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| <center>{{Character Label|GGACR|Slayer|42px}}</center>
| | {{GGACR/CharacterLinks}} |
| {{#lst:{{BASEPAGENAME}}/Data|Links}}
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| {{MFlag|cleanup}}<!-- Table Format Preferred -->
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| <div style="float:left; margin-right:25px;">
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| {{TOC limit|2}}
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| </div>
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| {{Combo Notation|game=GGACR|width=85%|additional= | | {{Combo Notation|game=GGACR|width=85%|additional= |
| :'''BDC''' = Back Dash Cancel | | :'''BDC''' = Back Dash Cancel |
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| :'''DHD''' = [[GGACR/Slayer#Direct_Hit_Dandy|Direct Hit Dandy]] - {{clr|3|214214S}} | | :'''DHD''' = [[GGACR/Slayer#Direct_Hit_Dandy|Direct Hit Dandy]] - {{clr|3|214214S}} |
| }} | | }} |
| <br style="clear:both;">
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| ==Combo List== | | ==Combo List== |
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| | Title = Basic Grounded Combos | | | Title = Basic Grounded Combos |
| | Oneliner = Variations listed below | | | Oneliner = Variations listed below |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| | Title = Basic air routing | | | Title = Basic air routing |
| | Oneliner = Air combos into Knockdown | | | Oneliner = Air combos into Knockdown |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| Slayer's air routing is very complicated but this will almost always work and it works on every character. Getting knockdown is important as Slayer and this is a good place to start. | | Slayer's air routing is very complicated but this will almost always work and it works on every character. Getting knockdown is important as Slayer and this is a good place to start. |
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| You can route into this every time you put the opponent in the air relatively close to you. Your main starters are going to be Crosswise Heel, {{clr|3|2S}}, and {{clr|1|5P}}. {{clr|3|2S}} and {{clr|1|5P}} are jump cancelable allowing you to immediately jump and follow the opponent in the air. Crosswise Heel, however is not jump cancelable so you have you time your jump after the move hits. You can just hold 9 to jump immediately when the move is over but you will still have to time the {{clr|2|j.K}}. | | You can route into this every time you put the opponent in the air relatively close to you. Your main starters are going to be Crosswise Heel, {{clr|3|2S}}, and {{clr|1|5P}}. {{clr|3|2S}} and {{clr|1|5P}} are jump cancelable allowing you to immediately jump and follow the opponent in the air. Crosswise Heel, however is not jump cancelable so you have to time your jump after the move hits. You can just hold 9 to jump immediately when the move is over but you will still have to time the {{clr|2|j.K}}. |
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| Against heavies after CWH you may need to do: CWH > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} | | Against heavies after CWH you may need to do: CWH > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} |
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| | Title = Basic Counter Hit {{clr|1|6P}} routing | | | Title = Basic Counter Hit {{clr|1|6P}} routing |
| | Oneliner = Counter poke routing | | | Oneliner = Counter poke routing |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| | Title = Basic Counter Hit It's Late routing | | | Title = Basic Counter Hit It's Late routing |
| | Oneliner = Big starter | | | Oneliner = Big starter |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| | Recipe = Dandy > {{clr|3|S}} (whiff) > CH It's Late > {{clr|4|6H}} > {{clr|2|K}} dandy > Pilebunker | | | Recipe = Dandy > {{clr|3|S}} (whiff) > CH It's Late > {{clr|4|6H}} > {{clr|2|K}} dandy > Pilebunker |
| | content = | | | content = |
| Again, combos after Counter hit It's Late can be tricky, this one is the easiest and most universal combo that still deals a decent amount of damage. This combo refers to the follow-up version of It's late (Dandy > {{clr|3|S}} > {{clr|4|H}}), not the raw version (Dandy > {{clr|4|H}}). Bother versions have different properties on counter hit, the follow-up version is much easier to combo after on counter hit. | | Again, combos after Counter hit It's Late can be tricky, this one is the easiest and most universal combo that still deals a decent amount of damage. This combo refers to the follow-up version of It's late (Dandy > {{clr|3|S}} > {{clr|4|H}}), not the raw version (Dandy > {{clr|4|H}}). Both versions have different properties on counter hit, the follow-up version is much easier to combo after on counter hit. |
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| You will find this hit on okizeme most of the times by doing a meaty or slightly delayed meaty It's late on the opponents wake up if they mash throw or another button. | | You will find this hit on okizeme most of the times by doing a meaty or slightly delayed meaty It's late on the opponents wake up if they mash throw or another button. |
| }} | | }} |
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| | ===Core BnB's (WIP)=== |
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| | {{TheoryBox |
| | | Title = Core grounded combos |
| | | Oneliner = Starters listed below |
| | | Difficulty = Medium |
| | | Anchor = |
| | | Video = |
| | | Size = |
| | | Recipe = starter > 2K > 2S/2HS > 2D |
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| | * Overhead starter: 6K/IL > (2P) > 2K > 2S/2HS > 2D |
| | ** The 2P is here because 6K 2K can be a difficult link, you can also do 6K/IL > 5K |
| | * Low starter: 2K > 2S/2HS > 2D |
| | ** 2K > 2S is better on block so you usually want to go for 2S unless you are at a far range |
| | * Punish starter: c.S f.S 5K 2K 2HS 2D |
| | * Poke starter: 5K 2K 2HS 2D |
| | * Mash starter: 2P 2P 2K 2S/2HS 2D |
| | * Metered Extension: Starter > 2K > 2H > BBU routing |
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| | Slayer has many different ways to link into knockdown and some links are more difficult, spacing dependent or otherwise. The starters listed here are the most stable starters in regards to difficulty and spacing. You can omit 2S/2H and just go straight into 2K > 2D for less damage but it's a bit easier with more range than 2S |
| | <br> |
| | 2S and 2HS are both useful but in different ways. 2K > 2HS is a 2F link which makes it more difficult, but 2K > 2H will always combo no matter what range. 2K > 2S is easier at a 4F window and can whiff at farther ranges. 2H is -5 on block without any special cancels and a significant gap, making your pressure usually end if blocked, whereas 2K > 2S has a small gap along with jump and special cancels allowing you to confirm a hit and continue pressure. 2H should be used in most situations as long as you can hit the 2F window, however, after using 2K as a starter on oki, 2S is a better option due to it's properties on block. |
| | }} |
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| | {{TheoryBox |
| | | Title = Core BBU routing |
| | | Oneliner = |
| | | Difficulty = Medium |
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| | | Recipe = 2K > 2HS > BBU > 6HS > Iad j.K > 2S > Air routing <br> |
| | 2K > 2HS > BBU > 2D > c.S > (f.S) > Air routing |
| | | content = |
| | * 2D combo doesn't work on Dizzy, f.S omitted on certain characters due to spacing |
| | * BBU > 6HS is a 2F link. You want to hold 6 during the duration of the BBU and press the HS right when the opponent is about to re-enter the screen. BBU > 6HS is a 1f link on Baiken only. |
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| | 2HS has proration and BBU has a lot of GB- so this combo will scale quite a bit. Focus on using this combo for corner carry rather than damage. This combo also works after a raw BBU, and you can spend more meter after raw BBU because it doesn't scale the combo as much. |
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| | After 6H you can opt for easier followups depending on character, Starter > BBU > 6HS > K mappa > (2P) > 5P > air routing is pretty consistent on most characters and is easier than the iad. If the K mappa is dropping you can delay the cancel by TK'ing the special input during the recovery of 6HS. |
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| | {{TheoryBox |
| | | Title = Core air routing |
| | | Oneliner = Refer to this whenever "air routing" is mentioned |
| | | Difficulty = Easy |
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| | | Recipe = |
| | Base combo: CWH/2S/5P/etc. > j.K > j.2K > j.K > j.c > j.K > j.2K > j.D (> j.2K > j.D) <br> |
| | Light Variation: CWH/2S/5P/etc. > j.K > j.2K > j.K > j.c > j.K > j.D > j.2K > j.D <br> |
| | Heavy Variation: CWH/2S/5P/etc. > j.P > j.K > j.2K > j.K > j.c > j.P > j.K > j.2K > j.D |
| | | content = |
| | * You can replace the first or third j.K with j.S if the opponent is too low or is getting pushed to far away |
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| ==Documents== | | Slayer's air routing is very complicated and can be done in many different ways. The above combo recipe is a simple starting point for air routing Slayer has that leads into knockdown. You can delay your air-links a lot early in a combo given that all of Slayer's air buttons have long untech time, this allows many different routes on different characters. You have to do different routes for light and heavy characters along with some characters having difficult hurtboxes that require more varied routing. Also, keep in mind, you may need to cut your air routes short if done later in a combo. |
| Something you should have a look at is the great combo theory guide by Daydream.
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| | Your main goal midscreen with air routing as Slayer is to bring the opponent to the corner and knock them down with j.D. Air routes generally scale the guard bar a lot so corner carry and knockdown consistency is usually prioritized over damage, however optimized combos can do significant damage. |
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| | {{TheoryBox |
| | | Title = Counter Hit 6P routing |
| | | Oneliner = Counter Hit Counter Poke |
| | | Difficulty = |
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| | | Recipe = CH 6P > 6H > Iad j.K > 5P/2S > air routing<br> |
| | CH 6P > iad j.H/j.K > 2S > air routing |
| | | content = |
| | * The wall bounce on CH 6P can be finicky sometimes, and if you are cornered, the opponent will not bounce off the wall |
| | * You need to wait a bit after the CH 6P hits to go into 6H/IAD j.H to ensure that the opponent bounces off of the wall |
| | * Followups after 6H or IAD j.H can sometimes drop based on spacing |
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| | 6P is a great counter-poke, however, comboing off of counterhit 6P can be quite tricky midscreen. 6H is generally going to be a more stable route, however, iad j.H can be more stable depending on what you are comfortable with. You have to delay the iad j.H quite a bit to make sure the opponent hits the wall, and you may have to slightly delay 6H. |
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| | }} |
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| | {{TheoryBox |
| | | Title = Corner Undertow Routing |
| | | Oneliner = The big damage stuff |
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| | | Recipe = Starter > 5H > Undertow > sj.H > j.D > j.2K > j.K > 5P > air ender |
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| | Starters for Undertow combos require the opponent to be hit mid air (or wall stuck/ground slide) while in the corner. This can come from CH 6P, 6P FRC, CH Pilebunker, CH j.H, CH It's Late, and many other starters. Routing into 5H > Undertow is the core for getting big damage out of your combos. You can also route into Undertow from a late j.K > land > 5H > Undertow. Even when used later in an air combo, this still adds a good bit of damage |
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| | * If you do 5H > Undertow later in a combo (like after an air string) sj.H may not work. Instead, go for a simple sj.K/j.K > j.2K > j.D knockdown |
| | * Post Undertow is generally where combos get optimized with things like 2-hit Chokka and Undertow > 6H (a 1f link) since it is one of the most consistent launches Slayer has. |
| | * Undertow doesn't scale guard bar much meaning spending meter after Undertow is generally really good for damage, especially if the starter is good. |
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| | }} |
| | |
| | ==== Using your meter ==== |
| | <tabber> |
| | 6P FRC = |
| | {{TheoryBox |
| | | Title = 6P FRC |
| | | Oneliner = Corner Conversions |
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| | | Recipe = IL/6K > 5K > 6P FRC > 5H > Undertow > Undertow air combo (see above) |
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| | * 5K > 6P gatling only combos on crouching hit which is why this generally only works after overheads |
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| | 6P FRC opens up a wide variety of options on hit. Generally, the most damaging is to do a microwalk into 5H > Undertow after the 6P FRC. It is also possible to do 6P FRC > 6H, but this generally won't do as much damage, although it can be more consistent in a few cases. 6P FRC > 6H > P dandy > FB Pile > 5H > Undertow > Undertow air combo is a relatively simple and very high damaging combo even though it uses 50% meter. |
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| | }} |
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| | BBU = |
| | {{TheoryBox |
| | | Title = Big Bang Upper |
| | | Oneliner = Damage or stabilization |
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| | | Recipe = BBU > 6HS > Iad j.K > 2S > Air routing <br> |
| | BBU > 2D > c.S > (f.S) > Air routing <br> |
| | (Corner): BBU > 5H > Undertow > Undertow air routing |
| | | content = |
| | BBU is very good to fill combos with, and due to it's speed, range, and launch properties, it can do wonders stabilizing combos. Here are some common spots BBU can be used: |
| | * After 2H to give corner carry, or if in the corner, to route into 5H > Undertow |
| | * After an IAD j.K > land to stabilize combos that you may not be able to follow up |
| | * After Undertow for a simple and highly damaging option which makes followups easy |
| | * After 2P air hit. 2P > BBU is a 1f link but it counts the negative edge input of BBU so it's not super difficult. 2P air hit comes up a lot after CH 2D and K mappa air hits. |
| | * After CWH for a simple followup or stabilization on an odd hit |
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| | As was said above, after BBU its best to route into 6H or 2D into an air combo. When in the corner, you can route into 5H > Undertow. BBU > 6H > IAD j.K > 5H > Undertow can also work if you are close to the corner. |
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| | }} |
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| | FB dandy = |
| | {{TheoryBox |
| | | Title = FB Dandy step |
| | | Oneliner = Sick confirms |
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| | | Recipe = 5K > FB dandy step > CWH > air combo <br> |
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| | FB Dandy step is used to give good combos where you otherwise might not be able to. Long range 5K hits or low starters can convert into FB dandy for good confirms, just link into 5K and FB dandy > CWH will work from it. In the corner, routing into FB dandy > CWH is quite good since on most of the cast you can followup with 5H > Undertow. |
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| | The benefit of using FB dandy over BBU is flexibility. BBU will generally give more damage, but FB dandy can give CWH conversions from a max range 5K. |
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| | For a quick and easy conversion, you can use FB Dandy > Pilebunker. This also works from 2S which makes 2K > 2S > FB Dandy > Pilebunker work. |
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| | Routing into FB dandy FB Pilebunker can give you followup combos from the wall stick as long as the opponent is close to the corner but not completely in the corner when the FB pilebunker hits. This can be very very strong if you have the position awareness to convert. |
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| | }} |
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| | FB Pile = |
| | {{TheoryBox |
| | | Title = FB Pilebunker |
| | | Oneliner = (corner) Damage Damage Damage |
| | | Difficulty = |
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| | | Video = |
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| | | Recipe = Starter > 6H > P Dandy > FB Pilebunker > 5H > Undertow |
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| | FB Pilebunker is one of the most efficient damage sources Slayer has. It deals a ton of damage and uses very little guard bar meaning it doesn't scale damage that much. It also wallsticks on normal hit allowing for strong followups in the corner. |
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| | FB pile is most commonly used after 6H in the corner. Some character's hurtboxes may require you to change your timing of FB pilebunker after 6H, someitmes using K dandy instead of P dandy can help. |
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| | }} |
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| | DoT= |
| | {{TheoryBox |
| | | Title = Dead on Time |
| | | Oneliner = Long range confirm |
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| | DoT gives Slayer the opportunity to convert from insanely long distances. Things like a far range whiff punish canceled into DoT can give you damage when you normally wouldn't get anything. In the corner, DoT will knockdown the opponent but if they are out of the corner enough, they will be able to tech out of the corner. |
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| [https://docs.google.com/document/d/11Ocb7eAZa_iElo73V-bfO_pWSSQRYhx1jfR-pqH_51s/edit?usp=sharing Link]
| | DoT FRC, while being a 75% use of meter, is an insanely strong tool opening up highly damaging combos from nearly anywhere on screen. A common combo would be: |
| | * 5K > DoT > FRC > j.K > 5.H > Undertow > Undertow air ender. |
| | The j.K isn't particularly needed here but it helps stabalize hurtboxes as the 5H can whiff sometimes if you don't use it. |
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| == Grounded Combo Theory == | | }} |
| Slayer has very few regular gatling chains. The most important one is cS fS, but 5K 6P is also a gatling and combos on a crouching opponent. There are multiple gatlings into 5D but they mostly exist as execution pitfalls that make dropping combos easier.
