BBTag/Ragna the Bloodedge/Frame Data: Difference between revisions

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{{#lst:{{BASEPAGENAME}}/Data|Links}}
<center>{{Character Label|BBTag|Ragna the Bloodedge|size=36px}}</center>
{{BBTag/CharacterLinks}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{FrameDataGlossary-BBTag}}
<br style="clear:both;"/>
==[[BBTag/Frame Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
<table class="wikitable">
{{#cargo_query:tables=bbtagCharacters
{{#lst:{{BASEPAGENAME}}/Data|system data}}
|fields=name,health,prejump,backdash,forwarddash,umo=Unique Movement Options
</table>
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
<br style="clear:both;"/>
|format=table
}}


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,attribute,,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=4A|subtitle=}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|4A}}
}}
{{#lst:{{BASEPAGENAME}}/Data|4A Extra}}
|-
{{AttackVersion|name=5A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}}
|-
{{AttackVersion|name=5AA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AA}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Extra}}
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA Extra}}
|-
{{AttackVersion|name=5AAAA|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA Extra}}
|-
{{Description|21|text=
*Lifesteal: 300
}}
|-
{{AttackVersion|name=2A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2A}}
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}}
|-
{{AttackVersion|name=5B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5B}}
{{#lst:{{BASEPAGENAME}}/Data|5B Extra}}
|-
{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5BB}}
{{#lst:{{BASEPAGENAME}}/Data|5BB Extra}}
|-
{{Description|21|text=
*Lifesteal: 0, 300 (300)
}}
|-
{{AttackVersion|name=5BBB|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5BBB}}
{{#lst:{{BASEPAGENAME}}/Data|5BBB Extra}}
|-
{{Description|21|text=
*12~19F cancelable into 5BBBB
}}
|-
{{AttackVersion|name=5BBBB|subtitle=Not Over Yet|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5BBBB}}
{{#lst:{{BASEPAGENAME}}/Data|5BBBB Extra}}
|-
{{Description|21|text=
*Values in [] are on hit
}}
|-
{{AttackVersion|name=2B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2B}}
{{#lst:{{BASEPAGENAME}}/Data|2B Extra}}
|-
{{Description|21|text=
*Lifesteal: 300
}}
|-
{{AttackVersion|name=5C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5C}}
{{#lst:{{BASEPAGENAME}}/Data|5C Extra}}
|-
{{AttackVersion|name=2C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2C}}
{{#lst:{{BASEPAGENAME}}/Data|2C Extra}}
|-
{{Description|21|text=
*Lifesteal: 300
}}
|-
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}}
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA Extra}}
|-
{{AttackVersion|name=j.B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.B}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Extra}}
|-
{{Description|21|text=
*Lifesteal: 300
}}
|-
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.C}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Extra}}
|-
{{Description|21|text=
*Last hit gains an additional 5F of hitstop on Counter Hit
}}
|}


==Universal Mechanics==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|BC}}
}}
{{#lst:{{BASEPAGENAME}}/Data|BC Extra}}
|-
{{Description|21|text=
*100% minimum damage: 0, 2000 (2000)
}}
|-
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|4BC}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Extra}}
|-
{{Description|21|text=
*100% minimum damage: 0, 2000 (2000)
}}
|-
{{AttackVersion|name=Inferno Divider
|subtitle=Reversal Action|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|AD}}
{{#lst:{{BASEPAGENAME}}/Data|AD Extra}}
|-
{{Description|21|text=
*5% minimum damage: 50*2 (100)
*Lifesteal: 150*2 (300)
}}
|-
{{AttackVersion|name=Aerial Inferno Divider
|subtitle=Reversal Action|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.AD}}
{{#lst:{{BASEPAGENAME}}/Data|j.AD Extra}}
|-
{{Description|21|text=
*5% minimum damage: 50*2 (100)
*Lifesteal: 150*2 (300)
}}
|-
{{AttackVersion|name=Uppercut
|subtitle=Inferno Divider > A/B/C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|AD X}}
{{#lst:{{BASEPAGENAME}}/Data|AD X Extra}}
|-
{{Description|21|text=
*5% minimum damage: 50
}}
|-
{{AttackVersion|name=Axe Kick
|subtitle=Inferno Divider > A/B/C > A/B/C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|AD X X}}
{{#lst:{{BASEPAGENAME}}/Data|AD X X Extra}}
|-
{{Description|21|text=
*5% minimum damage: 100
*Lifesteal: 150
}}
|-
|}


