DNFD/Grappler/Data: Difference between revisions

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< DNFD‎ | Grappler
(→‎Magnumsault Data: Updated Startup/Active)
 
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==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=DNFD/Grappler
<section begin=Links/>{{DNFD/CharacterLinks}}<section end=Links/>
|videos=https://replaytheater.app/?game=dnf&c1=Grappler|discord=|twitter=|matchups=yeah}}<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 10: Line 9:
| weight      =
| weight      =
| health            =1100
| health            =1100
| guard            =1250
| guard            =1050
| MP_regen          =18
| MP_regen          =18
| walk_speed        =5.5
| walk_speed        =5.5
Line 238: Line 237:
|prorate=0%
|prorate=0%
|MPcost=
|MPcost=
}}
===Dodge Data===
{{MoveData-DNFD
|chara=Grappler
|name=Dodge
|input=6G
|damage=-
|verboseDamage=-
|guard=-
|startup=0
|active=30
|recovery=1
|onBlock=-
|onHit=-
|images=DNFD Grappler 6G.png
|hitboxes=DNFD Grappler 6G Hitbox.png
|notes=
|type=Other
|prorate=-
|invuln=1~20 Hit, Projectile<br>21~30 Projectile
|cancel=-
|level=-
|blockstun=-
|groundHit=-
|airHit=-
|groundCH=-
|hitstop=-
|guardDamage=-
|MPgain=-
|MPcost=-
|caption=
|hitboxCaption=
}}
===Backwards Dodge Data===
{{MoveData-DNFD
|chara=Grappler
|name=Backwards Dodge
|input=4G
|damage=-
|verboseDamage=-
|guard=-
|startup=0
|active=30
|recovery=8
|onBlock=-
|onHit=-
|images=DNFD Grappler 6G.png
|hitboxes=DNFD Grappler 6G Hitbox.png
|notes=
|type=Other
|prorate=-
|invuln=1~20 Hit, Projectile<br>21~30 Projectile
|cancel=-
|level=-
|blockstun=-
|groundHit=-
|airHit=-
|groundCH=-
|hitstop=-
|guardDamage=-
|MPgain=-
|MPcost=-
|caption=
|hitboxCaption=
}}
}}


Line 279: Line 344:
|onBlock=N/A
|onBlock=N/A
|onHit=  
|onHit=  
|caption=Uncharged
|images=DNFD Grappler 5S 1.png
|images=DNFD Grappler 5S 1.png
|hitboxes=DNFD Grappler 5S 1 Hitbox.png
|hitboxes=DNFD Grappler 5S 1 Hitbox.png
Line 298: Line 364:
|recovery=
|recovery=
|onBlock=N/A
|onBlock=N/A
|onHit=  
|onHit=
|images=DNFD Grappler 5S Charge 1.png;DNFD Grappler 5S Charge 2.png
|images=DNFD Grappler 5S Charge 1.png;DNFD Grappler 5S Charge 2.png
|hitboxes=
|hitboxes=
|prorate=75%
|prorate=75%
|MPcost=
|MPcost=
|caption= &nbsp;\Grab cinematic
|caption=Charged\Grab cinematic
}}
}}


