User:Oppositeofdecay: Difference between revisions

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Stolen tables
Stolen tables
===Storing Files===
<div class="mw-collapsible mw-collapsed">
[[File:GGACR_Baiken_412DXH_Animated.webp]]
[[File:GGACR_Zappa_Triplets_6S_RangeComparison.png]]
[[File:GGAC_ABA_46S_Hitbox.png]]
[[File:GGAC_ABA_46S_Moroha_Hitbox.png]]
[[File:GGAC_ABA_cS_Hitbox.png]]
[[File:GGAC_ABA_jH_Hitbox.png]]
[[File:GGAC_Anji_3S_Hitbox_1.png]]
[[File:GGACR_Baiken-EX_421P_Hitbox.png]]
[[File:GGAC_Chipp_236236K_Hitbox.png]]
[[File:GGAC_Chipp_2H_Hitbox_2.png]]
[[File:GGAC_Chipp_2H_Hitbox_3.png]]
[[File:GGAC_Bridget_236KK_Hitbox.png]]
[[File:GGAC_Slayer_2H_Hitbox.png]]
[[File:GGAC_Eddie_632146H_Hitbox_1.png]]
[[File:GGAC_Eddie_632146H_Hitbox_2.png]]
[[File:GGAC_Eddie_632146H_Hitbox_3.png]]
[[File:GGAC_Eddie_ShadowS_Hitbox.png]]
[[File:GGAC_Faust_5K_Hitbox.png]]
[[File:GGAC_Faust_fS_Hitbox_1.png]]
[[File:GGAC_Faust_fS_Hitbox_2.png]]
[[File:GGAC_Faust_j236D_Hitbox.png]]
</div>
<br>


==K Nuke Manual Detonation Chart==
==K Nuke Manual Detonation Chart==
Line 6: Line 32:
!  Character !! Can Run Under !!  Will Connect on Crouching Block? !! Will Hit Neutral Crouch? || Notes
!  Character !! Can Run Under !!  Will Connect on Crouching Block? !! Will Hit Neutral Crouch? || Notes
|-
|-
! {{Character Label|GGACR|A.B.A|24px}}
! {{Character Label|GGACR|A.B.A}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Anji Mito|24px}}
! {{Character Label|GGACR|Anji Mito}}
| No || {{clr|5|Inconsistent}} || {{clr|4|No}}
| No || {{clr|5|Inconsistent}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Axl Low|24px}}
! {{Character Label|GGACR|Axl Low}}
| '''Yes'''<sup>1</sup> || {{clr|5|Inconsistent}} || {{clr|5|Inconsistent}}
| '''Yes'''<sup>1</sup> || {{clr|5|Inconsistent}} || {{clr|5|Inconsistent}}
|-
|-
! {{Character Label|GGACR|Baiken|24px}}
! {{Character Label|GGACR|Baiken}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Bridget|24px}}
! {{Character Label|GGACR|Bridget}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Chipp Zanuff|24px}}
! {{Character Label|GGACR|Chipp Zanuff}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Dizzy|24px}}
! {{Character Label|GGACR|Dizzy}}
| No || {{clr|5|Inconsistent}} || {{clr|2|Depends on Idle Animation}}
| No || {{clr|5|Inconsistent}} || {{clr|2|Depends on Idle Animation}}
|-
|-
! {{Character Label|GGACR|Eddie|24px}}
! {{Character Label|GGACR|Eddie}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Faust|24px}}
! {{Character Label|GGACR|Faust}}
| '''Yes''' || {{clr|4|No}} || {{clr|4|No}}
| '''Yes''' || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|I-No|24px}}
! {{Character Label|GGACR|I-No}}
| No || {{clr|4|No}} || {{clr|2|Depends on Idle Animation}}
| No || {{clr|4|No}} || {{clr|2|Depends on Idle Animation}}
|-
|-
! {{Character Label|GGACR|Jam Kuradoberi|24px}}
! {{Character Label|GGACR|Jam Kuradoberi}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Johnny|24px}}
! {{Character Label|GGACR|Johnny}}
| No || {{clr|5|Inconsistent}} || {{clr|2|Depends on Idle Animation}}
| No || {{clr|5|Inconsistent}} || {{clr|2|Depends on Idle Animation}}
|-
|-
! {{Character Label|GGACR|Justice|24px}}
! {{Character Label|GGACR|Justice}}
| No || {{clr|3|Yes}} || {{clr|1|Almost Guaranteed}}
| No || {{clr|3|Yes}} || {{clr|1|Almost Guaranteed}}
|-
|-
! {{Character Label|GGACR|Kliff Undersn|24px}}
! {{Character Label|GGACR|Kliff Undersn}}
| '''Yes''' || {{clr|4|No}} || {{clr|4|No}}
| '''Yes''' || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Ky Kiske|24px}}
! {{Character Label|GGACR|Ky Kiske}}
| No || {{clr|4|No}} || {{clr|2|Depends on Idle Animation}}
| No || {{clr|4|No}} || {{clr|2|Depends on Idle Animation}}