==Skills==
==Skills==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{A}} Dead Spike |subtitle=236A|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|236A}}
}}
{{#lst:{{BASEPAGENAME}}/Data|236A Extra}}
|-
{{Description|21|text=
*Lifesteal: 300
}}
|-
{{AttackVersion|name={{B}} Dead Spike |subtitle=236B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236B}}
{{#lst:{{BASEPAGENAME}}/Data|236B Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*Lifesteal: 300
*33~45F dash cancelable, Dash Cancel duration 27F
}}
}}
|-
{{AttackVersion|name=Hell's Fang |subtitle=214A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214A}}
{{#lst:{{BASEPAGENAME}}/Data|214A Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*Goes into first frame of recovery (28F) on hit/block
*28~46F cancelable into Follow-up Attack
}}
}}
|-
{{AttackVersion|name=Follow-up Attack |subtitle=Hell's Fang > A/B/C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214A X}}
{{#lst:{{BASEPAGENAME}}/Data|214A X Extra}}
|-
{{Description|21|text=
*Lifesteal: 600
}}
|-
{{AttackVersion|name=Gauntlet Hades |subtitle=214B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214B}}
{{#lst:{{BASEPAGENAME}}/Data|214B Extra}}
|-
{{Description|21|text=
*Hits in front on 22F
}}
|-
{{AttackVersion|name=Aerial Gauntlet Hades |subtitle=j.214B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214B}}
{{#lst:{{BASEPAGENAME}}/Data|j.214B Extra}}
|-
{{Description|21|text=
*Hits in front on 16F
}}
|-
{{AttackVersion|name=Rising Kick |subtitle=Gauntlet Hades > A/B/C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214B X}}
{{#lst:{{BASEPAGENAME}}/Data|214B X Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*Lifesteal: 300
*Whiffs against crouch state
}}
}}
|-
{{AttackVersion|name=Nightmare Edge |subtitle=j.214A}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A Extra}}
|-
{{AttackVersion|name=Follow-up Attack |subtitle=Nightmare Edge > A/B/C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A X}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A X Extra}}
|-
{{Description|21|text=
*Lifesteal: 600
}}
|}


==Extra Skills==
==Extra Skills==
Line 264: Line 45:
**Cost 1 Skill Gauge on 4F
**Cost 1 Skill Gauge on 4F
**Skill Gauge Cooldown 180F (starting on 5F)
**Skill Gauge Cooldown 180F (starting on 5F)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="ex"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=EX Dead Spike |subtitle=236C|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|236C}}
}}
{{#lst:{{BASEPAGENAME}}/Data|236C Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*10% minimum damage: 150
*Lifesteal: 300
}}
}}
|-
{{AttackVersion|name=Follow-up Attack 1|subtitle=EX Dead Spike > A/B/C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236C X}}
{{#lst:{{BASEPAGENAME}}/Data|236C X Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*10% minimum damage: 170
*Lifesteal: 300
}}
}}
|-
{{AttackVersion|name=Follow-up Attack 2|subtitle=Follow-up Attack 1 > A/B/C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236C X X}}
{{#lst:{{BASEPAGENAME}}/Data|236C X X Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*10% minimum damage: 420
*Lifesteal: 300
}}
}}
|-
{{AttackVersion|name=Blood Scythe |subtitle=214C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214C}}
{{#lst:{{BASEPAGENAME}}/Data|214C Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*10% minimum damage: 250
*Lifesteal: 300
}}
}}
|-
{{AttackVersion|name=Aerial Blood Scythe |subtitle=j.214C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214C}}
{{#lst:{{BASEPAGENAME}}/Data|j.214C Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*10% minimum damage: 250
*Lifesteal: 300
}}
}}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5P |subtitle=Hell's Fang|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|5P}}
}}
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*Values in [] are for follow-up
*Only performs follow-up on hit
*On block, immediately enters recovery animation
*Lifesteal: 0, 100 (100)
}}
}}
|-
{{AttackVersion|name=6P |subtitle=Blood Scythe|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6P}}
{{#lst:{{BASEPAGENAME}}/Data|6P Extra}}
|-
{{Description|21|text=
*Lifesteal: 300
}}
|-
{{AttackVersion|name=4P |subtitle=2B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|4P}}
{{#lst:{{BASEPAGENAME}}/Data|4P Extra}}
|-
{{Description|21|text=
*Lifesteal: 300
}}
|}


