User:PrivateTarkus: Difference between revisions

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===<big>Charged Stun Edge</big> <span class="input-badge"><small>236H</small></span>===
{{InvisibleHeader}}
<div style="display: flex; flex-wrap: wrap; align-items: flex-start; align-content: flex-start;">
======<span style="visibility:hidden;font-size:0">Overview</span>======
<div style="background: red;">[[File:GGXRD_Ky_ChargedStunEdge.png|180px]]</div>
<div id="home-content" class="home-grid">
<div style="box-shadow: 0 3px 6px rgba(0, 0, 0, 0.16), 0 3px 6px rgba(0, 0, 0, 0.23); margin: 1rem 1rem 1rem 0; border-top-left-radius: 4px; border-top-right-radius: 4px;">
{{card|width=3
{| style="width: 100%; margin: 0; border-bottom: 1px solid black;"
|header=About Me
{{AttackDataHeader-GGXRD-R2Test|version=yes}}
|content=Hello, I'm Tarkus—one of the two admins of this site, and developer of most of the templates and modules on Dustloop.
|-
 
{{AttackVersion|name=Normal}}
I've been a part of the FGC since the end of 2018. I originally dabbled with Killer Instinct and Skull Girls, but I really found my home with Guilty Gear. I started playing [[File:GGACR_Logo.png|18px|link=GGACR]]+R during the 2nd half of college, and it has been my main fighting game since then. I taught myself how to build and design a wiki in order to produce the best documents I could for +R. After I got a firm foothold in +R, I branched out to help other people with the wikis for their games, namely [[File:BBCF_Logo.png|18px|link=BBCF]]BBCF, [[File:DBFZ_Logo.png|18px|link=DBFZ]]DBFZ, and [[File:GBVS_Logo.png|18px|link=GBVS]]GBVS. Over time, I started developing generalized templates that work for everybody, instead of focusing only on +R. That then bloomed into a leadership role at Dustloop, and being granted admin powers by Shtkn. Now I mostly work on the +R wikis and wikis for various kusoge like [[File:HNK_Logo.png|18px|link=HNK]]Hokuto no Ken.
{{#lst:GGXRD-R2/Ky Kiske/Data|236H }}
 
|}
One of my favorite accomplishments in the FGC is my documentation of [[File:GGML_Logo.png|18px|link=GGML]]Missing Link. Virtually ''nothing'' of substance was known about the game when I started the project, and I vowed to counter all of the silly mythmaking and misinformation about the game. What I found was one of the most fun and engaging tasks I have ever done in the fighting game space. Between reverse engineering and experimenting with the game, I had a nearly endless well of discovery and fun.
<div style="padding: 1rem; border-bottom-right-radius: 4px; border-bottom-left-radius: 4px;">
 
;Normal
I like the exploration part of fighting games more than the competitive aspect. I do like to get good enough to be competent and win, but I much more enjoy finding interesting and novel things about the games. I also like to apply my computer science knowledge to picking apart games, though that's an aspect I am still improving on.
*Used for okizeme, zoning, and occasionally as a pressure reset.
 