|-
|-
! {{Character Label|GGACR|May|24px}}
! {{Character Label|GGACR|May}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Millia Rage|24px}}
! {{Character Label|GGACR|Millia Rage}}
| '''Yes''' || {{clr|5|Inconsistent}} || {{clr|4|No}}
| '''Yes''' || {{clr|5|Inconsistent}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Order-Sol|24px}}  
! {{Character Label|GGACR|Order-Sol}}  
| '''Yes'''<sup>1</sup> || {{clr|5|Inconsistent}} || {{clr|5|Inconsistent}}
| '''Yes'''<sup>1</sup> || {{clr|5|Inconsistent}} || {{clr|5|Inconsistent}}
|-
|-
! {{Character Label|GGACR|Potemkin|24px}}
! {{Character Label|GGACR|Potemkin}}
| No || {{clr|3|Yes}} || {{clr|3|Yes}}  
| No || {{clr|3|Yes}} || {{clr|3|Yes}}  
|-
|-
! {{Character Label|GGACR|Robo-Ky|24px}}
! {{Character Label|GGACR|Robo-Ky}}
| No || {{clr|3|Yes}}<sup>2</sup> || {{clr|1|Almost Guaranteed}}<sup>2</sup>
| No || {{clr|3|Yes}}<sup>2</sup> || {{clr|1|Almost Guaranteed}}<sup>2</sup>
|-
|-
! {{Character Label|GGACR|Slayer|24px}}
! {{Character Label|GGACR|Slayer}}
| No || {{clr|4|No}} || {{clr|1|Almost Guaranteed}}
| No || {{clr|4|No}} || {{clr|1|Almost Guaranteed}}
|-
|-
! {{Character Label|GGACR|Sol Badguy|24px}}
! {{Character Label|GGACR|Sol Badguy}}
| '''Yes'''<sup>1</sup> || {{clr|5|Inconsistent}} || {{clr|5|Inconsistent}}
| '''Yes'''<sup>1</sup> || {{clr|5|Inconsistent}} || {{clr|5|Inconsistent}}
|-
|-
! {{Character Label|GGACR|Testament|24px}}
! {{Character Label|GGACR|Testament}}
| No || {{clr|4|No}} || {{clr|2|Depends on Idle Animation}}
| No || {{clr|4|No}} || {{clr|2|Depends on Idle Animation}}
|-
|-
! {{Character Label|GGACR|Venom|24px}}
! {{Character Label|GGACR|Venom}}
| No ||  {{clr|4|No}} || {{clr|4|No}}
| No ||  {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Zappa|24px}}
! {{Character Label|GGACR|Zappa}}
| '''Yes''' ||  {{clr|4|No}} || {{clr|4|No}}
| '''Yes''' ||  {{clr|4|No}} || {{clr|4|No}}
|}
|}
Line 102: Line 128:
|}
|}
Hitboxes 3 and 4 will almost always hit on 1st active frame.
Hitboxes 3 and 4 will almost always hit on 1st active frame.
==236236S Hit Advantage==
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Characters !! Advantage
|-
| {{CLabel|GGACR|A.B.A}} || +79
|-
| {{CLabel|GGACR|Anji}} || +33
|-
| {{CLabel|GGACR|Axl}} || +34
|-
| {{CLabel|GGACR|Baiken}} || +50
|-
| {{CLabel|GGACR|Bridget}} || +54
|-
| {{CLabel|GGACR|Chipp}} || +20
|-
| {{CLabel|GGACR|Dizzy}} || +12
|-
| {{CLabel|GGACR|Eddie}} || +20
|-
| {{CLabel|GGACR|Faust}} || +27
|-
| {{CLabel|GGACR|I-No}} || +32
|-
| {{CLabel|GGACR|Jam}} || +35
|-
| {{CLabel|GGACR|Johnny}} || +46
|-
| {{CLabel|GGACR|Justice}} || +1
|-
| {{CLabel|GGACR|Kliff}} || 0
|-
| {{CLabel|GGACR|Ky}} || +44
|-
| {{CLabel|GGACR|May}} || 0
|-
| {{CLabel|GGACR|Millia}} || +40
|-
| {{CLabel|GGACR|Order-Sol}} || +32
|-
| {{CLabel|GGACR|Potemkin}} || +78
|-
| {{CLabel|GGACR|Robo-Ky}} || +44
|-
| {{CLabel|GGACR|Slayer}} || +61
|-
| {{CLabel|GGACR|Sol}} || +32
|-
| {{CLabel|GGACR|Testament}} || +14
|-
| {{CLabel|GGACR|Venom}} || +36
|-
| {{CLabel|GGACR|Zappa}} || +49
|}


==IK Usage Guide==
==IK Usage Guide==
Line 109: Line 191:
!  Character !! IK mode activation !! Startup !! Total !! Range !! Stun potential !! Notes
!  Character !! IK mode activation !! Startup !! Total !! Range !! Stun potential !! Notes
|-
|-
! {{Character Label|GGACR|A.B.A|24px}}
! {{Character Label|GGACR|A.B.A}}
| 68 || 36 || 104 || Short || Medium ||  
| 68 || 36 || 104 || Short || Medium ||  
|-
|-
! {{Character Label|GGACR|Anji Mito|24px}}
! {{Character Label|GGACR|Anji Mito}}
| 54 || 21 || 75 || Fullscreen<sup>1</sup> || Low || Travels from the edge of screen, making the startup a lot longer in practice. Disables screen zooming until recovery.
