > delay {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} || ?? || 151 (AB) || 25 || AB, BA, DI, ED, KL, KY || ?? || Same as original confirm but with 2H instead of 5H. || [https://youtu.be/J5UqKRE0QWI Link] | ||
|- | |- | ||
| {{clr|5|2D}} > {{clr|4|41236H}} FRC > {{clr|3|2S}} > {{clr|4|5H}} > {{clr|4|214H}} > delay {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} || ?? || ?? || 25 || RO || ?? || Same as original confirm but with 2S instead of c.S. || - | | {{clr|5|2D}} > {{clr|4|41236H}} FRC > {{clr|3|2S}} > {{clr|4|5H}} > {{clr|4|214H}} > delay {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} || ?? || ?? || 25 || RO || ?? || Same as original confirm but with 2S instead of c.S. || - | ||
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ||
|- | |- | ||
| Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || Midscreen || | | Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || Midscreen || 115 || 0 || All except KL, BA, DI, VE, FA, JU || ?? || Standard throw combo. Against light characters you can add a {{clr|1|2148P}} (TKBL) at the end. || [https://youtu.be/WG5wnfBVOSo Link] | ||
|- | |- | ||
| Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|5|214D}} > possible corner pickup || Midscreen || | | Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|5|214D}} > possible corner pickup || Midscreen || 110 || 25 || All except VE || ?? || On JU use 5K f.S 6K. For getting a better combo and knockdown on the characters the standard combo doesn't work on. || [https://youtu.be/yEhuZqXjY9I Link] | ||
|- | |- | ||
| Throw > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|1|2148P}} || Midscreen || | | Throw > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|1|2148P}} || Midscreen || 103 (KL) || 0 || KL, BA || ?? || Extreme lightweight meterless option. Difficult. || [https://youtu.be/xZl9y1JrIGI Link] | ||
|- | |- | ||
| Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|4|214H}} > delay {{clr|4|j.H}}> {{clr|5|j.D}}> {{clr|1|214P}}(1) > {{clr|1|236P}} || Midscreen || | | Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|4|214H}} > delay {{clr|4|j.H}}> {{clr|5|j.D}}> {{clr|1|214P}}(1) > {{clr|1|236P}} || Midscreen || 121 || 0 || Medium characters || ?? || - || [https://youtu.be/im6kCvg-2zg Link] | ||
|- | |- | ||
| Throw > {{clr|1|236P}} (OTG) || Midscreen || | | Throw > {{clr|1|236P}} (OTG) || Midscreen || 56 || 0 || SO, HO, AN, AX, BR, CH, DI, FA, ED, JA, JO, JU, MA, MI, PO, SL, TE, VE || ?? || Recommended on Venom because none of the above combos work on him. || [https://youtu.be/B30qhlyYfNE Link] | ||
|- | |- | ||
| Throw > {{clr|1|2366P}} (OTG) || Midscreen || | | Throw > {{clr|1|2366P}} (OTG) || Midscreen || 56 || 0 || KY, AB, BA, IN, KL, RO, ZA || ?? || 2366 or 66236 (harder) for dashing momentum is necessary for these characters. || [https://youtu.be/K4IcWVd0JQo Link] | ||
|- | |- | ||
| Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|1|2148P}} || Midscreen || | | Throw > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|1|2148P}} || Midscreen || 93 || 0 || RO || ?? || - || [https://youtu.be/KZyJptpVIU0 Link] | ||
|- | |- | ||
| Throw > {{clr|4|5H}} > {{clr|4|214H}} > dash {{clr|4|j.H}}> {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|2148P}} || Corner || | | Throw > {{clr|4|5H}} > {{clr|4|214H}} > dash {{clr|4|j.H}}> {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|2148P}} || Corner || 115 || 0 || All || ?? || - || [https://youtu.be/sIooSLqMR7g Link] | ||
|- | |- | ||
| Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > ... || Corner || | | Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > ... || Corner || 74 || 50 || AB || ?? || Original author labeled the rest of the corner as 'etc'. || [https://youtu.be/VQgRgEU_kto Link] | ||
|- | |- | ||
| Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|1|j.P}} {{clr|2|j.K}} {{clr|3|j.S}} {{clr|1|214P}}(1) or dash {{clr|4|j.H}} {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || | | Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|1|j.P}} {{clr|2|j.K}} {{clr|3|j.S}} {{clr|1|214P}}(1) or dash {{clr|4|j.H}} {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || 98 || 50 || AN, CH, ED, IN, JO, SL, SO, TE, ZA || ?? || - || [https://youtu.be/7Ia9DOnPqio Link] | ||
|- | |- | ||
| Throw > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || | | Throw > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || 130 || 50 || BA || ?? || - || [https://youtu.be/csFZRJASRRc Link] | ||
|- | |- | ||
| Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || | | Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || 106 || 50 || BR || ?? || - || [https://youtu.be/9KUz5gZMaBA Link] | ||
|- | |- | ||
| Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || ?? || 50 || Di, JA, KL, MI || ?? || For Kliff, delay inital {{clr|4|214H}}, {{clr|4|j.H}} and last {{clr|3|c.S}} as much as possible. || - | | Throw > {{clr|4|214H}} > {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|4|214H}} > dash {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) (sideswitch) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|1|214P}} || Corner || ?? || 50 || Di, JA, KL, MI || ?? || For Kliff, delay inital {{clr|4|214H}}, {{clr|4|j.H}} and last {{clr|3|c.S}} as much as possible. || - | ||
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ||
|- | |- | ||
| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || | | {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || 155 || 0 || All || ?? || If you did {{clr|5|5D}} close to opponent, use this. || [https://youtu.be/XsNjp2D8sgw Link] | ||
|- | |- | ||
| {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || ?? || ?? || 0 || All || ?? || Should be used if you hit {{clr|5|5D}} from further away. || - | | {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|1|214P}} > {{clr|4|2H}} > {{clr|1|214P}} || ?? || ?? || 0 || All || ?? || Should be used if you hit {{clr|5|5D}} from further away. || - | ||
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ||
|- | |- | ||
| {{clr|2|2K}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|5|2D}} > {{clr|4|236236H}} || Anywhere || | | {{clr|2|2K}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|5|2D}} > {{clr|4|236236H}} || Anywhere || 117 || 50 || All || ?? || - || [https://youtu.be/IfNS-bGyjlo Link] | ||
|- | |- | ||
| {{clr|1|6P}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|4|5H}} > {{clr|4|236236H}} || Anywhere || | | {{clr|1|6P}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|6K}} > {{clr|4|5H}} > {{clr|4|236236H}} || Anywhere || 78 || 50 || All || ?? || - || [https://youtu.be/fcBBS7rtb5o Link] | ||
|} | |} | ||
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! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ! Combo !! Position !! Damage !! Tension Cost !! Works on: !! Difficulty !! Notes !! Video | ||
|- | |- | ||
| CH {{clr|5|j.D}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || | | CH {{clr|5|j.D}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || 174 || 0 || All || ?? || - || [https://youtu.be/QbqAltEHT1Q Link] | ||
|- | |- | ||
