BBTag/Akatsuki/Data: Difference between revisions

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==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=BBTag/Akatsuki|image=BBTag_Akatsuki_Icon.png|videos=|forums=}}<section end="Nav"/>


==Links==
==Links==
<section begin=Links/>
<section begin=Links/>{{BBTag/CharacterLinks}}<section end=Links/>
{{CharLinks|charMainPage=BBTag/Akatsuki|videos= |discord= }}
<section end=Links/>
==System Data==
<section begin=system data/>
<tr><td class="CharaInfoLabel">'''Health:'''</td><td>17,000</td></tr>
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>4F</td></tr>
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>22F (1~7F Inv All)</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td></td></tr>
<section end=system data/>


==Infobox Data==
{{BBTag-character
| name      =Akatsuki
| health    =17,000
| prejump  = 4F
| backdash  = 22F (1~7F Inv All)
| portrait  =BBTag_Akatsuki_Portrait.png
| icon      =BBTag_Akatsuki_Icon.png
| umo=
}}
==Normal Moves==
==Normal Moves==
===4A Data===
===4A===
<section begin="4A"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=normal
|damage=1000
|input=4A |name=
|guard=All|attribute=B|inv=
|damage=1000 |p1=100 |p2=75
|startup=6|active=2|recovery=12|frameAdv=0
|level=2 |cancel= |attribute=B |guard=All |invuln=
}}<section end="4A"/>
|startup=6 |active=2 |recovery=12 |onBlock=0
 
|blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
<section begin="4A Extra"/>{{FrameDataExtra-BBTag
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|p1=100|p2=75
|images=BBTag_Akatsuki_4A.png
|level=2|cancel=
|caption=Jib
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|hitboxes=BBTag_Akatsuki_4A_Hitbox.png
|groundHit=14|airHit=14|groundCH=18|airCH=26
|hitboxCaption={{clr|1|4A}} and {{clr|1|4AA}} have identical hitboxes
|hitbox=
|notes=
}}<section end="4A Extra"/>
}}
 
===4AA Data===
<section begin="4AA"/>{{FrameData-BBTag
|damage=1000
|guard=All|attribute=B|inv=
|startup=7|active=4|recovery=13|frameAdv=-3
}}<section end="4AA"/>
 
<section begin="4AA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=75
|level=2|cancel=
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|groundHit=14|airHit=14|groundCH=18|airCH=26
|hitbox=
}}<section end="4AA Extra"/>
===4AAA Data===
<section begin="4AAA"/>{{FrameData-BBTag
|damage=1500
|guard=All|attribute=B|inv=
|startup=7|active=4|recovery=12|frameAdv=+1
}}<section end="4AAA"/>
 
<section begin="4AAA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=80
|level=3|cancel=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
}}<section end="4AAA Extra"/>
 
===5A Data===
<section begin="5A"/>{{FrameData-BBTag
|damage=1500
|guard=All|attribute=B|inv=
|startup=9|active=3|recovery=16|frameAdv=-2
}}<section end="5A"/>
 
<section begin="5A Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=80
|level=3|cancel=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
}}<section end="5A Extra"/>
 
===5AA Data===
<section begin="5AA"/>{{FrameData-BBTag
|damage=1500
|guard=All|attribute=B|inv=
|startup=9|active=3|recovery=19|frameAdv=-5
}}<section end="5AA"/>
 
<section begin="5AA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=80
|level=3|cancel=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
}}<section end="5AA Extra"/>
===5AAA Data===
<section begin="5AAA"/>{{FrameData-BBTag
|damage=1700
|guard=All|attribute=B|inv=
|startup=10|active=4|recovery=21|frameAdv=-6
}}<section end="5AAA"/>
 
<section begin="5AAA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=85
|level=4|cancel=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=19|airHit=19|groundCH=24|airCH=34
|hitbox=
}}<section end="5AAA Extra"/>
===5AAAA Data===
<section begin="5AAAA"/>{{FrameData-BBTag
|damage=2000
|guard=All|attribute=B|inv=
|startup=5|active=6|recovery=28|frameAdv=-13
}}<section end="5AAAA"/>
 
<section begin="5AAAA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=90
|level=5|cancel=
|blockstun=20|blockstop=13|hitstop=+0|CHstop=+8
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=76
|hitbox=
}}<section end="5AAAA Extra"/>
 
===2A Data===
<section begin="2A"/>{{FrameData-BBTag
|damage=1000
|guard=All|attribute=F|inv=
|startup=7|active=2|recovery=12|frameAdv=-2
}}<section end="2A"/>
 
<section begin="2A Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=70
|level=1|cancel=
|blockstun=11|blockstop=9|hitstop=+0|CHstop=+0
|groundHit=12|airHit=12|groundCH=16|airCH=23
|hitbox=
}}<section end="2A Extra"/>
 
===5B Data===
<section begin="5B"/>{{FrameData-BBTag
|damage=1700
|guard=All|attribute=B|inv=7~9 H
|startup=10|active=5|recovery=24|frameAdv=-10
}}<section end="5B"/>
 
<section begin="5B Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=85
|level=4|cancel=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=37|groundCH=Launch|airCH=51
|hitbox=
}}<section end="5B Extra"/>
 
===5BB Data===
<section begin="5BB"/>{{FrameData-BBTag
|damage=1500
|guard=All|attribute=H|inv=
|startup=11|active=2|recovery=14+10L|frameAdv=-9
}}<section end="5BB"/>


<section begin="5BB Extra"/>{{FrameDataExtra-BBTag
===4AA===
|p1=100|p2=80
{{MoveData-BBTag |character=Akatsuki |type=normal
|level=3|cancel=
|input=4AA |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1000 |p1=100 |p2=75
|groundHit=Launch|airHit=22|groundCH=Launch|airCH=36
|level=2 |cancel= |attribute=B |guard=All |invuln=
|hitbox=
|startup=7 |active=4 |recovery=13 |onBlock=-3
}}<section end="5BB Extra"/>
|blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
===5BBB Data===
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
<section begin="5BBB"/>{{FrameData-BBTag
|images=BBTag_Akatsuki_4AA.png
|damage=0*2, 3000
|caption=Jab
|guard=All|attribute=H|inv=
|hitboxes=BBTag_Akatsuki_4A_Hitbox.png
|startup=7|active=6|recovery=??+0L|frameAdv=
|hitboxCaption={{clr|1|4A}} and {{clr|1|4AA}} have identical hitboxes
}}<section end="5BBB"/>
|notes=
}}
===4AAA===
{{MoveData-BBTag |character=Akatsuki |type=normal
|input=4AAA |name=
|damage=1500 |p1=100 |p2=80
|level=3 |cancel= |attribute=B |guard=All |invuln=
|startup=7 |active=4 |recovery=12 |onBlock=+1
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Akatsuki_4AAA.png
|caption=Close B, but chainable?
|hitboxes=BBTag_Akatsuki_4AAA_Hitbox.png
|notes=
}}


<section begin="5BBB Extra"/>{{FrameDataExtra-BBTag
===5A===
|p1=80|p2=100*2, 85
{{MoveData-BBTag |character=Akatsuki |type=normal
|level=4|cancel=
|input=5A |name=
|blockstun=18|blockstop=0|hitstop=+0|CHstop=
|damage=1500 |p1=100 |p2=80
|groundHit=|airHit=100 + GBounce|groundCH=|airCH=
|level=3 |cancel= |attribute=B |guard=All |invuln=
|hitbox=
|startup=9 |active=3 |recovery=16 |onBlock=-2
}}<section end="5BBB Extra"/>
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Akatsuki_5A.png
|hitboxes=BBTag_Akatsuki_5A_Hitbox.png
|notes=
}}