| 54 || 21 || 75 || Fullscreen<sup>1</sup> || Low || Travels from the edge of screen, making the startup a lot longer in practice. Disables screen zooming until recovery.
|-
|-
! {{Character Label|GGACR|Axl Low|24px}}
! {{Character Label|GGACR|Axl Low}}
| 90 || 28 || 118 || Long || Low ||  
| 90 || 28 || 118 || Long || Low ||  
|-
|-
! {{Character Label|GGACR|Baiken|24px}}
! {{Character Label|GGACR|Baiken}}
| 84 || 17 || 101 || Fullscreen<sup>1</sup> || Medium || Travels somewhat fast, max distance around 2/3 of the stage.
| 84 || 17 || 101 || Fullscreen<sup>1</sup> || Medium || Travels somewhat fast, max distance around 2/3 of the stage.
|-
|-
! {{Character Label|GGACR|Bridget|24px}}
! {{Character Label|GGACR|Bridget}}
| 60 || 13 || 76 || Medium<sup>1</sup> || Very Low || Takes a few frames to reach max distance.
| 60 || 13 || 76 || Medium<sup>1</sup> || Very Low || Takes a few frames to reach max distance.
|-
|-
! {{Character Label|GGACR|Chipp Zanuff|24px}}
! {{Character Label|GGACR|Chipp Zanuff}}
| 94 || 56 || 150 || Short-Medium || Low || Short at ground height. Roundstart distance at jump height. 0 frames post flash.
| 94 || 56 || 150 || Short-Medium || Low || Short at ground height. Roundstart distance at jump height. 0 frames post flash.
|-
|-
! {{Character Label|GGACR|Dizzy|24px}}
! {{Character Label|GGACR|Dizzy}}
| N/A (30) || 106 || 136 || Short || Medium || Activation is minimum charge time. Requires non jumpable state and has slow input. Executed fast will still be faster than Chipp's.
| N/A (30) || 106 || 136 || Short || Medium || Activation is minimum charge time. Requires non jumpable state and has slow input. Executed fast will still be faster than Chipp's.
|-
|-
! {{Character Label|GGACR|Eddie|24px}}
! {{Character Label|GGACR|Eddie}}
| 68 || 13 || 81 || Short || Low || Very low profile frames during IK mode activation.
| 68 || 13 || 81 || Short || Low || Very low profile frames during IK mode activation.
|-
|-
! {{Character Label|GGACR|Faust|24px}}
! {{Character Label|GGACR|Faust}}
| 82 || 17 || 99 || Medium || Medium ||  
| 82 || 17 || 99 || Medium || Medium ||  
|-
|-
! {{Character Label|GGACR|I-No|24px}}
! {{Character Label|GGACR|I-No}}
| 76 || 15 || 91 || Short || Low ||
| 76 || 15 || 91 || Short || Low ||
|-
|-
! {{Character Label|GGACR|Jam Kuradoberi|24px}}
! {{Character Label|GGACR|Jam Kuradoberi}}
| 54 || 17 || 71 || Long<sup>1</sup> || High || Travels pretty fast for slightly less than half screen.
| 54 || 17 || 71 || Long<sup>1</sup> || High || Travels pretty fast for slightly less than half screen.
|-
|-
! {{Character Label|GGACR|Johnny|24px}}
! {{Character Label|GGACR|Johnny}}
| 54 || 17 || 71 || Fullscreen<sup>1</sup> || Medium || Travels very slow.
| 54 || 17 || 71 || Fullscreen<sup>1</sup> || Medium || Travels very slow.
|-
|-
! {{Character Label|GGACR|Justice|24px}}
! {{Character Label|GGACR|Justice}}
| 74 || 12 || 86 || Fullscreen<sup>1</sup> || Medium || Travels extremely fast.
| 74 || 12 || 86 || Fullscreen<sup>1</sup> || Medium || Travels extremely fast.
|-
|-
! {{Character Label|GGACR|Kliff Undersn|24px}}
! {{Character Label|GGACR|Kliff Undersn}}
| 100 || 23 || 123 || Long<sup>1</sup> || Very High || Travels somewhat slow for slightly more than half screen. FB Chop > RC > IK is unmashable.
| 100 || 23 || 123 || Long<sup>1</sup> || Very High || Travels somewhat slow for slightly more than half screen. FB Chop > RC > IK is unmashable.
|-
|-
! {{Character Label|GGACR|Ky Kiske|24px}}
! {{Character Label|GGACR|Ky Kiske}}
| 46 || 17 || 63 || Long || Low ||
| 46 || 17 || 63 || Long || Low ||
|-
|-
! {{Character Label|GGACR|May|24px}}
! {{Character Label|GGACR|May}}
| 70 || 16 || 86 || Short || Very High || Command grab. True reversal.
| 70 || 16 || 86 || Short || Very High || Command grab. True reversal.
|-
|-
! {{Character Label|GGACR|Millia Rage|24px}}
! {{Character Label|GGACR|Millia Rage}}
| 66 || 34 || 100 || Fullscreen || Low || Tracks.
| 66 || 34 || 100 || Fullscreen || Low || Tracks.