==Distortion Skills==
==Distortion Skills==
*All Distortion Skills have the following properties unless otherwise stated:
*All Distortion Skills have the following properties unless otherwise stated:
**Cost 2 Skill Gauge at the beginning of superflash
**Cost 2 Skill Gauge the frame before superflash
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Carnage Scissors |subtitle=236B+C|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|236BC}}
}}
{{#lst:{{BASEPAGENAME}}/Data|236BC Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum damage: 600, 1044 (1644) [600, 840, 105*4 (1860)]
*Lifesteal: 0, 1000 (1000) [0, 800, 300*4 (2000)]
}}
}}
|-
{{AttackVersion|name=Devoured by Darkness |subtitle=214B+C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214BC}}
{{#lst:{{BASEPAGENAME}}/Data|214BC Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum damage: 400, 1740 (2140) [400, 1950 (2350)]
*Lifesteal: 0, 2000 (2000) [0, 3000 (3000)]
}}
}}
|-
{{AttackVersion|name=Devoured by Darkness |subtitle=Distortion Skill Duo|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*100% minimum damage: 0, 2500 (2500) [0, 3000 (3000)]
*Lifesteal: 0, 500 (500) [0, 1000 (1000)]
}}
}}
|}


==Astral Heat==
==Astral Heat==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Black Onslaught |subtitle=222B+C|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|222BC}}
}}
{{#lst:{{BASEPAGENAME}}/Data|222BC Extra}}
|-
{{Description|21|text=
{{ColumnList |text=
*100% minimum damage: 0, 2100*6, 1000*8, 21400 (42000)
*Lifesteal: 0, 70*14, 0 (980)
}}
}}
|}


==Revolver Action Table==
==Revolver Action Table==
Line 429: Line 87:
! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! <span style="color:blue">4A<sup>[3]</sup></span>
! {{color|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=4A}}<sup>[3]</sup>}}
| <span style="color:green">4A<sup>[+]</sup></span>, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
| {{color|green|4A<sup>[+]</sup>}}, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
|-
! <span style="color:blue">5A<sup>[3*]</sup></span>
! {{color|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=5A}}<sup>[3*]</sup>}}
| 5AA, 2A || 5B, 2B || 5C, 2C || Throw, Special, Super
| 5AA, 2A || 5B, 2B || 5C, 2C || Throw, Special, Super
|-
|-
! 5AA  
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=5AA}}
| 5AAA, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
| 5AAA, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
|-
! 5AAA  
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=5AAA}}
| 5AAAA || - || 5C, 2C || Jump (2nd hit), Special, Super
| 5AAAA || - || 5C, 2C || Jump (2nd hit), Special, Super
|-
|-
! 5AAAA  
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=5AAAA}}
| - || - || - || -
| - || - || - || -
|-
|-
! <span style="color:blue">2A<sup>[3*]</sup></span>
! {{color|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=2A}}<sup>[3*]</sup>}}
| 5A || 5B, 2B || 5C, 2C || Throw, Special, Super
| 5A || 5B, 2B || 5C, 2C || Throw, Special, Super
|-
|-
! <span style="color:blue">5B<sup>[1]</sup></span>
! {{color|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=5B}}<sup>[1]</sup>}}
| 2A || 5BB, 2B || 5C, 2C || Jump, Special, Super
| 2A || 5BB, 2B || 5C, 2C || Jump, Special, Super
|-
|-
! 5BB
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=5BB}}
| - || 5BBB || 5C, 2C || <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
| - || 5BBB || 5C, 2C || {{color|red|Jump<sup>[-]</sup>}}, Special, Super
|-
|-
! 5BBB  
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=5BBB}}
| - || <span style="color:green">5BBBB<sup>[+]</sup></span>|| - || -
| - || {{color|green|5BBBB<sup>[+]</sup>}}|| - || -
|-
|-
! 5BBBB  
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=5BBBB}}
| - || - || - || <span style="color:red">Special<sup>[-]</sup></span>, <span style="color:red">Super<sup>[-]</sup></span>
| - || - || - || {{color|red|Special<sup>[-]</sup>}}, {{color|red|Super<sup>[-]</sup>}}
|-
|-
! 2B
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=2B}}
| j.A || j.B || j.C || Jump, Special, Super
| j.A || j.B || j.C || Jump, Special, Super
|-
|-
! 5C  
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=5C}}
| - || - || - || -
| - || - || - || -
|-
|-
! 2C  
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=2C}}
| - || - || - || Special, Super
| - || - || - || Special, Super
|}
|}
Line 474: Line 132:
! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! j.A  
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=j.A}}
| j.AA || j.B || j.C || Jump, Special, Super
| j.AA || j.B || j.C || Jump, Special, Super
|-
|-
! j.AA  
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=j.AA}}
| - || j.B || j.C || Jump, Special, Super
| - || j.B || j.C || Jump, Special, Super
|-
|-
! j.B
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=j.B}}
| - || - || j.C || Jump, Special, Super
| - || - || j.C || Jump, Special, Super
|-
|-
! j.C
! {{MiniMoveCard|game=BBTag|chara=Ragna the Bloodedge|input=j.C}}
| - || - || - || Special (last hit), Super (last hit)
| - || - || - || Special (last hit), Super (last hit)
|}
|}