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| '''Slayer's crouching gatling series ''2K 2S 2H/2D'' are all delayed gatlings/'gatling links'''' and need to be input later than regular gatlings.
| | Chokka = |
| * fS, 5K and 2K link into anything 7f and slower, i.e. they link into 5K, 2K, 2D, cS.
| | {{TheoryBox |
| * cSfS > cSfS > 2K2D works on standing. However being farther away in grounded combos can cause 2K to whiff and drop your combo. The fS cS link is very tight, fS 2K routes are generally recommended for consistency.
| | | Title = Chokkagata Dandy (air super |
| * 5K 6P is a gatling and COMBOS ON CROUCH
| | | Oneliner = The final boss of damage |
| * 2S 2H and 2K 2H are delayed gatlings and are pretty important. 2S 2H does not always work on standing, but 2K 2H will always work. Ground hit 2H links into 2D or Big Bang Upper.
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| | | Recipe = Starter > 5H > Undertow > j.D > Chokka > 5H > Undertow > j.K > j.2K > j.D |
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| | Chokka has some of the highest damage potential in the game with 2-hits, but even without them it is still a very efficient source of damage. Routing into Chokka early in an air combo can convert into 5H > Undertow or just add a good bit of damage onto an otherwise pretty damageless combo. Chokka can also be useful for closing out rounds, as the body hit has a bunch of untech time and a wall bounce allowing Slayer to set up for guts crushes and other such things. |
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| Big Bang upper is your launcher and to go into it on grounded you need to route into 2H. So e.g.
| | Chokka is most consistently useful after Undertow. Starter > 5H > Undertow > j.D > Chokka > 5H > Undertow > j.K > j.2K > j.D is a very damaging combo that isn't too hard to pull off. |
| * cS > fS > 2K > 2H > BBU
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| * 5K > 2K >2H > BBU
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| However it is important to remember that even though BBU is amazingly fast and far, 2H BBU will [https://youtu.be/RIVptBle5A8 not always work].
| | 2-Hit Chokka is an insanely powerful combo tool allowing Slayer to deal up to 250 damage in an instant, although it is insanely character specific requiring precise timing and positioning. There are some 2-hit chokka setups below. |
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| | }} |
| | </tabber> |
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| ===Link Table=== | | ===Link Table=== |
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| * {{clr|2|Blue}}: 2F link | | * {{clr|2|Blue}}: 2F link |
| * {{clr|5|Orange}}: 1F link (2f on crouch) | | * {{clr|5|Orange}}: 1F link (2f on crouch) |
| * {{clr|4|Red}}: 1F link only on crouch | | * {{clr|4|Red}}: 1F link (only on crouch if ground link) |
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| {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" |
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| | - || {{color|1|j.2K}} || - || - || - | | | - || {{color|1|j.2K}} || - || - || - |
| |- | | |- |
| | |} |
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| | {| class='wikitable' style="margin: 1em auto 1em auto;" |
| | |+Other Notable Links |
| | |- |
| | ! |
| | ! P !! K !! S !! H !! D !! Notes |
| | |- |
| | ! Air hit {{MiniMoveCard|game=GGACR|chara=Slayer|input=2P}} |
| | | {{clr|3|5P}} || {{clr|3|5K}} || {{clr|3|c.S}}, {{clr|3|2S}} || - || {{clr|5|236D}} || 236D is technically a 1F link, but can be a 2F link thanks to negative edge doubling the input if D is released the frame after it's pressed. |
| | |- |
| | ! {{MiniMoveCard|game=GGACR|chara=Slayer|input=6P}} |
| | | {{clr|3|5P}}, {{clr|3|2P}} || {{clr|2|5K}} || {{clr|4|c.S}} || - || - || Wall bounce links in corner |
| | |- |
| | ! {{MiniMoveCard|game=GGACR|chara=Slayer|input=632146P}} |
| | | - || - || - || {{clr|4|6H}}, {{clr|3|j.H}} || - || j.H is a 3F window, but when super jumping into it the super jump and j.H have a shared 2F leniency. |
| | |- |
| | ! {{MiniMoveCard|game=GGACR|chara=Slayer|input=236D}} |
| | | - || - || - || {{clr|2|6H}} || - || 6H can be 3F+ if opponent is higher in the air when hit |
| | |- |
| | ! {{MiniMoveCard|game=GGACR|chara=Slayer|input=Dandy > D}} |
| | | {{clr|4|2P}} || - || - || - || - || 2P is Light weight corner only. It can be more lenient and work on other weight classes if spaced further from corner. |
| | |- |
| |} | | |} |
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| * Air links will become harder later in combos, and may even become impossible | | * Air links will become harder later in combos, and may even become impossible |
| * Check the Gatling table for more information on cancels | | * Check the Gatling table for more information on cancels |
| | |
| | |
| | ===Combo theory parts (WIP)=== |
| | |
| | Consistent/simple core combos |
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| | (corner, crouching) 6K/IL 5K 6P 2P 5P air stuff |
| | (corner, crouching, meter) 6K/IL 5K 6P FRC 5H Undertow j.K j.2K j.D |
| | (crouching, meter) 6K/IL 5K FB Dandy CWH air stuff |
| | (Counter hit) CH 2D 2P 5P air stuff |
| | (corner, counter hit) CH 6P 5H Undertow air stuff |
| | (counter hit) CH Pile 6H iad j.K land 5H undertow |
| | |
| | 2D RC 5H Undertow >etc |
| | 6P air hit 2p 5P Etc. |
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| | air enders late in combos from 5P/2S/c.s/5K/whatever, usually gonna be in the corner at this point in the combo |
| | * j.K j.2K j.D |
| | * j.PK j.2K j.D |
| | * j.S(1) j.2K j.D |
| | * j.S(2) j.D |
| | * j.S(2) j.2K j.D |
| | * j.D |
| | |
| | Different air routes |
| | * starter > j.K delay j.2K j.K land 2S/5P > air routing |
| | * starter > j.K j.K j.c j.S j.2K j.D j.2K j.K 5P > air ender |
| | * starter > j.K j.2K j.K j.c j.K j.D j.2K j.K land 5P > air ender |
| | * Starter > j.K j.pk j.c j.K j.D j.2K j.K land 5P > air ender |
| | * Starter > j.S(2) j.K land 5P/2S > air routing |
| | |
| | any time you rejump with a really low to the ground j.K and you are in the corner, you can do land 5H > Undertow/2H for more damage. Undertow is preferred but sometimes you have to do 2H depending on spacing and character. Sometimes late in a combo you are able to do land > 5H P dandy Pile for a damaging ender, this usually requires a difficult link however, |
| | |
| | |
| | Post Undertow corner |
| | early in combo |
| | * sj.H j.D j.2K j.K > air route |
| | * sj.K j.2K j.d j.2K j.K > air route |
| | late in combo |
| | * j.K j.c j.K j.2K j.D |
| | * sj.K j.2K j.D j.2K j.D |
| | |
| | |
| | CWH/anti air > etc |
| | Undertow > etc |
| | |
| | |
| | Difficult and character specific combos |
| | |
| | I think I should structure air stuff with a bunch of different pieces with context. Post 6H, post Undertow, post anti air/air to air/cwh (close to opponent in the air, opponent is really high, off of 6H ground bounce) |
| | |
| | 3 parts to most air things. Low to the ground, high from the ground, late rejump |
| | |
| | heavier chars want more hits to raise opponent height, lighter characters want less hits to lower height and not let them get out of range |
| | early in combos many things with delays and such are possible, later in combos you have to keep it simpler to secure knockdown |
| | |
| | low height- after anti air, or CWH, or whatever (combos that work better on lights are towards the top, combos that work better on heavies are towards the bottom, however, all these pieces can be used depending on the situation, character hutbox, spacing, weight, etc.)(j.K can be replaced with j.S in most cases, but j.K is usually more consistent, although again it heavily depends on all the variables): |
| | * j.K j.2K j.K j.c etc |
| | * j.K delay j.2K delay j.K rejump |
| | * j.K j.PK j.c etc |
| | * j.S(2) j.K land etc |
| | * j.S(2) j.D j.2K etc |
| | * j.PK j.2K j.K rejump/j.c |
| | * j.K j.K j.2K jump link j.K/S etc. |
| | * j.K j.c j.K etc |
| | |
| | Higher height- usually after one part of the previous section, usually after a double jump already, high in the air |
| | * j.K j.2K j.D |
| | * j.K j.D j.2K j.D |
| | * j.K dj j.H j.D etc |
| | |
| | rejumps- |
| | early in combos you can just do low height combos |
| | late in combos you have to keep it tight |
| | j.S(2) j.D |
| | j.K j.2K j.D |
| | falling j.K BBU |
| | falling j.K 5H 2H (Undertow in corner) |
| | falling j.S c.S/5P j.D |
| | |
| | ==Documents== |
| | Something you should have a look at is the great combo theory guide by Daydream. |
| | |
| | [https://docs.google.com/document/d/11Ocb7eAZa_iElo73V-bfO_pWSSQRYhx1jfR-pqH_51s/edit?usp=sharing Link] |
| | |
| | ==Character Specific Combos== |
| | Character Specific Combos will be added here as the pages are fleshed out. These will also be linked from the Matchups page. |
| | *[https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer/Matchups/Baiken Baiken Specific Combos] |
| | *[https://www.dustloop.com/w/GGACR/Slayer/Matchups/Chipp_Zanuff Chipp Specific Combos] |
| | *[https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer/Matchups/Johhny Johnny Specific Combos] |
| | |
| | == Grounded Combo Theory == |
| | Slayer has very few regular gatling chains. The most important one is cS fS, but 5K 6P is also a gatling and combos on a crouching opponent. There are multiple gatlings into 5D but they mostly exist as execution pitfalls that make dropping combos easier. |
| | '''Slayer's crouching gatling series ''2K 2S 2H/2D'' are all delayed gatlings/'gatling links'''' and need to be input later than regular gatlings. |
| | * fS, 5K and 2K link into anything 7f and slower, i.e. they link into 5K, 2K, 2D, cS. |
| | * cSfS > cSfS > 2K2D works on standing. However being farther away in grounded combos can cause 2K to whiff and drop your combo. The fS cS link is very tight, fS 2K routes are generally recommended for consistency. |
| | * 5K 6P is a gatling and COMBOS ON CROUCH |
| | * 2S 2H and 2K 2H are delayed gatlings and are pretty important. 2S 2H does not always work on standing, but 2K 2H will always work. Ground hit 2H links into 2D or Big Bang Upper. |
| | |
| | Big Bang upper is your launcher and to go into it on grounded you need to route into 2H. So e.g. |
| | * cS > fS > 2K > 2H > BBU |
| | * 5K > 2K >2H > BBU |
| | |
| | However it is important to remember that even though BBU is amazingly fast and far, 2H BBU will [https://youtu.be/RIVptBle5A8 not always work]. |
| | |
| | |
|
| |
|
| == Air Combo theory == | | == Air Combo theory == |