===2B Data===
===5AA===
<section begin="2B"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=normal
|damage=1500
|input=5AA |name=
|guard=Low|attribute=F|inv=
|damage=1500 |p1=100 |p2=80
|startup=9|active=6|recovery=18|frameAdv=-7
|level=3 |cancel= |attribute=B |guard=All |invuln=
}}<section end="2B"/>
|startup=9 |active=3 |recovery=19 |onBlock=-5
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Akatsuki_5AA.png
|caption=Three frames slower, but still good!
|hitboxes=BBTag_Akatsuki_5AA_Hitbox.png
|notes=
}}
===5AAA===
{{MoveData-BBTag |character=Akatsuki |type=normal
|input=5AAA |name=
|damage=1700 |p1=100 |p2=85
|level=4 |cancel= |attribute=B |guard=All |invuln=
|startup=10 |active=4 |recovery=21 |onBlock=-6
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=19 |airHit=19 |groundCH=24 |airCH=34
|images=BBTag_Akatsuki_5AAA.png
|hitboxes=BBTag_Akatsuki_5AAA_Hitbox.png
|notes=
}}
===5AAAA===
{{MoveData-BBTag |character=Akatsuki |type=normal
|input=5AAAA |name=
|damage=2000 |p1=100 |p2=90
|level=5 |cancel= |attribute=B |guard=All |invuln=
|startup=5 |active=6 |recovery=28 |onBlock=-13
|blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=76
|images=BBTag_Akatsuki_5AAAA.png
|hitboxes=BBTag_Akatsuki_5AAAA_Hitbox.png
|notes=
}}


<section begin="2B Extra"/>{{FrameDataExtra-BBTag
===2A===
|p1=90|p2=80
{{MoveData-BBTag |character=Akatsuki |type=normal
|level=3|cancel=
|input=2A |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1000 |p1=100 |p2=70
|groundHit=17|airHit=17|groundCH=22|airCH=31
|level=1 |cancel= |attribute=F |guard=All |invuln=
|hitbox=
|startup=7 |active=2 |recovery=12 |onBlock=-2
}}<section end="2B Extra"/>
|blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
|groundHit=12 |airHit=12 |groundCH=16 |airCH=23
|images=BBTag_Akatsuki_2A.png
|caption=From not being a low, to being a low, back to not being a low....
|hitboxes=BBTag_Akatsuki_2A_Hitbox.png
|notes=
}}


===5C Data===
===5B===
<section begin="5C"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=normal
|damage=800
|input=5B |name=
|guard=High|attribute=B|inv=
|damage=1700 |p1=90 |p2=85
|startup=22|active=3|recovery=24|frameAdv=-10
|level=4 |cancel= |attribute=B |guard=All |invuln=7~9 H
}}<section end="5C"/>
|startup=10 |active=5 |recovery=24 |onBlock=-10
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=37 |groundCH=Launch |airCH=51
|images=BBTag_Akatsuki_5B.png
|caption=Don't miss this.
|hitboxes=BBTag_Akatsuki_5B_Hitbox.png
|notes=
}}


<section begin="5C Extra"/>{{FrameDataExtra-BBTag
===5BB===
|p1=100|p2=80
{{MoveData-BBTag |character=Akatsuki |type=normal
|level=3|cancel=
|input=5BB |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1500 |p1=100 |p2=80
|groundHit=|airHit=17 + Down 23|groundCH=|airCH=31 + Down 23
|level=3 |cancel= |attribute=H |guard=All |invuln=
|hitbox=
|startup=11 |active=2 |recovery=14+10L |onBlock=-9
}}<section end="5C Extra"/>
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=Launch |airHit=22 |groundCH=Launch |airCH=36
|images=BBTag_Akatsuki_5BB.png
|caption=Get up here!
|hitboxes=BBTag_Akatsuki_5BB_Hitbox.png
|notes=
}}
===5BBB===
{{MoveData-BBTag |character=Akatsuki |type=normal
|input=5BBB |name=
|damage=0×2, 3000 |p1=80 |p2=100×2, 85
|level=4 |cancel= |attribute=H |guard=All |invuln=
|startup=7 |active=6 |recovery=??+0L |onBlock=
|blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=
|groundHit= |airHit=100 + GBounce |groundCH= |airCH=
|images=BBTag_Akatsuki_5BBB.png
|caption=Get down there!
|hitboxes=BBTag_Akatsuki_5BBB_Hitbox.png
|notes=
}}


===2C Data===
===2B===
<section begin="2C"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=normal
|damage=1700
|input=2B |name=
|guard=Low|attribute=F|inv=
|damage=1500 |p1=90 |p2=80
|startup=12|active=5|recovery=19|frameAdv=-5
|level=3 |cancel= |attribute=F |guard=Low |invuln=
}}<section end="2C"/>
|startup=9 |active=6 |recovery=18 |onBlock=-7
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Akatsuki_2B.png
|hitboxes=BBTag_Akatsuki_2B_Hitbox.png
|notes=
}}


<section begin="2C Extra"/>{{FrameDataExtra-BBTag
===5C===
|p1=90|p2=85
{{MoveData-BBTag |character=Akatsuki |type=normal
|level=4|cancel=
|input=5C |name=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|damage=800 |p1=100 |p2=80
|groundHit=Launch|airHit=26|groundCH=Launch|airCH=41
|level=3 |cancel= |attribute=B |guard=High |invuln=
|hitbox=
|startup=22 |active=3 |recovery=24 |onBlock=-10
}}<section end="2C Extra"/>
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
|images=BBTag_Akatsuki_5C.png
|hitboxes=BBTag_Akatsuki_5C_Hitbox.png
|notes=
}}


===j.A Data===
===2C===
<section begin="j.A"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=normal
|damage=1500
|input=2C |name=
|guard=High|attribute=H|inv=
|damage=1700 |p1=90 |p2=85
|startup=10|active=3|recovery=18|frameAdv=
|level=4 |cancel= |attribute=F |guard=Low |invuln=
}}<section end="j.A"/>
|startup=12 |active=5 |recovery=19 |onBlock=-5
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=26 |groundCH=Launch |airCH=41
|images=BBTag_Akatsuki_2C.png
|hitboxes=BBTag_Akatsuki_2C_Hitbox.png
|notes=
}}


<section begin="j.A Extra"/>{{FrameDataExtra-BBTag
===j.A===
|p1=80|p2=80
{{MoveData-BBTag |character=Akatsuki |type=normal
|level=3|cancel=
|input=j.A |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1500 |p1=80 |p2=80
|groundHit=17|airHit=17|groundCH=22|airCH=31
|level=3 |cancel= |attribute=H |guard=High |invuln=
|hitbox=
|startup=10 |active=3 |recovery=18 |onBlock=
}}<section end="j.A Extra"/>
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
===j.AA Data===
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
<section begin="j.AA"/>{{FrameData-BBTag
|images=BBTag_Akatsuki_jA.png
|damage=1500
|caption=Coming in!
|guard=High|attribute=H|inv=
|hitboxes=BBTag_Akatsuki_jA_Hitbox.png
|startup=8|active=2|recovery=19|frameAdv=
|notes=
}}<section end="j.AA"/>
}}
===j.AA===
{{MoveData-BBTag |character=Akatsuki |type=normal
|input=j.AA |name=
|damage=1500 |p1=80 |p2=80
|level=3 |cancel= |attribute=H |guard=High |invuln=
|startup=8 |active=2 |recovery=19 |onBlock=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Akatsuki_5BB.png
|caption=Hey, where have I seen this before?
|hitboxes=BBTag_Akatsuki_5BB_Hitbox.png
|notes=
}}