|-
|-
! {{Character Label|GGACR|Order-Sol|24px}}  
! {{Character Label|GGACR|Order-Sol}}  
| N/A (101) || N/A (8) || N/A (109) || Short || Medium || Activation is time to reach level 3 from zero charge. Startup is Sakkai. Just for fun.
| N/A (101) || N/A (8) || N/A (109) || Short || Medium || Activation is time to reach level 3 from zero charge. Startup is Sakkai. Just for fun.
|-
|-
! EX {{Character Label|GGACR|Order-Sol|24px}}  
! EX {{Character Label|GGACR|Order-Sol}}  
| 76 || 8 || 84 || Short || Medium || Just for fun.
| 76 || 8 || 84 || Short || Medium || Just for fun.
|-
|-
! {{Character Label|GGACR|Potemkin|24px}}
! {{Character Label|GGACR|Potemkin}}
| 98 || 17 || 115 || Short || High || True reversal according to hitbox viewer.
| 98 || 17 || 115 || Short || High || True reversal according to hitbox viewer.
|-
|-
! {{Character Label|GGACR|Robo-Ky|24px}}
! {{Character Label|GGACR|Robo-Ky}}
| 80 || 18 || 98 || Short || High || Will most likely stun while airborne.
| 80 || 18 || 98 || Short || High || Will most likely stun while airborne.
|-
|-
! {{Character Label|GGACR|Slayer|24px}}
! {{Character Label|GGACR|Slayer}}
| 80 || 20 || 100 || Medium<sup>1</sup> || Medium || Travels pretty fast for slightly farther than roundstart.
| 80 || 20 || 100 || Medium<sup>1</sup> || Medium || Travels pretty fast for slightly farther than roundstart.
|-
|-
! {{Character Label|GGACR|Sol Badguy|24px}}
! {{Character Label|GGACR|Sol Badguy}}
| 76 || 15 || 91 || Short-Medium || Low || Reaches pretty far, but at the height where it probably won't hit anything.
| 76 || 15 || 91 || Short-Medium || Low || Reaches pretty far, but at the height where it probably won't hit anything.
|-
|-
! {{Character Label|GGACR|Testament|24px}}
! {{Character Label|GGACR|Testament}}
| 60 || 32 || 92 || Medium || Low ||  
| 60 || 32 || 92 || Medium || Low ||  
|-
|-
! {{Character Label|GGACR|Venom|24px}}
! {{Character Label|GGACR|Venom}}
| 44 || 26 || 70 || Short || Low ||  
| 44 || 26 || 70 || Short || Low ||  
|-
|-
! {{Character Label|GGACR|Zappa|24px}}
! {{Character Label|GGACR|Zappa}}
| 76 || 6 || 82 || Very Short || Medium || Command grab
| 76 || 6 || 82 || Very Short || Medium || Command grab
|}
|}
Line 197: Line 279:
}}
}}


===Collision Box Sizes===
==Tier Lists==
===+R 1.01 (Koichi)===
January 2013
{{#invoke:Tier List|drawTierList
{{#invoke:Tier List|drawTierList
|GGACR
|GGACR
|51x111;Baiken
|S;Kliff,Faust,Zappa
|57x131;Bridget
|A;Millia,Chipp,Jam,Anji,Axl,I-No
|61x111;Kliff,May
|B;Eddie,Potemkin,Baiken,Johnny,Dizzy,Slayer,A.B.A,Order-Sol
|61x121;Dizzy,Jam,Ky,Millia,Robo-Ky
|C;Sol,Ky,May,Venom,Testament,Bridget,Robo-Ky
|61x131;Anji,Axl,Chipp,Eddie,I-No,Johnny,Order-Sol,Slayer,Sol,Testament,Venom,Zappa
|D;Justice
|77x121;Faust
|77x141;Justice
|81x121;A.B.A
|81x141;Potemkin
}}
}}


===Temp===
===+R 1.01 (Dogura)===
<div class="mw-collapsible mw-collapsed">
Also Januray 2013
[[File:BBCF_Tsubaki_j236X.png]]
{{#invoke:Tier List|drawTierList
[[File:BBCF_Terumi_JarakuEnkokusen2.png]]
|GGACR
[[File:BDC_Invuln_Guide_by_Loekkson_pt1.png]]
|S;Faust,Chipp,Zappa
[[File:BDC_Invuln_Guide_by_Loekkson_pt2.png]]
|A;Millia,Baiken,Jam,Dizzy,Slayer
[[File:BBTAG_Nu_5BB_Hitbox.png]]
|B;Sol,May,Eddie,Potemkin,Axl,Johnny,I-No,Robo-Ky,Order-Sol,Kliff
[[File:BBCF_Kokonoe_BlackHole2.png]]
|C;Ky,Anji,Venom,Testament,A.B.A
</div>
|D;Bridget,Justice
<br>
}}


==EX Dump==
===+R Personal===
==Changes==
''Unordered''
Lists changes from +R normal version of the character since those are more fammiliar to target audience. Changes that revert properties to AC behavior will be noted separately.