:'''X''' = X is available on hit or block
:'''X''' = X is available on hit or block
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span>
:{{color|red|2='''X<sup>[-]</sup>''' = X is available only on hit}}
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:{{color|green|2='''X<sup>[+]</sup>''' = X is available on hit, block, or whiff}}
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
:{{color|cornflowerblue|2='''X<sup>[#]</sup>''' = X can be used only # times per string}}
*'''5A''' and '''2A''' can be used a combined total of 3 times per string
*'''5A''' and '''2A''' are tied together - they can be used a combined total of 3 times per string


==Sources==
==Sources==


Early proration data from [https://twitter.com/hima696 Hima]
==Navigation==
==Navigation==
{{#lst:{{BASEPAGENAME}}/Data|Links}}
<center>{{Character Label|BBTag|Ragna the Bloodedge|size=36px}}</center>
{{BBTag/CharacterLinks}}
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Latest revision as of 05:03, 13 December 2023

Ragna the Bloodedge

Glossary

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System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Attribute Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
Attributes
H Head
B Body
F Foot
P Projectile. Independent projectiles will have their Clash level listed. For example a projectile that is Clash level 2 will show P2
T Throw
Invuln Attribute and Hitbox invincibility for this attack
P1 Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2.
P2 Proration value that is applied to the combo proration value when this attack is used.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancels
C self cancellable
S special/distortion cancellable
T throw cancellable
J jump cancellable
P can call Partner during this attack
(X) X cancellable on hit only
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
GroundCH When Counter Hitting a grounded opponent, how many frames of hitstun they experience.
AirCH When Counter Hitting an airborne opponent, how many frames for which they cannot air tech.
Blockstop When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop.
Hitstop When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop.
CHstop When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences.


Attack Level Values
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5
Hitstop 8 9 10 11 12 13
Hitstop (Counter Hit) +0 +0 +1 +2 +5 +8
Hitstun (Standing) 10 12 14 17 19 21
Hitstun (Ground Counter Hit) +4 +4 +4 +5 +5 +6
Crumple Duration 20 22 24 27 29 31
Crumple Fall 53 55 57 60 62 64
Crumple Fall (Counter Hit) 67 70 73 78 81 84
Untechable (Air Hit) 12 12 14 17 19 21
Untechable (Air Counter Hit) +11 +11 +12 +14 +15 +16
Blockstun (Ground) 9 11 13 16 18 20
Damage 1000 1000 1500 1700 2000
P1 100 100 100 100 100 100
P2 70 75 80 85 90
  • Blockstun (Air) = Ground Blockstun + 2
  • Crumple Duration (Counter Hit) = Crumple Duration × 2
  • Crumple Fall (Counter Hit) = (Crumple Fall - 24) × 1.5 + 24
    • The above formula is the non-fall part of Crumple Fall × 1.5. The Fall animation is 24F.
  • Additional hitstop on Counter Hit only applies to the person being hit
  • Air hitstun is the same as ground hitstun by default.
For more values, see BBTag/Frame Data


System Data

name health prejump backdash forwarddash Unique Movement Options
Ragna the Bloodedge 17,000 4F 22F (1~7F Inv All)

