BBTag/Es/Data: Difference between revisions

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{{TOC limit|3}}
==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=BBTag/Es|image=BBTag_Es_Icon.png|videos=|forums=}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=BBTag/Es|videos= |discord= }}<section end=Links/>
<section begin=Links/>{{BBTag/CharacterLinks}}<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 38: Line 34:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCF_Es_5B.png
  |images=BBCF_Es_5B.png
|caption=Slashing? Nah, this sword is only for smacking
  |hitboxes=BBTAG_Es_5A_Hitbox.png
  |hitboxes=BBTAG_Es_5A_Hitbox.png
  |notes=
  |notes=
Line 51: Line 46:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCF_Es_5C.png
  |images=BBCF_Es_5C.png
|caption=Nevermind it's a sword again
  |hitboxes=BBTAG_Es_5AA_Hitbox.png
  |hitboxes=BBTAG_Es_5AA_Hitbox.png
  |notes=
  |notes=
Line 64: Line 58:
  |groundHit=17 |airHit=24 |groundCH=22 |airCH=38
  |groundHit=17 |airHit=24 |groundCH=22 |airCH=38
  |images=BBCF_Es_6C.png
  |images=BBCF_Es_6C.png
|caption=Her most useful button... reduced to THIS?!
  |hitboxes=BBTAG_Es_5AAA_Hitbox.png
  |hitboxes=BBTAG_Es_5AAA_Hitbox.png
  |notes=
  |notes=
Line 77: Line 70:
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |images=BBTag_Es_5AAAA.png
  |images=BBTag_Es_5AAAA.png
|caption=This used to be such a good move...
  |hitboxes=BBTAG_Es_5AAAA_Hitbox.png
  |hitboxes=BBTAG_Es_5AAAA_Hitbox.png
  |notes=
  |notes=
Line 91: Line 83:
  |groundHit=15 |airHit=14 |groundCH=19 |airCH=26
  |groundHit=15 |airHit=14 |groundCH=19 |airCH=26
  |images=BBCF_Es_2B.png
  |images=BBCF_Es_2B.png
|caption=Tokyo Drift
  |hitboxes=BBTAG_Es_2A_Hitbox.png
  |hitboxes=BBTAG_Es_2A_Hitbox.png
  |notes=
  |notes=
Line 102: Line 93:
  |startup=18 |active=5 |recovery=27 |onBlock=-2
  |startup=18 |active=5 |recovery=27 |onBlock=-2
  |blockstun=18, 11 |blockstop=12, 0/+6 |hitstop=+0, 0/+6 |CHstop=+5, +6
  |blockstun=18, 11 |blockstop=12, 0/+6 |hitstop=+0, 0/+6 |CHstop=+5, +6
  |groundHit=19, 17 |airHit=19 + Slide 1 + Down 23, 21 |groundCH=24, 21 |airCH=34 + Slide 1 + Down 23, 32
  |groundHit=19, 17 |airHit=19 + Slide + Down 10, 21 |groundCH=24, 21 |airCH=34 + Slide + Down 10, 32
  |images=BBCF_Es_5D.png
  |images=BBCF_Es_5D.png
|caption=Pretty blue lights
  |hitboxes=BBTAG_Es_5B1_Hitbox.png;BBTAG_Es_5B2_Hitbox.png
  |hitboxes=BBTAG_Es_5B1_Hitbox.png;BBTAG_Es_5B2_Hitbox.png
  |notes=*Frame advantage listed assumes crest hits opponent;Crest has startup 25F after 5B becomes active (unaffected by Es's hitstop). Active 3F;Crest disappears if Es gets hit or Active Changes;
  |notes=*Frame advantage listed assumes crest hits opponent;Crest has startup 25F after 5B becomes active (unaffected by Es's hitstop). Active 3F;Crest disappears if Es gets hit or Active Changes;Maximum Slide duration 1F;
}}
}}
===5BB===
===5BB===
Line 117: Line 107:
  |groundHit=22, 17 |airHit=40, 21 |groundCH=27, 21 |airCH=55, 32
  |groundHit=22, 17 |airHit=40, 21 |groundCH=27, 21 |airCH=55, 32
  |images=BBCF_Es_2D.png
  |images=BBCF_Es_2D.png
|caption=But they turn on slow as hell
  |hitboxes=BBTAG_Es_5BB1_Hitbox.png;BBTAG_Es_5BB2_Hitbox.png
  |hitboxes=BBTAG_Es_5BB1_Hitbox.png;BBTAG_Es_5BB2_Hitbox.png
  |notes=Frame advantage listed assumes crest hits opponent;Crest has startup 19F after 5B becomes active (unaffected by Es's hitstop). Active 3F;Crest disappears if Es gets hit or Active Changes;
  |notes=Frame advantage listed assumes crest hits opponent;Crest has startup 19F after 5B becomes active (unaffected by Es's hitstop). Active 3F;Crest disappears if Es gets hit or Active Changes;
Line 130: Line 119:
  |groundHit=17 |airHit=22 |groundCH=22 |airCH=36
  |groundHit=17 |airHit=22 |groundCH=22 |airCH=36
  |images=BBCF_Es_2C.png
  |images=BBCF_Es_2C.png
|caption=Who needs spines?
  |hitboxes=BBTAG_Es_2B_Hitbox.png
  |hitboxes=BBTAG_Es_2B_Hitbox.png
  |notes=
  |notes=
Line 143: Line 131:
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |images=BBCF_Es_6A.png
  |images=BBCF_Es_6A.png
|caption=She wears not a combat skirt, but a cloud
  |hitboxes=BBTAG_Es_5C_Hitbox.png
  |hitboxes=BBTAG_Es_5C_Hitbox.png
  |notes=
  |notes=
Line 156: Line 143:
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
  |images=BBCF_Es_3C.png
  |images=BBCF_Es_3C.png
|caption=Does she stub your toe or stab your heel? We may never know
  |hitboxes=BBTAG_Es_2C_Hitbox.png
  |hitboxes=BBTAG_Es_2C_Hitbox.png
  |notes=
  |notes=
Line 181: Line 167:
  |groundHit=14 |airHit=17 |groundCH=18 |airCH=29
  |groundHit=14 |airHit=17 |groundCH=18 |airCH=29
  |images=BBCF_Es_jBB.png
  |images=BBCF_Es_jBB.png
|caption=Why couldn't these be her tippy-tappy toes?
  |hitboxes=BBTAG_Es_JAA_Hitbox.png
  |hitboxes=BBTAG_Es_JAA_Hitbox.png
  |notes=
  |notes=
Line 194: Line 179:
  |groundHit=17 |airHit=30 |groundCH=22 |airCH=44
  |groundHit=17 |airHit=30 |groundCH=22 |airCH=44
  |images=BBCF_Es_jC.png
  |images=BBCF_Es_jC.png
  |caption=Yo check out my sweet Gordeau impression
  |caption=Great all-purpose air button
  |hitboxes=BBTAG_Es_JB_Hitbox.png
  |hitboxes=BBTAG_Es_JB_Hitbox.png
  |notes=
  |notes=
Line 207: Line 192:
  |groundHit=Launch, 17 |airHit=25, 21 |groundCH=Launch, 21 |airCH=40, 32
  |groundHit=Launch, 17 |airHit=25, 21 |groundCH=Launch, 21 |airCH=40, 32
  |images=BBCF_Es_jD.png
  |images=BBCF_Es_jD.png
|caption=Ike and Cloud are jealous
  |hitboxes=BBTAG_Es_JC1_Hitbox.png;BBTAG_Es_JC2_Hitbox.png
  |hitboxes=BBTAG_Es_JC1_Hitbox.png;BBTAG_Es_JC2_Hitbox.png
  |notes=Crest has startup 24F after j.C becomes active (unaffected by Es's hitstop). Active 3F;Crest disappears if Es gets hit or Active Changes;
  |notes=Crest has startup 24F after j.C becomes active (unaffected by Es's hitstop). Active 3F;Crest disappears if Es gets hit or Active Changes;
Line 222: Line 206:
  |groundHit=Launch 60 |airHit= |groundCH= |airCH=
  |groundHit=Launch 60 |airHit= |groundCH= |airCH=
  |images=BBCF_Es_FThrow.png
  |images=BBCF_Es_FThrow.png
|caption=Wait, WHERE is that stabbing??! ... o w
  |hitboxes=BBTAG_Es_Throw_Hitbox.png
  |hitboxes=BBTAG_Es_Throw_Hitbox.png
  |notes=Minimum Damage: 0, 500×2, 1000 (2000);
  |notes=Minimum Damage: 0, 500×2, 1000 (2000);
Line 233: Line 216:
  |startup=7-30 |active=3 |recovery=23 |onBlock=
  |startup=7-30 |active=3 |recovery=23 |onBlock=
  |blockstun= |blockstop= |hitstop=0, 11 |CHstop=
  |blockstun= |blockstop= |hitstop=0, 11 |CHstop=
  |groundHit=Crumple 35 |airHit= |groundCH= |airCH=
  |groundHit=Crumple |airHit= |groundCH= |airCH=
  |images=BBCF_Es_BThrow.png
  |images=BBCF_Es_BThrow.png
  |hitboxes=BBTAG_Es_Throw_Hitbox.png
  |hitboxes=BBTAG_Es_Throw_Hitbox.png
  |notes=Minimum Damage: 0, 2000 (2000);
  |notes=Minimum Damage: 0, 2000 (2000);Crumple Duration 35F, Crumple Fall 71F;
}}
}}
===AD===
===AD===
Line 247: Line 230:
  |groundHit=19, Launch |airHit=55, 55 |groundCH=24, Launch |airCH=70
  |groundHit=19, Launch |airHit=55, 55 |groundCH=24, Launch |airCH=70
  |images=BBCF_Es_SlasherGriflet.png
  |images=BBCF_Es_SlasherGriflet.png
|caption=Wait... but if she's just stabbing... where do the arcs come from..?
  |hitboxes=BBTAG_Es_RA1_Hitbox.png;BBTAG_Es_RA2_Hitbox.png
  |hitboxes=BBTAG_Es_RA1_Hitbox.png;BBTAG_Es_RA2_Hitbox.png
  |notes=
  |notes=Minimum Damage 70×2 (140);
}}
}}
===j.AD===
===j.AD===
Line 261: Line 243:
  |images=BBCF_Es_SlasherGriflet.png
  |images=BBCF_Es_SlasherGriflet.png
  |hitboxes=BBTAG_Es_RA1_Hitbox.png;BBTAG_Es_RA2_Hitbox.png
  |hitboxes=BBTAG_Es_RA1_Hitbox.png;BBTAG_Es_RA2_Hitbox.png
  |notes=
  |notes=Minimum Damage 70×2 (140);
}}
}}
===AD > X===
===AD > X===
Line 273: Line 255:
  |images=BBCF_Es_SlasherGriflet.png
  |images=BBCF_Es_SlasherGriflet.png
  |hitboxes=
  |hitboxes=
  |notes=Considered part of preceding attack, no additional damage scaling applied;
  |notes=Considered part of preceding attack, no additional damage scaling applied;Minimum Damage 75;
}}
}}