<section begin="j.AA Extra"/>{{FrameDataExtra-BBTag
===j.B===
|p1=80|p2=80
{{MoveData-BBTag |character=Akatsuki |type=normal
|level=3|cancel=
|input=j.B |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1700 |p1=80 |p2=85
|groundHit=17|airHit=17|groundCH=22|airCH=31
|level=4 |cancel= |attribute=H |guard=High |invuln=
|hitbox=
|startup=12 |active=4 |recovery=25 |onBlock=
}}<section end="j.AA Extra"/>
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
 
|groundHit=19 |airHit=19 |groundCH=24 |airCH=34
===j.B Data===
|images=BBTag_Akatsuki_jB.png
<section begin="j.B"/>{{FrameData-BBTag
|hitboxes=BBTag_Akatsuki_jB_Hitbox.png
|damage=1700
|notes=
|guard=High|attribute=H|inv=
}}
|startup=12|active=4|recovery=25|frameAdv=
===j.C===
}}<section end="j.B"/>
{{MoveData-BBTag |character=Akatsuki |type=normal
 
|input=j.C |name=
<section begin="j.B Extra"/>{{FrameDataExtra-BBTag
|damage=1000, 1500 |p1=80 |p2=85
|p1=80|p2=85
|level=4 |cancel= |attribute=H |guard=High |invuln=
|level=4|cancel=
|startup=20 |active=Until L,2 |recovery=21 |onBlock=-4
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=19|airHit=19|groundCH=24|airCH=34
|groundHit=Launch |airHit=19 + Down 23 |groundCH=Launch |airCH=34 + Down 23
|hitbox=
|images=BBTag_Akatsuki_jC.png
}}<section end="j.B Extra"/>
|caption=Dive kicking is for losers.
===j.C Data===
|hitboxes=BBTag_Akatsuki_jC1_Hitbox.png;BBTag_Akatsuki_jC2_Hitbox.png
<section begin="j.C"/>{{FrameData-BBTag
|notes=
|damage=1000, 1500
}}
|guard=High|attribute=H|inv=
|startup=20|active=Until L,2|recovery=21|frameAdv=-4
}}<section end="j.C"/>
 
<section begin="j.C Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=85 (Once)
|level=4|cancel=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=19 + Down 23|groundCH=Launch|airCH=34 + Down 23
|hitbox=
}}<section end="j.C Extra"/>


==Universal Mechanics==
==Universal Mechanics==
===BC Data===
===BC===
<section begin="BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=other
|damage=0, 200*4, 1200
|input=BC |name=Ground Throw
|guard=Throw|attribute=T|inv=
|damage=0, 200×4, 1200 |p1=100 |p2=50
|startup=7~30|active=3|recovery=23|frameAdv=
|level=0, 4 |cancel= |attribute=T |guard=Throw |invuln=
}}<section end="BC"/>
|startup=7~30 |active=3 |recovery=23 |onBlock=
|blockstun= |blockstop= |hitstop=0, 0/+14×5, 5 |CHstop=
|groundHit=Launch 60|airHit= |groundCH= |airCH=
|images=BBTag_Akatsuki_GroundThrow.png
|hitboxes=BBTag_Akatsuki_Throw_Hitbox.png
|notes=Minimum damage 2000;
}}
===AD===
{{MoveData-BBTag |character=Akatsuki |type=other
|input=AD |name=Reflector (Catch)
|damage= |p1= |p2=
|level= |cancel= |attribute= |guard= |invuln=1~25 Guard All
|startup= |active= |recovery=45 |onBlock=
|blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=BBTag_Akatsuki_Reflector.png
|caption=Come!
|hitboxes=BBTag_Akatsuki_RA1_Hitbox.png
|notes=On successful parry of a strike and close to opponent, immediately cancels into Reflector Attack;On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal;On successful parry of a projectile, assist, or a distant point character, Akatsuki becomes invincible for the rest of the move and can cancel into any attack, including another parry;On successful parry of a projectile, hitstop for Akatsuki and projectile is unchanged;
}}


<section begin="BC Extra"/>{{FrameDataExtra-BBTag
===AD Attack===
|p1=100|p2=50 (Once)
{{MoveData-BBTag |character=Akatsuki |type=other
|level=0, 4|cancel=
|input=AD Attack |name=Reflector (Attack)
|blockstun=|blockstop=|hitstop=0, 0/+14*5, 5|CHstop=
|damage=2500 |p1=80 |p2=60
|groundHit=Launch|airHit=60|groundCH=|airCH=
|level=4 |cancel= |attribute=B |guard=Air Unblockable |invuln=1~29 All
|hitbox=
|startup=20 |active=4 |recovery=20 |onBlock=-5
}}<section end="BC Extra"/>
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+0
===AD Data===
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
<section begin="AD"/>{{FrameData-BBTag
|images=BBTag_Akatsuki_ReflectorAttack.png
|damage=
|caption=Now go!
|guard=|attribute=|inv=1~25 Guard All
|hitboxes=BBTag_Akatsuki_RA2_Hitbox.png
|startup=|active=|recovery=45|frameAdv=
|notes=Minimum Damage 125;
}}<section end="AD"/>
}}


<section begin="AD Extra"/>{{FrameDataExtra-BBTag
===j.AD===
|p1=|p2=
{{MoveData-BBTag |character=Akatsuki |type=other
|level=|cancel=
|input=j.AD |name=Air Reflector (Catch)
|blockstun=|blockstop=|hitstop=|CHstop=
|damage= |p1= |p2=
|groundHit=|airHit=|groundCH=|airCH=
|level= |cancel= |attribute= |guard= |invuln=1~25 Guard All
|hitbox=
|startup= |active= |recovery=45 |onBlock=
}}<section end="AD Extra"/>
|blockstun= |blockstop= |hitstop= |CHstop=
===AD Attack Data===
|groundHit= |airHit= |groundCH= |airCH=
<section begin="AD Attack"/>{{FrameData-BBTag
|images=BBTag_Akatsuki_Reflector.png
|damage=2500
|caption=Come!
|guard=Air Unblockable|attribute=B|inv=1~19 All
|hitboxes=BBTag_Akatsuki_RA1_Hitbox.png
|startup=6|active=4|recovery=20|frameAdv=-5
|notes=On successful parry of a strike and close to opponent, immediately cancels into Air Reflector Attack;On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
}}<section end="AD Attack"/>
On successful parry of a projectile, assist, or a distant point character, Akatsuki becomes invincible for the rest of the move and can cancel into any attack, including another parry
On successful parry of a projectile, hitstop for Akatsuki and projectile is unchanged;Landing during this move does not cancel the attack. Instead it continues as if it were the ground version;
}}


<section begin="AD Attack Extra"/>{{FrameDataExtra-BBTag
===j.AD Attack===
|p1=80|p2=60
{{MoveData-BBTag |character=Akatsuki |type=other
|level=4|cancel=
|input=j.AD Attack |name=Air Reflector (Attack)
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+0
|damage=2500 |p1=80 |p2=60
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|level=4 |cancel= |attribute=H |guard=All |invuln=1~29 All
|hitbox=
|startup=20 |active=4 |recovery=Until L |onBlock=
}}<section end="AD Attack Extra"/>
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+0
 