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 5 3 9 0 B 100 70 CSTJP 1 11 12 12 16 23 9 +0 +0
5A 1500 All 8 8 16 -7 B 100 80 CSTP 3 16 17 17 22 31 11 +0 +2
5AA 1700 All 11 4 20 -5 B 100 85 CSTJP 4 18 19 19 24 34 12 +0 +5
5AAA 1100×2 Low, All 13 2(4)2 33 -16 F, B 90, 100 85 CSP, CSJP 4 18 19 40 24 55 12 +0 +5
5AAAA 2000 All 18 4 31 -14 B 100 90 P 5 20 Launch 40 Launch 56 13 +0 +8
2A 1000 Low 7 2 12 0 F 90 75 SP 2 13 14 14 18 26 10 +0 +1
5B 1500 All 11 4 24 -11 B 4~11 H 90 70 SJP 3 16 Launch 26 Launch 40 11 +0 +2
5BB 1000, 2000 All 15 6(12)3 29 -6 B 100 90 CS(J)P 5 20, 25 Launch 24, 24 + Down 23 Launch 40, 40 + Down 23 6, 13 +0 +8
5BBB 29T P
5BBBB 0, 2000 8 13[(36)8] 6 [24] B 100 100, 90 -, S 5 Launch 60 Slide 0, 18 +0
2B 1700 All 21 3 14+16L -14 B 7~20 F 90 85 SJP 4 18 19 26 24 41 12 +0 +5
5C 800 High 22 3 24 -10 B 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 2000 Low 17 2 23 -4 F 90 90 SP 5 20 Launch 30 Launch 46 13 +0 +8
j.A 1500 High 11 4 Until L H 80 80 SJP 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 11 6 24 H 80 80 SJP 3 16 17 19 22 33 11 +0 +2
j.B 1700 High 11 4 20 H 80 85 SJP 4 18 19 22 24 37 12 +0 +5
j.C 800×N All 13 [2(1)]×N, 4 20L -5 H 80 85×N SP 4 18 19 25×N, 35 24 40×N, 50 12, 2/-1×N, 3 +0, -1×N, +0 +5, -1×N, +5

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 2000 Throw 7-30 3 23 T 100 50 -, S 4 Launch 60 12 +0 +0
4BC Back Throw 0, 2000 Throw 7-30 3 23 T 100 50 -, S 0 Launch 60 0, 8 +0
AD Inferno Divider 1000×2 Air Unblockable 10 7,6 33+15L -35 B 1~16 All 80 60 4 18 Launch 42 Launch 57 12 +0 +0
j.AD Aerial Inferno Divider 1000×2 All 7 7,6 Until L+15 H 1~16 All 80 60 4 18 Launch 42 Launch 57 12 +0 +0
AD > X Uppercut 1000 All 14 3 Until L+19 H 48 100 4 18 Launch 42 Launch 57 12 +0 +5
AD > X > X Axe Kick 1700 All 19 6 Until L+3 H 48 100 4 18 Launch 60 Launch 75 12 +0 +5

Skills

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Dead Spike 1500 All 18 21 Total 51 -6 P1 80 80 P 3 16 Launch 30 Launch 44 0/+11 +11 +13
236B B Dead Spike 1700 All 26 13 Total 57 -1 P1 80 85 P 4 18 Launch 50 Launch 65 0/+12 +12 +17
214A Hell's Fang 1700 All 15 13 26 -4 B 80 85 P 4 22 27 40 32 55 12 +0 +5
214A > X Follow-up Attack 1700 All 19 3 35 -19 B 100 85 P 4 18 Launch 56 Launch 71 12 +0 +5
214B Gauntlet Hades 1700 High 18 7 9+14L -12 H 80 85 P 4 18 Crumple 28 Crumple 43 12 +0 +5
j.214B Aerial Gauntlet Hades 1700 High 12 9 9+15L H 80 85 P 4 18 Launch 28 Launch 43 12 +0 +5
214B > X Rising Kick 1000 All 9 4 Until L+18 -17 H 100 75 JP 4 18 Launch 45 Launch 60 12 +0 +5
j.214A Nightmare Edge 900×N All 17 3, 2×N, 2 20 -5 H 80 80 P 3 16 17×N, Launch 60 + Down 33×N, 60 + Down 23 22×N, Launch 74 + Down 33×N, 74 + Down 23 11, 2×2, 11 -1×3, -7 +2
j.214A > X Follow-up Attack 1700 All 12 3 33 -17 B 100 85 P 4 18 Launch 60 Launch 75 16 +0 +5

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Dead Spike 1500 All 18 9 Total 51 -6 P 80 90 P 3 16 Launch 30 Launch 44 0/+11 +11 +13
236C > X Follow-up Attack 1 1700 All 19 3 Total 61 -16 P1 80 90 P 4 18 Launch 60 + WBounce 60 Launch 75 + WBounce 60 + WStick 20 8 +0 +5
236C > X > X Follow-up Attack 2 4200 All 23 6 43 -28 B 50 100 P 5 20 Launch 60 Launch 76 20 +8 +13
214C Blood Scythe 2500 All 21 4 21 -4 H 80 80 P 5 23 Launch 60 + GBounce Launch 76 + GBounce 16 +0 +8
j.214C Aerial Blood Scythe 2500 All 19 4 12+14L H 80 80 P 5 20 Launch 60 + GBounce Launch 76 + GBounce 16 +0 +8