Line 283: Line 265:
  |damage=1500 |p1=80 |p2=80
  |damage=1500 |p1=80 |p2=80
  |level=2 |cancel= |attribute=P1 |guard=All |invuln=
  |level=2 |cancel= |attribute=P1 |guard=All |invuln=
  |startup=15 |active=Until Hit |recovery=Total: 42 |onBlock=-6
  |startup=15 |active=Until Hit |recovery=Total: 42 |onBlock=-8
  |blockstun=13 |blockstop=0/+8 |hitstop=+8 |CHstop=+9
  |blockstun=13 |blockstop=0/+8 |hitstop=+8 |CHstop=+9
  |groundHit=17 |airHit=22 |groundCH=21 |airCH=34
  |groundHit=17 |airHit=22 |groundCH=21 |airCH=34
  |images=BBCF_Es_ShooterBreunor.png
  |images=BBCF_Es_ShooterBreunor.png
|caption="Meet Thing 1 and Thing 2!"
  |hitboxes=BBTAG_Es_236A_Hitbox.png
  |hitboxes=BBTAG_Es_236A_Hitbox.png
  |notes=
  |notes=Minimum Damage 75;
}}
}}
===236B===
===236B===
{{MoveData-BBTag |character=Es |type=special
{{MoveData-BBTag |character=Es |type=special
Line 300: Line 282:
  |groundHit=17 |airHit=22 |groundCH=21 |airCH=34
  |groundHit=17 |airHit=22 |groundCH=21 |airCH=34
  |images=BBCF_Es_ShooterBreunor.png
  |images=BBCF_Es_ShooterBreunor.png
  |hitboxes=BBTAG_Es_236A_Hitbox.png
  |hitboxes=BBTAG_Es_236B_Hitbox.png
|hitboxes=
  |notes=Minimum Damage 75;
  |notes=
}}
}}
===Followup Breunor===
===Followup Breunor===
{{MoveData-BBTag |character=Es |type=special
{{MoveData-BBTag |character=Es |type=special
Line 314: Line 296:
  |images=BBCF_Es_ShooterBreunor.png
  |images=BBCF_Es_ShooterBreunor.png
  |hitboxes=BBTAG_Es_236A_Hitbox.png
  |hitboxes=BBTAG_Es_236A_Hitbox.png
  |notes=
  |notes=Minimum Damage 75;
}}
}}
===Powered Up Shot===
===Powered Up Breunor===
{{MoveData-BBTag |character=Es |type=special
{{MoveData-BBTag |character=Es |type=special
  |input=236B 236A |name=Powered Up Shot
  |input=236B 236A |name=Powered Up Breunor
  |damage=2500 |p1=80 |p2=80
  |damage=2500 |p1=80 |p2=80
  |level=3 |cancel= |attribute=P2 |guard=All |invuln=
  |level=3 |cancel= |attribute=P2 |guard=All |invuln=
  |startup= |active=Until Hit |recovery= |onBlock=
  |startup= |active=Until Hit |recovery= |onBlock=-2
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=+13
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=+13
  |groundHit=Launch |airHit=38 + Slide 1 |groundCH=Launch |airCH=52 + Slide 1
  |groundHit=Launch |airHit=38 + Slide |groundCH=Launch |airCH=52 + Slide
  |images=BBCF_Es_ShooterBreunor.png
  |images=BBCF_Es_ShooterBreunor.png
  |hitboxes=BBTAG_Es_236BA_Hitbox.png
  |hitboxes=BBTAG_Es_236BA_Hitbox.png
  |notes=
  |notes=Minimum Damage 125;Maximum Slide duration: 1F;
}}
}}
===j.236A===
===j.236A===
{{MoveData-BBTag |character=Es |type=special
{{MoveData-BBTag |character=Es |type=special
Line 337: Line 320:
  |groundHit=17 |airHit=22 |groundCH=21 |airCH=34
  |groundHit=17 |airHit=22 |groundCH=21 |airCH=34
  |images=BBCF_Es_ShooterBreunorAir.png
  |images=BBCF_Es_ShooterBreunorAir.png
|caption="It's rainin' spam! Halleluiah!"
  |hitboxes=BBTAG_Es_J236A_Hitbox.png
  |hitboxes=BBTAG_Es_J236A_Hitbox.png
  |notes=
  |notes=Minimum Damage 75;
}}
}}
===j.236B===
===j.236B===
Line 351: Line 333:
  |images=BBCF_Es_ShooterBreunorAir.png
  |images=BBCF_Es_ShooterBreunorAir.png
  |hitboxes=BBTAG_Es_J236B_Hitbox.png
  |hitboxes=BBTAG_Es_J236B_Hitbox.png
  |notes=
  |notes=Minimum Damage 75;
}}
}}
===Followup Air Breunor===
===Followup Air Breunor===
Line 361: Line 343:
  |blockstun=13 |blockstop=0/+8 |hitstop=+8 |CHstop=+9
  |blockstun=13 |blockstop=0/+8 |hitstop=+8 |CHstop=+9
  |groundHit=17 |airHit=22 |groundCH=21 |airCH=34
  |groundHit=17 |airHit=22 |groundCH=21 |airCH=34
  |images=BBTAG_Es_J236A_Hitbox.png;BBTAG_Es_J236B_Hitbox.png
  |images=BBCF_Es_ShooterBreunorAir.png
|hitboxes=
|hitboxes=BBTAG_Es_J236A_Hitbox.png;BBTAG_Es_J236B_Hitbox.png
  |notes=
  |notes=Minimum Damage 75;
}}
}}
===214A===
===214A===
Line 374: Line 356:
  |groundHit=Launch 100|airHit= |groundCH= |airCH=
  |groundHit=Launch 100|airHit= |groundCH= |airCH=
  |images=BBCF_Es_AssaulterErec.png
  |images=BBCF_Es_AssaulterErec.png
  |caption=MUSCLE-CONTROL SPIN KICK
  |caption=Occasionally useful, mostly bad
  |hitboxes=BBTAG_Es_214A_Hitbox.png
  |hitboxes=BBTAG_Es_214A_Hitbox.png
  |notes=Can only hit standing opponents not in blockstun (hitstun is ok);
  |notes=Can only hit standing opponents not in blockstun (hitstun is ok);Minimum Damage 0, 125 (125);
}}
}}