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
===j.AD Data===
|images=BBTag_Akatsuki_ReflectorAttack.png
<section begin="j.AD"/>{{FrameData-BBTag
|caption=Now go!
|damage=
|hitboxes=BBTag_Akatsuki_RA2_Hitbox.png
|guard=|attribute=|inv=1~25 Guard All
|notes=Minimum Damage 125;
|startup=|active=|recovery=45|frameAdv=
}}
}}<section end="j.AD"/>
 
<section begin="j.AD Extra"/>{{FrameDataExtra-BBTag
|p1=|p2=
|level=|cancel=
|blockstun=|blockstop=|hitstop=|CHstop=
|groundHit=|airHit=|groundCH=|airCH=
|hitbox=
}}<section end="j.AD Extra"/>
===j.AD Attack Data===
<section begin="j.AD Attack"/>{{FrameData-BBTag
|damage=2500
|guard=All|attribute=H|inv=1~19 All
|startup=6|active=4|recovery=Until L|frameAdv=
}}<section end="j.AD Attack"/>
 
<section begin="j.AD Attack Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=60
|level=4|cancel=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+0
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|hitbox=
}}<section end="j.AD Attack Extra"/>


==Skills==
==Skills==
===236A Data===
===236A===
<section begin="236A"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=special
|damage=1500
|input=236A |name=A Blitz Shot
|guard=All|attribute=P1|inv=
|damage=1500 |p1=70 |p2=80
|startup=10|active=Until Hit|recovery=Total: 44|frameAdv=-13
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
}}<section end="236A"/>
|startup=10 |active=Until Hit |recovery=Total: 44 |onBlock=-13
 
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+10
<section begin="236A Extra"/>{{FrameDataExtra-BBTag
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
|p1=70|p2=80
|images=BBTag_Akatsuki_BlitzShot.png
|level=3|cancel=
|hitboxes=BBTag_Akatsuki_236A_Hitbox.png
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+10
|notes=Minimum Damage 75;
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=74
}}
|hitbox=
===236B===
}}<section end="236A Extra"/>
{{MoveData-BBTag |character=Akatsuki |type=special
===236B Data===
|input=236B |name=B Blitz Shot
<section begin="236B"/>{{FrameData-BBTag
|damage=1500 |p1=70 |p2=80
|damage=1500
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
|guard=All|attribute=P1|inv=
|startup=10 |active=Until Hit |recovery=Total: 46 |onBlock=-15
|startup=10|active=Until Hit|recovery=Total: 46|frameAdv=-15
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+10
}}<section end="236B"/>
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
 
|images=BBTag_Akatsuki_BlitzShot.png
<section begin="236B Extra"/>{{FrameDataExtra-BBTag
|hitboxes=BBTag_Akatsuki_236A_Hitbox.png
|p1=70|p2=80
|notes=Minimum Damage 75;
|level=3|cancel=
}}
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+10
===j.236A===
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=74
{{MoveData-BBTag |character=Akatsuki |type=special
|hitbox=
|input=j.236A |name=Air A Blitz Shot
}}<section end="236B Extra"/>
|damage=1500 |p1=70 |p2=80
===j.236A Data===
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
<section begin="j.236A"/>{{FrameData-BBTag
|startup=10 |active=Until Hit |recovery=Total: Until L+7L |onBlock=
|damage=1500
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+10
|guard=All|attribute=P1|inv=
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
|startup=10|active=Until Hit|recovery=Total: Until L+7L|frameAdv=
|images=BBTag_Akatsuki_AirBlitzShot.png
}}<section end="j.236A"/>
|hitboxes=BBTag_Akatsuki_j236A_Hitbox.png
 
|notes=Minimum Damage 75;
<section begin="j.236A Extra"/>{{FrameDataExtra-BBTag
}}
|p1=70|p2=80
|level=3|cancel=
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+10
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=74
|hitbox=
}}<section end="j.236A Extra"/>
 
===j.236B Data===
<section begin="j.236B"/>{{FrameData-BBTag
|damage=1500
|guard=All|attribute=P1|inv=
|startup=10|active=Until Hit|recovery=Total: Until L+7L|frameAdv=
}}<section end="j.236B"/>


<section begin="j.236B Extra"/>{{FrameDataExtra-BBTag
===j.236B===
|p1=70|p2=80
{{MoveData-BBTag |character=Akatsuki |type=special
|level=3|cancel=
|input=j.236B |name=Air B Blitz Shot
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+10
|damage=1500 |p1=70 |p2=80
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=74
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
|hitbox=
|startup=10 |active=Until Hit |recovery=Total: Until L+7L |onBlock=
}}<section end="j.236B Extra"/>
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+10
===214A Data===
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
<section begin="214A"/>{{FrameData-BBTag
|images=BBTag_Akatsuki_AirBlitzShot.png
|damage=1850
|hitboxes=BBTag_Akatsuki_j236A_Hitbox.png
|guard=All|attribute=H|inv=
|notes=Minimum Damage 75;
|startup=11|active=4|recovery=6+9L|frameAdv=-2
}}
}}<section end="214A"/>
===214A===
{{MoveData-BBTag |character=Akatsuki |type=special
|input=214A |name=A Armor Pierce Kick
|damage=1850 |p1=80 |p2=80
|level=3 |cancel= |attribute=H |guard=All |invuln=
|startup=11 |active=4 |recovery=6+9L |onBlock=-2~+1
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=20 |airHit=25 |groundCH=25 |airCH=39
|images=BBTag_Akatsuki_ArmorPiercingKick.png
|caption=I'm gonna round start Chesto.
|hitboxes=BBTag_Akatsuki_214A_Hitbox.png
|hitboxCaption=Does just this kick for A version
|notes=Minimum Damage 92;
}}


<section begin="214A Extra"/>{{FrameDataExtra-BBTag
===214B===
|p1=80|p2=80
{{MoveData-BBTag |character=Akatsuki |type=special
|level=3|cancel=
|input=214B |name=B Armor Piercing Kick
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1000×2, 1500 |p1=80 |p2=80
|groundHit=20|airHit=25|groundCH=25|airCH=39
|level=3×2, 5 |cancel= |attribute=H |guard=All×2, High |invuln=
|hitbox=
|startup=11 |active=4(6)5(6)4 |recovery=4+22L |onBlock=-4
}}<section end="214A Extra"/>
|blockstun=16×2, 25 |blockstop=11×2, 13 |hitstop=+0 |CHstop=+2×2, +8
===214B Data===
|groundHit=20, Launch×2 |airHit=45×2, 80 + GBounce |groundCH=25, Launch×2 |airCH=59×2, 96 + GBounce
<section begin="214B"/>{{FrameData-BBTag
|images=BBTag_Akatsuki_ArmorPiercingKick.png
|damage=1000*2, 1500
|caption=I'm gonna round start Chesto.
|guard=All*2, High|attribute=H|inv=
|hitboxes=BBTag_Akatsuki_214A_Hitbox.png;BBTag_Akatsuki_214B2_Hitbox.png;BBTag_Akatsuki_214B3_Hitbox.png
|startup=11|active=4(6)5(6)4|recovery=4+22L|frameAdv=-4
|notes=Minimum Damage 50×2, 75 (175);
}}<section end="214B"/>
}}
 