| CH {{clr|5|j.D}} > land, {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || | | CH {{clr|5|j.D}} > land, {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || Midscreen || 181 || 0 || All || ?? || - || [https://youtu.be/PCDZPs9MO_o Link] | ||
|- | |- | ||
| CH {{clr|5|j.D}} > dash {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|3|dj.S}} > {{clr|4|j.H}} > {{clr|1|214P}}(1) || Midscreen || | | CH {{clr|5|j.D}} > dash {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|3|dj.S}} > {{clr|4|j.H}} > {{clr|1|214P}}(1) || Midscreen || 172 || 50 || All || ?? || May be easier or harder depending on how high you hit them. || [https://youtu.be/ZMZuhApk568 Link] | ||
|- | |- | ||
| CH {{clr|5|j.D}} > {{clr|4|5H}} > {{clr|5|214D}} (sideswitch) > {{clr|4|5H}} > {{clr|1|214P}} OR {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|5|214D}} (sideswitch) > {{clr|4|5H}} > {{clr|1|214P}} || Corner|| ?? || - || All || ?? || - || - | | CH {{clr|5|j.D}} > {{clr|4|5H}} > {{clr|5|214D}} (sideswitch) > {{clr|4|5H}} > {{clr|1|214P}} OR {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|1|214P}}(1) > {{clr|5|214D}} (sideswitch) > {{clr|4|5H}} > {{clr|1|214P}} || Corner|| ?? || - || All || ?? || - || - | ||
|- | |- | ||
| CH {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}}> {{clr|4|j.H}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || | | CH {{clr|4|632146H}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|3|j.S}}> {{clr|4|j.H}} > {{clr|1|214P}}(1) > {{clr|3|c.S}} > {{clr|4|214H}} > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|1|214P}}(1) || 169 || ?? || 50 || All || ?? || - || [https://youtu.be/J3jYFZ_kDhY Link] | ||
|- | |- | ||
| CH {{clr|4|2H}} > {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} (opponent flies into {{clr|4|214H}}) > dash {{clr|5|Sj.D}} > {{clr|1|214P}}(1) || ?? || | | CH {{clr|4|2H}} > {{clr|5|5D}} > {{clr|5|j.D}} > {{clr|4|214H}} > {{clr|5|j.D}} > {{clr|1|214P}} (opponent flies into {{clr|4|214H}}) > dash {{clr|5|Sj.D}} > {{clr|1|214P}}(1) || ?? || 171 || - || All || ?? || - || [https://youtu.be/7A6crCJYXpU Link] | ||
|} | |} | ||
Revision as of 20:11, 22 March 2022
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Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
For beginner players: Start with the Basic Combos for confirming ground hits into knockdowns so you can summon projectiles and start your gameplan. You can start these from your basic 6P / 2K mixup (note that 6P forces your opponent into crouch on hit). Use the Launch/Juggle Combos for antiairs and when your opponent doesn't respect EXE beast pressure, but don't worry at the start about getting the entire combo. As long as you get a knockdown, you're good, the extra hits are for corner carry and/or meter gain. If you find the midscreen throw combos hard / inconsistent, consider using the otg 236P options.
Combo | Position | Damage | Tension Cost | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
f.S > 3H(2) > 214P | Anywhere | 90 | 0 | All | Very Easy | Slip lvl 3 and below. Max slip level is inhuman. | Link |
f.S > 6K > 6H | Anywhere | 98 | 0 | All | Very Easy | Only works on crouching opponents. | Link |
Gatlings > c.S > 5H > 632146H > 236P (OTG) | Anywhere | 109 | 0 | All | Very Easy | The OTG Phantom Soul requires dashing momentum at midscreen. | Link |
Combo | Position | Damage | Tension Cost | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
AA 2S > 214H > (delay) j.H > j.D > 214P(1) > (dash) c.S > 214H> j.H > j.D > 214H > 214P(1) | Anywhere | 138 | 0 | All | ?? | - | Link |
Exe Beast > c.S > j.K > j.S > j.H > 214P(1) > (dash) c.S > 214H > j.H > j.D > 214H > 214P(1) | Anywhere | 166 | 0 | All | ?? | - | Link |