*Can be avoided with low profile moves
I also really like [[King's Field 4]].
Charged Stun Edge (CSE) is a powered up version of Ky's Stun Edge. It is larger and slower than the normal variant, and hits three times instead of one. It's mainly used for safe, easy okizeme after a knockdown due to it's considerable startup and recovery, yet large amount of frame advantage (+14). In neutral it has it's uses, especially to attempt to cover an approach. Once it's out, you can instant airdash over it and use {{clr|4|j.H}} to lock the opponent down or follow behind it on the ground and react to jump out attempts. It's use as a pressure reset is limited and risky, but can catch opponents playing passively and give you another mixup attempt. With YRC, it becomes much easier to use in neutral, and less risky as a pressure reset.
|header2=Side Stuff
</div>
|content2=Here are some articles I've written. They're nothing fancy, but they're fun ways to organize my thoughts.
</div>
*[[User:PrivateTarkus/JapaneseTerms|English -> Japanese FGC Translation]]
<div style="background: blue;">[[File:GGXRD_Ky_ChargedStunEdge2.png|180px]]</div>
*[[User:PrivateTarkus/Testament History|Testament Historical Retrospective]]
<div class="wikitable testmovedata">
*[[User:PrivateTarkus/ACPR_Design|ACPR Design Thoughts]]
{| class="wikitable testmovedata"
*[[User:PrivateTarkus/SubnauticaBelowZero|Subnautica: Below Zero Review]]
{{AttackDataHeader-GGXRD-R2|version=no}}
}}
|-
{{card|width=2
{{AttackVersion|name=Followup }}
|header=Tarkus
{{#lst:GGXRD-R2/Ky Kiske/Data|236H Grinder}}
|content=<table style="width:100%;" cellspacing="0">  
|}
<tr><td colspan="2" style="text-align:center;">[[File:User_Tarkus_Lee_Portrait.png|400px]]</td></tr>
==== ====
<tr><td colspan="2" style="text-align:center;">'''My Mains'''</td></tr>
;Fortified
<tr><td style="text-align:right; width: 48%">'''Accent Core +R:'''</td><td style="text-align: left;">{{CLabel|GGACR|Venom}} & {{CLabel|GGACR|Testament}}</td></tr>
*Used for okizeme, and occasionally as a zoning tool.
<tr><td style="text-align:right; width: 48%">'''Accent Core:'''</td><td style="text-align: left;">{{CLabel|GGACR|Venom}}</td></tr>
*Clashes with projectiles
<tr><td style="text-align:right; width: 48%">'''Missing Link:'''</td><td style="text-align: left;">{{CLabel|GGML|Chipp}} & {{CLabel|GGML|Sol}}</td></tr>
*Can be avoided with low profile moves.
</table>
DC Charged Stun Edge is also known as DC CSE. Firing a CSE through a Grinder will cause it to transform into a stationary rotating blade that functions similarly to CSE. It hits 6 times, and is more advantageous on block than CSE (+18). Using this attack for okizeme gives you plenty of time to jump in and go for a high/low mixup that covers a lot of the opponent's defensive options. It can also be used in neutral, especially by YRCing CSE, then running in front of it and placing a Grinder. Standing inside of DC CSE is a good way to deal with projectiles, and approach the opponent.</div>
<br>{{TwitterButton|url=https://twitter.com/tarkuslee}}
}}
</div>
</div>


Test pages: [[User:PrivateTarkus/sandbox]], [[User:PrivateTarkus/sandbox2]], [[User:PrivateTarkus/sandbox3]]
== Test pages ==
[[User:PrivateTarkus/sandbox]], [[User:PrivateTarkus/sandbox2]], [[User:PrivateTarkus/sandbox3]]
 
==ACPR Tier List==
<section begin="TierList"/>
''Unordered within tiers''
{{#invoke:Tier List|drawTierList
|GGACR
|Top;Baiken,Dizzy,Zappa,Testament,Faust
|High;Axl,Millia,Chipp,Jam,Kliff
|Mid;A.B.A,Potemkin,Justice,May,Slayer,Sol
|Low;Anji,Venom,Order-Sol,Johnny,I-No
|Bottom;Robo-Ky,Eddie,Ky,Bridget
}}
<section end="TierList"/>
 
==Venom MU Ratio Thoughts==
{{#invoke:Tier List|drawTierList
|GGACR
|Favored;Johnny,Bridget,Robo-Ky
|Slight Favor;Eddie,I-No,Testament,Ky
|Even;Faust,Potemkin,Sol,HoS,Axl
|Tricky;Anji,Kliff,May,Slayer,Justice
|Unfavored;Jam,Chipp,Zappa,A.B.A
|Give Up;Millia,Baiken,Dizzy
}}
Most of these are perfectly win–able. The exception is the worst category. Just pick a secondary for those. It's legitimately easier to beat Millia with my secondary Testament than it is to win with my Venom.<br>
I'll probably write down detailed thoughts in this section at another point in time.
 
==Kesuke's Matchup Ratios==
{{CLabel|GGACR|Testament}}'s MUs. Mirror is obviously 5:5
{{#invoke:Tier List|drawTierList
|GGACR
|7:3;Justice
|6.5:3.5;Ky
|6:4;Potemkin,I-No,Bridget,Robo-Ky,Kliff
|5.5:4.5;Sol,May,Eddie,Johnny,Venom,Zappa,A.B.A,HoS
|5:5;Jam,Anji,Testament
|4.5:5.5;Chipp,Faust,Slayer
|4:6;Millia,Baiken,Axl,Dizzy
}}