===j.214A===
<section begin="214B Extra"/>{{FrameDataExtra-BBTag
{{MoveData-BBTag |character=Akatsuki |type=special
|p1=80|p2=80 (Once)
|input=j.214A |name=Air A Armor Piercing Kick
|level=3*2, 5|cancel=
|damage=1850 |p1=80 |p2=80
|blockstun=16*2, 25|blockstop=11*2, 13|hitstop=+0|CHstop=+2*2, +8
|level=3 |cancel= |attribute=H |guard=All |invuln=
|groundHit=20, Launch*2|airHit=45*2, 80 + GBounce|groundCH=25, Launch*2|airCH=59*2, 96 + GBounce
|startup=11 |active=4 |recovery=Until L + 7L |onBlock=
|hitbox=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
}}<section end="214B Extra"/>
|groundHit=20 |airHit=25 |groundCH=25 |airCH=39
===j.214A Data===
|images=BBTag_Akatsuki_ArmorPiercingKick.png
<section begin="j.214A"/>{{FrameData-BBTag
|hitboxes=BBTag_Akatsuki_214A_Hitbox.png
|damage=1850
|notes=Minimum Damage 92;
|guard=All|attribute=H|inv=
}}
|startup=11|active=4|recovery=Until L + 7L|frameAdv=
===j.214B===
}}<section end="j.214A"/>
{{MoveData-BBTag |character=Akatsuki |type=special
 
|input=j.214B |name=Air B Armor Piercing Kick
<section begin="j.214A Extra"/>{{FrameDataExtra-BBTag
|damage=1000×2, 1500 |p1=80 |p2=80
|p1=80|p2=80
|level=3×2, 5 |cancel= |attribute=H |guard=All×2, High |invuln=
|level=3|cancel=
|startup=11 |active=4(8)3 |recovery=Until L + 20L |onBlock=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=20|airHit=25|groundCH=25|airCH=39
|groundHit=20, Launch |airHit=45 |groundCH=25, Launch |airCH=59
|hitbox=
|images=BBTag_Akatsuki_ArmorPiercingKick.png
}}<section end="j.214A Extra"/>
|hitboxes=BBTag_Akatsuki_214A_Hitbox.png;BBTag_Akatsuki_214B2_Hitbox.png;BBTag_Akatsuki_214B3_Hitbox.png
===j.214B Data===
|notes=Minimum Damage 50×2, 75 (175);
<section begin="j.214B"/>{{FrameData-BBTag
}}
|damage=1000*2, 1500
|guard=All*2, High|attribute=H|inv=
|startup=11|active=4(8)3|recovery=Until L + 20L|frameAdv=
}}<section end="j.214B"/>
 
<section begin="j.214B Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=80 (Once)
|level=3*2, 5|cancel=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=20, Launch|airHit=45|groundCH=25, Launch|airCH=59
|hitbox=
}}<section end="j.214B Extra"/>


==Extra Skills==
==Extra Skills==
===236C Data===
===236C===
<section begin="236C"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=ex
|damage=1000*4
|input=236C |name=EX Blitz Shot
|guard=All|attribute=P1|inv=
|damage=1000×4 |p1=80 |p2=80×4
|startup=15|active=X{(5)X}*3|recovery=Total 54|frameAdv=-3
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
}}<section end="236C"/>
|startup=15 |active=P{(5)P}×3 |recovery=Total 54 |onBlock=-3
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+10
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
|images=BBTag_Akatsuki_BlitzShot.png
|caption=
|hitboxes=BBTag_Akatsuki_236C_Hitbox.png
|notes=Each P in active frames represents a projectile spawned;Minimum Damage 100×4 (400);
}}


<section begin="236C Extra"/>{{FrameDataExtra-BBTag
===j.236C===
|p1=80|p2=80
{{MoveData-BBTag |character=Akatsuki |type=ex
|level=3|cancel=
|input=j.236C |name=Air EX Blitz Shot
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+10
|damage=1000×4 |p1=80 |p2=80×4
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=74
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
|hitbox=
|startup=15 |active=P{(5)P}×3 |recovery=Total Until L+7L |onBlock=
}}<section end="236C Extra"/>
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+10
===j.236C Data===
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
<section begin="j.236C"/>{{FrameData-BBTag
|images=BBTag_Akatsuki_AirBlitzShot.png
|damage=1000*4
|caption=One-man bullet barrage.
|guard=All|attribute=P1|inv=
|hitboxes=BBTag_Akatsuki_j236C_Hitbox.png
|startup=15|active=X{(5)X}*3|recovery=Total Until L+7L|frameAdv=
|notes=Each P in active frames represents a projectile spawned;Minimum Damage 100×4 (400);
}}<section end="j.236C"/>
}}
 
===214C===
<section begin="j.236C Extra"/>{{FrameDataExtra-BBTag
{{MoveData-BBTag |character=Akatsuki |type=ex
|p1=80|p2=80
|input=214C |name=EX Armor Piercing Kick
|level=3|cancel=
|damage=700×6, 2000 |p1=80 |p2=70
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+10
|level=3 |cancel= |attribute=H×7 |guard=All |invuln=
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=74
|startup=7 |active=1{(6)1}×5(10)3 |recovery=11+10L |onBlock=-7
|hitbox=
|blockstun=16 |blockstop=5×6, 12 |hitstop=+0 |CHstop=+2
}}<section end="j.236C Extra"/>
|groundHit=17×6, Launch |airHit=40×6, 40 + WBounce |groundCH=22×6, Launch |airCH=54×6, 54 + WBounce
===214C Data===
|images=BBTag_Akatsuki_ArmorPiercingKick.png
<section begin="214C"/>{{FrameData-BBTag
|caption=CHE-CHE-CHE-CHE-CHE-CHE-CHESTO!!
|damage=700*6, 2000
|hitboxes=BBTag_Akatsuki_214C1_Hitbox.png;BBTag_Akatsuki_214C2_Hitbox.png
|guard=All|attribute=H*7|inv=
|hitboxCaption=x6
|startup=7|active=1{(6)1}*5(10)3|recovery=11+10L|frameAdv=-7
|notes=Minimum Damage 70×6, 200 (620);
}}<section end="214C"/>
}}
 
===j.214C===
<section begin="214C Extra"/>{{FrameDataExtra-BBTag
{{MoveData-BBTag |character=Akatsuki |type=ex
|p1=80|p2=70 (Once)
|input=j.214C |name=Air EX Armor Piercing Kick
|level=3|cancel=
|damage=700×6, 2000 |p1=80 |p2=70
|blockstun=16|blockstop=5*6, 12|hitstop=+0|CHstop=+2
|level=3 |cancel= |attribute=H |guard=All |invuln=
|groundHit=17*6, Launch|airHit=40*6, 40 + WBounce|groundCH=22*6, Launch|airCH=54*6, 54 + WBounce
|startup=7 |active=1{(6)1}×5(10)3 |recovery=Until L+10L |onBlock=
|hitbox=
|blockstun=16 |blockstop=5×6, 12 |hitstop=+0 |CHstop=+2
}}<section end="214C Extra"/>
|groundHit=17×6, Launch |airHit=40×6, 40 + WBounce |groundCH=22×6, Launch |airCH=54×6, 54 + WBounce
===j.214C Data===
|images=BBTag_Akatsuki_ArmorPiercingKick.png
<section begin="j.214C"/>{{FrameData-BBTag
|caption=CHE-CHE-CHE-CHE-CHE-CHE-CHESTO!!
|damage=700*6, 2000
|hitboxes=BBTag_Akatsuki_214C1_Hitbox.png;BBTag_Akatsuki_214C2_Hitbox.png
|guard=All|attribute=H|inv=
|hitboxCaption=x6
|startup=7|active=1{(6)1}*5(10)3|recovery=Until L+10L|frameAdv=
|notes=Minimum Damage 70×6, 200 (620);
}}<section end="j.214C"/>
}}
 
