< BBTag
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! Crumple Fall (Crumple Hits Only) | ! Crumple Fall (Crumple Hits Only) | ||
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! [[Notation#Frame_Data_Related_Terms|Untechable (Air Hit)]] | ! [[Notation#Frame_Data_Related_Terms|Untechable (Air Hit)]] | ||
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*Blockstun (Air) = Ground Blockstun + 2 | *Blockstun (Air) = Ground Blockstun + 2 | ||
*Crumple Duration (Counter Hit) = Crumple Duration × 2 | *Crumple Duration (Counter Hit) = Crumple Duration × 2 | ||
*Crumple Fall (Counter Hit) = (Crumple Fall × 1.5 | *Crumple Fall (Counter Hit) = (Crumple Fall - 24) × 1.5 + 24 | ||
** | **The Fall animation is 24F and is included in the normal crumple hit version | ||
*Additional hitstop on Counter Hit only applies to the person being hit | *Additional hitstop on Counter Hit only applies to the person being hit | ||
*Air hitstun is the same as ground hitstun by default. | *Air hitstun is the same as ground hitstun by default. |
Revision as of 04:54, 21 September 2023
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Characters
Character Comparisons
Character | Health | Backdash Duration | Backdash Inv | Prejump | 5C Startup | 5C Advantage |
---|---|---|---|---|---|---|
Ragna | 17,000 | 22 | 1-7 All | 4 | 22 | -10 |
Jin | 17,000 | 22 | 1-7 All | 4 | 22 | -10 |
Noel | 17,000 | 22 | 1-7 All | 4 | 22 | -10 |
Rachel | 17,000 | 26* | 1-7 All | 4 | 22 | -10 |
Tager | 20,000 | 30* | 1-20 All | 6 | 22 | -10 |
Nu | 16,000 | 25 | 1-7 All | 4 | 22 | -10 |
Hazama | 17,000 | 25 | 1-7 All | 4 | 22 | -10 |
Makoto | 17,000 | 22 | 1-7 All | 4 | 22 | -10 |
Azrael | 18,000 | 28 | 1-20 All | 4 | 26 | -4 |
Es | 17,000 | 25 | 1-7 All | 4 | 22 | -10 |
Platinum | 17,000 | 22 | 1-7 All | 4 | 22 | -10 |
Jubei | 17,000 | 25 | 1-7 All | 4 | 22 | -10 |
Hakumen | 18,000 | 15 | 1-7 All | 4 | 22 | -10 |
Izayoi | 17,000 | 22 | 1-7 All | 4 | 22 | -10 |
Nine | 17,000 | 42 | 1-4 P, 5-32 All | 4 | 26 | -4 |
Mai | 17,000 | 25 | 1-7 All | 4 | 26 | -4 |
Naoto K. | 17,000 | 25 | 1-7 All | 4 | 22 | -10 |
Celica | 17,000 | 25 | 1-7 All | 4 | 22 | -10 |
Susano'o | 18,000 | 22 | 1-7 All | 4 | 22 | -10 |
Yu | 17,000 | 23 | 1-7 All | 4 | 22 | -10 |
Chie | 17,000 | 24 | 1-7 All | 4 | 22 | -10 |
Yosuke | 16,000 | 23 | 1-7 All | 4 | 22 | -10 |
Yukiko | 16,000 | 29 | 1-7 All | 4 | 26 | -4 |
Aegis | 17,000 | 29 | 1-7 All | 4 | 26 | -4 |
Naoto S. | 16,000 | 23 | 1-7 All | 4 | 22 | -10 |
Kanji | 18,000 | 24 | 1-7 All | 4 | 22 | -10 |
Mitsuru | 17,000 | 23 | 1-7 All | 4 | 26 | -4 |
Akihiko | 18,000 | 23 | 1-7 All | 4 | 22 | -10 |
Labrys | 17,000 | 23 | 1-7 All | 4 | 22 | -10 |
Teddie | 17,000 | 23 | 1-7 All | 4 | 26 | -4 |
Elizabeth | 16,000 | 29 | 1-7 All | 4 | 26 | -4 |
Adachi | 17,000 | 23 | 1-7 All | 4 | 26 | -4 |
Hyde | 17,000 | 22 | 1-7 All | 4 | 26 | -4 |
Linne | 17,000 | 22 | 1-7 All | 4 | 26 | -4 |
Waldstein | 20,000 | 29 | 1-7 All | 6 | 26 | -4 |
Gordeau | 18,000 | 22 | 1-7 All | 4 | 26 | -4 |
Orie | 17,000 | 41 | 1-11 All | 4 | 26 | -4 |
Carmine | 18,000 | 32* | 1-7 All | 4 | 26 | -4 |
Vatista | 17,000 | 27 | 1-7 All | 4 | 26 | -4 |
Merkava | 17,000 | 37 | 1-7 All | 6 | 26 | -4 |
Yuzuriha | 17,000 | 22 | 1-7 All | 4 | 26 | -4 |
Mika | 18,000 | 22 | 1-7 All | 4 | 26 | -4 |
Seth | 16,000 | 35 (Air)/ 41 (Ground) | 1-7 All | 4 | 26 | -4 |
Hilda | 17,000 | 28 | 1-7 All | 4 | 26 | -4 |
Ruby | 17,000 | 22 | 1-7 All | 4 | 26 | -4 |
Weiss | 17,000 | 23 | 1-7 All | 4 | 26 | -4 |
Blake | 16,000 | 23 | 1-7 All | 4 | 26 | -4 |