Line 388: Line 370:
  |groundHit=22 |airHit=40 |groundCH=27 |airCH=55
  |groundHit=22 |airHit=40 |groundCH=27 |airCH=55
  |images=BBCF_Es_Gawain.png
  |images=BBCF_Es_Gawain.png
|caption='''The endless dance begins anew.'''
  |hitboxes=BBTAG_Es_214B_Hitbox.png
  |hitboxes=BBTAG_Es_214B_Hitbox.png
  |notes=
  |notes=Minimum Damage 85;
}}
}}
===214[B]===
===214[B]===
Line 400: Line 381:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=40 + GBounce |groundCH=Launch |airCH=55 + GBounce
  |groundHit=Launch |airHit=40 + GBounce |groundCH=Launch |airCH=55 + GBounce
  |images=BBCF_Es_Gawain.png
  |images=BBCF_Es_Gawain_Charged.png
  |hitboxes=BBTAG_Es_214B_Hitbox.png
  |hitboxes=BBTAG_Es_214B_Charged_Hitbox.png
  |notes=
  |notes=Minimum Damage 110;
}}
}}
===214C===
===214C===
{{MoveData-BBTag |character=Es |type=special
{{MoveData-BBTag |character=Es |type=special
Line 413: Line 395:
  |groundHit=24 |airHit=40 |groundCH=29 |airCH=55
  |groundHit=24 |airHit=40 |groundCH=29 |airCH=55
  |images=BBCF_Es_SlasherMordred.png
  |images=BBCF_Es_SlasherMordred.png
|caption=I'm gonna do this on wakeup and they'll never see it coming!
  |hitboxes=BBTAG_Es_214C1_Hitbox.png
  |hitboxes=BBTAG_Es_214C1_Hitbox.png
  |notes=
  |notes=Minimum Damage 100;
}}
}}
===214C > X===
===214C > X===
Line 426: Line 407:
  |groundHit=Launch |airHit=55 |groundCH=Launch |airCH=70
  |groundHit=Launch |airHit=55 |groundCH=Launch |airCH=70
  |images=BBCF_Es_SlasherMordred2.png
  |images=BBCF_Es_SlasherMordred2.png
|caption=... they saw it coming
  |hitboxes=BBTAG_Es_214C2_Hitbox.png
  |hitboxes=BBTAG_Es_214C2_Hitbox.png
  |notes=
  |notes=Minimum Damage 100;
}}
}}