<section begin="j.214C Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=70 (Once)
|level=3|cancel=
|blockstun=16|blockstop=5*6, 12|hitstop=+0|CHstop=+2
|groundHit=17*6, Launch|airHit=40*6, 40 + WBounce|groundCH=22*6, Launch|airCH=54*6, 54 + WBounce
|hitbox=
}}<section end="j.214C Extra"/>


==Partner Skills==
==Partner Skills==
===5P Data===
===5P===
<section begin="5P"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=assist
|damage=500*3, 2000
|input=5P |name=B Armor Piercing Kick
|guard=All|attribute=B|inv=
|damage=500×3, 2000 |p1=70 |p2=80
|startup=(18)+13|active=1(6)1(6)1(10)3|recovery=11+15L|frameAdv=-12
|level=3 |cancel= |attribute=B |guard=All |invuln=
}}<section end="5P"/>
|startup=(18)+13 |active=1(6)1(6)1(10)3 |recovery=11+15L |onBlock=-12
 
|blockstun=16 |blockstop=5×3, 12 |hitstop=+0 |CHstop=
<section begin="5P Extra"/>{{FrameDataExtra-BBTag
|groundHit=17×3, Launch |airHit=45×3, 60 + WBounce |groundCH= |airCH=
|p1=70|p2=80 (Once)
|images=BBTag_Akatsuki_ArmorPiercingKick.png
|level=3|cancel=
|caption=CHESTO FOREVER!!
|blockstun=16|blockstop=5*3, 12|hitstop=+0|CHstop=
|hitboxes=BBTag_Akatsuki_214C1_Hitbox.png;BBTag_Akatsuki_214C2_Hitbox.png
|groundHit=17*3, Launch|airHit=45*3, 60 + WBounce|groundCH=|airCH=
|hitboxCaption=x3
|hitbox=
|notes=Minimum Damage 25×3, 100 (175);
}}<section end="5P Extra"/>
}}
===6P Data===
===6P===
<section begin="6P"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=assist
|damage=1000
|input=6P |name=Blitz Shot
|guard=All|attribute=P1|inv=
|damage=1000 |p1=70 |p2=80
|startup=(18)+10|active=Until Hit|recovery=Total: (18)+46|frameAdv=-15
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
}}<section end="6P"/>
|startup=(18)+10 |active=Until Hit |recovery=Total: (18)+46 |onBlock=-15
 
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=
<section begin="6P Extra"/>{{FrameDataExtra-BBTag
|groundHit=Launch |airHit=60 |groundCH= |airCH=
|p1=70|p2=80
|images=BBTag_Akatsuki_BlitzShot.png
|level=3|cancel=
|hitboxes=BBTag_Akatsuki_236A_Hitbox.png
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=
|notes=Minimum Damage 50;
|groundHit=Launch|airHit=60|groundCH=|airCH=
}}
|hitbox=
===4P===
}}<section end="6P Extra"/>
{{MoveData-BBTag |character=Akatsuki |type=assist
===4P Data===
|input=4P |name=Human Cannon
<section begin="4P"/>{{FrameData-BBTag
|damage=1200, 800×2 |p1=70 |p2=85
|damage=1200, 800*2
|level=4 |cancel= |attribute=B |guard=All |invuln=
|guard=All|attribute=B|inv=
|startup=(18)+14 |active=4,3,11 |recovery=13+21L |onBlock=-29
|startup=(18)+14|active=4,3,11|recovery=13+21L|frameAdv=-29
|blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+5
}}<section end="4P"/>
|groundHit=Launch |airHit=80 |groundCH=Launch |airCH=95
 
|images=BBTag_Akatsuki_HumanCannon.png
<section begin="4P Extra"/>{{FrameDataExtra-BBTag
|caption=Oh, there's my DP
|p1=70|p2=85 (Once)
|hitboxes=BBTag_Akatsuki_4P_Hitbox.png
|level=4|cancel=
|notes=Minimum Damage 60, 40×2 (140);
|blockstun=18|blockstop=8|hitstop=+0|CHstop=+5
}}
|groundHit=Launch|airHit=80|groundCH=Launch|airCH=95
|hitbox=
}}<section end="4P Extra"/>
==Distortion Skills==
==Distortion Skills==
===236BC Data===
===236BC===
<section begin="236BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=super
|damage=1000, 262*23, 782, 1304, 4428<br/>[1000, 262*25, 782, 1304, 6514]
|input=236BC |name=Kamikaze
|guard=All|attribute=B|inv=1~16 All
|damage=1000, 262×23, 782, 1304, 4428<br/>[1000, 262×25, 782, 1304, 6514] |p1=80, 48×24 |p2=60
|startup=1+(68 Flash)+7|active=7|recovery=38|frameAdv=-24
|level=5 |cancel= |attribute=B |guard=All |invuln=1~16 All
}}<section end="236BC"/>
|startup=1+(68 Flash)+7 |active=7 |recovery=38 |onBlock=-24
|blockstun=20 |blockstop=1 |hitstop=1, 1×23, 22×2, 20 |CHstop=
|groundHit=75×24, Launch×3<br/>[75×8, Launch×21] |airHit=Stand×24, 120×2, 120 + WBounce<br/>[Stand×8, 120×20, 120 + WBounce] |groundCH= |airCH=
|images=BBTag_Akatsuki_Kamikaze.png;BBTag_Akatsuki_Kamikaze2.png
|hitboxes=BBTag_Akatsuki_236BC_Hitbox.png
|notes=Values in [] are for Enhanced version;Minimum Damage 100, 20×23, 140, 260, 1151 (2111);[Minimum Damage 100, 20×25, 78, 130, 1498 (2306)];
}}


<section begin="236BC Extra"/>{{FrameDataExtra-BBTag
===214BC===
|p1=80, 48*24|p2=60 (Once)
{{MoveData-BBTag |character=Akatsuki |type=super
|level=5|cancel=
|input=214BC |name=Thunderbolt
|blockstun=20|blockstop=1|hitstop=1, 1*23, 22*2, 20|CHstop=
|damage=3980 [4980] |p1=60 |p2=80
|groundHit=75*24, Launch*3<br/>[75*8, Launch*21]|airHit=Stand*24, 120*2, 120 + WBounce<br/>[Stand*8, 120*20, 120 + WBounce]|groundCH=|airCH=
|level=4 |cancel= |attribute=B |guard=All |invuln=1~15 All
|hitbox=
|startup=6+(87 Flash)+10 |active=4 |recovery=32 |onBlock=-17
}}<section end="236BC Extra"/>
|blockstun=18 |blockstop=5 |hitstop=+15 |CHstop=+15
|groundHit=Launch |airHit=100 + GBounce |groundCH=Launch |airCH=115 + GBounce
|images=BBTag_Akatsuki_Thunderbolt.png;BBTag_Akatsuki_Thunderbolt2.png
|caption=The ULTIMATE '''''C H E S T O !'''''
|hitboxes=BBTag_Akatsuki_214BC_Hitbox.png
|notes=Values in [] are for Enhanced version;Minimum Damage 796 [996];
}}


