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{{ | <center>{{Character Label|BBTag|Yuzuriha|size=36px}}</center> | ||
{{BBTag/CharacterLinks}} | |||
{{MFlag|Stub}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
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===Midscreen=== | ===Midscreen=== | ||
=====Solo===== | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! # !! Combo !! Position !! Damage !! Difficulty !! Notes | |||
|- | |||
| 1 | |||
| {{clr|1|5AA}} > {{clr|3|2C}} > {{clr|2|5BB}} > jc {{clr|1|j.AA}} > dl. {{clr|2|j.236B}} > {{clr|2|5BB}} > jc {{clr|1|j.AA}} > {{clr|1|j.236A}} > l236BBB || Midscreen || - || <span style="color:lightblue"> - </span> || - | |||
|- | |||
| 2 | |||
| {{clr|1|5AA}} > 2B > 2C > 5BB > jc > j.ABB > jc > j.BBB || Midscreen || 6068 || <span style="color:lightblue"> - </span> || Beginner friendly combo that works anywhere. Delay j.A so that the opponent floats high enough, otherwise you won’t get the safe-jump afterwards. | |||
|- | |||
| 3 | |||
| {{clr|1|2A}} > 2C > 2B > 5BB > jc > j.AA > jc > j.AAB > {{clr|1|j.236A}} ~ 4X ~ 4[X] || Midscreen || 4937 || <span style="color:lightblue"> - </span> || Basic 2A starter | |||
|- | |||
| 4 | |||
| Throw > 2C > 5BB > jc > delay j.AB > j.236[A] > 236B ~ 4X ~ 4X || Midscreen || 5153 || <span style="color:lightblue"> - </span> || Current throw BnB | |||
|- | |||
|} | |||
=====With Assists===== | =====With Assists===== | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! # !! Combo !! Position !! Damage !! Difficulty !! Notes | |||
|- | |||
| 1 | |||
| {{clr|1|5AA}} > 2C > 2B > jc > j.AAB > j.236[A] > 236BB[B] > assist > 236AA[A] || Midscreen || 7040± || <span style="color:lightblue"> - </span> || Assist extension off normal combo | |||
|- | |||
|} | |||
===Corner=== | ===Corner=== | ||
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<br style="clear:both;"/> | <br style="clear:both;"/> | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! # !! Combo !! Position !! Damage !! Difficulty !! Notes | |||
|- | |||
| 1 | |||
| 5AA> 2B> 2C> 5BB> jc > jABB> jc > jBBB || Corner || 6068 || <span style="color:lightblue"> - </span> || - | |||
|- | |||
| 2 | |||
| 5AAA > 2C > 2B > 5BB > jc> j.ABBB > 2A > 5A > jc > j.AA > j236AA[A] || Corner || 6165 || <span style="color:lightblue"> - </span> || - | |||
|- | |||
| 3 | |||
| 5AA > 2C > 2B > jc > j.BB > 236[A].[B] > 2C > 2B > jc > j.BB > j.236[A].[B] > 236B ~ 4C ~ 4B || Corner || 6620 || <span style="color:lightblue"> - </span> || - | |||
|- | |||
| 4 | |||
| j.C > 236[B] > 5BB > jc > j.AAB > 236[B] > 5BB > jc > j.AAB > j.236[A] > 236BB[B] || Corner || 5896 || <span style="color:lightblue"> - </span> || - | |||
|- | |||
|} | |||
=====With Assists===== | =====With Assists===== | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Combo Theory== | ==Combo Theory== | ||
*In the corner, if Yuzu is below the opponent after a j.BBB, she can pick up with 2/5A. | *In the corner, if Yuzu is below the opponent after a j.BBB, she can pick up with 2/5A. | ||
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https://docs.google.com/document/d/1OKAujssKd0XiaklEd-iNlDrGmOD2yftSVRNigvcMUFw/edit | https://docs.google.com/document/d/1OKAujssKd0XiaklEd-iNlDrGmOD2yftSVRNigvcMUFw/edit | ||
==Navigation== | ==Navigation== | ||
{{ | <center>{{Character Label|BBTag|Yuzuriha|size=36px}}</center> | ||
{{ | {{BBTag/CharacterLinks}} | ||
{{BBTag/Navigation}} | |||
Latest revision as of 05:06, 13 December 2023
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Combo Notation Guide | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
Combo List
Midscreen
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5AA > 2C > 5BB > jc j.AA > dl. j.236B > 5BB > jc j.AA > j.236A > l236BBB | Midscreen | - | - | - |
2 | 5AA > 2B > 2C > 5BB > jc > j.ABB > jc > j.BBB | Midscreen | 6068 | - | Beginner friendly combo that works anywhere. Delay j.A so that the opponent floats high enough, otherwise you won’t get the safe-jump afterwards. |
3 | 2A > 2C > 2B > 5BB > jc > j.AA > jc > j.AAB > j.236A ~ 4X ~ 4[X] | Midscreen | 4937 | - | Basic 2A starter |
4 | Throw > 2C > 5BB > jc > delay j.AB > j.236[A] > 236B ~ 4X ~ 4X | Midscreen | 5153 | - | Current throw BnB |
With Assists
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5AA > 2C > 2B > jc > j.AAB > j.236[A] > 236BB[B] > assist > 236AA[A] | Midscreen | 7040± | - | Assist extension off normal combo |
Corner
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5AA> 2B> 2C> 5BB> jc > jABB> jc > jBBB | Corner | 6068 | - | - |
2 | 5AAA > 2C > 2B > 5BB > jc> j.ABBB > 2A > 5A > jc > j.AA > j236AA[A] | Corner | 6165 | - | - |
3 | 5AA > 2C > 2B > jc > j.BB > 236[A].[B] > 2C > 2B > jc > j.BB > j.236[A].[B] > 236B ~ 4C ~ 4B | Corner | 6620 | - | - |
4 | j.C > 236[B] > 5BB > jc > j.AAB > 236[B] > 5BB > jc > j.AAB > j.236[A] > 236BB[B] | Corner | 5896 | - | - |
With Assists
Combo Theory
- In the corner, if Yuzu is below the opponent after a j.BBB, she can pick up with 2/5A.
- When using extended routes, the opponent will be further away from Yuzu due to them being launched higher into the air, making an assist pick up tricky.
- When using 236X in stance, the ender lasts long, giving plenty of time for an active switch.
Video Examples
Yuzuriha combos in 2.0 by Meno
External Documents and References
Yuzuriha Combo Doc
https://docs.google.com/document/d/1OKAujssKd0XiaklEd-iNlDrGmOD2yftSVRNigvcMUFw/edit
System Pages
Mechanics
Application & Advanced Information
Archived Information