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| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|2|5K}} > {{clr|2|2K}} > {{clr|5|2d}} || midscreen || gain || everyone || {{clr|2|Easy}} || || [https://www.youtube.com/watch?v=WgqMUJkeubM video] | | |{{clr|2|5K}} > {{clr|2|5K}} > {{clr|2|2K}} > {{clr|5|2d}} || midscreen || gain || everyone || || [https://www.youtube.com/watch?v=WgqMUJkeubM video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|2|2K}} > {{clr|3|2S}} > {{clr|5|2d}} || midscreen || gain || everyone || {{clr|2|Easy}} || || [https://youtu.be/XnKYYZzaNik video] | | |{{clr|2|5K}} > {{clr|2|2K}} > {{clr|3|2S}} > {{clr|5|2d}} || midscreen || gain || everyone || || [https://youtu.be/XnKYYZzaNik video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen || gain || everyone || {{clr|2|Easy}} || || [https://youtu.be/A69HHy07Tcs video] | | |{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen || gain || everyone || || [https://youtu.be/A69HHy07Tcs video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|2d}} || midscreen || gain || everyone || {{clr|2|Easy}} || || [https://youtu.be/DnBP1dCcvMg video] | | |{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|2d}} || midscreen || gain || everyone || || [https://youtu.be/DnBP1dCcvMg video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|1|2P}} > {{clr|1|5P}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA, JO, KL, KY, MA, MI, OR, PO, RO, SL, SO, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm || [https://streamable.com/2k13h1 video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|1|5P}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA, JO, KL, KY, MA, MI, OR, PO, RO, SL, SO, TE, VE, ZA || Crouch confirm || [https://streamable.com/2k13h1 video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA, JO, KL, KY, MA, MI, OR, PO, RO, SL, SO, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm || [https://youtu.be/XqeOVufnlhU video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA, JO, KL, KY, MA, MI, OR, PO, RO, SL, SO, TE, VE, ZA || Crouch confirm || [https://youtu.be/XqeOVufnlhU video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AN, AX, BA, BR, CH, DI, ED, IN, JA, JU, KL, MA, MI, OR, PO, SL, SO, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm || [https://youtu.be/06thPlsNC54 video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AN, AX, BA, BR, CH, DI, ED, IN, JA, JU, KL, MA, MI, OR, PO, SL, SO, TE, VE, ZA || Crouch confirm || [https://youtu.be/06thPlsNC54 video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|2|5K}} > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|5|j.D}} || corner|| gain || AN, AX, CH, DI, IN, JA, JU, KL, MI, OR, PO, SL, SO || {{clr|2|Easy}} || Crouch confirm || [https://youtu.be/WqV-SfH1PJo video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|2|5K}} > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|5|j.D}} || corner|| gain || AN, AX, CH, DI, IN, JA, JU, KL, MI, OR, PO, SL, SO || Crouch confirm || [https://youtu.be/WqV-SfH1PJo video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, AX, ED, JO, KY, PO, RO, SL, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm || [https://youtu.be/gBbP38uFNo0 video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, AX, ED, JO, KY, PO, RO, SL, TE, VE, ZA || Crouch confirm || [https://youtu.be/gBbP38uFNo0 video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|1|2P}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, CH, JO, KY, OR, RO, SL, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm || [https://streamable.com/58i3cl video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, CH, JO, KY, OR, RO, SL, TE, VE, ZA || Crouch confirm || |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|2|5K}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AX, DI, IN, JA, JU, KL, MI, OR, SL, SO || {{clr|2|Easy}} || Crouch confirm, Optimal for DI, IN, JU, MI, OR, SO || [https://youtu.be/e9cUYl9u3JA video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|2|5K}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AX, DI, IN, JA, JU, KL, MI, OR, SL, SO || Crouch confirm, Optimal for DI, IN, JU, MI, OR, SO || [https://youtu.be/e9cUYl9u3JA video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, AX, JO, KY, RO, SL, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm || [https://youtu.be/snCQL0ADq_Q video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, AX, JO, KY, RO, SL, TE, VE, ZA || Crouch confirm || [https://youtu.be/snCQL0ADq_Q video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|1|2P}} > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|3|jS(1)}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || BA, BR, JA, KL, MA, || {{clr|2|Easy}} || Crouch confirm, Optimal for BR, JA, KL, MA || [https://www.youtube.com/watch?v=T5UteiCyLnc video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|3|jS(1)}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || BA, BR, JA, KL, MA, || Crouch confirm, Optimal for BR, JA, KL, MA || [https://www.youtube.com/watch?v=T5UteiCyLnc video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|3|c.S}} > {{clr|3|j.S(2)}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || BA || {{clr|2|Easy}} || Crouch confirm, Optimal for BA || [https://youtu.be/zR0jf_Aqgbk video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|3|c.S}} > {{clr|3|j.S(2)}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || BA || Crouch confirm, Optimal for BA || [https://youtu.be/zR0jf_Aqgbk video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > || corner|| gain || PO || {{clr|2|Easy}} || Crouch confirm, Optimal for PO || [https://youtu.be/vMNxafpHgkw video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > || corner|| gain || PO || Crouch confirm, Optimal for PO || [https://youtu.be/vMNxafpHgkw video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|3|j.S}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|3|j.S(1)}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AN, JO, KY, RO, SL, TE, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for JO, KY, RO || [https://youtu.be/T698W7fL9Ko video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|3|j.S}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|3|j.S(1)}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AN, JO, KY, RO, SL, TE, ZA || Crouch confirm, Optimal for JO, KY, RO || [https://youtu.be/T698W7fL9Ko video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|3|c.S}} > {{clr|3|j.S(2)}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, AX, CH, ED, VE || {{clr|2|Easy}} || Crouch confirm, Optimal for AX, ED || [https://www.youtube.com/watch?v=YgwZ632AdpA video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|3|c.S}} > {{clr|3|j.S(2)}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, AX, CH, ED, VE || Crouch confirm, Optimal for AX, ED || [https://www.youtube.com/watch?v=YgwZ632AdpA video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6p}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, CH, SL, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for AB, AN, CH, SL, TE, VE, ZA || [https://youtu.be/YgwZ632AdpA video] | | |{{clr|2|5K}} > {{clr|1|6P}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner|| gain || AB, AN, CH, SL, TE, VE, ZA || Crouch confirm, Optimal for AB, AN, CH, SL, TE, VE, ZA || [https://youtu.be/YgwZ632AdpA video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || everyone || {{clr|2|Easy}} || || [https://streamable.com/5kfuu1 video] | | |{{clr|2|5K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || everyone || || [https://streamable.com/5kfuu1 video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || everyone || {{clr|2|Easy}} || || [https://streamable.com/pnibf1 video] | | |{{clr|2|5K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || everyone || || |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || AN, AX, CH, ED, FA, JO, JU, KY, PO, RO, SL, TE, ZA || {{clr|2|Easy}} || || [https://streamable.com/fgkzwy video] | | |{{clr|2|5K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || AN, AX, CH, ED, FA, JO, JU, KY, PO, RO, SL, TE, ZA || || |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || everyone || {{clr|2|Easy}} || Optimal for everyone || [https://streamable.com/eo4k29 video] | | |{{clr|2|5K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || everyone || Optimal for everyone || [https://streamable.com/eo4k29 video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, BR, CH, DI, ED, FA, IN, JA, JO, JU, KL, KY, MA, MI, OR, PO, RO, SL, SO, TE, VE, ZA || {{clr|2|Easy}} || || [https://youtu.be/M23Rv7wEvsQ video] | | |{{clr|2|5K}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, BR, CH, DI, ED, FA, IN, JA, JO, JU, KL, KY, MA, MI, OR, PO, RO, SL, SO, TE, VE, ZA || || [https://youtu.be/M23Rv7wEvsQ video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || everyone || {{clr|2|Easy}} || || [https://youtu.be/M23Rv7wEvsQ video] | | |{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || everyone || || [https://youtu.be/M23Rv7wEvsQ video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AN, AX, CH, ED, FA, JU, KY, OR, PO, RO, SL, SO, TE, VE, ZA || {{clr|2|Easy}} || || [https://youtu.be/nZROEpeBhkE video] | | |{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AN, AX, CH, ED, FA, JU, KY, OR, PO, RO, SL, SO, TE, VE, ZA || || [https://youtu.be/nZROEpeBhkE video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, BR, CH, DI, ED, FA, IN, JA, JU, KL, MY, MI, OR, PO, RO, SL, SO, TE, VE, ZA || {{clr|2|Easy}} || || [https://youtu.be/LUrTja4qOco video] | | |{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, BR, CH, DI, ED, FA, IN, JA, JU, KL, MY, MI, OR, PO, RO, SL, SO, TE, VE, ZA || || [https://youtu.be/LUrTja4qOco video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|214P}}~{{clr|1|P}} || corner || -25 || everyone || {{clr|2|Easy}} || Optimal for AB, AX, CH, DI, ED, FA, JU, OR, SO, VE || [https://youtu.be/SmsspGrzSig video] | | |{{clr|2|5K}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|214P}}~{{clr|1|P}} || corner || -25 || everyone || Optimal for AB, AX, CH, DI, ED, FA, JU, OR, SO, VE || [https://youtu.be/SmsspGrzSig video] |
| |- | | |- |
| ||{{clr|2|5K}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} >{{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AN, BR, JO, KY, PO, RO, SL, TE, ZA || {{clr|2|Easy}} || Optimal for AN, JO, KY, PO, RO, SL, TE, ZA || [https://youtu.be/fMwhixFzfs8 video] | | ||{{clr|2|5K}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} >{{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AN, BR, JO, KY, PO, RO, SL, TE, ZA || Optimal for AN, JO, KY, PO, RO, SL, TE, ZA || [https://youtu.be/fMwhixFzfs8 video] |
| |- | | |- |
| ||{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|1|214P}}~{{clr|5|D}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || BA, BR, IN, JA, KL, MA, MI || {{clr|2|Easy}} || Optimal for JA, KL, MI || [https://streamable.com/y9u82c video] | | ||{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|1|214P}}~{{clr|5|D}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || BA, BR, IN, JA, KL, MA, MI || Optimal for JA, KL, MI || |
| |- | | |- |
| ||{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|1|214P}}~{{clr|5|D}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|2S}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || BA, BR, IN, MA || {{clr|2|Easy}} || Optimal for BA, BR, IN || [https://youtu.be/_U79a8-cvKc video] | | ||{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|1|214P}}~{{clr|5|D}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|2S}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || BA, BR, IN, MA || Optimal for BA, BR, IN || [https://youtu.be/_U79a8-cvKc video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, CH, DI, ED, IN, JA, JU, KL, KY, MI, OR, PO, RO, SL, SO, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for SO || [https://youtu.be/5jRfqHs3UMc video] | | |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, CH, DI, ED, IN, JA, JU, KL, KY, MI, OR, PO, RO, SL, SO, TE, VE, ZA || Crouch confirm, Optimal for SO || [https://youtu.be/5jRfqHs3UMc video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA, JO, JU, KL, KY, MA, MI, OR, PO, RO, SL, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm || [https://youtu.be/2TZdX500h9E video] | | |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA, JO, JU, KL, KY, MA, MI, OR, PO, RO, SL, TE, VE, ZA || Crouch confirm || [https://youtu.be/2TZdX500h9E video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|214P}}~{{clr|1|P}} || corner || -25 || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA, JU, KL, KY, MA, MI, OR, RO, SL, VE, ZA || {{clr|2|Easy}} || Crouch confirm || [https://youtu.be/aA5RMaUUuwQ video] | | |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|214P}}~{{clr|1|P}} || corner || -25 || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA, JU, KL, KY, MA, MI, OR, RO, SL, VE, ZA || Crouch confirm || [https://youtu.be/aA5RMaUUuwQ video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|c.S}} > {{clr|3|j.S}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, BR, DI, IN, JA.,JU, KL< MA, MI, OR, SL, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm || [https://youtu.be/l3DVsk_TzUY video] | | |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|c.S}} > {{clr|3|j.S}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, BR, DI, IN, JA.,JU, KL< MA, MI, OR, SL, TE, VE, ZA || Crouch confirm || [https://youtu.be/l3DVsk_TzUY video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || BA, ED, JA, JO, JU, KL, KY, MA, PO, RO, SL, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for JO, PO, RO, SL || [https://youtu.be/QDFZMLRd-C8 video] | | |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || BA, ED, JA, JO, JU, KL, KY, MA, PO, RO, SL, TE, VE, ZA || Crouch confirm, Optimal for JO, PO, RO, SL || [https://youtu.be/QDFZMLRd-C8 video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|214P}}~{{clr|1|P}} || corner || -25 || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA, JU, KL, KY, MA, MI, OR, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for AB, AN, AX, BA, BR, CH, DI, ED, IN, JA. JU, KL, KY, MA, MI, OR, TE, VE, ZA || [https://youtu.be/QDFZMLRd-C8 video] | | |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|214P}}~{{clr|1|P}} || corner || -25 || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA, JU, KL, KY, MA, MI, OR, TE, VE, ZA || Crouch confirm, Optimal for AB, AN, AX, BA, BR, CH, DI, ED, IN, JA. JU, KL, KY, MA, MI, OR, TE, VE, ZA || [https://youtu.be/QDFZMLRd-C8 video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|4|236236H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || AB, AN, AX, CH, DI, ED, IN, KY, MI, TE,|| {{clr|2|Easy}} || Optimal on AN, AX, BA, BR, CH, DI, ED, IN, MI, TE. Need testing on unlisted characters. || | | |{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|4|236236H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || AB, AN, AX, CH, DI, ED, IN, KY, MI, TE,|| Optimal on AN, AX, BA, BR, CH, DI, ED, IN, MI, TE. Need testing on unlisted characters. || |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|2|214K}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA. JU, KL, MY, MA, MI, PO, RO, SL, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm || [https://youtu.be/CLNptbkzcFo video] | | |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|2|214K}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA. JU, KL, MY, MA, MI, PO, RO, SL, TE, VE, ZA || Crouch confirm || [https://youtu.be/CLNptbkzcFo video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|1|214P}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA. JU, KL, MY, MA, MI, PO, RO, SL, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for AB, AN, AX, BA, BR, CH, DI, IN, JA, JU, KL, MA, OR, RO, SL, SO, VE, ZA || [https://youtu.be/CLNptbkzcFo video] | | |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|1|214P}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || AB, AN, AX, BA, BR, CH, DI, ED, IN, JA. JU, KL, MY, MA, MI, PO, RO, SL, TE, VE, ZA || Crouch confirm, Optimal for AB, AN, AX, BA, BR, CH, DI, IN, JA, JU, KL, MA, OR, RO, SL, SO, VE, ZA || [https://youtu.be/CLNptbkzcFo video] |
| |- | | |- |
| |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > {{clr|2|214K}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.2}} > > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || ED, KY, MI, PO, TE || {{clr|2|Easy}} || Crouch confirm, Optimal for ED, KY, MI, PO, TE, Needs testing on more characters. || [https://youtu.be/8tGgx4NpLSI video] | | |{{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > {{clr|2|214K}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.2}} > > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || ED, KY, MI, PO, TE || Crouch confirm, Optimal for ED, KY, MI, PO, TE, Needs testing on more characters. || [https://youtu.be/8tGgx4NpLSI video] |
| |} | | |} |
|
| |
|
Line 440: |
Line 758: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|1|2P}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen || gain || everyone || {{clr|2|Easy}} || || [https://youtu.be/nsE0i5rcUiE video] | | |{{clr|2|6K}} > {{clr|1|2P}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen || gain || everyone || || [https://youtu.be/nsE0i5rcUiE video] |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen|| gain || everyone || {{clr|2|Easy}} || || [https://youtu.be/i8w3e_YmJiY video] | | |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen|| gain || everyone || || [https://youtu.be/i8w3e_YmJiY video] |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|2K}} > {{clr|3|2S}} > {{clr|5|2D}} || midscreen || gain || everyone || {{clr|2|Easy}} || Optimal for everyone || [https://youtu.be/QjE1qbxliQE video] | | |{{clr|2|6K}} > {{clr|2|2K}} > {{clr|3|2S}} > {{clr|5|2D}} || midscreen || gain || everyone || Optimal for everyone || [https://youtu.be/QjE1qbxliQE video] |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.D}} || corner || gain || AB, AN, CH, ED, FA, JO, KY, PO || {{clr|2|Easy}} || Crouch confirm, Optimal for JO, Need more testing on other characters. || [https://streamable.com/weaev1 video] | | |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.D}} || corner || gain || AB, AN, CH, ED, FA, JO, KY, PO || Crouch confirm, Optimal for JO, Need more testing on other characters. || |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.D}} || corner || gain || AB, AN, AX, CH, DI, ED, FA, IN, JA, JU, KY, MI, OR, PO, SL, SO, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for AN, CH, ED, MI, OR, PO || [https://streamable.com/01kxy3 video] | | |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.D}} || corner || gain || AB, AN, AX, CH, DI, ED, FA, IN, JA, JU, KY, MI, OR, PO, SL, SO, TE, VE, ZA || Crouch confirm, Optimal for AN, CH, ED, MI, OR, PO || |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.D}} || corner || gain || BA, BR, DI, FA, JA, KL, MA, SO || {{clr|2|Easy}} || Crouch confirm, Optimal for BA, JA, KL, MA, SO || [https://streamable.com/w8j4pi video] | | |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.D}} || corner || gain || BA, BR, DI, FA, JA, KL, MA, SO || Crouch confirm, Optimal for BA, JA, KL, MA, SO || |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P}} > {{clr|2|5K}} > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.D}} || corner || gain || BR, DI, FA, IN, JU, TE || {{clr|2|Easy}} || Crouch confirm, Optimal for BA, JA, KL, MA, SO || [https://streamable.com/4pd3ua video] | | |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P}} > {{clr|2|5K}} > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.D}} || corner || gain || BR, DI, FA, IN, JU, TE || Crouch confirm, Optimal for BA, JA, KL, MA, SO || [https://streamable.com/4pd3ua video] |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.D}} || corner || gain || AB, AX, KY, RO, SL, VE, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for AB, AX, KY, RO, SL, VE, ZA || [https://streamable.com/ole4al video] | | |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P}} > {{clr|1|2P}} > {{clr|3|2S}} > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.D}} || corner || gain || AB, AX, KY, RO, SL, VE, ZA || Crouch confirm, Optimal for AB, AX, KY, RO, SL, VE, ZA || |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|1|5P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || Everyone || {{clr|2|Easy}} || Optimal for AB, JA, Need more testing on other characters. || [https://streamable.com/g6tylz video] | | |{{clr|2|6K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|1|5P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || Everyone || Optimal for AB, JA, Need more testing on other characters. || [https://streamable.com/g6tylz video] |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2k}} > {{clr|5|j.D}} || midscreen || -25 || AN, AX, ED, JO, JU, KY, PO, RO, SL, SO, TE || {{clr|2|Easy}} || Optimal for JO, JU, KY, RO, SL, TE || [https://streamable.com/03zvv6 video] | | |{{clr|2|6K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2k}} > {{clr|5|j.D}} || midscreen || -25 || AN, AX, ED, JO, JU, KY, PO, RO, SL, SO, TE || Optimal for JO, JU, KY, RO, SL, TE || |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, BA, CH, CHI. DI, FA, IN, KY, MI, PO, ZA || {{clr|2|Easy}} || Crouch confirm, Need more testing on other characters. || [https://streamable.com/pedvix video] | | |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, BA, CH, CHI. DI, FA, IN, KY, MI, PO, ZA || Crouch confirm, Need more testing on other characters. || |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || BA, BR, CH, ED, IN, KY, MI, PO || {{clr|2|Easy}} || Crouch confirm, Optimal for FA, Need more testing on other characters. || [https://streamable.com/zvihtu video] | | |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || BA, BR, CH, ED, IN, KY, MI, PO || Crouch confirm, Optimal for FA, Need more testing on other characters. || |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|5|j.D}} || corner || -25 || BA, BR, ED, IN, KY, PO || {{clr|2|Easy}} || Crouch confirm, Optimal for ED, Need more testing on other characters. || [https://streamable.com/zl7rz2 video] | | |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|5|j.D}} || corner || -25 || BA, BR, ED, IN, KY, PO || Crouch confirm, Optimal for ED, Need more testing on other characters. || |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2k}} > {{clr|5|j.D}} || corner || -25 || BA, BR, KY, PO, RO, TE, VE, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for BA, BR, PO, RO, TE, VE, Need more testing on other characters. || [https://streamable.com/e8iqt7 video] | | |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2k}} > {{clr|5|j.D}} || corner || -25 || BA, BR, KY, PO, RO, TE, VE, ZA || Crouch confirm, Optimal for BA, BR, PO, RO, TE, VE, Need more testing on other characters. || |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|2|214K}}~{{clr|1|P}} || corner || -25 || AB, AN, AX, CH, DI, IN, KY, MI, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for AB, AN, AX, CH, DI, IN, KY, MI, ZA, Need more testing on other characters. || [https://streamable.com/bujecd video] | | |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|2|214K}}~{{clr|1|P}} || corner || -25 || AB, AN, AX, CH, DI, IN, KY, MI, ZA || Crouch confirm, Optimal for AB, AN, AX, CH, DI, IN, KY, MI, ZA, Need more testing on other characters. || |
| |- | | |- |
| |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|2|214K}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || AB, AN, AX, BA, BR, CH, IN, KY, MI, PO, ZA || {{clr|2|Easy}} || Crouch confirm, Need more testing on other characters. || [https://streamable.com/5yjj5b video] | | |{{clr|2|6K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|2|214K}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || AB, AN, AX, BA, BR, CH, IN, KY, MI, PO, ZA || Crouch confirm, Need more testing on other characters. || |
| |} | | |} |
|
| |
|
Line 478: |
Line 796: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| |{{clr|2|2K}} > {{clr|2|5K}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen || gain || everyone || {{clr|2|Easy}} || || [https://youtu.be/YyvnmNGIS6s video] | | |{{clr|2|2K}} > {{clr|2|5K}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen || gain || everyone || || [https://youtu.be/YyvnmNGIS6s video] |
| |- | | |- |
| |{{clr|2|2K}} > {{clr|2|2P}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen || gain || everyone || {{clr|2|Easy}} || || [https://youtu.be/4jYg0dUWYHw video] | | |{{clr|2|2K}} > {{clr|2|2P}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen || gain || everyone || || [https://youtu.be/4jYg0dUWYHw video] |
| |- | | |- |
| |{{clr|2|2K}} > {{clr|3|2S}} > {{clr|5|2D}} || midscreen || gain || everyone || {{clr|2|Easy}} || || [https://youtu.be/zm5P8P5nWeI video] | | |{{clr|2|2K}} > {{clr|3|2S}} > {{clr|5|2D}} || midscreen || gain || everyone || || [https://youtu.be/zm5P8P5nWeI video] |
| |- | | |- |
| |{{clr|2|2K}} > {{clr|4|2H}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|2D}} || midscreen || gain || everyone || {{clr|2|Easy}} || Optimal for everyone || [https://youtu.be/4l_6HPc2f4E video] | | |{{clr|2|2K}} > {{clr|4|2H}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|2D}} || midscreen || gain || everyone || Optimal for everyone || [https://youtu.be/4l_6HPc2f4E video] |
| |- | | |- |
| |{{clr|2|2K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, BA, BR, CH, DI, ED, IN, JO, KY, MI, PO, SO, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for AB, AN, AX, BA, CH, DI, JO, PO, SO, ZA, Need more testing on other characters || [https://youtu.be/EdTpVCWwd5I video] | | |{{clr|2|2K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, AX, BA, BR, CH, DI, ED, IN, JO, KY, MI, PO, SO, ZA || Crouch confirm, Optimal for AB, AN, AX, BA, CH, DI, JO, PO, SO, ZA, Need more testing on other characters || [https://youtu.be/EdTpVCWwd5I video] |
| |- | | |- |
| |{{clr|2|2K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 ||ED, IN, KY, MI || {{clr|2|Easy}} || Crouch confirm, Optimal for IN, MI, Need more testing on other characters || [https://youtu.be/hHRZmGTPHbI video] | | |{{clr|2|2K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 ||ED, IN, KY, MI || Crouch confirm, Optimal for IN, MI, Need more testing on other characters || [https://youtu.be/hHRZmGTPHbI video] |
| |- | | |- |