Line 320: Line 386:
|onBlock=-12  
|onBlock=-12  
|onHit=
|onHit=
|caption=Uncharged
|images=DNFD Grappler 2S.png
|images=DNFD Grappler 2S.png
|hitboxes=DNFD Grappler 2S Hitbox.png
|hitboxes=DNFD Grappler 2S Hitbox.png
Line 339: Line 406:
|onBlock=-7
|onBlock=-7
|onHit=
|onHit=
|caption=Charged
|images=DNFD Grappler 2S Charge.png
|images=DNFD Grappler 2S Charge.png
|hitboxes=DNFD Grappler 2S Charge Hitbox.png
|hitboxes=DNFD Grappler 2S Charge Hitbox.png
Line 358: Line 426:
|recovery=
|recovery=
|onBlock=+4  
|onBlock=+4  
|onHit=+8  
|onHit=+8
|caption=Uncharged
|images=DNFD Grappler 6S.png
|images=DNFD Grappler 6S.png
|hitboxes=DNFD Grappler 6S 1 Hitbox.png;DNFD Grappler 6S 2 Hitbox.png
|hitboxes=DNFD Grappler 6S 1 Hitbox.png;DNFD Grappler 6S 2 Hitbox.png
Line 379: Line 448:
|onBlock=+10
|onBlock=+10
|onHit=+31
|onHit=+31
|caption=Charged
|images=DNFD Grappler 6S Charge.png
|images=DNFD Grappler 6S Charge.png
|hitboxes=
|hitboxes=
Line 399: Line 469:
|onBlock=-35
|onBlock=-35
|onHit=
|onHit=
|caption=Uncharged
|images=DNFD Grappler 4S.png
|images=DNFD Grappler 4S.png
|hitboxes=DNFD Grappler 4S Hitbox.png
|hitboxes=DNFD Grappler 4S Hitbox.png
Line 419: Line 490:
|onBlock=-35
|onBlock=-35
|onHit=
|onHit=
|caption=Charged
|images=DNFD Grappler 4S Charge.png
|images=DNFD Grappler 4S Charge.png
|hitboxes=DNFD Grappler 4S Charge Hitbox.png
|hitboxes=DNFD Grappler 4S Charge Hitbox.png
Line 439: Line 511:
|onBlock=  
|onBlock=  
|onHit=  
|onHit=  
|caption=Uncharged
|images=DNFD Grappler jS.png
|images=DNFD Grappler jS.png
|hitboxes=DNFD Grappler jS Hitbox.png
|hitboxes=DNFD Grappler jS Hitbox.png
Line 459: Line 532:
|onBlock=  
|onBlock=  
|onHit=  
|onHit=  
|caption=Charged
|images=DNFD Grappler jS Charge.png
|images=DNFD Grappler jS Charge.png
|hitboxes=DNFD Grappler jS Charge Hitbox.png
|hitboxes=DNFD Grappler jS Charge Hitbox.png
Line 476: Line 550:
|damage=30, 80  
|damage=30, 80  
|startup=31
|startup=31
|active= 10
|active= 10,4
|recovery=
|recovery=24
|onBlock=-5
|onBlock=-4
|onHit=
|onHit=
|caption=Uncharged
|images=DNFD Grappler 5M.png
|images=DNFD Grappler 5M.png
|hitboxes=DNFD Grappler 5M 1 Hitbox.png;DNFD Grappler 5M 2 Hitbox.png;
|hitboxes=DNFD Grappler 5M 1 Hitbox.png;DNFD Grappler 5M 2 Hitbox.png;
Line 495: Line 570:
|invuln=none
|invuln=none
|damage=50, 100  
|damage=50, 100  
|startup=37
|startup=41
|active=  
|active= 10,4
|recovery=
|recovery=16
|onBlock=+6  
|onBlock=+6  
|onHit=
|onHit=
|caption=Charged
|images=DNFD Grappler 5M Charge.png
|images=DNFD Grappler 5M Charge.png
|hitboxes=DNFD Grappler 5M Charge 1 Hitbox.png;DNFD Grappler 5M Charge 2 Hitbox.png
|hitboxes=DNFD Grappler 5M Charge 1 Hitbox.png;DNFD Grappler 5M Charge 2 Hitbox.png
Line 513: Line 589:
|input=623M
|input=623M
|guard=Mid
|guard=Mid
|invuln=F3~23 Strike
|invuln=F1~23 Strike
|damage=150
|damage=150
|startup= 3 [?]
|startup= 1 [?]
|active= 20 [?]
|active= 20 [?]
|recovery= 40 [?]
|recovery= 40 [?]
Line 541: Line 617:
|onBlock=-8~+1
|onBlock=-8~+1
|onHit=  
|onHit=  
|caption=Uncharged
|images=DNFD Grappler 236M.png
|images=DNFD Grappler 236M.png
|hitboxes=DNFD Grappler 236M Hitbox.png
|hitboxes=DNFD Grappler 236M Hitbox.png
Line 562: Line 639:
|onBlock=-7~+6
|onBlock=-7~+6
|onHit=  
|onHit=  
|caption=Charged
|images=DNFD Grappler 236M Charge.png
|images=DNFD Grappler 236M Charge.png
|hitboxes=
|hitboxes=
Line 583: Line 661:
|onBlock=
|onBlock=
|onHit=  
|onHit=  
|caption=Uncharged
|images=DNFD Grappler 214M.png
|images=DNFD Grappler 214M.png
|hitboxes=DNFD Grappler 214M Hitbox.png
|hitboxes=DNFD Grappler 214M Hitbox.png
Line 598: Line 677:
|invuln=F1~7 Throw
|invuln=F1~7 Throw
|damage=280  
|damage=280  
|startup=28
|startup=26
|active= 1
|active= 1
|recovery=32
|recovery=32
|onBlock=
|onBlock=
|onHit=  
|onHit=  
|caption=Charged
|images=DNFD Grappler 214M Charge.png
|images=DNFD Grappler 214M Charge.png
|hitboxes=DNFD Grappler 214M Charge Hitbox.png
|hitboxes=DNFD Grappler 214M Charge Hitbox.png
Line 623: Line 703:
|onBlock=  
|onBlock=  
|onHit=  
|onHit=  
|caption=Uncharged
|images=DNFD Grappler jM.png
|images=DNFD Grappler jM.png
|hitboxes=DNFD Grappler jM Hitbox.png
|hitboxes=DNFD Grappler jM Hitbox.png
Line 643: Line 724:
|onBlock=  
|onBlock=  
|onHit=  
|onHit=  
|caption=Charged
|images=DNFD Grappler jM Charge.png
|images=DNFD Grappler jM Charge.png
|hitboxes=
|hitboxes=
Line 671: Line 753:


==Category==
==Category==
{{#lst:DNFD/Navigation}}
{{DNFD/Navigation}}

Latest revision as of 02:16, 21 March 2024

Links

Infobox Data

Portrait Icon Name Health Guard Gauge Prejump MP Regen Rate Unique Movement Options
DNFD Grappler Portrait.png DNFD Grappler Icon.png Grappler 1100 1050 4f 18
Backdash Forward Dash Jump Height Jump Duration Walk Speed Backward Walk Speed Initial Dash Speed Dash Acceleration
362.9 5.5 4 10.5 0.28

Normal Moves

5A Data

5A
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
50 Mid 7 3 13 -2 0 70% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
1 13 15 20 18 8 40 1
DNFD Grappler 5A.png
DNFD Grappler 5A Hitbox.png

5AA Data

5AA
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
65 Low 8 3 23 -7 -1 70% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2 18 24 30 27 10 60 1
DNFD Grappler 5AA.png
DNFD Grappler 5AA Hitbox.png

5B Data

5B
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
75 Mid 11 3 25 -3 +1 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2 24 28 30 33 15 80 3
DNFD Grappler 5B.png
DNFD Grappler 5B Hitbox.png

2A Data

2A
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
40 Mid 6 2 15 -4 +1 65% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
1 12 15 20 18 8 40 1
DNFD Grappler 2A.png
DNFD Grappler 2A Hitbox.png

2B Data

2B
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
80 Low 12 3 26 -10 Launch 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2 18 - 60 - 15 80 3
DNFD Grappler 2B.png
DNFD Grappler 2B Hitbox.png

j.A Data

j.A
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
50 High 5 3 24 - - 70% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
1 13 18 25 21 8 40 1
DNFD Grappler jA.png
DNFD Grappler jA Hitbox.png

j.B Data

j.B
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
80 High 10 6 25 - - 75% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2 18 23 35 28 15 80 3
DNFD Grappler jB.png
DNFD Grappler jB Hitbox.png

Universal Mechanics

Throw Data

A+B
Throw
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
150 Throw (150) 5 2 22 N/A HKD(+2) 0% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Grappler AB.png
File:DNFD Grappler AB Hitbox.png

Dodge Data

6G
Dodge
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
- - - 0 30 1 - - - 1~20 Hit, Projectile
21~30 Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- - - - - - - - - -
File:DNFD Grappler 6G.png
File:DNFD Grappler 6G Hitbox.png

Backwards Dodge Data

4G
Backwards Dodge
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
- - - 0 30 8 - - - 1~20 Hit, Projectile
21~30 Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- - - - - - - - - -
File:DNFD Grappler 6G.png
File:DNFD Grappler 6G Hitbox.png

Guard Cancel Data

6B+S
Guard Cancel
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
70 Mid 18 3 36 -25 +14 (HKD) 0% 1~20 Strike, Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
3 13 12 0 100
DNFD Grappler 2S.png
DNFD Grappler 2S Hitbox.png

Special Moves

Fling Data

5S
Fling
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
95 Throw 12 N/A 30% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Grappler 5S 1.png
Uncharged
DNFD Grappler 5S 1 Hitbox.png