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Hell's Fang 1700×2 All (18+)13 13 [(18)6] 37 [25] -19 B 70 85×2 4 18 27, Launch 40, 60 + WBounce 12 +0 +5
6P Blood Scythe 2000 All (18+)37 3 15 H 70 90 5 20 Launch 60 + GBounce 16 +0 +8
4P 2B 1700 All (18+)12 3 14+22L -20 B 70 85 4 18 Launch 75 12 +0 +5

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge the frame before superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Carnage Scissors 3000, 5800
[3000, 5600, 700×4]
All 9+(42 Flash)+2~12 2(38)4
[2(38)4,1,1,1,1]
58 -43
[-40]
B 1~(5F After First Hit) All 80 60 4 18 Crumple, Launch [×5] 90 + GBounce, 90 [×5] Crumple, Launch [×5] 105 + GBounce, 105 [×5] 12, 6
[12, 6, 5×4]
+0 +5
214BC Devoured by Darkness 2000, 6000
[2000, 7500]
All 13+(30 Flash)+12 3 55 -39 B 1~29 All 80 100 4 18 Launch 100 10 10, 14 +0
Distortion Skill Duo Devoured by Darkness 0, 2500
[0, 3000]
All 1+(69 Flash)+1 3 55 -39 B 1~4 All 100 100 4 18 Launch 100 10 10, 14 +0

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Black Onslaught 0, 2100×6, 1000×8, 21400 All 3+(75 Flash)+16 2 24 -11 B 1~20 All 5 20 60/-6

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4ABBTag Ragna the Bloodedge 4A.pngGuardAllStartup5Recovery9Advantage0[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5ABBTag Ragna the Bloodedge 5A.pngGuardAllStartup8Recovery16Advantage-7[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AABBTag Ragna the Bloodedge 5AA.pngGuardAllStartup11Recovery20Advantage-5 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAABBTag Ragna the Bloodedge 5AAA.pngGuardLow, AllStartup13Recovery33Advantage-16 5AAAA - 5C, 2C Jump (2nd hit), Special, Super
5AAAABBTag Ragna 5AAAA.pngGuardAllStartup18Recovery31Advantage-14 - - - -
2ABBTag Ragna the Bloodedge 2A.pngGuardLowStartup7Recovery12Advantage0[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5BBBTag Ragna the Bloodedge 5B.pngGuardAllStartup11Recovery24Advantage-11[1] 2A 5BB, 2B 5C, 2C Jump, Special, Super
5BBBBCF Ragna the Bloodedge 5D 1.pngGuardAllStartup15Recovery29Advantage-6 - 5BBB 5C, 2C Jump[-], Special, Super
5BBB[[File:|130x200px]]GuardStartupRecovery29TAdvantage- - 5BBBB[+] - -
5BBBBBBTag Ragna the Bloodedge 5BBBB.pngGuardStartup8Recovery6 [24]Advantage- - - - Special[-], Super[-]
2BBBTag Ragna the Bloodedge 2B.pngGuardAllStartup21Recovery14+16LAdvantage-14 j.A j.B j.C Jump, Special, Super
5CBBTag Ragna the Bloodedge 5C.pngGuardHighStartup22Recovery24Advantage-10 - - - -
2CBBTag Ragna the Bloodedge 2C.pngGuardLowStartup17Recovery23Advantage-4 - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.ABBTag Ragna the Bloodedge jA.pngGuardHighStartup11RecoveryUntil LAdvantage- j.AA j.B j.C Jump, Special, Super
j.AABBTag Ragna the Bloodedge jAA.pngGuardHighStartup11Recovery24Advantage- - j.B j.C Jump, Special, Super
j.BBBTag Ragna the Bloodedge jB.pngGuardHighStartup11Recovery20Advantage- - - j.C Jump, Special, Super
j.CBBTag Ragna jC.pngGuardAllStartup13Recovery20LAdvantage-5 - - - Special (last hit), Super (last hit)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on hit, block, or whiff
X[#] = X can be used only # times per string
  • 5A and 2A are tied together - they can be used a combined total of 3 times per string

Sources

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