Yang | 18,000 | 24 | 1-7 All | 4 | 26 | -4 |
Neo Politan | 17,000 | 22 | 1-7 All | 4 | 26 | -4 |
Heart | 17,000 | 21 | 1-7 All | 4 | 22 | -10 |
Yumi | 17,000 | 23 | 1-7 All | 4 | 26 | -4 |
Akatsuki | 17,000 | 22 | 1-7 All | 4 | 22 | -10 |
Blitztank | 20,000 | 23 | 1-7 All | 6 | 26 | -4 |
- Rachel's backdash animation lasts for 46F, but can cancel into all actions except back walk on 27F
- Tager's backdash animation lasts for 41F, but can cancel into all actions except back walk on 31F
- Carmine's backdash animation lasts for 41F but can cancel into allactions on 33F
Character | Forward Walk Speed | Back Walk Speed | Initial Run Speed | Max Run Speed | Acceleration | Horizontal Jump Speed | Vertical Jump Speed | Horizontal Superjump Speed | Vertical Superjump Speed | Gravity | Forward Airdash Duration | Forward Airdash Speed | Air Backdash Duration | Air Backdash Speed |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ragna | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Jin | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Noel | 8000 | 6000 | 20000 | 30000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Rachel | 8000 | 6000 | 15000 | 28000 | 440 | 10000 | 25000 | 13230 | 32000 | 1400 | 18 | 31000 | 16 | 24000 |
Tager | 8000 | 4500 | - | - | - | 6000 | 26000 | 8500 | 36000 | 1250 | - | - | - | - |
Nu | 8000 | 6000 | 20000 | 30000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Hazama | 8000 | 6000 | 9000 | - | - | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Makoto | 8000 | 6000 | 20000 | 30000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Azrael | 8000 | 6000 | - | - | - | 8400 | 34000 | 13230 | 43000 | 1800 | 14 | 28000 | 14 | 24000 |
Es | 8000 | 6000 | 18000 | 32000 | 1000 | 8400 | 30000 | 13230 | 37000 | 1500 | 18 | 23000 | 16 | 24000 |
Platinum | 8000 | 6000 | 20000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Jubei | 8000 | 6000 | 17500 | 30000 | 2500 | 10000 | 29000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Hakumen | 10000 | 8000 | - | - | - | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Izayoi | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 12~36* | 22560~53280* | 16 | 24000 |
Nine | 10000 | 8000 | - | - | - | 12500 | 28000 | 20000 | 30000 | 1200 | - | - | - | - |
Mai | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Naoto K. | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Celica | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Susanoo | 8250 | 6600 | 10000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Yu | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 13 | 24000 |
Chie | 8000 | 6000 | 20000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 13 | 24000 |
Yosuke | 8000 | 8500 | 23000 | 41000 | 440 | 10000 | 41000 | 13230 | 48000 | 2000 | 18 | 31000 | 13 | 24000 |
Yukiko | 8000 | 6000 | 16000 | 28000 | 440 | 8400 | 34000 | 13230 | 38000 | 1650 | 18 | 31000 | 13 | 24000 |
Aegis | 8000 | 6000 | 15000 | 24000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 13 | 24000 |
Naoto S. | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 13 | 24000 |
Kanji | 8000 | 6000 | 10000 | 19000 | 70 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 18000 | 13 | 18000 |
Mitsuru | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 13 | 24000 |
Akihiko | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 30000 | 13230 | 43000 | 1800 | 18 | 31000 | 13 | 24000 |
Labrys | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 13 | 24000 |