Charged Fling Data

5[S]
Charged Fling
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
120 Throw 32 N/A 75% 8-?? Mid/High Armor
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Grappler 5S Charge 1.pngDNFD Grappler 5S Charge 2.png
Charged • Grab cinematic

High Kick Data

2S
High Kick
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
100 Mid 14 -12 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Grappler 2S.png
Uncharged
DNFD Grappler 2S Hitbox.png

Charged High Kick Data

2[S]
Charged High Kick
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
120 Mid 29 -7 80% 8-?? Mid/High Armor
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Grappler 2S Charge.png
Charged
DNFD Grappler 2S Charge Hitbox.png

Neck Snap Data

6S
Neck Snap
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
30, 60 Mid 20 +4 +8 80%, 90% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Grappler 6S.png
Uncharged
DNFD Grappler 6S 1 Hitbox.pngDNFD Grappler 6S 2 Hitbox.png

Charged Neck Snap Data

6[S]
Charged Neck Snap
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
40, 70 Mid 35 +10 +31 90%, 100% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Grappler 6S Charge.png
Charged

Air Steiner Data

4S
Air Steiner
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
30, 130 Mid 9 -35 90%, 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Grappler 4S.png
Uncharged
DNFD Grappler 4S Hitbox.png

Charged Air Steiner Data

4[S]
Charged Air Steiner
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
30, 150 Mid 24 -35 90%, 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Grappler 4S Charge.png
Charged
DNFD Grappler 4S Charge Hitbox.png

Slam Kick Data

j.S
Slam Kick
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
90 High 14 4 Until landing+5 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Grappler jS.png
Uncharged
DNFD Grappler jS Hitbox.png

Charged Slam Kick Data

j.[S]
Charged Slam Kick
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
100 High 29 4 Until landing+7 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Grappler jS Charge.png
Charged
DNFD Grappler jS Charge Hitbox.png

MP Special Moves

Magnumsault Data

5M
Magnumsault
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
30, 80 Mid 31 10,4 24 -4 90%, 70% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
40
DNFD Grappler 5M.png
Uncharged
DNFD Grappler 5M 1 Hitbox.pngDNFD Grappler 5M 2 Hitbox.png

Charged Magnumsault Data

5[M]
Charged Magnumsault
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
50, 100 Mid 41 10,4 16 +6 90%×2 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
40
DNFD Grappler 5M Charge.png
Charged
DNFD Grappler 5M Charge 1 Hitbox.pngDNFD Grappler 5M Charge 2 Hitbox.png

Seismic Crash Data

623M
Seismic Crash
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
150 Mid 1 [?] 20 [?] 40 [?] 90% F1~23 Strike
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
50
DNFD Grappler 623M.png
DNFD Grappler 623M Hitbox.png

Shoulder Tackle Data

236M
Shoulder Tackle
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
110 Mid 24 9 -8~+1 80% Super Armor, Projectile Immune
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
50
DNFD Grappler 236M.png
Uncharged
DNFD Grappler 236M Hitbox.png

Charged Shoulder Tackle Data

236[M]
Charged Shoulder Tackle
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
150 Mid 40 14 -7~+6 80% Super Armor, Projectile Immune
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
50
DNFD Grappler 236M Charge.png
Charged

Break Down Data

214M
Break Down
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
200 Throw (250) 7 1 36 60% F1~7 Throw
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
70
DNFD Grappler 214M.png
Uncharged
File:DNFD Grappler 214M Hitbox.png

Charged Break Down Data

214[M]
Charged Break Down
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
280 Throw (250) 26 1 32 60% F1~7 Throw
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
70
DNFD Grappler 214M Charge.png
Charged
File:DNFD Grappler 214M Charge Hitbox.png

Aerial Break Down Data

j.M
Aerial Break Down
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
200 10 2 Until landing+7 60% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
70
DNFD Grappler jM.png
Uncharged
DNFD Grappler jM Hitbox.png

Charged Aerial Break Down Data

j.[M]
Charged Aerial Break Down
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
250 28 2 Until landing+7 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
70
DNFD Grappler jM Charge.png
Charged

Awakening Move

Sole Bearer: Quaking Tiger Data

AS
Sole Bearer: Quaking Tiger
other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
400 Mid 5+0 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Grappler AS.pngDNFD Grappler AS Cinematic.png
DNFD Grappler AS Hitbox.png

Category

Mechanics
Application & Advanced Information
Archived Information