Combo | Position | Damage | Tension Cost | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
2K/6P > c.S > 5H > 214P > 6K > 214P > 2H > 214P > 2148P | ?? | 174 (KL) | 0 | Light characters | ?? | Badlands loop for lightweight characters. | Link |
2K/6P > c.S > 5H > 214P > f.S > 6K > 214P > 2H > 214P | ?? | 108 | 0 | Medium characters | ?? | Badlands loop for mediumweight characters. | Link |
2K/6P > c.S > 5H > 214P > f.S > 6K > 214P | ?? | 111 (PO) | 0 | Heavy characters | ?? | Badlands loop for heavyweight characters. | Link |
Combo | Position | Damage | Tension Cost | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
6P > c.S > f.S > 6K > 6H (FRC) > f.S > 6K > 214P > 2H > 214H > j.H > j.D > 214P(1) > (236P) | ?? | ?? | 25 | MI, MA, KL, SL, AX | ?? | Last 236P only works if close enough to the opponent. | - |
6P > c.S > f.S > 6K > 6H (FRC) > f.S > 6K > 214P > 2H > 214P > 2148P | ?? | ?? | 25 | BA, BR, CH, ED, IN, JU | ?? | Omit TKBL on everyone by BA and BR. | - |
6P > c.S > f.S > 6K > 6H (FRC) > f.S > 6K > 214P > 2148P | ?? | ?? | 25 | DI, JA | ?? | - | - |
Combo | Position | Damage | Tension Cost | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
2D > 214H > j.H > j.D > 214H > j.D > 214P(1) > (dash) c.S > 214H > j.H > j.D > 214H > 214P(1) > (236P) | ?? | 152 (TE) | 0 | CH, FA, JO, MA, MI, PO, TE | ?? | - | Link |
2D > 214H > 2K (OTG) > 236K | ?? | 49 | 0 | AN, AX, DI, ED, IN, JA, JU, HOS, RO, SL, SO, VE, ZA | ?? | - | Link |
2D > 41236H FRC > c.S > 5H > 214H > delay j.H > j.D > 214H > j.D > 214P | ?? | 175 | 25 | All except AB, BA, DI, ED, KL, KY, VE and RO | ?? | Must be close to opponent (at least close enough to get c.S). 41236H FRC -> c.S has to be done as fast as possible to avoid OTG'ing. | Link |
2D > 41236H FRC > c.S > 2H > 214H > delay j.H > j.D > 214H > j.D > 214P | ?? | 151 (AB) | 25 | AB, BA, DI, ED, KL, KY | ?? | Same as original confirm but with 2H instead of 5H. | Link |
2D > 41236H FRC > 2S > 5H > 214H > delay j.H > j.D > 214H > j.D > 214P | ?? | ?? | 25 | RO | ?? | Same as original confirm but with 2S instead of c.S. | - |
Combo | Position | Damage | Tension Cost | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
Throw > f.S > 6K > 214P > 2H > 214P | Midscreen | 115 | 0 | All except KL, BA, DI, VE, FA, JU | ?? | Standard throw combo. Against light characters you can add a 2148P (TKBL) at the end. | Link |
Throw > f.S > 6K > 214D > possible corner pickup | Midscreen | 110 | 25 | All except VE | ?? | On JU use 5K f.S 6K. For getting a better combo and knockdown on the characters the standard combo doesn't work on. | Link |
Throw > 6K > 214P > 2148P | Midscreen | 103 (KL) | 0 | KL, BA | ?? | Extreme lightweight meterless option. Difficult. | Link |
Throw > f.S > 6K > 214P > 2H > 214H > delay j.H> j.D> 214P(1) > 236P | Midscreen | 121 | 0 | Medium characters | ?? | - | Link |
Throw > 236P (OTG) | Midscreen | 56 | 0 | SO, HO, AN, AX, BR, CH, DI, FA, ED, JA, JO, JU, MA, MI, PO, SL, TE, VE | ?? | Recommended on Venom because none of the above combos work on him. | Link |
Throw > 2366P (OTG) | Midscreen | 56 | 0 | KY, AB, BA, IN, KL, RO, ZA | ?? | 2366 or 66236 (harder) for dashing momentum is necessary for these characters. | Link |
Throw > f.S > 6K > 214P > 2148P | Midscreen | 93 | 0 | RO | ?? | - | Link |
Throw > 5H > 214H > dash j.H> j.D > 214P(1) (sideswitch) > c.S > 214H > 2148P | Corner | 115 | 0 | All | ?? | - | Link |
Throw > 214H > 632146H > c.S > 214H > ... | Corner | 74 | 50 | AB | ?? | Original author labeled the rest of the corner as 'etc'. | Link |