{{#invoke:Tier List|drawTierList
|GGACR
|S;Baiken,Chipp,Dizzy,Faust,Millia
|A;A.B.A,Axl,Kliff,May,Testament,Zappa
|B+;Jam,Johnny,Justice,Slayer,Sol
|B;Bridget,Order-Sol,I-No,Potemkin
|C;Anji,Eddie,Venom
|D;Ky,Robo-Ky
}}


==={{Character Label|GGACR|Sol Badguy|32px|linkOverride=GGACR/Sol Badguy/EX}}===
===Justice MU Thoughts===
;{{clr|seagreen|AC}} changes
{{#invoke:Tier List|drawTierList
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=c.S|label={{Clr|3|c.S}}}}
|GGACR
*Recovery increased 12 > 16
|Advantage;A.B.A,Jam,Kliff,Ky,Potemkin,Robo-Ky,Slayer
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=5D|label={{Clr|5|5D}}}}
|Favorable;Anji,Baiken,Johnny,May,Venom
*Startup decreased (24 > 22)
|Even;Eddie,Justice,I-No,Sol
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=6H|label={{Clr|4|6H}}}}
|Slight Disadvantage;Chipp,Zappa
*Increased damage (32×2 > 40×2)
|Unfavorable;Axl,Faust
*Increased attack level (4 > 5)
|Bad;Bridget,Dizzy,Millia,Testament
*Increased GB+ (10×2 > 20×2)
|IDK;Order-Sol
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=2H|label={{Clr|4|2H}}}}
}}
*Untechable time on CH reduced (60 > 40)
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=2D|label={{Clr|5|2D}}}}
*Initial proration removed
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=j.S|label={{Clr|3|j.S}}}}
*Initial proration added (90%)
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=63214D|label=Fafnir}}
*Wallbounces on normal and clean hit
*Reduced throw invul (1~10 > 1~7)
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=63214D > 46D|label=Tyrant Rave}}
*Damage on first three hits increased (25 > 40)
*Last hit wallbounces, more untech time (24 > 40)
*Changed input (64D > 46D)
;EX Changes
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=6P|label={{Clr|1|6P}}}}
*Now staggers on hit
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=j.D|label={{Clr|5|j.D}}}}
*Untech time increased (27 > 40)
*Wallbounces on normal hit
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=623S|label=Volcanic Viper}}
*Now cancels into Sidewinder
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=623X > 214H|label=Sidewinder}}
*Changed input (j.236H > Volcanic Viper~214H)
*Startup increased (9 > 10)
{{MMC|game=GGACREX|chara=Sol Badguy EX|input=63214D|label=Fafnir}}
*Changed input (41236D > 63214D)
 
Added: {{MMC|game=GGACREX|chara=Sol Badguy EX|input=236K|label=Flame Dipper}}, {{MMC|game=GGACREX|chara=Sol Badguy EX|input=236D|label=Gunflame: Charge}}, {{MMC|game=GGACREX|chara=Sol Badguy EX|input=623D|label=FB Grand Viper}}, {{MMC|game=GGACREX|chara=Sol Badguy EX|input=632146H|label=Tyrant Rave ver. Alpha}}, {{MMC|game=GGACREX|chara=Sol Badguy EX|input=214214S|label=Wild Punch}}, {{MMC|game=GGACREX|chara=Sol Badguy EX|input=236236P|label=Savage Fang}}
 
Replaced: {{MMC|game=GGACR|chara=Sol Badguy|input=236P|label=Gunflame}}, {{MMC|game=GGACR|chara=Sol Badguy|input=236K|label=Bandit Revolver}}
 
Removed: {{MMC|game=GGACR|chara=Sol Badguy|input=214P|label=Gunflame Feint}}, {{MMC|game=GGACR|chara=Sol Badguy|input=623H > 214K|label=Knockdown}}, {{MMC|game=GGACR|chara=Sol Badguy|input=236[K]|label=Bandit Bringer}}, {{MMC|game=GGACR|chara=Sol Badguy|input=214K|label=Riot Stamp}}, {{MMC|game=GGACR|chara=Sol Badguy|input=41236H|label=Fafnir}}, {{MMC|game=GGACR|chara=Sol Badguy|input=j.236D|label=FB Sidewinder}}, {{MMC|game=GGACR|chara=Sol Badguy|input=632146H|label=Tyrant Rave ver. Beta}}, {{MMC|game=GGACR|chara=Sol Badguy|input=214214S|label=Dragon Install}} and all associated moves
 
==={{Character Label|GGACR|Order-Sol|32px|linkOverride=GGACR/Order-Sol/EX}}===
General:
*All normal moves (except {{clr|3|f.S}}) and some special moves are replaced with those of normal Sol. Will be compared to them.
