GGACR/Millia Rage/Data

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System Data

GGACR Millia Rage Icon.png Millia Rage Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Millia Portrait.png ×1.21 3 ×1.25 1/F 55
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 53FF 48FF ×Lightweight (x1.05)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
2 Air Dashes
Turbo Fall
Forward Roll

Normals

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Mid 7 5 6 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Millia 5P.png
GGXXACPR Millia 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 5 6 14 -10 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Millia 5K.png
GGXXACPR Millia 5K-1-Hitbox.pngGGXXACPR Millia 5K-2-Hitbox.pngGGXXACPR Millia 5K-3-Hitbox.png
•Attack is fully extended on 7F

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×2 Mid 7 3,3 17 -6 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 SJR 13 14 14 13
GGAC Millia cS.png
GGXXACPR Millia cS-1-Hitbox.pngGGXXACPR Millia cS-2-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 7 2 16 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Millia fS.png
GGXXACPR Millia fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 Mid 6 4(2)2 21 -4 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 18 19 18 15
GGAC Millia 5H.png
GGXXACPR Millia 5H-1-Hitbox.pngGGXXACPR Millia 5H-2-Hitbox.png
•2nd hit has startup 12F

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 High 27 3 23 -12 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 8~23F Low Profile
30~41F Feet
R 13 Launch 14 13
GGAC Millia 5D.png
GGXXACPR Millia 5D-Hitbox.png
•Millia is in CH state during entire move

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×2 Mid 7 9,3 20 -9 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~12F Upper Body SJR
GGAC Millia 6P.png
GGXXACPR Millia 6P-1-Hitbox.pngGGXXACPR Millia 6P-2-Hitbox.pngGGXXACPR Millia 6P-3-Hitbox.pngGGXXACPR Millia 6P-4-Hitbox.png
•Staggers opponent on ground CH (max 39F)

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 High 18 4 8 +5 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 80% 1~19F Lower Body
20~21F Feet
SR 16 17 16 14
GGAC Millia 6K.png
GGXXACPR Millia 6K-1-Hitbox.pngGGXXACPR Millia 6K-2-Hitbox.png
•Hits crouching opponents on 20F (tested on Sol)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 16 3 25 -9 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
7.68 SR 18 Launch Down 15
GGAC Millia 6H.png
GGXXACPR Millia 6H-Hitbox.png
•Slams down opponent on hit

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 5 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 85% CSR 9 10 10 11
GGAC Millia 2P.png
GGXXACPR Millia 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Low 5 2 7 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 75% CSR 9 10 10 11
GGAC Millia 2K.png
GGXXACPR Millia 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Low 9 4 15 -6 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR 13 14 14 13
GGAC Millia 2S.png
GGXXACPR Millia 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 11 7 12 -2 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~3F Low Profile SJR 16 Launch 20 14
GGAC Millia 2H.png
GGXXACPR Millia 2H-1-Hitbox.pngGGXXACPR Millia 2H-2-Hitbox.pngGGXXACPR Millia 2H-3-Hitbox.png
•Untechable on CH for 48F

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Low 13 3 12 -1 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 10~21F Feet SR 13 Down 14 13
GGAC Millia 2D.png
GGXXACPR Millia 2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 5 6 8 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Millia jP.png
GGXXACPR Millia jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 High/Air 4 9 9 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC Millia jK.png
GGXXACPR Millia jK-1-Hitbox.pngGGXXACPR Millia jK-2-Hitbox.pngGGXXACPR Millia jK-3-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 High/Air 9 6 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Millia jS.png
GGXXACPR Millia jS-1-Hitbox.pngGGXXACPR Millia jS-2-Hitbox.png
•Air dash cancelable

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 12 3 11 3 8 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Launch 20 13
GGAC Millia jH.png
GGXXACPR Millia jH-Hitbox.png
•Air dash cancelable

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×3 High/Air 8 4(2)6(2)4 17 2 5×3 9×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×3 SR 11 12 16 12
GGAC Millia j2H.png
•Slams down opponent on air hit

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 High/Air 17 7 9+6 after landing 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR 16 Launch 16 + WBounce 14
GGAC Millia jD.png
GGXXACPR Millia jD-1-Hitbox.pngGGXXACPR Millia jD-2-Hitbox.png
•Air dash cancelable

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 40 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 40%
GGAC Millia throw.png
•Floats opponent on hit
•Millia has 15F to juggle opponent on successful throw

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC Millia airThrow.png
•Wall bounces opponent on hit (untechable for 60F)

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 7 6 33 -25 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 40% 1~12F All
13~40F Throw
R 13 Launch 40 13
GGAC Millia cS.png

Specials

214S

214S
Lust Shaker
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×N All 10 1(3)×N 8 +5 3 10×N 7×N
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.20xN R 13 14 14 6
GGAC Millia 214S.png
•Listed Frame Adv is for no repeated hits
•Can cancel to Longinus, Iron Saviour, or Roll from 8F onwards
•If not cancelled will do minimum 4 hits
•Max 30 hits

236S

236S
S Tandem Top
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 11 13 15 -1 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.25/1.20 F 13 Launch 22 + WBounce 13
GGAC Millia 236S.png
•Millia is in CH state during move
•Total duration 38F
•FRC timing 3~4F
•Disc disappears if Millia gets hit
•Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears

236H

236H
H Tandem Top
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 60 33 Total 32 3 0 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.25/1.20 F 13 WBounce 28 13
GGAC Millia 236S.png
•Millia is in CH state during move
•FRC timing 20~21F
•Disc disappears if Millia gets hit
•Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears

j.236P

j.236P
Bad Moon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×N High/Air 11 Until landing 22 after landing -15 3 8 7×N
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.80xN 80% RF 13 Launch 30 6
GGAC Millia j236P.png
•Millia is crouching during landing recovery
•FRC timing 5~7F after landing or being blocked
•Listed Recovery is on whiff
•On whiff, Recovery 1~15F are airborne
•Listed Frame Adv is for fastest possible TK Bad Moon (Startup 16F)
•Has minimum height requirement

j.236K

j.236K
Turbo Fall
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Until landing+12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/- F
GGAC Millia j236K.png
•Can pass through opponent during fall
•FRC timing 14~15F
•Fastest possible TK Turbo Fall has total duration 29F
•Has minimum height requirement
•Landing recovery is cancellable into Special Moves

214K

214K
Forward Roll
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 24
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/- 2~3F Low Profile
4~15F Very Low Profile
GGAC Millia 214K.png
•Can pass through opponent
•Millia is in CH state 1~15F
•Can pick up Hairpin during move

214P

214P
Iron Savior
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Low 17 Until corner 18+8 after landing -13 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 90% RF 13 Launch Down 13
GGAC Millia 214P.png
•Millia is airborne from 7F onwards
•Blows back opponent on hit
•FRC timing 17~22F

j.214K

j.214K
K Silent Force
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 11 1(1)×n Total 13 2 0 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 80% 11 12 33 12
GGAC Millia j214S.png
•Staggers opponent on ground CH (max 49F)
•Millia is in CH state during entire move
•Has minimum height requirement
•See notes ※1

j.214S

j.214S
S Silent Force
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 11 1(1)×n Total 13 2 0 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 80% 11 12 33 12
GGAC Millia j214S.png
•Staggers opponent on ground CH (max 49F)
•Millia is in CH state during entire move
•Has minimum height requirement
•See notes ※1

j.214H

j.214H
H Silent Force
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 16 1(1)×n Total 28 2 0 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 80% 11 12 33 12
GGAC Millia j214S.png
•Staggers opponent on ground CH (max 49F)
•Millia is in CH state during entire move
•Has minimum height requirement
•See notes ※1

214H > H

214H > H
Secret Garden
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×5 All 56 Total 74 3 0 7×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20×5 13 14 14 13
GGAC Millia 214H.png
•Millia is in CH state 1~55F
•Bubble guaranteed to come out after 52F
•Accepts up to 4 additional inputs to control direction of bubble from 2~55F
•Press D to cancel Secret Garden from 7~33F (total cancel duration 21F
•non-CH state)
•Bubble passes through other projectiles
•Cannot use another Secret Garden, Pretty Maze, or Tandem Top until 27F after bubble disappears

Force Breaks

236D

236D
Pretty Maze
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×3 All 43 41 Total 33 4 0 5×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
16 Launch 35 14
GGAC Millia 236D.png
•Millia is airborne from 1~20F
•Pulls in opponent on hit/block
•Millia is in CH state during entire move
•Disc guaranteed to appear after 22F
•Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears
•FRC timing 6~8F

j.236D

j.236D
Air Pretty Maze
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 13 33 Total 23 5 0 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 18 Launch 50 + WBounce 15
GGAC Millia 236D.png
•Millia is in CH state until she lands
•Disc guaranteed to appear after 12F
•Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears
•FRC timing 4~6F

214D > H

214D > H
FB Secret Garden
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×5 All 34 18(8) Total 68 3 0 7×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24×5 13 14 14 13
GGAC Millia j214D.png
•Millia is airborne from 5F onwards
•Millia is in CH state 1~25F
•Disc guaranteed to appear after 30F
•Accepts up to 4 additional inputs to control direction of bubble from 6~41F
•Bubble passes through other projectiles
•Cannot perform another Secret Garden, Pretty Maze, or Tandem Top until 27F after bubble disappears

214S > 214D

214S > 214D
Longinus
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 All 5 8 6 +7 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 80% R 20 Launch 55 + Slide 26 15
GGAC Millia 214D.png
•Attack Level 6

Overdrives

2141236H

2141236H
Winger
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40,25×4,80 Mid×5, High 5+1 2×5(10)15 30 after landing -21 5 20×5,15 6×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~7F All RF 18 Launch×5, 60 + Slide 35 60×5, 60 + Slide 35 15
GGAC Millia 214236H.png
•FRC timing 23~24F

j.2141236H

j.2141236H
Air Winger
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 High/Air 1+6 Until landing 30 after landing -13 5 15 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
70% 1~7F All R 18 Launch 60 + Slide 36 15
GGAC Millia j214236H.png
•Slides opponent on CH (untechable for 73F, slides for 46F)

236236S

236236S
Emerald Rain
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36×3 All 4+2 Total 75 -3 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~5F Strike 13 Launch Down + WBounce 13
GGAC Millia 236236S.png
•2nd disc has startup 26F, 3rd disc has startup 46F

Instant Kill

236236H

236236H
Iron Maiden
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 5+29 Total 165 -62 3×16
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Millia IK1.png
•IK Mode activation time 66F
•Listed Frame Adv is for an opponent blocking on corner

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