| |{{clr|2|2K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || BR, ED, KY || {{clr|2|Easy}} || Crouch confirm, Optimal for BR, ED, Need more testing on other characters || [https://youtu.be/bWOmJU4dX5k video] | | |{{clr|2|2K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || BR, ED, KY || Crouch confirm, Optimal for BR, ED, Need more testing on other characters || [https://youtu.be/bWOmJU4dX5k video] |
| |- | | |- |
| |{{clr|2|2K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|2|214K}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || AB, AN, AX, BA, BR, CH, IN, KY, MI, PO, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for AB, AN, AX, BA, BR, CH, IN, KY, MI, PO, ZA, Need more testing on other characters || [https://youtu.be/gDUX8qi4YWM video] | | |{{clr|2|2K}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|2|214K}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || AB, AN, AX, BA, BR, CH, IN, KY, MI, PO, ZA || Crouch confirm, Optimal for AB, AN, AX, BA, BR, CH, IN, KY, MI, PO, ZA, Need more testing on other characters || [https://youtu.be/gDUX8qi4YWM video] |
| |} | | |} |
|
| |
|
Line 500: |
Line 818: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| |{{clr|1|2P}} > {{clr|2|5K}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen|| gain || everyone || {{clr|2|Easy}} || || [https://youtu.be/EDljUPR3hd0 video] | | |{{clr|1|2P}} > {{clr|2|5K}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen|| gain || everyone || || [https://youtu.be/EDljUPR3hd0 video] |
| |- | | |- |
| |{{clr|1|2P}} > {{clr|2|2K}} > {{clr|3|2S}} > {{clr|5|2D}} || midscreen|| gain || everyone || {{clr|2|Easy}} || Optimal on everyone || [https://youtu.be/MXa7BNzKksY video] | | |{{clr|1|2P}} > {{clr|2|2K}} > {{clr|3|2S}} > {{clr|5|2D}} || midscreen|| gain || everyone || Optimal on everyone || [https://youtu.be/MXa7BNzKksY video] |
| |- | | |- |
| |{{clr|1|2P}} > {{clr|2|5K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25|| AB, AN, AX, CH, ED, JO, KY, PO, SO, ZA || {{clr|2|Easy}} || Optimal for CH, KY, Need more testing on other characters. || [https://youtu.be/tIhGP_PkRk8 video] | | |{{clr|1|2P}} > {{clr|2|5K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25|| AB, AN, AX, CH, ED, JO, KY, PO, SO, ZA || Optimal for CH, KY, Need more testing on other characters. || [https://youtu.be/tIhGP_PkRk8 video] |
| |- | | |- |
| |{{clr|1|2P}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25|| AB, BR, CH, ED, KY, PO|| {{clr|2|Easy}} || Need more testing on other characters. || [https://youtu.be/HWIevKN8Y6M video] | | |{{clr|1|2P}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25|| AB, BR, CH, ED, KY, PO|| Need more testing on other characters. || [https://youtu.be/HWIevKN8Y6M video] |
| |- | | |- |
| |{{clr|1|2P}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} >{{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25|| AB, BR, CH, ED, KY, PO|| {{clr|2|Easy}} || Need more testing on other characters. || [https://youtu.be/3kt9VjSKp0Q video] | | |{{clr|1|2P}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} >{{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25|| AB, BR, CH, ED, KY, PO|| Need more testing on other characters. || [https://youtu.be/3kt9VjSKp0Q video] |
| |- | | |- |
| |{{clr|1|2P}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|2|214K}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|3|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || AB, AN, AX, BA, BR, ED, KY, PO, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for AB, AN, AX, BA, BR, ED, KY, PO, ZA, Need more testing on other characters. || [https://youtu.be/HYcNIFQXHSo video] | | |{{clr|1|2P}} > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|2|214K}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|3|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || AB, AN, AX, BA, BR, ED, KY, PO, ZA || Crouch confirm, Optimal for AB, AN, AX, BA, BR, ED, KY, PO, ZA, Need more testing on other characters. || [https://youtu.be/HYcNIFQXHSo video] |
| |} | | |} |
|
| |
|
Line 518: |
Line 836: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|5K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|2D}} || midscreen || gain || ED, KY || {{clr|2|Easy}} || Need more testing on other characters. || | | |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|5K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|2D}} || midscreen || gain || ED, KY || Need more testing on other characters. || |
| |- | | |- |
| |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AB, AN, BR, DI, ED, IN, JU, KL, KY, MA, MI || {{clr|2|Easy}} || Anti-air backdash, Optimal for MI, Need more testing on other characters. || [https://streamable.com/o53g5y video] | | |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AB, AN, BR, DI, ED, IN, JU, KL, KY, MA, MI || Anti-air backdash, Optimal for MI, Need more testing on other characters. || [https://streamable.com/o53g5y video] |
| |- | | |- |
| |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain ||AB, AN, ED, JO, KY || {{clr|2|Easy}} || Anti-air backdash, Need more testing on other characters. || [https://streamable.com/g1o6u9 video] | | |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain ||AB, AN, ED, JO, KY || Anti-air backdash, Need more testing on other characters. || [https://streamable.com/g1o6u9 video] |
| |- | | |- |
| |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain ||AB, AN, AX, CH, ED, FA, SO, TE, VE || {{clr|2|Easy}} || Anti-air backdash, Optimal for AX, CH, FA, SO, TE, VE, Need more testing on other characters. || [https://streamable.com/jxdwl9 video] | | |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain ||AB, AN, AX, CH, ED, FA, SO, TE, VE || Anti-air backdash, Optimal for AX, CH, FA, SO, TE, VE, Need more testing on other characters. || [https://streamable.com/jxdwl9 video] |
| |- | | |- |
| |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain ||BA, BR, DI, IN, JA, JU, KL, MA || {{clr|2|Easy}} || Anti-air backdash, Optimal for BA, BR, DI, IN, JA, JU, KL, MA, Need more testing on other characters. || [https://youtu.be/AWhJo2ermT0 video] | | |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain ||BA, BR, DI, IN, JA, JU, KL, MA || Anti-air backdash, Optimal for BA, BR, DI, IN, JA, JU, KL, MA, Need more testing on other characters. || [https://youtu.be/AWhJo2ermT0 video] |
| |- | | |- |
| |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|3|j.S}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain ||AB, AN, ED, JO, KY || {{clr|2|Easy}} || Anti-air backdash, Optimal for AB, AN, ED, JO, KY, Need more testing on other characters. || [https://streamable.com/kq7790 video] | | |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|3|j.S}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain ||AB, AN, ED, JO, KY || Anti-air backdash, Optimal for AB, AN, ED, JO, KY, Need more testing on other characters. || [https://streamable.com/kq7790 video] |
| |- | | |- |
| |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|4|j.S}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || AN, CH, ED, FA, TE, VE || {{clr|2|Easy}} || Anti-air backdash, Need more testing on other characters. || [https://youtu.be/yrzVZblx1W0 video] | | |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|4|j.S}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || AN, CH, ED, FA, TE, VE || Anti-air backdash, Need more testing on other characters. || [https://youtu.be/yrzVZblx1W0 video] |
| |- | | |- |
| |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.k}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2k}} > {{clr|5|j.D}} || corner || gain || BA, BR, CH, DI, FA, IN, JA, JU, KL, MA, TE, VE || {{clr|2|Easy}} || Anti-air backdash, Optimal for BA, BR, CH, DI, FA, IN, JA, KL, MA, TE, VE, Need more testing on other characters. || [https://youtu.be/LtyQEfBK6OY video] | | |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.k}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2k}} > {{clr|5|j.D}} || corner || gain || BA, BR, CH, DI, FA, IN, JA, JU, KL, MA, TE, VE || Anti-air backdash, Optimal for BA, BR, CH, DI, FA, IN, JA, KL, MA, TE, VE, Need more testing on other characters. || [https://youtu.be/LtyQEfBK6OY video] |
| |- | | |- |
| |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || AN, JU || {{clr|2|Easy}} || Anti-air backdash, Optimal for AN, JU, Need more testing on other characters. || [https://youtu.be/9horpaxjMxk video] | | |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || AN, JU || Anti-air backdash, Optimal for AN, JU, Need more testing on other characters. || [https://youtu.be/9horpaxjMxk video] |
| |- | | |- |
| |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || ED || {{clr|2|Easy}} || Anti-air backdash, Optimal for ED, Need more testing on other characters. || [https://youtu.be/T4qy-cTl2R4 video] | | |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || ED || Anti-air backdash, Optimal for ED, Need more testing on other characters. || [https://youtu.be/T4qy-cTl2R4 video] |
| |- | | |- |
| |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|5|j.D}} > {{clr|3|j.214214S}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen || -50 || AN, AX, CH, DI, ED, IN, JA, JO, JU, KY, MI, OR, PO, RO, SL, SO, TE, VE || {{clr|2|Easy}} || Optimal for AN, AX, CH, DI, ED, IN, JA, JO, JU, KY, MI, OR, PO, RO, SL, SO, TE, VE || | | |{{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|5|j.D}} > {{clr|3|j.214214S}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen || -50 || AN, AX, CH, DI, ED, IN, JA, JO, JU, KY, MI, OR, PO, RO, SL, SO, TE, VE || Optimal for AN, AX, CH, DI, ED, IN, JA, JO, JU, KY, MI, OR, PO, RO, SL, SO, TE, VE || |
| |} | | |} |
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| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
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| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| |[https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen || gain || everyone || {{clr|2|Easy}} || || [https://streamable.com/k2tr3p video] | | |[https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|2|2K}} > {{clr|5|2D}} || midscreen || gain || everyone || || [https://streamable.com/k2tr3p video] |
| |- | | |- |
| |[https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|2K}} > {{clr|2|2S}} > {{clr|5|2D}} || midscreen || gain || everyone || {{clr|2|Easy}} || Optimal for everyone || [https://streamable.com/zvupzd video] | | |[https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|2K}} > {{clr|2|2S}} > {{clr|5|2D}} || midscreen || gain || everyone || Optimal for everyone || [https://streamable.com/zvupzd video] |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|3|2H}} > {{clr|2|j.K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|2|5K}} > {{clr|5|j.D}} || midscreen || gain || AB, MA || {{clr|2|Easy}} || Optimal for MA. Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|3|2H}} > {{clr|2|j.K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|2|5K}} > {{clr|5|j.D}} || midscreen || gain || AB, MA || Optimal for MA. Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|2|236K}} > {{clr|1|5P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc> {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AN, ED, KL, MA, TE, VE, ZA || {{clr|2|Easy}} || Optimal for KL, ZA. Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|2|236K}} > {{clr|1|5P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc> {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AN, ED, KL, MA, TE, VE, ZA || Optimal for KL, ZA. Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|3|c.S}} > {{clr|2|236K}} > {{clr|1|2P}} > {{clr|1|5P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc> {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AN, ED, JO, SL, TE || {{clr|2|Easy}} || Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|3|c.S}} > {{clr|2|236K}} > {{clr|1|2P}} > {{clr|1|5P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc> {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AN, ED, JO, SL, TE || Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|3|c.S}} > {{clr|2|236K}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AB, BR, FA || {{clr|2|Easy}} || Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|3|c.S}} > {{clr|2|236K}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AB, BR, FA || Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|3|c.S}} > {{clr|2|236K}} > {{clr|3|c.S}} > {{clr|3|j.S(2)}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AB || {{clr|2|Easy}} || Optimal for AB. Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|3|c.S}} > {{clr|2|236K}} > {{clr|3|c.S}} > {{clr|3|j.S(2)}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AB || Optimal for AB. Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|236K}} > {{clr|2|5K}} > {{clr|2|236K}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|4|j.2H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || CH, IN, JA || {{clr|2|Easy}} || Optimal for CH, IN, JA. Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|236K}} > {{clr|2|5K}} > {{clr|2|236K}} > {{clr|3|c.S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|4|j.2H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || CH, IN, JA || Optimal for CH, IN, JA. Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|4|6H}} > iad > {{clr|4|j.H}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|j.H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AX, BA, BR, DI, ED, FA, JO, JU, KY, MA, OR, RO, SO, TE, VE || {{clr|2|Easy}} || Optimal for AX, JO, JU, RO. Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|4|6H}} > iad > {{clr|4|j.H}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|j.H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AX, BA, BR, DI, ED, FA, JO, JU, KY, MA, OR, RO, SO, TE, VE || Optimal for AX, JO, JU, RO. Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|4|6H}} > iad > {{clr|4|j.H}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || ED, MA, OR, SO || {{clr|2|Easy}} || Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|4|6H}} > iad > {{clr|4|j.H}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || ED, MA, OR, SO || Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|4|6H}} > iad > {{clr|4|j.H}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || BA, BR, DI, ED, FA, KY, MA, OR, SO, TE, VE || {{clr|2|Easy}} || Optimal for BA, BR, DI, ED, FA, KY, MA, OR, SO, TE, VE. Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|4|6H}} > iad > {{clr|4|j.H}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || BA, BR, DI, ED, FA, KY, MA, OR, SO, TE, VE || Optimal for BA, BR, DI, ED, FA, KY, MA, OR, SO, TE, VE. Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|4|6H}} > iad > {{clr|2|j.k}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || BA, ED, JO, PO || {{clr|2|Easy}} || Optimal for JO, PO. Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|4|6H}} > iad > {{clr|2|j.k}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || BA, ED, JO, PO || Optimal for JO, PO. Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|5|j.D}} || corner || gain || AB, AX, BA, BR, SL, TE, ZA || {{clr|2|Easy}} || Optimal forAB, AX, BA, BR, SL, ZA. Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|5|j.D}} || corner || gain || AB, AX, BA, BR, SL, TE, ZA || Optimal forAB, AX, BA, BR, SL, ZA. Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P}} > {{clr|2|5K}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || AN, AX, BA, DI, SL, SO, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for AN, AX, BA, DI, SL, SO, ZA. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P}} > {{clr|2|5K}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || AN, AX, BA, DI, SL, SO, ZA || Crouch confirm, Optimal for AN, AX, BA, DI, SL, SO, ZA. Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|2K}} > {{clr|3|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|1|5P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || AB, AN, AX, ED, JO, PO, SL, SO, ZA || {{clr|2|Easy}} || Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|2K}} > {{clr|3|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|1|5P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || AB, AN, AX, ED, JO, PO, SL, SO, ZA || Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|2K}} > {{clr|3|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|2|214K}}~{{clr|1|P}} || corner || gain || AB, AN, AX, ED, JO, KY, PO, SL, SO, ZA || {{clr|2|Easy}} || Optimal for AB, AN, AX, ED, JO, KY, PO, SL, SO, ZA. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|2K}} > {{clr|3|2H}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|2|214K}}~{{clr|1|P}} || corner || gain || AB, AN, AX, ED, JO, KY, PO, SL, SO, ZA || Optimal for AB, AN, AX, ED, JO, KY, PO, SL, SO, ZA. Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|2|214K}}~{{clr|1|P}} || corner || gain || AB, AN, AX, ED, JO, KL, PO, SL, ZA || {{clr|2|Easy}} || Optimal for AB, AN, SL. Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|2|214K}}~{{clr|1|P}} || corner || gain || AB, AN, AX, ED, JO, KL, PO, SL, ZA || Optimal for AB, AN, SL. Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|236K}} > {{clr|1|2P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || AX, ED, JK, PO, ZA || {{clr|2|Easy}} || Optimal for AX, ED, KL, PO, ZA. Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|236K}} > {{clr|1|2P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || AX, ED, JK, PO, ZA || Optimal for AX, ED, KL, PO, ZA. Need more testing on other characters. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|236K}} > {{clr|1|2P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || ED, JO, PO || {{clr|2|Easy}} || Optimal for JO. Need more testing on other characters. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|236K}} > {{clr|1|2P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || ED, JO, PO || Optimal for JO. Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|4|6H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, KY || {{clr|2|Easy}} || Crouch confirm, Optimal for AB, AN. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|4|6H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || AB, AN, KY || Crouch confirm, Optimal for AB, AN. Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.2K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|5|j.D}} || corner || -25 || ED, KY || {{clr|2|Easy}} || Crouch confirm, Optimal for KY. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.2K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|5|j.D}} || corner || -25 || ED, KY || Crouch confirm, Optimal for KY. Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > jad > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || ED, JO || {{clr|2|Easy}} || Crouch confirm, Optimal for ED, JO, Need more testing on other characters. || [https://streamable.com/8cv4ln video] | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > jad > {{clr|2|j.K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || ED, JO || Crouch confirm, Optimal for ED, JO, Need more testing on other characters. || [https://streamable.com/8cv4ln video] |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for ZA. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || ZA || Crouch confirm, Optimal for ZA. Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|2|236K}} > {{clr|1|2P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -50|| AN, JO, KY || {{clr|2|Easy}} || Crouch confirm, Optimal for AN, JO, KY. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|2|236K}} > {{clr|1|2P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -50|| AN, JO, KY || Crouch confirm, Optimal for AN, JO, KY. Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|2|214K}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50|| AB, AX, ED, KY, ZA || {{clr|2|Easy}} || Crouch confirm, Optimal for AB, AX, ED, KY, ZA. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#It's_Late It's Late] > {{clr|2|5K}} > {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|2|214K}}~{{clr|5|D}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50|| AB, AX, ED, KY, ZA || Crouch confirm, Optimal for AB, AX, ED, KY, ZA. Need more testing on other characters. || |
| |} | | |} |
|
| |
|
Line 602: |
Line 920: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|2|j.K}} > {{clr|2|j.K}} > jc > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|1|5P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || BA, BR, JA, JU, KL, MA, MI || {{clr|2|Easy}} || Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|2|j.K}} > {{clr|2|j.K}} > jc > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|1|5P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || BA, BR, JA, JU, KL, MA, MI || Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|2|j.K}} > jc > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AN, AX, BA, BR, ED, JA, JU, KL, MA, MI || {{clr|2|Easy}} || Optimal for AN, BA, BR, ED, JA, JU, KL, MA, MI. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|2|j.K}} > jc > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AN, AX, BA, BR, ED, JA, JU, KL, MA, MI || Optimal for AN, BA, BR, ED, JA, JU, KL, MA, MI. Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|3|walk 2S}} > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AX, JO, KY, OR, PO, RO, ZA || {{clr|2|Easy}} || Optimal for AX, JO, KY. OR, PO, RO, ZA. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|3|walk 2S}} > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AX, JO, KY, OR, PO, RO, ZA || Optimal for AX, JO, KY. OR, PO, RO, ZA. Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|5|2D}} > {{clr|3|c.S}} > {{clr|3|j.S(2)}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || ED || {{clr|2|Easy}} || Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|5|2D}} > {{clr|3|c.S}} > {{clr|3|j.S(2)}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || ED || Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || BR, ED, JU, KL, KY, MA, RO || {{clr|2|Easy}} || Optimal for BR, ED, JU, KL, KY, MA, RO. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || BR, ED, JU, KL, KY, MA, RO || Optimal for BR, ED, JU, KL, KY, MA, RO. Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|4|5H}} > {{clr|2|236K}} > {{clr|1|2P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|214P}}~{{clr|1|P}} || midscreen || gain || AB, AN, AX, BR, CH, DI, ED, FA, IN, JA, JO, JU, KL, KY, MA, OR, PO, RO, SO, ZA || {{clr|2|Easy}} || Optimal for JO. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|4|5H}} > {{clr|2|236K}} > {{clr|1|2P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|214P}}~{{clr|1|P}} || midscreen || gain || AB, AN, AX, BR, CH, DI, ED, FA, IN, JA, JO, JU, KL, KY, MA, OR, PO, RO, SO, ZA || Optimal for JO. Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|4|5H}} > {{clr|2|236K}} > {{clr|1|2P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AB, AN, AX, BR, CH, DI, ED, FA, IN, JA, JO, JU, KL, KY, MA, OR, PO, RO, SO, ZA || {{clr|2|Easy}} || Optimal for AB, AN, AX, BR, CH, DI, ED, FA, IN, JA, JU, KL, KY, MA, OR, PO, RO, SO, ZA. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|4|5H}} > {{clr|2|236K}} > {{clr|1|2P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AB, AN, AX, BR, CH, DI, ED, FA, IN, JA, JO, JU, KL, KY, MA, OR, PO, RO, SO, ZA || Optimal for AB, AN, AX, BR, CH, DI, ED, FA, IN, JA, JU, KL, KY, MA, OR, PO, RO, SO, ZA. Need more testing on other characters. || |
| |- | | |- |
| | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|4|5H}} > {{clr|3|632146S FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AB, AN, ED, KY || {{clr|2|Easy}} || Optimal for AB, AN, ED, KY. Need more testing on other characters. || | | | [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#Crosswise_Heel Crosswise Heel] > {{clr|4|5H}} > {{clr|3|632146S FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AB, AN, ED, KY || Optimal for AB, AN, ED, KY. Need more testing on other characters. || |
| |} | | |} |
|
| |
|
Line 624: |
Line 942: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| | {{clr|5|CH 2D Late}} > {{clr|1|2P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || AB, AN, AX, ED, JO, SO, ZA || {{clr|2|Easy}} || Optimal for AB, AN, AX, ED, JO, SO, ZA. Need more testing on other characters. || | | | {{clr|5|CH 2D Late}} > {{clr|1|2P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || AB, AN, AX, ED, JO, SO, ZA || Optimal for AB, AN, AX, ED, JO, SO, ZA. Need more testing on other characters. || |
| |- | | |- |
| | {{clr|5|2D RC}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -50 || AB, AN, AX, ED, JO, KY, ZA || {{clr|2|Easy}} || Optimal for AB, AN, AX, ED, JO, KY, ZA. Need more testing on other characters. || | | | {{clr|5|2D RC}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|3|j.S}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -50 || AB, AN, AX, ED, JO, KY, ZA || Optimal for AB, AN, AX, ED, JO, KY, ZA. Need more testing on other characters. || |
| |} | | |} |
|
| |
|
Line 634: |