Line 439: Line 419:
  |startup=20 |active=Until Hit |recovery=Total 50 |onBlock=-3
  |startup=20 |active=Until Hit |recovery=Total 50 |onBlock=-3
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=+13
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=+13
  |groundHit=Launch |airHit=60 + WBounce + Slide 1 |groundCH=Launch |airCH=74 + WBounce + Slide 1
  |groundHit=Launch |airHit=60 + Slide + WBounce |groundCH=Launch |airCH=74 + Slide + WBounce
  |images=BBCF_Es_ShooterBreunor.png
  |images=BBCF_Es_ShooterBreunor.png
  |caption=For when Thing 1 and Thing 2 have forsaken you
  |caption=Instant enhanced Breunor
  |hitboxes=BBTAG_Es_236C_Hitbox.png
  |hitboxes=BBTAG_Es_236C_Hitbox.png
  |notes=
  |notes=Minimum Damage 250;Maximum Slide duration 1F
}}
}}
===j.236C===
===j.236C===
Line 450: Line 430:
  |damage=1500×2 |p1=80 |p2=80×2
  |damage=1500×2 |p1=80 |p2=80×2
  |level=2 |cancel= |attribute=P1 |guard=All |invuln=
  |level=2 |cancel= |attribute=P1 |guard=All |invuln=
  |startup=12 |active=X(11)X |recovery=Total 38 |onBlock=
  |startup=12 |active=P(11)P |recovery=Total 38 |onBlock=
  |blockstun=13 |blockstop=0/+6 |hitstop=+6 |CHstop=+7
  |blockstun=13 |blockstop=0/+6 |hitstop=+6 |CHstop=+7
  |groundHit=Launch |airHit=30 |groundCH=Launch |airCH=42
  |groundHit=Launch |airHit=30 |groundCH=Launch |airCH=42
  |images=BBCF_Es_ShooterBreunorAir.png
  |images=BBCF_Es_ShooterBreunorAir.png
|caption="It's rainin' spam... every specimen!"
  |hitboxes=BBTAG_Es_J236C_Hitbox.png
  |hitboxes=BBTAG_Es_J236C_Hitbox.png
  |notes=
  |notes=Each P in active frames represents a projectile spawned;Minimum Damage 150×2 (300);
}}
}}
==Partner Skills==
==Partner Skills==
===5P===
===5P===
Line 468: Line 448:
  |groundHit=24, Launch |airHit=40, 55 |groundCH= |airCH=
  |groundHit=24, Launch |airHit=40, 55 |groundCH= |airCH=
  |images=BBCF_Es_SlasherMordred.png
  |images=BBCF_Es_SlasherMordred.png
|caption=Return to monke
  |hitboxes=BBTAG_Es_5P1_Hitbox.png;BBTAG_Es_5P2_Hitbox.png
  |hitboxes=BBTAG_Es_5P1_Hitbox.png;BBTAG_Es_5P2_Hitbox.png
  |notes=
  |notes=Minimum Damage 85×2 (170);
}}
}}
===6P===
===6P===
Line 479: Line 458:
  |startup=(18)+40 |active=Until Hit |recovery=Total: (18)+69 |onBlock=-2
  |startup=(18)+40 |active=Until Hit |recovery=Total: (18)+69 |onBlock=-2
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=
  |groundHit=Launch |airHit=60 + WBounce + Slide 20 |groundCH= |airCH=
  |groundHit=Launch |airHit=60 + Slide + WBounce |groundCH= |airCH=
  |images=BBCF_Es_ShooterBreunor.png
  |images=BBCF_Es_ShooterBreunor.png
  |caption=Thing 3: Extendic Boogalee
  |caption=Double Trouble
  |hitboxes=BBTAG_Es_6P_Hitbox.png
  |hitboxes=BBTAG_Es_6P_Hitbox.png
  |notes=
  |notes=Minimum Damage 100;Maximum Slide duration 20F;
}}
}}
===4P===
===4P===
Line 494: Line 473:
  |groundHit=Launch, 17 |airHit=46, 60 |groundCH= |airCH=
  |groundHit=Launch, 17 |airHit=46, 60 |groundCH= |airCH=
  |images=BBCF_Es_6D.png
  |images=BBCF_Es_6D.png
|caption='''Why are we still here... just to SUFFER?!'''
  |hitboxes=BBTAG_Es_4P1_Hitbox.png;BBTAG_Es_4P2_Hitbox.png
  |hitboxes=BBTAG_Es_4P1_Hitbox.png;BBTAG_Es_4P2_Hitbox.png
  |notes=Crest has startup 16F after 4P becomes active (unaffected by Es's hitstop). Active 3F;
  |notes=Crest has startup 16F after 4P becomes active (unaffected by Es's hitstop). Active 3F;Minimum Damage 85, 50 (135);
}}
}}