== Plugs ==
==Hossa's Matchup Ratios==
Patreon: [https://www.patreon.com/privatetarkus privatetarkus]
{{CLabel|GGACR|Kliff}}'s MUs. Mirror is obviously 5:5
{{#invoke:Tier List|drawTierList
|GGACR
|6:4;Sol,Eddie,Slayer
|5.5:4.5;Ky,Anji,Venom,I-No,Robo-Ky,Order-Sol
|5:5;Jam,Johnny,Axl,Zappa,Bridget,Kliff
|4.5:5.5;Millia,Potemkin,Chipp,A.B.A
|4:6;Faust,Testament,Dizzy,Justice
|3.5:6.5;Baiken
}}


==Random Bullshit==
{{Ni|6}}{{Ni|3}}{{Ni|2}}{{Ni|1}}{{Ni|4}}{{Ni|7}}{{Ni|4}}{{Ni|9}}{{Ni|6}}{{Ni|4}}{{Ni|6}}{{Ni|2}}{{Ni|3}}{{Ni|7}}{{Ni|9}}{{Ni|1}}{{Ni|2}}{{Ni|6}}+{{Prompt|GGST|P}}{{Prompt|GGST|P}}{{Prompt|GGST|P}}{{Prompt|GGST|K}}{{Prompt|GGST|K}}{{Prompt|GGST|K}}で最終闇技・超裂砕雷滅拳竜獄殺!!敵をハメ殺せ!
{{Ni|6}}{{Ni|3}}{{Ni|2}}{{Ni|1}}{{Ni|4}}{{Ni|7}}{{Ni|4}}{{Ni|9}}{{Ni|6}}{{Ni|4}}{{Ni|6}}{{Ni|2}}{{Ni|3}}{{Ni|7}}{{Ni|9}}{{Ni|1}}{{Ni|2}}{{Ni|6}}+{{Prompt|GGST|P}}{{Prompt|GGST|P}}{{Prompt|GGST|P}}{{Prompt|GGST|K}}{{Prompt|GGST|K}}{{Prompt|GGST|K}}で最終闇技・超裂砕雷滅拳竜獄殺!!敵をハメ殺せ!
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Latest revision as of 18:53, 22 March 2024

Overview
About Me

Hello, I'm Tarkus—one of the two admins of this site, and developer of most of the templates and modules on Dustloop.

I've been a part of the FGC since the end of 2018. I originally dabbled with Killer Instinct and Skull Girls, but I really found my home with Guilty Gear. I started playing GGACR Logo.png+R during the 2nd half of college, and it has been my main fighting game since then. I taught myself how to build and design a wiki in order to produce the best documents I could for +R. After I got a firm foothold in +R, I branched out to help other people with the wikis for their games, namely BBCF Logo.pngBBCF, DBFZ Logo.pngDBFZ, and GBVS Logo.pngGBVS. Over time, I started developing generalized templates that work for everybody, instead of focusing only on +R. That then bloomed into a leadership role at Dustloop, and being granted admin powers by Shtkn. Now I mostly work on the +R wikis and wikis for various kusoge like HNK Logo.pngHokuto no Ken.

One of my favorite accomplishments in the FGC is my documentation of GGML Logo.pngMissing Link. Virtually nothing of substance was known about the game when I started the project, and I vowed to counter all of the silly mythmaking and misinformation about the game. What I found was one of the most fun and engaging tasks I have ever done in the fighting game space. Between reverse engineering and experimenting with the game, I had a nearly endless well of discovery and fun.

I like the exploration part of fighting games more than the competitive aspect. I do like to get good enough to be competent and win, but I much more enjoy finding interesting and novel things about the games. I also like to apply my computer science knowledge to picking apart games, though that's an aspect I am still improving on.

I also really like King's Field 4.
Side Stuff

Here are some articles I've written. They're nothing fancy, but they're fun ways to organize my thoughts.

Tarkus
User Tarkus Lee Portrait.png
My Mains
Accent Core +R: Venom & Testament
Accent Core: Venom
Missing Link: Chipp & Sol

Twitter

Test pages

User:PrivateTarkus/sandbox, User:PrivateTarkus/sandbox2, User:PrivateTarkus/sandbox3

ACPR Tier List

Unordered within tiers


Venom MU Ratio Thoughts

Most of these are perfectly win–able. The exception is the worst category. Just pick a secondary for those. It's legitimately easier to beat Millia with my secondary Testament than it is to win with my Venom.
I'll probably write down detailed thoughts in this section at another point in time.

Kesuke's Matchup Ratios

Testament's MUs. Mirror is obviously 5:5

Hossa's Matchup Ratios

Kliff's MUs. Mirror is obviously 5:5

Random Bullshit

632147496462379126+PPPKKKで最終闇技・超裂砕雷滅拳竜獄殺!!敵をハメ殺せ!