Line 952: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| | {{clr|1|CH 6P}} > iad > {{clr|4|j.H}} > {{clr|1|5P}} > {{clr|2|j.k}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| midscreen || gain || AB, AN, AX, ED, SO, ZA || {{clr|2|Easy}} || Optimal for ED. Need more testing on other characters. || | | | {{clr|1|CH 6P}} > iad > {{clr|4|j.H}} > {{clr|1|5P}} > {{clr|2|j.k}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| midscreen || gain || AB, AN, AX, ED, SO, ZA || Optimal for ED. Need more testing on other characters. || |
| |- | | |- |
| | {{clr|1|CH 6P}} > iad > {{clr|4|j.H}} > {{clr|4|6H}} > iad > {{clr|2|j.k}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > jc > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| midscreen || gain || AB, AN, AX, ZA|| {{clr|2|Easy}} || Optimal for AB, AN, AX, ZA. Need more testing on other characters. || | | | {{clr|1|CH 6P}} > iad > {{clr|4|j.H}} > {{clr|4|6H}} > iad > {{clr|2|j.k}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > jc > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| midscreen || gain || AB, AN, AX, ZA|| Optimal for AB, AN, AX, ZA. Need more testing on other characters. || |
| |- | | |- |
| | {{clr|1|CH 6P}} > {{clr|4|walk 6H}} > iad > {{clr|2|j.k}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || SO, ZA|| {{clr|2|Easy}} || Optimal for SO. Need more testing on other characters. || | | | {{clr|1|CH 6P}} > {{clr|4|walk 6H}} > iad > {{clr|2|j.k}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || SO, ZA|| Optimal for SO. Need more testing on other characters. || |
| |- | | |- |
| | {{clr|1|6P}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.k}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || gain || ED || {{clr|2|Easy}} || Optimal for ED. Need more testing on other characters. || | | | {{clr|1|6P}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|2|j.k}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || gain || ED || Optimal for ED. Need more testing on other characters. || |
| |- | | |- |
| | {{clr|1|CH 6P}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || gain || KY || {{clr|2|Easy}} || Optimal for KY. Need more testing on other characters. || | | | {{clr|1|CH 6P}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || gain || KY || Optimal for KY. Need more testing on other characters. || |
| |- | | |- |
| | {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || -25 || AB, AN, AX, SL, SO, ZA || {{clr|2|Easy}} || Optimal for AB, AN, AX, SL, SO, ZA. Need more testing on other characters. || | | | {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || -25 || AB, AN, AX, SL, SO, ZA || Optimal for AB, AN, AX, SL, SO, ZA. Need more testing on other characters. || |
| |- | | |- |
| | {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || -25 || AB, AX, SL, ZA || {{clr|2|Easy}} || Optimal for AB, AX, SL, ZA. Need more testing on other characters. || | | | {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2k}} > {{clr|5|j.D}}|| corner || -25 || PO || Optimal for PO, Need more testing on other characters. || [https://youtu.be/l6CbfPkrkkI video] |
| |- | | |- |
| | {{clr|1|6P FRC}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2k}} > {{clr|5|j.D}}|| corner || -25 || PO || {{clr|2|Easy}} || Optimal for PO, Need more testing on other characters. || [https://youtu.be/l6CbfPkrkkI video] | | | {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2k}} > {{clr|5|j.D}}|| corner || -25 || KY || Optimal for KY. Need more testing on other characters. || |
| |- | | |- |
| | {{clr|1|6P FRC}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2k}} > {{clr|5|j.D}}|| corner || -25 || KY || {{clr|2|Easy}} || Optimal for KY. Need more testing on other characters. || | | | {{clr|1|6P}} > {{clr|2|5K}} > neutral j > {{clr|2|j.K}} > {{clr|3|j.214214S}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || -50 || AB, AN, AX, SO, ZA || Optimal for AB, AN, AX, SO, ZA. Need more testing on other characters. || |
| |- | | |- |
| | {{clr|1|6P}} > {{clr|2|5K}} > neutral j > {{clr|2|j.K}} > {{clr|3|j.214214S}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || -50 || AB, AN, AX, SO, ZA || {{clr|2|Easy}} || Optimal for AB, AN, AX, SO, ZA. Need more testing on other characters. ||
| | | {{clr|1|6P FRC}} > {{clr|4|6H}} > iad > {{clr|3|j.S}} > {{clr|3|j.214214S}} > {{clr|3|214S}}~{{clr|5|D}} > {{clr|2|5K}} > {{clr|3|j.S(2)}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || -100 || AB, AN, AX, SO, ZA || Optimal for AB, AN, AX, SO, ZA. Need more testing on other characters. || |
| |-
| |
| | {{clr|1|6P FRC}} > {{clr|4|6H}} > iad > {{clr|3|j.S}} > {{clr|3|j.214214S}} > {{clr|3|214S}}~{{clr|5|D}} > {{clr|2|5K}} > {{clr|3|j.S(2)}} > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || -100 || AB, AN, AX, SO, ZA || {{clr|2|Easy}} || Optimal for AB, AN, AX, SO, ZA. Need more testing on other characters. || | |
| |} | | |} |
|
| |
|
Line 663: |
Line 979: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| | {{clr|4|j.H}} > {{clr|2|5k}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || -25 || AB, AN, AX, SO, ZA || {{clr|2|Easy}} || Optimal for SO, ZA. Need more testing on other characters. || | | | {{clr|4|j.H}} > {{clr|2|5k}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} {{clr|2|j.2K}} > {{clr|5|j.D}}|| corner || -25 || AB, AN, AX, SO, ZA || Optimal for SO, ZA. Need more testing on other characters. || |
| |- | | |- |
| | {{clr|4|j.H}} > {{clr|2|5k}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} {{clr|2|j.K}} > {{clr|1|214P}}~{{clr|1|P}} || corner || -25 || AB, AN, AX || {{clr|2|Easy}} || Optimal for AB, AN, AX. Need more testing on other characters. || | | | {{clr|4|j.H}} > {{clr|2|5k}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} {{clr|2|j.K}} > {{clr|1|214P}}~{{clr|1|P}} || corner || -25 || AB, AN, AX || Optimal for AB, AN, AX. Need more testing on other characters. || |
| |} | | |} |
|
| |
|
Line 674: |
Line 990: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| | {{clr|4|6H}} > {{clr|2|2K}} > {{clr|3|2H}} > {{clr|5|2D}}|| midscreen || gain || everyone || {{clr|2|Easy}} || Optimal for AN, BA, BR, CH, DI, ED, FA, IN, JA, JO, KL, KY, MA, MI, OR, PO, RO, SO, TE, VE, ZA. | | | {{clr|4|6H}} > {{clr|2|2K}} > {{clr|3|2H}} > {{clr|5|2D}}|| midscreen || gain || everyone || Optimal for AN, BA, BR, CH, DI, ED, FA, IN, JA, JO, KL, KY, MA, MI, OR, PO, RO, SO, TE, VE, ZA. |
| |- | | |- |
| | {{clr|4|6H}} > iad > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AB, AX, JU, SL || {{clr|2|Easy}} || Optimal for AX, SL. Need more testing on other characters. || | | | {{clr|4|6H}} > iad > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AB, AX, JU, SL || Optimal for AX, SL. Need more testing on other characters. || |
| |- | | |- |
| | {{clr|4|6H}} > iad > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|2|214K}}~{{clr|1|P}} || midscreen || gain || AB, JU || {{clr|2|Easy}} || Optimal for AX, JU. Need more testing on other characters. || | | | {{clr|4|6H}} > iad > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|2|214K}}~{{clr|1|P}} || midscreen || gain || AB, JU || Optimal for AX, JU. Need more testing on other characters. || |
| |- | | |- |
| | {{clr|4|6H}} > iad > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|3|c.S}} > {{clr|3|j.S(2)}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || ??? || {{clr|2|Easy}} || Need hella testing. || | | | {{clr|4|6H}} > iad > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|3|c.S}} > {{clr|3|j.S(2)}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || ??? || Need hella testing. || |
| |- | | |- |
| | {{clr|4|6H}} > iad > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > jc > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || KY || {{clr|2|Easy}} || Optimal for KY. Need hella testing on everyone. || | | | {{clr|4|6H}} > iad > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > jc > {{clr|2|j.K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || gain || KY || Optimal for KY. Need hella testing on everyone. || |
| |- | | |- |
| | {{clr|4|6H}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || KY || {{clr|2|Easy}} || Optimal for KY. Need hella testing on everyone. || | | | {{clr|4|6H}} > {{clr|5|214D}}~{{clr|2|K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || KY || Optimal for KY. Need hella testing on everyone. || |
| |- | | |- |
| | {{clr|4|6H}} > {{clr|4|j.H}} > {{clr|2|j.K}} > jc > {{clr|3|j.S}} > {{clr|3|j.214214S}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || ED || {{clr|2|Easy}} || Optimal for ED. Need hella testing on everyone. || | | | {{clr|4|6H}} > {{clr|4|j.H}} > {{clr|2|j.K}} > jc > {{clr|3|j.S}} > {{clr|3|j.214214S}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -50 || ED || Optimal for ED. Need hella testing on everyone. || |
| |} | | |} |
|
| |
|
Line 694: |
Line 1,010: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| | {{clr|5|5D}} > fd > {{clr|5|j.D}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AN, AX, KY, ZA || {{clr|2|Easy}} || Impossible Dust. Optimal for AN, AX, KY, ZA. Need hella testing on everyone. || | | | {{clr|5|5D}} > fd > {{clr|5|j.D}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || gain || AN, AX, KY, ZA || Impossible Dust. Optimal for AN, AX, KY, ZA. Need hella testing on everyone. || |
| |} | | |} |
|
| |
|
Line 702: |
Line 1,018: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| | {{clr|1|CH 236P}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|2D}} || midscreen || gain || AB, AN, JO || {{clr|2|Easy}} || Optimal for AN, AN, JO, Need hella testing on everyone. || [https://streamable.com/n8b2go video] | | | {{clr|1|CH 236P}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|2D}} || midscreen || gain || AB, AN, JO || Optimal for AN, AN, JO, Need hella testing on everyone. || [https://streamable.com/n8b2go video] |
| |- | | |- |
| | {{clr|1|CH 236P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || AB, AN || {{clr|2|Easy}} || Optimal for AB, AN. Need hella testing on everyone. || | | | {{clr|1|CH 236P}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || AB, AN || Optimal for AB, AN. Need hella testing on everyone. || |
| |} | | |} |
|
| |
|
Line 712: |
Line 1,028: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| | {{clr|1|CH 236P}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|2D}} || midscreen || gain || AB, AN, JO || {{clr|2|Easy}} || Optimal for AN, AN, JO, Need hella testing on everyone. || [https://streamable.com/cvv3gq video] | | | {{clr|2|CH 236K}} > {{clr|2|2K}} > {{clr|4|2H}} > {{clr|5|2D}} || midscreen || gain || AB, AN, JO || Optimal for AN, AN, JO, Need hella testing on everyone. || [https://streamable.com/cvv3gq video] |
| |- | | |- |
| | {{clr|1|CH 236K}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || AB, AN || {{clr|2|Easy}} || Optimal for AB, AN. Need hella testing on everyone. || | | | {{clr|2|CH 236K}} > {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || AB, AN || Optimal for AB, AN. Need hella testing on everyone. K Mappa has a slightly longer recovery than P Mappa, so this combo only works on crouchers|| |
| |} | | |} |
|
| |
|
Line 722: |
Line 1,038: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#FB_Pilebunker FB Pilebunker] > FDC IAD > {{clr|4|j.H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|2D}} > {{clr|2|j.2K}} > {{clr|5|2D}} || midscreen || -25 || AB, AN, MI || {{clr|2|Easy}} || Optimal for AB, AN, MI. Need hella testing on everyone. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#FB_Pilebunker FB Pilebunker] > FDC IAD > {{clr|4|j.H}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|2D}} > {{clr|2|j.2K}} > {{clr|5|2D}} || midscreen || -25 || AB, AN, MI || Optimal for AB, AN, MI. Need hella testing on everyone. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#FB_Pilebunker FB Pilebunker] > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|5|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || MI || {{clr|2|Easy}} || Optimal for MI. Need hella testing on everyone. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#FB_Pilebunker FB Pilebunker] > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|5|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || corner || -25 || MI || Optimal for MI. Need hella testing on everyone. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#FB_Pilebunker FB Pilebunker] > {{clr|4|dash 6H}} > iad > {{clr|3|j.S}} > {{clr|3|j.214214S(2)}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|2D}} > {{clr|2|j.2K}} > {{clr|5|2D}} || midscreen || -75 || AN || {{clr|2|Easy}} || Optimal for AN. Need hella testing on everyone. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#FB_Pilebunker FB Pilebunker] > {{clr|4|dash 6H}} > iad > {{clr|3|j.S}} > {{clr|3|j.214214S(2)}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|2D}} > {{clr|2|j.2K}} > {{clr|5|2D}} || midscreen || -75 || AN || Optimal for AN. Need hella testing on everyone. || |