Line 509: Line 487:
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |images=BBTag_Es_Palamedes.png
  |images=BBTag_Es_Palamedes.png
  |caption=Would make the King of Knights jealous
  |caption=Fullscreen punish projectile super
  |hitboxes=BBTAG_Es_236BC_Hitbox.png
  |hitboxes=BBTAG_Es_236BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum Damage: 1400 [1750];
  |notes=Values in [] are for Enhanced version;Minimum Damage: 1400 [1750];
Line 533: Line 511:
  |startup=4+(40 Flash)+9 |active=9 |recovery=24 |onBlock=-14
  |startup=4+(40 Flash)+9 |active=9 |recovery=24 |onBlock=-14
  |blockstun=18 |blockstop=12 |hitstop=12, 0 [×7] |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=12, 0 [×7] |CHstop=+5
  |groundHit=60, Crumple 73 [×7] |airHit=Stand |groundCH= |airCH=
  |groundHit=60, Crumple [×7] |airHit=Stand |groundCH= |airCH=
  |images=BBCF_Es_SlasherGalahad.png
  |images=BBCF_Es_SlasherGalahad.png
  |caption=Imagine having a fullscreen dash super haha couldn't be me
  |caption=Fullscreen punish strike super
  |hitboxes=BBTAG_Es_214BC_Hitbox.png
  |hitboxes=BBTAG_Es_214BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum damage: 500, 1419 (1919) [500, 62×6, 1290 (2162)];
  |notes=Values in [] are for Enhanced version;Minimum damage: 500, 1419 (1919) [500, 62×6, 1290 (2162)];On Normal and CH, Crumple Duration 200F, Crumple Fall 73F;
}}
}}
===Distortion Skill Duo===
===Distortion Skill Duo===
Line 546: Line 524:
  |startup=1+(79 Flash)+1 |active=9 |recovery=24 |onBlock=-14
  |startup=1+(79 Flash)+1 |active=9 |recovery=24 |onBlock=-14
  |blockstun=18 |blockstop=12 |hitstop=12, 0 [×7] |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=12, 0 [×7] |CHstop=+5
  |groundHit=60, Crumple 73 [×7] |airHit=Stand |groundCH= |airCH=
  |groundHit=60, Crumple [×7] |airHit=Stand |groundCH= |airCH=
  |images=BBCF_Es_SlasherGalahad.png
  |images=BBCF_Es_SlasherGalahad.png
|caption=Kidneys? Who said you can keep those?
  |hitboxes=BBTAG_Es_DSD_Hitbox.png
  |hitboxes=BBTAG_Es_DSD_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum Damage: 2500 [3000];
  |notes=Values in [] are for Enhanced version;Minimum Damage: 2500 [3000];On Normal and CH, Crumple Duration 200F, Crumple Fall 73F;
}}
}}
==Astral Heat==
==Astral Heat==
Line 561: Line 538:
  |blockstun=20 |blockstop=0/+20 |hitstop= |CHstop=
  |blockstun=20 |blockstop=0/+20 |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF_Es_AH.png
  |images=BBCF_Es_AH.png;BBCF Es astralexe1.png;BBCF Es astralexe2.png
|caption=TECHNO-WIIIIIINGS
  |hitboxes=BBTAG_Es_222BC_Hitbox.png
  |hitboxes=BBTAG_Es_222BC_Hitbox.png
  |notes=
  |notes=
Line 568: Line 544:


==Category==
==Category==
{{#lst:BBTag/Navigation}}
{{BBTag/Navigation}}

Latest revision as of 23:49, 26 October 2023

Links

Infobox Data

Portrait Name Health Prejump
BBTag Es Portrait.png
Es 17,000 4F
Backdash Forward Dash Unique Movement Options
25F (1~7F Inv All) Arced Forward Air Dash
Icon
BBTag Es Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 10 -1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBCF Es 5A.png
BBTAG Es 4A Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 5 25 -13 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Es 5B.png
BBTAG Es 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 3 21 -7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Es 5C.png
BBTAG Es 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 11 +0 +2
BBCF Es 6C.png
BBTAG Es 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 17 1 25 -7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBTag Es 5AAAA.png
BBTAG Es 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1250 Low 10 3 15 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 15 14 19 26 10 +0 +1
BBCF Es 2B.png
BBTAG Es 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 1000 All 18 5 27 -2 B, P1 - - 100, 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 90 4,1 18, 11 19, 17 19 + Slide + Down 10, 21 24, 21 34 + Slide + Down 10, 32 12, 0/+6 +0, 0/+6 +5, +6
  • Frame advantage listed assumes crest hits opponent
    Crest has startup 25F after 5B becomes active (unaffected by Es's hitstop). Active 3F
    Crest disappears if Es gets hit or Active Changes
    Maximum Slide duration 1F
BBCF Es 5D.png
BBTAG Es 5B1 Hitbox.pngBBTAG Es 5B2 Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 1000 All 27 6 30 -12 B, P1 - - 100, 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 90 4,1 18, 11 22, 17 40, 21 27, 21 55, 32 12, 0/+6 +0, 0/+6 +5, +6
Frame advantage listed assumes crest hits opponent
Crest has startup 19F after 5B becomes active (unaffected by Es's hitstop). Active 3F
Crest disappears if Es gets hit or Active Changes
BBCF Es 2D.png
BBTAG Es 5BB1 Hitbox.pngBBTAG Es 5BB2 Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 3 32 -18 B 10~12 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBCF Es 2C.png
BBTAG Es 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCF Es 6A.png
BBTAG Es 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 13 3 24 -10 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 11 +0 +2
BBCF Es 3C.png
BBTAG Es 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 9 3 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 17 18 29 10 +0 +1
BBCF Es jB.png
BBTAG Es JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 7 3 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 17 18 29 10 +0 +1
BBCF Es jBB.png
BBTAG Es JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 12 4 26 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 30 22 44 11 +0 +2
BBCF Es jC.png
Great all-purpose air button
BBTAG Es JB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 1000 High, All 23 5 23+8L - H, P1 - - 80, 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 90 4,1 18, 11 Launch, 17 25, 21 Launch, 21 40, 32 12, 0/+6 +0, +6 +5, +6
Crest has startup 24F after j.C becomes active (unaffected by Es's hitstop). Active 3F
Crest disappears if Es gets hit or Active Changes
BBCF Es jD.png
BBTAG Es JC1 Hitbox.pngBBTAG Es JC2 Hitbox.png