Throw > 214H > 632146H > c.S > 214H > dash j.P j.K j.S 214P(1) or dash j.H j.D > 214P(1) (sideswitch) > c.S > 214H > 214P | Corner | 98 | 50 | AN, CH, ED, IN, JO, SL, SO, TE, ZA | ?? | - | Link |
Throw > 632146H > c.S > 214H > dash j.P > j.K > j.S > 214P(1) (sideswitch) > c.S > 214H > 214P | Corner | 130 | 50 | BA | ?? | - | Link |
Throw > 214H > 632146H > c.S > 214H > dash j.P > j.K > j.D > 214P(1) (sideswitch) > c.S > 214H > 214P | Corner | 106 | 50 | BR | ?? | - | Link |
Throw > 214H > 632146H > c.S > 214H > dash j.H > j.D > 214P(1) (sideswitch) > c.S > 214H > 214P | Corner | ?? | 50 | Di, JA, KL, MI | ?? | For Kliff, delay inital 214H, j.H and last c.S as much as possible. | - |
Throw > 214H > 632146H > c.S > j.K > j.D > 214P(1) > c.S > 214H > dash > j.P > j.K> j.S > 214H > 214P(1) > (c.S > 214H > 214P) | Corner | ?? | 50 | FA | ?? | NOTE | - |
Throw > 214H > 632146H > c.S > 214H > dash j.P > j.P > J.K > j.S > 214H > 214P(1) (sideswitch) > c.S > 214H > 214P | Corner | ?? | 50 | PO, RO | ?? | - | - |
Combo | Position | Damage | Tension Cost | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5D > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) | Midscreen | 155 | 0 | All | ?? | If you did 5D close to opponent, use this. | Link |
5D > j.D > 214P(1) > f.S > 6K > 214P > 2H > 214P | ?? | ?? | 0 | All | ?? | Should be used if you hit 5D from further away. | - |
5D > j.D > 214P(1) > 632146H > c.S > 214H > dash j.H > j.D > 214P(1) (sideswitch) > c.S > 214H > 2148P | Corner | ?? | 50 | All | ?? | - | - |
5D > j.D> 214P(1) > 5H > 214H > dash j.H > j.D > 214P(1) > c.S > 214H > 2148P | Corner | ?? | 0 | All | ?? | - | - |
5D > j.D > 214P(1) > 5H > 214H > j.H> j.D > 214H > 214P(1) | Corner | ?? | 0 | All | ?? | Less damage than above, but easier/more stable. | - |
Combo | Position | Damage | Tension Cost | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
2K > c.S > 2S > 2D > 236236H | Anywhere | 117 | 50 | All | ?? | - | Link |
6P > c.S > f.S > 6K > 5H > 236236H | Anywhere | 78 | 50 | All | ?? | - | Link |
Combo | Position | Damage | Tension Cost | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
CH j.D > c.S > j.K > j.S > j.H > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) | Midscreen | 174 | 0 | All | ?? | - | Link |
CH j.D > land, j.H > j.D > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) | Midscreen | 181 | 0 | All | ?? | - | Link |
CH j.D > dash 632146H > c.S > j.K > j.S > dj.S > j.H > 214P(1) | Midscreen | 172 | 50 | All | ?? | May be easier or harder depending on how high you hit them. | Link |
CH j.D > 5H > 214D (sideswitch) > 5H > 214P OR j.H > j.D > 214P(1) > 214D (sideswitch) > 5H > 214P | Corner | ?? | - | All | ?? | - | - |
CH 632146H > c.S > j.K > j.S> j.H > 214P(1) > c.S > 214H > j.H > j.D > 214H > 214P(1) | 169 | ?? | 50 | All | ?? | - | Link |
CH 2H > 5D > j.D > 214H > j.D > 214P (opponent flies into 214H) > dash Sj.D > 214P(1) | ?? | 171 | - | All | ?? | - | Link |
Combo Theory
This section is a work in progress, but Shamisen has been making a series of videos with Japanese and English subtitles going over Testament combo theory and character specific options.
Part 1: Basic theory and damage efficiency for each combo tool
Part 2: Sol, Ky, and Eddie specifics
Part 3: Lightest weight (May, Baiken, Jam, Bridget, Kliff) and Potemkin
Part 4: Lightweights (I-no, Dizzy, Millia, Justice)
Part 5: Heavyweights (A.B.A, HOS, Johnny, Robo-Ky)
Part 6: Middleweights (Axl, Venom, Chipp, Zappa, Faust, Anji, Testament, Slayer)
Part 7: Warrant combos (On every character)