| |- | | |- |
| | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#FB_Pilebunker FB Pilebunker] > {{clr|4|walk 6H}} > iad > {{clr|3|j.S}} > {{clr|3|j.214214S(2)}} > {{clr|4|6H}} > {{clr|3|214S}}~{{clr|5|D}} > {{clr|3|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|214P}}~{{clr|1|P}} || midscreen || -00 || MI || {{clr|2|Easy}} || Optimal for MI. Need hella testing on everyone. || | | | CH [https://www.dustloop.com/wiki/index.php?title=GGACR/Slayer#FB_Pilebunker FB Pilebunker] > {{clr|4|walk 6H}} > iad > {{clr|3|j.S}} > {{clr|3|j.214214S(2)}} > {{clr|4|6H}} > {{clr|3|214S}}~{{clr|5|D}} > {{clr|3|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|214P}}~{{clr|1|P}} || midscreen || -00 || MI || Optimal for MI. Need hella testing on everyone. || |
| |} | | |} |
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Line 736: |
Line 1,052: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| | {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|2D}} > {{clr|2|j.2K}} > {{clr|5|2D}} || midscreen || -25 || AB, KY || {{clr|2|Easy}} || Need hella testing on everyone. || | | | {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|4|2H}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|1|632146P}} > sj > {{clr|4|j.H}} > {{clr|2|j.2K}} > {{clr|5|2D}} > {{clr|2|j.2K}} > {{clr|5|2D}} || midscreen || -25 || AB, KY || Need hella testing on everyone. || |
| |- | | |- |
| | {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|4|j.H}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || AB, KY || {{clr|2|Easy}} || Need hella testing on everyone. || | | | {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|4|j.H}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|3|2S}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || AB, KY || Need hella testing on everyone. || |
| |- | | |- |
| | {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|4|j.H}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || AB, KY || {{clr|2|Easy}} || | | | {{clr|5|236D}} > {{clr|4|6H}} > iad > {{clr|4|j.H}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -25 || AB, KY || |
| |- | | |- |
| | {{clr|5|236D]}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|2D}} || midscreen || -25 || KY || {{clr|2|Easy}} || Optimal for KY. Need hella testing on everyone. || | | | {{clr|5|236D]}} > {{clr|4|6H}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > {{clr|2|j.K}} > {{clr|2|j.2K}} > {{clr|5|2D}} || midscreen || -25 || KY || Optimal for KY. Need hella testing on everyone. || |
| |} | | |} |
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Line 750: |
Line 1,066: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes !! Video |
| |- | | |- |
| | {{clr|3|632146S frc}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|3|j.H}} > {{clr|2|j.2K}} > {{clr|5|2D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -75|| AB, AN, KY || {{clr|2|Easy}} || Optimal for AB, AN, KY. Need hella testing on everyone. || | | | {{clr|3|632146S frc}} > {{clr|4|6H}} > iad > {{clr|2|j.K}} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|3|j.H}} > {{clr|2|j.2K}} > {{clr|5|2D}} > {{clr|2|j.2K}} > {{clr|5|j.D}} || midscreen || -75|| AB, AN, KY || Optimal for AB, AN, KY. Need hella testing on everyone. || |
| |- | | |- |
| | {{clr|3|CH 632146S }} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|3|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|c.S}} > {{clr|3|j.S}} > {{clr|5|j.D}} || corner || -50|| AB, AN, KY || {{clr|2|Easy}} || Optimal for AB, AN, KY. Need hella testing on everyone. || | | | {{clr|3|CH 632146S }} > {{clr|4|5H}} > {{clr|1|632146P}} > sj > {{clr|3|j.H}} > {{clr|5|j.D}} > {{clr|2|j.2K}} > {{clr|2|j.K}} > {{clr|3|c.S}} > {{clr|3|j.S}} > {{clr|5|j.D}} || corner || -50|| AB, AN, KY || Optimal for AB, AN, KY. Need hella testing on everyone. || |
| |} | | |} |
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Line 806: |
Line 1,122: |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Tension Gain !! Works on: !! Notes |
| |- | | |- |
| |{{clr|1|632146P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|3|j.S(1)}} > {{clr|3|j.214214S}} || corner|| -50 || AB || {{clr|2|Easy}} || No knockdown. Can also be done with {{clr|3|j.S(2)}} depending on timing and spacing [https://gfycat.com/criminalclumsyamericanshorthair Video] | | |{{clr|1|632146P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > jc > {{clr|2|j.K}} > {{clr|3|j.S(1)}} > {{clr|3|j.214214S}} || corner|| -50 || AB || No knockdown. Can also be done with {{clr|3|j.S(2)}} depending on timing and spacing [https://gfycat.com/criminalclumsyamericanshorthair Video] |
| |- | | |- |
| |{{clr|1|632146P}} > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || AN, JO || {{clr|2|Easy}} || Knockdown. Loses Corner. JO may need {{clr|3|j.S(3)}} depending on spacing [https://gfycat.com/vigilantdistantlemur AN], [https://gfycat.com/inconsequentialdapperherring JO] | | |{{clr|1|632146P}} > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || AN, JO || Knockdown. Loses Corner. JO may need {{clr|3|j.S(3)}} depending on spacing [https://gfycat.com/vigilantdistantlemur AN], [https://gfycat.com/inconsequentialdapperherring JO] |
| |- | | |- |
| |{{clr|1|632146P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > jc > {{clr|3|j.S(3)}} > {{clr|3|j.214214S}} || corner || -50 || AX, BR, CH, IN, KL, MI, SL, TE, ZA || {{clr|2|Easy}} || Knockdown and loses corner: MI, SL, TE, ZA. [https://gfycat.com/scientificimprobablekingfisher AX], [https://gfycat.com/presentuntriedjackrabbit BR], [https://gfycat.com/rapidcarefreearrowcrab CH], [https://gfycat.com/devotedscornfulhamadryas IN], [https://gfycat.com/frequentsickasp KL], [https://gfycat.com/givinggranularguppy MI], [https://gfycat.com/rigidliquidamericanwigeon SL], [https://gfycat.com/differentvaluabledeviltasmanian TE], [https://gfycat.com/villainoussolidiberianmole ZA] | | |{{clr|1|632146P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > jc > {{clr|3|j.S(3)}} > {{clr|3|j.214214S}} || corner || -50 || AX, BR, CH, IN, KL, MI, SL, TE, ZA || Knockdown and loses corner: MI, SL, TE, ZA. [https://gfycat.com/scientificimprobablekingfisher AX], [https://gfycat.com/presentuntriedjackrabbit BR], [https://gfycat.com/rapidcarefreearrowcrab CH], [https://gfycat.com/devotedscornfulhamadryas IN], [https://gfycat.com/frequentsickasp KL], [https://gfycat.com/givinggranularguppy MI], [https://gfycat.com/rigidliquidamericanwigeon SL], [https://gfycat.com/differentvaluabledeviltasmanian TE], [https://gfycat.com/villainoussolidiberianmole ZA] |
| |- | | |- |
| |{{clr|1|632146P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > jc > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || BA, KY, MA || {{clr|2|Easy}} || No knockdown. [https://gfycat.com/plaintivefewagouti BA], [https://gfycat.com/illthankfulemu KY], [https://gfycat.com/organicimpartialdeer MA] | | |{{clr|1|632146P}} > {{clr|1|j.P}} > {{clr|2|j.K}} > jc > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || BA, KY, MA || No knockdown. [https://gfycat.com/plaintivefewagouti BA], [https://gfycat.com/illthankfulemu KY], [https://gfycat.com/organicimpartialdeer MA] |
| |- | | |- |
| |{{clr|1|632146P}} > {{clr|2|j.K}} > jc > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || DI, FA, RO || {{clr|2|Easy}} || No knockdown on DI, RO. Knockdown and loses corner on FA. [https://gfycat.com/bestcaninefoal DI] | | |{{clr|1|632146P}} > {{clr|2|j.K}} > jc > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || DI, FA, RO || No knockdown on DI, RO. Knockdown and loses corner on FA. [https://gfycat.com/bestcaninefoal DI] |
| |- | | |- |
| |{{clr|1|632146P}} > sj > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || ED, JA, JU || {{clr|2|Easy}} || No knockdown. [https://gfycat.com/positivetinycaracal ED], [https://gfycat.com/immaculatesilveribisbill JA], [https://gfycat.com/peacefulhealthyamericanindianhorse JU] | | |{{clr|1|632146P}} > sj > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || ED, JA, JU || No knockdown. [https://gfycat.com/positivetinycaracal ED], [https://gfycat.com/immaculatesilveribisbill JA], [https://gfycat.com/peacefulhealthyamericanindianhorse JU] |
| |- | | |- |
| |{{clr|1|632146P}} > sj > {{clr|2|j.k}} > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || HOS, SO, MI || {{clr|2|Easy}} || Knockdown, keeps corner. [https://gfycat.com/wavyminoremu HOS], [https://gfycat.com/sophisticatedshadyleafcutterant SO] | | |{{clr|1|632146P}} > sj > {{clr|2|j.k}} > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || HOS, SO, MI || Knockdown, keeps corner. [https://gfycat.com/wavyminoremu HOS], [https://gfycat.com/sophisticatedshadyleafcutterant SO] |
| |- | | |- |
| |{{clr|1|632146P}} > {{clr|2|j.k}} > jc > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || HOS, SO || {{clr|2|Easy}} || Knockdown. May need {{clr|3|j.S(3)}} if farther from corner and will lose corner. | | |{{clr|1|632146P}} > {{clr|2|j.k}} > jc > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || HOS, SO || Knockdown. May need {{clr|3|j.S(3)}} if farther from corner and will lose corner. |
| |- | | |- |
| |{{clr|1|632146P}} > {{clr|1|j.P}} > {{clr|2|j.k}} > sj > {{clr|2|j.k}} > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || PO || {{clr|2|Easy}} || No knockdown. [https://gfycat.com/hotteeminghawk Video] | | |{{clr|1|632146P}} > {{clr|1|j.P}} > {{clr|2|j.k}} > sj > {{clr|2|j.k}} > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || PO || No knockdown. [https://gfycat.com/hotteeminghawk Video] |
| |- | | |- |
| |{{clr|1|632146P}} > {{clr|1|j.P}} > {{clr|1|j.P}} > {{clr|2|j.k}} > sj > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || RO || {{clr|2|Easy}} || No knockdown. [https://gfycat.com/deafeningaridafricangroundhornbill Video] | | |{{clr|1|632146P}} > {{clr|1|j.P}} > {{clr|1|j.P}} > {{clr|2|j.k}} > sj > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || RO || No knockdown. [https://gfycat.com/deafeningaridafricangroundhornbill Video] |
| |- | | |- |
| |{{clr|1|632146P}} > sj > {{clr|1|j.P}} > {{clr|2|j.k}} > {{clr|3|j.S(1)}} > {{clr|3|j.214214S}} || corner || -50 || VE || {{clr|2|Easy}} || No knockdown. [https://gfycat.com/filthyleanguanaco Video] | | |{{clr|1|632146P}} > sj > {{clr|1|j.P}} > {{clr|2|j.k}} > {{clr|3|j.S(1)}} > {{clr|3|j.214214S}} || corner || -50 || VE || No knockdown. [https://gfycat.com/filthyleanguanaco Video] |
| |- | | |- |
| |{{clr|1|632146P}} > delay j > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || MI, TE || {{clr|4|Hard}} || Knockdown. Loses corner. On TE if done too close to corner, {{clr|3|j.214214S}} can become techable | | |{{clr|1|632146P}} > delay j > {{clr|3|j.S(2)}} > {{clr|3|j.214214S}} || corner || -50 || MI, TE || Knockdown. Loses corner. On TE if done too close to corner, {{clr|3|j.214214S}} can become techable |
| |} | | |} |
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| === Counter Hit Pilebunker === | | === Counter Hit Pilebunker === |
Line 887: |
Line 1,200: |
| CH it's late > 5H > 2H > jc > jK > j2K > jK > jc > jK > j2K > jD | | CH it's late > 5H > 2H > jc > jK > j2K > jK > jc > jK > j2K > jD |
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| CH it's late > 5H > 2H > Undertow > sjc > jK > j2K > jD | | CH it's late > 5H > Undertow > sjc > jK > j2K > jD |
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| CH it's Late > 6H > FB pile (may need to be delayed depending on character weight) > BBU > party time | | CH it's Late > 6H > FB pile (may need to be delayed depending on character weight) > BBU > party time |
Line 930: |
Line 1,243: |
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| ==Navigation== | | ==Navigation== |
| <center>{{Character Label|GGACR|Slayer|42px}}</center> | | <center>{{Character Label|GGACR|Slayer|size=42px}}</center> |
| {{#lst:{{BASEPAGENAME}}/Data|Links}} | | {{GGACR/CharacterLinks}} |
| {{#lst:GGACR/Navigation}} | | {{#lst:GGACR/Navigation}} |