===214BC Data===
===Distortion Skill Duo===
<section begin="214BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=super
|damage=3980 [4980]
|input=Distortion Skill Duo |name=Kamikaze
|guard=All|attribute=B|inv=1~15 All
|damage=500, 250×2, 1000 [500, 300×2, 1400] |p1=80 |p2=60
|startup=6+(87 Flash)+10|active=4|recovery=32|frameAdv=-17
|level=5 |cancel= |attribute=B |guard=All |invuln=1~8 All
}}<section end="214BC"/>
|startup=1+(84 Flash)+1 |active=7 |recovery=38 |onBlock=-24
 
|blockstun=20 |blockstop=1 |hitstop=1, 22×2, 20 |CHstop=
<section begin="214BC Extra"/>{{FrameDataExtra-BBTag
|groundHit=21, Launch×3 |airHit=Stand, 90×2, 90 + WBounce |groundCH= |airCH=
|p1=60|p2=80
|images=BBTag_Akatsuki_Kamikaze2.png
|level=4|cancel=
|caption='''''"CLENCH! YOUR! TEETH!"'''''
|blockstun=18|blockstop=5|hitstop=+15|CHstop=+15
|hitboxes=BBTag_Akatsuki_236BC_Hitbox.png
|groundHit=Launch|airHit=100 + GBounce|groundCH=Launch|airCH=115 + GBounce
|notes=Values in [] are for Enhanced version;Minimum Damage 2000 [2500];
|hitbox=
}}
}}<section end="214BC Extra"/>
 
===Distortion Skill Duo Data===
<section begin="Distortion Skill Duo"/>{{FrameData-BBTag
|damage=500, 250*2, 1000 [500, 300*2, 1400]
|guard=All|attribute=B|inv=1~8 All
|startup=1+(84 Flash)+1|active=7|recovery=38|frameAdv=-24
}}<section end="Distortion Skill Duo"/>
 
<section begin="Distortion Skill Duo Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=60 (Once)
|level=5|cancel=
|blockstun=20|blockstop=1|hitstop=1, 22*2, 20|CHstop=
|groundHit=21, Launch*3|airHit=Stand, 90*2, 90 + WBounce|groundCH=|airCH=
|hitbox=
}}<section end="Distortion Skill Duo Extra"/>


==Astral Heat==
==Astral Heat==
===222BC Data===
===222BC===
<section begin="222BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Akatsuki |type=astral
|damage=
|input=222BC |name=Ouka-Kai
|guard=All|attribute=P2|inv=1~40 All
|damage= |p1= |p2=
|startup=1+(75 Flash)+11|active=Until Hit|recovery=Total 77|frameAdv=-45
|level=5 |cancel= |attribute=P2 |guard=All |invuln=1~40 All
}}<section end="222BC"/>
|startup=1+(75 Flash)+11 |active=Until Hit |recovery=Total 77 |onBlock=-45
 
|blockstun=20 |blockstop=0 |hitstop= |CHstop=
<section begin="222BC Extra"/>{{FrameDataExtra-BBTag
|groundHit= |airHit= |groundCH= |airCH=
|p1=|p2=
|images=BBTag_Akatsuki_Ouka.png;BBTag_Akatsuki_Ouka2.png
|level=5|cancel=
|caption=''"May the blossoms of my country forever bloom!"''\''"Let evil scatter before me!"'' <br/> '''''"SHIN! OUKA-KAI!"'''''
|blockstun=20|blockstop=0|hitstop=|CHstop=
|hitboxes=BBTag_Akatsuki_222BC_Hitbox.png
|groundHit=|airHit=|groundCH=|airCH=
|notes=
|hitbox=
}}
}}<section end="222BC Extra"/>


==Category==
==Category==
{{Navbar-BBTag}}
{{BBTag/Navigation}}

Latest revision as of 06:08, 19 September 2023

Links

Infobox Data

Portrait Name Health Prejump
BBTag Akatsuki Portrait.png
Akatsuki 17,000 4F
Backdash Forward Dash Unique Movement Options
22F (1~7F Inv All)
Icon
BBTag Akatsuki Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 12 0 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Akatsuki 4A.png
Jib
BBTag Akatsuki 4A Hitbox.png
4A and 4AA have identical hitboxes

4AA

4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 4 13 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Akatsuki 4AA.png
Jab
BBTag Akatsuki 4A Hitbox.png
4A and 4AA have identical hitboxes

4AAA

4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 4 12 +1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 4AAA.png
Close B, but chainable?
BBTag Akatsuki 4AAA Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 3 16 -2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 5A.png
BBTag Akatsuki 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 3 19 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 5AA.png
Three frames slower, but still good!
BBTag Akatsuki 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 10 4 21 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Akatsuki 5AAA.png
BBTag Akatsuki 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 5 6 28 -13 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 13 +0 +8
BBTag Akatsuki 5AAAA.png
BBTag Akatsuki 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 2 12 -2 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Akatsuki 2A.png
From not being a low, to being a low, back to not being a low....
BBTag Akatsuki 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 10 5 24 -10 B 7~9 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 37 Launch 51 12 +0 +5
BBTag Akatsuki 5B.png
Don't miss this.
BBTag Akatsuki 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 2 14+10L -9 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 22 Launch 36 11 +0 +2
BBTag Akatsuki 5BB.png
Get up here!
BBTag Akatsuki 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 3000 All 7 6 ??+0L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 85 4 18 - 100 + GBounce - - 0 +0 -
BBTag Akatsuki 5BBB.png
Get down there!
BBTag Akatsuki 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 9 6 18 -7 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 2B.png
BBTag Akatsuki 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Akatsuki 5C.png
BBTag Akatsuki 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 12 5 19 -5 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 26 Launch 41 12 +0 +5
BBTag Akatsuki 2C.png
BBTag Akatsuki 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 3 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki jA.png
Coming in!
BBTag Akatsuki jA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 2 19 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 5BB.png
Hey, where have I seen this before?
BBTag Akatsuki 5BB Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 12 4 25 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Akatsuki jB.png
BBTag Akatsuki jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1500 High 20 Until L,2 21 -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 23 Launch 34 + Down 23 12 +0 +5
BBTag Akatsuki jC.png
Dive kicking is for losers.
BBTag Akatsuki jC1 Hitbox.pngBBTag Akatsuki jC2 Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 200×4, 1200 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 - - - - 0, 0/+14×5, 5 -
Minimum damage 2000
BBTag Akatsuki GroundThrow.png
BBTag Akatsuki Throw Hitbox.png

AD
Reflector (Catch)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 45 - - 1~25 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On successful parry of a strike and close to opponent, immediately cancels into Reflector Attack
On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
On successful parry of a projectile, assist, or a distant point character, Akatsuki becomes invincible for the rest of the move and can cancel into any attack, including another parry
On successful parry of a projectile, hitstop for Akatsuki and projectile is unchanged
BBTag Akatsuki Reflector.png
Come!
BBTag Akatsuki RA1 Hitbox.png

AD Attack

AD Attack
Reflector (Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 Air Unblockable 20 4 20 -5 B 1~29 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +0
Minimum Damage 125
BBTag Akatsuki ReflectorAttack.png
Now go!
BBTag Akatsuki RA2 Hitbox.png

j.AD

j.AD
Air Reflector (Catch)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 45 - - 1~25 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On successful parry of a strike and close to opponent, immediately cancels into Air Reflector Attack
On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal

On successful parry of a projectile, assist, or a distant point character, Akatsuki becomes invincible for the rest of the move and can cancel into any attack, including another parry On successful parry of a projectile, hitstop for Akatsuki and projectile is unchanged
Landing during this move does not cancel the attack. Instead it continues as if it were the ground version

BBTag Akatsuki Reflector.png
Come!
BBTag Akatsuki RA1 Hitbox.png

j.AD Attack

j.AD Attack
Air Reflector (Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 20 4 Until L - H 1~29 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +0
Minimum Damage 125
BBTag Akatsuki ReflectorAttack.png
Now go!
BBTag Akatsuki RA2 Hitbox.png