Universal Mechanics

BC

BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500×2, 1000 Throw 7-30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 - - Launch 60 - - - - 0, 2/-1×2, 8/-1 -
Minimum Damage: 0, 500×2, 1000 (2000)
BBCF Es FThrow.png
BBTAG Es Throw Hitbox.png

4BC

4BC
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7-30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 - - Crumple - - - - 0, 11 -
Minimum Damage: 0, 2000 (2000)
Crumple Duration 35F, Crumple Fall 71F
BBCF Es BThrow.png
BBTAG Es Throw Hitbox.png

AD
Type: Slasher "Griflet"
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1400×2 Air Unblockable 13 3(12)9 Until L+19 -41 B 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 19, Launch 55, 55 24, Launch 70 12 +0 +5
Minimum Damage 70×2 (140)
BBCF Es SlasherGriflet.png
BBTAG Es RA1 Hitbox.pngBBTAG Es RA2 Hitbox.png

j.AD

j.AD
Air Type: Slasher "Griflet"
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1400×2 All 10 3(12)1 Until L+19 - H 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 19, Launch 55, 55 24, Launch 70 12 +0 +5
Minimum Damage 70×2 (140)
BBCF Es SlasherGriflet.png
BBTAG Es RA1 Hitbox.pngBBTAG Es RA2 Hitbox.png

AD > X

AD > X
Griflet Followup
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 22 8 Total: Until L+19 - P1 - - 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 Launch 60 + GBounce 60 Launch 74 + GBounce 60 0/+11 +11 +13
Considered part of preceding attack, no additional damage scaling applied
Minimum Damage 75
BBCF Es SlasherGriflet.png

Skills

236A

236A
A Type: Shooter "Breunor"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 15 Until Hit Total: 42 -8 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 17 22 21 34 0/+8 +8 +9
Minimum Damage 75
BBCF Es ShooterBreunor.png
BBTAG Es 236A Hitbox.png

236B

236B
B Type: Shooter "Breunor"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 27 Until Hit Total 48 0 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 17 22 21 34 0/+8 +8 +9
Minimum Damage 75
BBCF Es ShooterBreunor.png
BBTAG Es 236B Hitbox.png

Followup Breunor

236A 236A
Followup Breunor
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 Until Hit Total 42 -8 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 17 22 21 34 0/+8 +8 +9
Minimum Damage 75
BBCF Es ShooterBreunor.png
BBTAG Es 236A Hitbox.png

Powered Up Breunor

236B 236A
Powered Up Breunor
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All - Until Hit - -2 P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 38 + Slide Launch 52 + Slide 0/+11 +11 +13
Minimum Damage 125
Maximum Slide duration: 1F
BBCF Es ShooterBreunor.png
BBTAG Es 236BA Hitbox.png

j.236A

j.236A
Air A Type: Shooter "Breunor"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 17 Until Hit Total 47+9L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 17 22 21 34 0/+8 +8 +9
Minimum Damage 75
BBCF Es ShooterBreunorAir.png
BBTAG Es J236A Hitbox.png

j.236B

j.236B
Air B Type: Shooter "Breunor"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 17 Until Hit Total 47+9L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 17 22 21 34 0/+8 +8 +9
Minimum Damage 75
BBCF Es ShooterBreunorAir.png
BBTAG Es J236B Hitbox.png

Followup Air Breunor

j.236A j.236A
Followup Air Breunor
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total 39+9L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 17 22 21 34 0/+8 +8 +9
Minimum Damage 75
BBCF Es ShooterBreunorAir.png
BBTAG Es J236A Hitbox.pngBBTAG Es J236B Hitbox.png

214A

214A
Type: Assaulter "Erec"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2500 Throw 26 9 Until L+24 - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 75 3 - Launch 100 - - - - 0, 16/-1 -
Can only hit standing opponents not in blockstun (hitstun is ok)
Minimum Damage 0, 125 (125)
BBCF Es AssaulterErec.png
Occasionally useful, mostly bad
BBTAG Es 214A Hitbox.png

214B

214B
Type: Slasher "Gawain"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 27 4 5+13L -3 H 9~30 FT - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 22 40 27 55 12 +0 +5
Minimum Damage 85
BBCF Es Gawain.png
BBTAG Es 214B Hitbox.png