Teddie | 8000 | 6000 | 15000 | 22400 | 352 | 8400 | 34000 | 13230 | 43000 | 1500 | 18 | 27000 | 13 | 24000 |
Elizabeth | 7200 | 5400 | 16000 | 20000 | 100 | 8400 | 28000 | 13230 | 43000 | 1650 | 18 | 31000 | 13 | 22000 |
Adachi | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 13 | 24000 |
Hyde | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 33 | 23000 | 13 | 24000 |
Linne | 8000 | 6000 | 18000 | 32000 | 1000 | 8400 | 31500 | 13230 | 38000 | 1800 | 33 | 23000 | 13 | 24000 |
Waldstein | - | - | - | - | - | 8400 | 34000 | 13230 | 43000 | 1800 | 33 | 23000 | 13 | 24000 |
Gordeau | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 33 | 23000 | 13 | 24000 |
Orie | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 36000 | 13230 | 43000 | 1800 | 33 | 23000 | 13 | 24000 |
Carmine | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 33 | 23000 | 13 | 24000 |
Vatista | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 33 | 23000 | 13 | 24000 |
Merkava | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 29000 | 13230 | 36000 | 1500 | 33 | 23000 | 13 | 24000 |
Yuzuriha | 8000 | 6000 | 15000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 33 | 23000 | 13 | 24000 |
Yuzuriha (stance) | 1200 | 1200 | - | - | - | 8400 | 34000 | 13230 | 43000 | 1800 | 33 | 23000 | 13 | 24000 |
Mika | 8000 | 6000 | 18000 | 32000 | 1000 | 8400 | 34000 | 13230 | 43000 | 1800 | 33 | 23000 | 13 | 24000 |
Seth | 3000 | 5200 | 23000 | 41000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 33 | 23000 | 13 | 24000 |
Hilda | 8000 | 6000 | 16000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 33 | 23000 | 13 | 24000 |
Ruby | 8000 | 6000 | 18000 | 32000 | 1000 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Weiss | 8000 | 6000 | 20000 | 28000 | 300 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Blake | 8000 | 6000 | 20000 | 35000 | 750 | 8400 | 34000 | 13230 | 43000 | 1800 | 15 | 35000 | 12 | 25000 |
Yang | 8000 | 6000 | 20000 | 28000 | 360 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Neo Politan | 8000 | 6000 | 20000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Heart | 8000 | 6000 | 18000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 16 | 24000 |
Yumi | 8000 | 6000 | 9000 | 35000 | 1200 | 8400 | 34000 | 13230 | 43000 | 1800 | 18 | 31000 | 13 | 24000 |
Akatsuki | 8000 | 6000 | 16000 | 28000 | 440 | 8400 | 34000 | 13230 | 43000 | 1800 | 33 | 23000 | 13 | 24000 |
Blitztank | 8000 | 6000 | - | - | - | 4000 | 19000 | 6600 | 24000 | 1200 | - | - | - | - |
- All characters walk forward for the first 6 frames
- Frame 7 is (initial run speed + acceleration), then add acceleration each frame
- You stop instantly from a walk
- Deceleration from a run is a 10% decrease of current speed each frame, always rounded down
- You can attack from an airdash or air backdash sooner than the duration would suggest, but not block
- Initial rising frame from a jump or superjump is vertical velocity - gravity, then subtract gravity each frame
- Horizontal speed values for jumping do not account for additional run momentum
- Forward jump causes you to stop running, which puts normal deceleration on each jump startup frame
- Your resultant horizontal velocity once you've left the ground is (horizontal jump velocity) + (forward velocity before leaving ground)
- If you forward jump before running (like during a walk frame), the first frame of your jump startup will gain forward velocity (initial run velocity × 0.8 × 0.9)
- Izayoi's forward airdash can be held for a longer duration and accelerates the longer it is held.