Skills

236A

236A
A Blitz Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total: 44 -13 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+5 +5 +10
Minimum Damage 75
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki 236A Hitbox.png

236B

236B
B Blitz Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total: 46 -15 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+5 +5 +10
Minimum Damage 75
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki 236A Hitbox.png

j.236A

j.236A
Air A Blitz Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total: Until L+7L - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+5 +5 +10
Minimum Damage 75
BBTag Akatsuki AirBlitzShot.png
BBTag Akatsuki j236A Hitbox.png

j.236B

j.236B
Air B Blitz Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total: Until L+7L - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+5 +5 +10
Minimum Damage 75
BBTag Akatsuki AirBlitzShot.png
BBTag Akatsuki j236A Hitbox.png

214A

214A
A Armor Pierce Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1850 All 11 4 6+9L -2~+1 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 20 25 25 39 11 +0 +2
Minimum Damage 92
BBTag Akatsuki ArmorPiercingKick.png
I'm gonna round start Chesto.
BBTag Akatsuki 214A Hitbox.png
Does just this kick for A version

214B

214B
B Armor Piercing Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 1500 All×2, High 11 4(6)5(6)4 4+22L -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3×2, 5 16×2, 25 20, Launch×2 45×2, 80 + GBounce 25, Launch×2 59×2, 96 + GBounce 11×2, 13 +0 +2×2, +8
Minimum Damage 50×2, 75 (175)
BBTag Akatsuki ArmorPiercingKick.png
I'm gonna round start Chesto.
BBTag Akatsuki 214A Hitbox.pngBBTag Akatsuki 214B2 Hitbox.pngBBTag Akatsuki 214B3 Hitbox.png

j.214A

j.214A
Air A Armor Piercing Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1850 All 11 4 Until L + 7L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 20 25 25 39 11 +0 +2
Minimum Damage 92
BBTag Akatsuki ArmorPiercingKick.png
BBTag Akatsuki 214A Hitbox.png

j.214B

j.214B
Air B Armor Piercing Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 1500 All×2, High 11 4(8)3 Until L + 20L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3×2, 5 16 20, Launch 45 25, Launch 59 11 +0 +2
Minimum Damage 50×2, 75 (175)
BBTag Akatsuki ArmorPiercingKick.png
BBTag Akatsuki 214A Hitbox.pngBBTag Akatsuki 214B2 Hitbox.pngBBTag Akatsuki 214B3 Hitbox.png

Extra Skills

236C

236C
EX Blitz Shot
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×4 All 15 P{(5)P}×3 Total 54 -3 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×4 3 16 Launch 60 Launch 74 0/+5 +5 +10
Each P in active frames represents a projectile spawned
Minimum Damage 100×4 (400)
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki 236C Hitbox.png

j.236C

j.236C
Air EX Blitz Shot
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×4 All 15 P{(5)P}×3 Total Until L+7L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×4 3 16 Launch 60 Launch 74 0/+5 +5 +10
Each P in active frames represents a projectile spawned
Minimum Damage 100×4 (400)
BBTag Akatsuki AirBlitzShot.png
One-man bullet barrage.
BBTag Akatsuki j236C Hitbox.png

214C

214C
EX Armor Piercing Kick
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×6, 2000 All 7 1{(6)1}×5(10)3 11+10L -7 H×7 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 17×6, Launch 40×6, 40 + WBounce 22×6, Launch 54×6, 54 + WBounce 5×6, 12 +0 +2
Minimum Damage 70×6, 200 (620)
BBTag Akatsuki ArmorPiercingKick.png
CHE-CHE-CHE-CHE-CHE-CHE-CHESTO!!
BBTag Akatsuki 214C1 Hitbox.pngBBTag Akatsuki 214C2 Hitbox.png
x6

j.214C

j.214C
Air EX Armor Piercing Kick
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×6, 2000 All 7 1{(6)1}×5(10)3 Until L+10L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 17×6, Launch 40×6, 40 + WBounce 22×6, Launch 54×6, 54 + WBounce 5×6, 12 +0 +2
Minimum Damage 70×6, 200 (620)
BBTag Akatsuki ArmorPiercingKick.png
CHE-CHE-CHE-CHE-CHE-CHE-CHESTO!!
BBTag Akatsuki 214C1 Hitbox.pngBBTag Akatsuki 214C2 Hitbox.png
x6

Partner Skills

5P

5P
B Armor Piercing Kick
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×3, 2000 All (18)+13 1(6)1(6)1(10)3 11+15L -12 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17×3, Launch 45×3, 60 + WBounce - - 5×3, 12 +0 -
Minimum Damage 25×3, 100 (175)
BBTag Akatsuki ArmorPiercingKick.png
CHESTO FOREVER!!
BBTag Akatsuki 214C1 Hitbox.pngBBTag Akatsuki 214C2 Hitbox.png
x3

6P

6P
Blitz Shot
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All (18)+10 Until Hit Total: (18)+46 -15 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 - - 0/+5 +5 -
Minimum Damage 50
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki 236A Hitbox.png

4P

4P
Human Cannon
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 800×2 All (18)+14 4,3,11 13+21L -29 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 80 Launch 95 8 +0 +5
Minimum Damage 60, 40×2 (140)
BBTag Akatsuki HumanCannon.png
Oh, there's my DP
BBTag Akatsuki 4P Hitbox.png

Distortion Skills

236BC

236BC
Kamikaze
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 262×23, 782, 1304, 4428
[1000, 262×25, 782, 1304, 6514]
All 1+(68 Flash)+7 7 38 -24 B 1~16 All - 80, 48×24
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 75×24, Launch×3
[75×8, Launch×21]
Stand×24, 120×2, 120 + WBounce
[Stand×8, 120×20, 120 + WBounce]
- - 1 1, 1×23, 22×2, 20 -
Values in [] are for Enhanced version
Minimum Damage 100, 20×23, 140, 260, 1151 (2111)
[Minimum Damage 100, 20×25, 78, 130, 1498 (2306)]
BBTag Akatsuki Kamikaze.pngBBTag Akatsuki Kamikaze2.png
BBTag Akatsuki 236BC Hitbox.png

214BC

214BC
Thunderbolt
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3980 [4980] All 6+(87 Flash)+10 4 32 -17 B 1~15 All - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 100 + GBounce Launch 115 + GBounce 5 +15 +15
Values in [] are for Enhanced version
Minimum Damage 796 [996]
BBTag Akatsuki Thunderbolt.pngBBTag Akatsuki Thunderbolt2.png
The ULTIMATE C H E S T O !
BBTag Akatsuki 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Kamikaze
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500, 250×2, 1000 [500, 300×2, 1400] All 1+(84 Flash)+1 7 38 -24 B 1~8 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 21, Launch×3 Stand, 90×2, 90 + WBounce - - 1 1, 22×2, 20 -
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBTag Akatsuki Kamikaze2.png
"CLENCH! YOUR! TEETH!"
BBTag Akatsuki 236BC Hitbox.png

Astral Heat

222BC

222BC
Ouka-Kai
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(75 Flash)+11 Until Hit Total 77 -45 P2 1~40 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0 - -
BBTag Akatsuki Ouka.pngBBTag Akatsuki Ouka2.png
"May the blossoms of my country forever bloom!""Let evil scatter before me!"
"SHIN! OUKA-KAI!"
BBTag Akatsuki 222BC Hitbox.png

Category

Blazblue

Persona 4 Arena

Under Night In-Birth

RWBY

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