;{{clr|seagreen|AC}} changes
{{MMC|game=GGACREX|chara=Order-Sol EX|input=c.S|label={{Clr|3|c.S}}}}
*Recovery increased 12 > 16 (on block 0 > -4)
{{MMC|game=GGACREX|chara=Order-Sol EX|input=5D|label={{Clr|5|5D}}}}
*Startup decreased (24 > 22)
{{MMC|game=GGACREX|chara=Order-Sol EX|input=6H|label={{Clr|4|6H}}}}
*Increased damage (32×2 > 40×2)
*Increased attack level (4 > 5)
*Increased GB+ (10×2 > 20×2)
{{MMC|game=GGACREX|chara=Order-Sol EX|input=2H|label={{Clr|4|2H}}}}
*Untechable time on CH reduced (60 > 40)
{{MMC|game=GGACREX|chara=Order-Sol EX|input=2D|label={{Clr|5|2D}}}}
*Initial proration removed
{{MMC|game=GGACREX|chara=Order-Sol EX|input=j.S|label={{Clr|3|j.S}}}}
*Initial proration added (90%)
;EX Changes
{{MMC|game=GGACREX|chara=Order-Sol EX|input=6P|label={{Clr|1|6P}}}}
*Startup reduced (11 > 9)
*Untech reduced (30 > 28)
{{MMC|game=GGACREX|chara=Order-Sol EX|input=6H|label={{Clr|4|6H}}}}
*Startup reduced (13 > 12)
{{MMC|game=GGACREX|chara=Order-Sol EX|input=2H|label={{Clr|4|2H}}}}
*Hitboxes size increased
{{MMC|game=GGACREX|chara=Order-Sol EX|input=j.D|label={{Clr|5|j.D}}}}
*Untech time increased (27 > 30)
*Hitboxes changed slightly
{{MMC|game=GGACREX|chara=Order-Sol EX|input=DAA|label=Dead Angle Attack}}
*Active frames reduced (5 > 3), second hitbox is inactive
*Recovery reduced (17 > 14)
*Throw invul reduced (1~23 > 1~19)
*Untech on air hit increased (14 > 28)
{{MMC|game=GGACREX|chara=Order-Sol EX|input=623H|label=Volcanic Viper (All versions)}}
*Removed followup
*Added FRC point
*Landing recovery reduced (10 > 8)
{{MMC|game=GGACREX|chara=Order-Sol EX|input=623S|label=Ground S Volcanic Viper}}
*Strike invul reduced (1~13 > 1~12)
*Second hitbox changed to that of DI SVV
{{MMC|game=GGACREX|chara=Order-Sol EX|input=623D|label=FB Volcanic Viper}}
*Now a forcebreak (does not grant meter)
*Damage reduced (60, 18×9 > 50, 12×9)
{{MMC|game=GGACREX|chara=Order-Sol EX|input=236K|label=Ground Bandit Revolver}}
*Landing recovery increased (7 > 8) '''{{Clr|4|DOUBLE CHECK}}'''
{{MMC|game=GGACREX|chara=Order-Sol EX|input=j.236K|label=Air Bandit Revolver}}
*Added 2nd hitbox of ground version
*Increased number of hits (3 > 4), hits 3 and 4 now hit Mid
*Increased launch untech (24 > 28)
*Reduced air untech (24, 32, 28 > 12)
{{MMC|game=GGACREX|chara=Order-Sol EX|input=214S|label=Rock It}}
*Changed input (236S > 214S)
*Only Level 1 version available
{{MMC|game=GGACREX|chara=Order-Sol EX|input=63214D|label=Fafnir}}
*Changed input (41236D > 63214D)
*Can now be cancelled into
{{MMC|game=GGACREX|chara=Order-Sol EX|input=236D|label=FB Gunflame}}
*Now a forcebreak (meter gain severely reduced)
*Startup reduced (20 > 14)
*Recovery increased (7 > 14)
{{MMC|game=GGACREX|chara=Order-Sol EX|input=632146H|label=Tyrant Rave}}
*Only 3rd hit is present
*Increased damage (128 > 135)
*Changed startup and recovery
*Untech time increased (95 > 100), added Wallbounce
{{MMC|game=GGACREX|chara=Order-Sol EX|input=6321463214S|label=Dragon Install Morbid World}}
*Changed initial input (632146S > 6321463214S)
*Reduced 1st hit untech time (100 > 18)
 
Added: {{MMC|game=GGACREX|chara=Order-Sol EX|input=236236H|label=Instant Kill}}, {{MMC|game=GGACREX|chara=Order-Sol EX|input=66 > P|label=P Special Skill}}, {{MMC|game=GGACREX|chara=Order-Sol EX|input=66 > K|label=K Special Skill}}
 
<!--==Gatling Tables==
===ABA===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=6P}}
| - || - || 2S || 6H || - || Jump (2nd hit), Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=5K}}
| 6P || 5K || c.S, f.S, 2S || 5H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=f.S}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=2S}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=5H}}
| - || - || 2S || 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=2H}}
| - || - || 2S || - || - || Jump (2nd hit), Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=6H}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=j.P}}
| {{color|green|j.P<sup>[+]</sup>}} || {{color|green|j.K<sup>[+]</sup>}} || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=j.K}}
| j.P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=j.S}}
| j.P || j.K || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=A.B.A EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*2H gatlings on 2nd hit only
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Axl===
5P and 2P gatlings changed. Removed 2H > 2D, 6K jump cancel. Added j.6P > j.S.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=5P}}
| 2P || 6K || - || 2H || - || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2P}}
| 5P || - || - || 2H || - || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=6P}}
| 3P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=3P}}
| - || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=5K}}
| 5P, 2P, 6P, 3P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2K}}
| - || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=6K}}
| - || - || 2S || 6H || - || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=c.S}}
| 5P, 2P, 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=f.S}}
| - || - || - || 5H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2S}}
| - || 6K || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=5H}}
| - || - || - || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2H}}
| - || - || - || 6H || 5D || -
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=6H}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.P}}
| j.P, j.6P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.6P}}
| - || - || j.S || - || - || Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.K}}
| j.P, j.6P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.S}}
| j.P, j.6P || - || - || j.H || - || Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
===Anji===
Removed gatlings related to 3P. 3S cancel removed and has normal gatlings instead. Removed 2P > 6H, 6P > 3K, 6P > 3S, 2K > 6H, c.S > 6H, f.S > 3K, 2S > 6H, 5H > 6P, 5H > 6H, 2H > 5H. Removed 3S jump cancel.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=5P}}
| 6P || 6K || 3S || 5H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S, 3S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=6P}}
| - || 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=5K}}
| 6P || 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2K}}
| 6P || 3K || f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=6K}}
| - || {{color|purple|5K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=3K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=c.S}}
| 6P || - || f.S, 2S, 3S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=f.S}}
| - || 6K || 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2S}}
| - || - || 3S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=3S}}
| - || - || c.S || 5H || - || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=5H}}
| - || 6K || 3S || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2H}}
| {{color|purple|6P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || 3K || - || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=6H}}
| - || - || - || - || - || Jump (1st-2nd hits), Special (1st-2nd hits)
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=5D}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.S}}
| j.P || - || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.D}}
| {{color|purple|j.P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.S<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.H<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki>  is a delayed cancel, not immediately on hit like normal}}