System Data
Movement Values
- Ground Ukemi (all directions)
- 32F, completely invincible
- Air Ukemi (all directions)
- 15F, completely invincible
Jump Landing
Upon Landing:
- Back walk, Backdash, and all Jumps are disabled for 5F
- All other actions are available immediately
Clash Assault Damage
Participants | Initial Hit | Follow-Up Sequence | Good | Excellent | Marvelous | Extra Assault |
---|---|---|---|---|---|---|
Solo | 800 | 640, 640 | 960 (3040 total) | 1200 (3280 total) | 1440 (3520 total) | - |
Pair | 800 | 640,320, 640, 320 | 960+800 (4480total) | 1200+900 (4720 total) | 1440+800 (4960 total) | 1920+1920 (6560 total) |
Cross Burst
- Cross Burst has startup 0+(21 Flash)+8F, is active for 3F, and is invulnerable from 1~10F
- Startup post super flash assumes opponent stays at approximately the same altitude
- Cross Burst does 1000 damage and cannot KO a character
Duo Change
- Duo Change animation is 33 frames total
- The change occurs on 4F
- Frames 4~7 are fully invincible
Resonance
- Ground Resonance Blaze Activation
- 3+(?? Flash)+37, fully invincible
- Air Resonance Blaze Activation
- 3+(?? Flash)+until landing in the air, fully invincible, suspended in the air until 36F
Resonance Level
Action | Clash Assault | Clash Assault + Extra Assault | Raw Partner Skill | Active Partner Skill | Cross Raid | Cross Combo | Cross Burst | Distortion Skill Duo |
---|---|---|---|---|---|---|---|---|
Units Gained | 60 | 100 | 45 | 30 | 30 | 30 | 30 | 60 |
- Resonance Gauge is 300 units, each 100 units is 1 level.