214[B]

214[B]
Type: Slasher "Gawain"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 High 36 3 13 +3 H 9~38 FT - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 40 + GBounce Launch 55 + GBounce 12 +0 +5
Minimum Damage 110
BBCF Es Gawain Charged.png
BBTAG Es 214B Charged Hitbox.png

214C

214C
Type: Slasher "Mordred"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 17-22 2 24 -7 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 24 40 29 55 12 +0 +5
Minimum Damage 100
BBCF Es SlasherMordred.png
BBTAG Es 214C1 Hitbox.png

214C > X

214C > X
Mordred Followup
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 11 4 24+13L -22 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 55 Launch 70 12 +0 +5
Minimum Damage 100
BBCF Es SlasherMordred2.png
BBTAG Es 214C2 Hitbox.png

Extra Skills

236C

236C
Type: Shooter "Breunor"
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 20 Until Hit Total 50 -3 P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 60 + Slide + WBounce Launch 74 + Slide + WBounce 0/+11 +11 +13
Minimum Damage 250
Maximum Slide duration 1F
BBCF Es ShooterBreunor.png
Instant enhanced Breunor
BBTAG Es 236C Hitbox.png

j.236C

j.236C
Air Type: Shooter "Breunor"
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 12 P(11)P Total 38 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 2 13 Launch 30 Launch 42 0/+6 +6 +7
Each P in active frames represents a projectile spawned
Minimum Damage 150×2 (300)
BBCF Es ShooterBreunorAir.png
BBTAG Es J236C Hitbox.png

Partner Skills

5P

5P
Type: Slasher "Mordred"
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All (18)+17~22 2 [(13)4] 24 [25+16L] -7 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 24, Launch 40, 55 - - 12 +0 -
Minimum Damage 85×2 (170)
BBCF Es SlasherMordred.png
BBTAG Es 5P1 Hitbox.pngBBTAG Es 5P2 Hitbox.png

6P

6P
Type: Shooter "Breunor"
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+40 Until Hit Total: (18)+69 -2 P2 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 + Slide + WBounce - - 0/+11 +11 -
Minimum Damage 100
Maximum Slide duration 20F
BBCF Es ShooterBreunor.png
Double Trouble
BBTAG Es 6P Hitbox.png

4P

4P
BBCF 6D
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 1000 All (18)+17 4(11)3 3+10L 0 B, P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 90 4, 1 18, 11 Launch, 17 46, 60 - - 12, 0/+4 +0, +4 -
Crest has startup 16F after 4P becomes active (unaffected by Es's hitstop). Active 3F
Minimum Damage 85, 50 (135)
BBCF Es 6D.png
BBTAG Es 4P1 Hitbox.pngBBTAG Es 4P2 Hitbox.png

Distortion Skills

236BC

236BC
Type: Shooter "Palamedes"
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
4200 [5200] All 3+(50 Flash)+6 Until Hit Total: 32+12L -11 P2 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 40 Launch 55 0/+6 +6 +11
Values in [] are for Enhanced version
Minimum Damage: 1400 [1750]
BBTag Es Palamedes.png
Fullscreen punish projectile super
BBTAG Es 236BC Hitbox.png

j.236BC

j.236BC
Air Type: Shooter "Palamedes"
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
4200 [5200] All 3+6 Until Hit Until L+15L - P2 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 40 Launch 55 0/+6 +6 +11
Values in [] are for Enhanced version
Minimum Damage: 1400 [1750]
BBTag Es Palamedes.png
BBTAG Es 236BC Hitbox.png

214BC

214BC
Type: Slasher "Galahad"
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 4300
[2500, 250×6, 4300]
All 4+(40 Flash)+9 9 24 -14 B 1~21 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 60, Crumple [×7] Stand - - 12 12, 0 [×7] +5
Values in [] are for Enhanced version
Minimum damage: 500, 1419 (1919) [500, 62×6, 1290 (2162)]
On Normal and CH, Crumple Duration 200F, Crumple Fall 73F
BBCF Es SlasherGalahad.png
Fullscreen punish strike super
BBTAG Es 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Type: Slasher "Galahad"
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700, 1800
[700, 80×6, 1820]
All 1+(79 Flash)+1 9 24 -14 B 1~10 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 60, Crumple [×7] Stand - - 12 12, 0 [×7] +5
Values in [] are for Enhanced version
Minimum Damage: 2500 [3000]
On Normal and CH, Crumple Duration 200F, Crumple Fall 73F
BBCF Es SlasherGalahad.png
BBTAG Es DSD Hitbox.png

Astral Heat

222BC

222BC
Type: Exterminator "Artorius"
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(55 Flash)+12 3 68 -30 B 1~18 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+20 - -
BBCF Es AH.pngBBCF Es astralexe1.pngBBCF Es astralexe2.png
File:BBTAG Es 222BC Hitbox.png

Category

Blazblue

Persona 4 Arena

Under Night In-Birth

RWBY

Guest Entries
System Pages
Mechanics
Application & Advanced Information
Archived Information