===Baiken===
Added 5P > 5H, 5P > 2H same for 2P and f.S and 2S, 5K, added 2K > 2H, added c.S > 2H, added 6K > 5D and 6K > 2D, added 5H > 5D; removed 6P > 6K, 2K > 6K, 6K > 5H, 2S > f.S
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=6P}}
| - || - || - || - || 5D || Jump (2nd hit), Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=6K}}
| - || - || - || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2S}}
| - || - || - || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=5H}}
| - || - || - || - || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2H}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=6H}}
| - || - || - || - || 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2D}}
| - || - || - || - || - || Jump, Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.K}}
| j.P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.S}}
| j.P || - || - || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.D}}
| - || - || - || - || - || -
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Bridget===
Removed 6K special cancel, removed j.K > j.D. Added c.S > 6S
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! Yoyo !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S, 6S || {{color|green|Yes<sup>[+]</sup>}} || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K, 6K || c.S, f.S, 2S, 6S || Yes || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=6P}}
| - || 6K || c.S, f.S, 2S, 6S || Yes || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=3P}}
| - || - || - || Yes || - || Special, Super
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=5K}}
| 6P || 6K || c.S, f.S, 2S, 6S || Yes || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=2K}}
| 2P, 6P || 6K || c.S, f.S, 2S || Yes || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=6K}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=c.S}}
| 6P || - || f.S, 2S, 6S || Yes || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=f.S}}
| - || - || 2S, 6S || Yes || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=2S}}
| - || 2K || 6S || Yes || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=6S}}
| - || - || - || Yes || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=5D}}
| - || - || - || Yes || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! Yoyo !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.P}}
| j.P || j.K || j.S, j.2S || Yes || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.K}}
| j.P || - || j.S || Yes || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.S}}
| - || j.K || j.2S || Yes || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.2S}}
| - || - || - || Yes || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.D}}
| - || - || - || FB only || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Chipp===
Removed 5K > 2D. Added 5H > 6K
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=5K}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2K}}
| 6P || 5K, 2K || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=6K}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=c.S}}
| 6P || 6K || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2S}}
| - || - || - || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=5H}}
| - || 6K || - || - || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2H}}
| - || 6K || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=6H}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.K}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.2K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.S}}
| - || - || - || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*5K gatlings into 5P, 2P, and 2K from the 6th frame
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Dizzy===
Removed 2K > 5H, 5H > 2H, 2D special cancel, gatlings to former j.S. Added j.H > j.D
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2H}}
| - || - || - || - || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=6H}}
| - || - || - || - || - || Jump (2nd hit), Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2D}}
| - || - || - || - || - || Jump
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.P}}
| j.P || j.K || j.S || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.K}}
| j.P || - || j.S || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.S}}
| j.P || - || - || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Eddie===
Added 2K > c.S, 2K > 2S, 2H > 5D. Removed 6K > 6H, f.S > 6H, 6H special cancel
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=5P}}
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|green|2P<sup>[+]</sup>}}, {{color|green|6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2P}}
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|2P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>, 6P<sup>[+]</sup>}}|| {{color|green|5K<sup>[+]</sup>}}, {{color|green|2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=5K}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2K}}
| - || - || c.S, f.S, 2S || 2H, 6H || - || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=6K}}
| - || - || - || 6H || - || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=f.S}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2S}}
| - || - || - || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=5H}}
| - || - || - || - || 5D || Special (1st-2nd hits)
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=6H}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2D}}
| - || - || - || - || - || Jump, Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.K}}
| j.P || - || j.S || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.S}}
| - || - || - || j.H || - || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*Delay gatling windows are: 5P ? 10~16F; 2P ? 9~16F
**All whiff gatlings use delay timing
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===Faust===
Added 5K > 2S, 2H > 2D. Removed all ground rebeats except 2H > 6P
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=5P}}
| - || - || c.S, f.S, 2S || 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2P}}
| - || - || 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=6P}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=5K}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2K}}
| {{color|purple|2P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || f.S || 5H || 5D, 2D || Jump (1st hit), Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=c.S}}
| - || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=f.S}}
| -  || - || - || 5H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2H}}
| 6P || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2D}}
| - || - || - || - || - || Jump, Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.P}}
| - || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.K}}
| j.P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.2K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.S}}
| j.P || j.K || - || j.H || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*2K > 2P is available from 16F onwards
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===I-No===
Unchanged
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=f.S}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=5H}}
| - || - || - || 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=6H}}
| - || {{color|purple|5K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.S}}
| - || j.K || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.D}}
| - || - || - || - || - || Jump, Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*6H > 5K is available from 20F onwards