- Clash Assault only builds Resonance Level if partner participates during the follow-up sequence
Resonance Blaze
Level | Skill Units Gained Per Frame | Time to Gain 1 Skill | Red Health Gained Per Frame | Bonus Chip Damage (%) | Chip for Normals | Bonus Skill Gauge Gain (%) |
---|---|---|---|---|---|---|
Level 1 | 11 | 455F | 1.5 | +200% | 10% | +20% |
Level 2 | 22 | 228F | 3 | +400% | 20% | +50% |
Level 3 | 33 | 152F | 4.5 | +600% | 30% | +80% |
Level 4 | 44 | 114F | 6 | +800% | 40% | +110% |
Hitstun Decay
Combo Duration | 0~359F | 360~599F | 600F~ |
---|---|---|---|
Decay | None | -10F | Reduced to 1F |
Attack Level
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | |
---|---|---|---|---|---|---|
Hitstop | 8 | 9 | 10 | 11 | 12 | 13 |
Hitstop (Counter Hit) | +0 | +0 | +1 | +2 | +5 | +8 |
Hitstun (Standing) | 10 | 12 | 14 | 17 | 19 | 21 |
Hitstun (Ground Counter Hit) | +4 | +4 | +4 | +5 | +5 | +6 |
Crumple Duration (Crumple Hits Only) | 20 | 22 | 24 | 27 | 29 | 31 |
Crumple Fall (Crumple Hits Only) | 53 | 55 | 57 | 60 | 62 | 64 |
Untechable (Air Hit) | 12 | 12 | 14 | 17 | 19 | 21 |
Untechable (Air Counter Hit) | +11 | +11 | +12 | +14 | +15 | +16 |
Blockstun (Ground) | 9 | 11 | 13 | 16 | 18 | 20 |
Damage | 1000 | 1000 | 1500 | 1700 | 2000 | |
P1 | 100 | 100 | 100 | 100 | 100 | 100 |
P2 | 70 | 75 | 80 | 85 | 90 |
- Blockstun (Air) = Ground Blockstun + 2
- Crumple Duration (Counter Hit) = Crumple Duration × 2
- Crumple Fall (Counter Hit) = (Crumple Fall - 24) × 1.5 + 24
- The Fall animation is 24F and is included in the normal crumple hit version
- Additional hitstop on Counter Hit only applies to the person being hit
- Air hitstun is the same as ground hitstun by default.
Skill Gain
Situation | Formula |
---|---|
Opponent getting hit | Scaled Damage × 0.72 |
Getting hit | Scaled Damage × 0.4 |
Opponent blocking attack | Base Damage × 0.18 |
Blocking attack | Base Damage × 0.18 (× 0.36 during Guard Bonus) |
- Each Stock is 5,000 units
- Values are truncated after the decimal. Ex: 100.3 becomes 100, 35.8 becomes 35
- Thus a move that generates 100.2 units and a move that generate 100.6 units actually generate the same amount of heat (100 units)
- Distortion Skills do not build any Skill Gauge for the attacker, however, Extra Skills do
- Note: Formula for hitting opponent is suspected to be Scaled Damage × 1.2 × Character Combo Rate
Skill Cooldown
Action | Cooldown Time | Notes |
---|---|---|
Extra Skills | 180F |
|
Extra Assault | 0 | |
Distortion Skills | 180F |
|
Reject Guard | 300F |
|
- Cooldown timer starts when Skill is used
- Combos that are started during the cooldown period will suffer reduced Skill gain throughout the entire combo, even if it lasts beyond the cooldown period.
- Starting a second cooldown will override the cooldown time with the second cooldown's value
- EX: Reject Guard > Distortion Skill will only have the Distortion Skill's cooldown
Cross Gauge Cooldown
Action | Partner Skill Available | Cooldown Until Cross Gauge Begins Recovering |
---|---|---|
Duo Change | Available on 24F of Duo Change. Duo Change is 33F total. | when Partner Skill is available |
Partner Skill | 110F after taunt animation begins | when Partner Skill is available |
Distortion Duo | 106F after taunt animation begins | when Partner Skill is available |
Active Partner Skill | 110F after taunt animation begins | 30F after Partner Skill available |
Active Change | 110F after taunt animation begins | Cooldown equal to whatever type of Partner Skill was used for Active Switch |
Cross Combo | 110F after taunt animation begins | 150F after Partner Skill available |
Cross Burst | 132F after super flash ends (takes longer when done in the air) | 300F after Partner Skill available. Point character must also return to neutral state after Cross Burst. |
- If you do any of the above actions during the Cooldown of another action, cooldown is not reset - it will use whichever cooldown value is bigger.
- For example, if you do a Cross Burst (300F cooldown), then wait 50F and use a Partner Skill (0F cooldown), then the cooldown after the Partner Skill is 250F.
System Pages
Mechanics
Application & Advanced Information
Archived Information