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===Jam===
Removed gatlings related to 3H, 5H > 6K, 6HH. Added 5H > 5D, 5H > 2D, 2H > 5D, 2H > 2D, 6H jump cancel, j.H > j.S, j.H > j.D, j.D jump cancel. 6K gatlings different
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=6P}}
| 2P || 2K, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=5K}}
| 2P, 6P || 2K, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2K}}
| 6P || 5K, 2K || c.S, f.S, 2S || 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=6K}}
| - || - || c.S, f.S, 2S || 5H, 6H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=f.S}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2S}}
| - || 5K, 2K || - || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=5H}}
| - || - || f.S || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2H}}
| - || - || - || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=6H}}
| - || - || - || - || - || Jump (2nd hit), Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2D}}
| - || - || - || - || - ||Jump, Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.P}}
| {{color|green|j.P<sup>[+]</sup>}} || {{color|green|j.K<sup>[+]</sup>}} || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.K}}
| j.P || - || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.S}}
| j.P || - || - || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.H}}
| - || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.D}}
| - || - || - || - || - || Jump, Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Johnny===
3H placed on 2H and gatlings like old 2H would. Added 2S > 5D
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=6P}}
| - || - || - || - || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=6K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=c.S}}
| 6P || 2K || - || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=f.S}}
| - || - || 2S || 2H, 6H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2S}}
| - || - || - || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=5H}}
| - || - || - || - || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2H}}
| - || - || - || - || 5D || -
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=6H}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.K}}
| j.P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.S}}
| - || - || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
===May===
Removed 5K > 3K, 5K > 6H, f.S > 3K, f.S > 6H, 2S > 6H, j.S > j.K. Added 2H > 5D, 3K special cancel
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=May EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=5K}}
| 6P || 3K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=3K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=6H Lv1|label=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=May EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.K}}
| j.P || - || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.S}}
| - || - || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.2H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.D}}
| {{color|purple|j.P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.S<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.H<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || Jump, Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*j.D is cancellable from 23F
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===Potemkin===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2P}}
| 5P, 2P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=6P}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=5K}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2K}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=6K}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=c.S}}
| - || - || f.S || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=f.S}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2S}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.P}}
| j.P || j.K || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.K}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.S}}
| - || - || - || -|| - || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.H}}
| - | || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.D}}
| - || - || - || - || - || -
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Robo-Ky===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=6P}}
| {{color|green|6P<sup>[+]</sup>}} || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=5K}}
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|2P<sup>[*]</sup>}}<sup>{{color|green|[+]</sup>}} || {{color|purple|5K<sup>[*]</sup>}}<sup>{{color|green|[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2K}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || -
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=f.S}}
| - || - || 2S || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2S}}
| - || - || - || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=6H}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.K}}
| j.P || - || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.S}}
| j.P || - || - || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*6P is cancellable into self up to 2 times
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===Testament===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 6H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=6K}}
| 6P || - || - || 6H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=f.S}}
| - || - || 2S || 5H, 2H || 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=5H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2H}}
| - || - || - || - || 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=6H}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.S}}
| j.P || - || - || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
===Venom===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.P}}
| {{color|green|j.P<sup>[+]</sup>}}|| {{color|green|j.K<sup>[+]</sup>}} || {{color|green|j.S<sup>[+]</sup>}} || {{color|green|j.H<sup>[+]</sup>}} || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.S}}
| j.P || - || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.D}}
| - || - || - || - || - || Special
|}
*5D can be only canceled into Homing Jump on ground hit
*j.P is whiff cancellable from ??F onwards
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Zappa===
===No Summon===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=normal}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=normal}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=normal}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=normal}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=normal}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=normal}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5D|type=normal}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| - || j.K || j.S || j.H || j.D || Jump
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=normal}}
| - || j.K || - || j.H || j.D || Jump
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=normal}}
| - || - || - || - || j.D || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.D}}
| - || - || - || - || - || -
|-
|}
 
===Dog===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || - ||c.S, f.S, 2S || 5H, 2H, 6H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - ||c.S, f.S, 2S || 5H, 2H || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=normal}}
| 6P || - || f.S, 2S || 5H, 2H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=normal}}
| - || - || 2S || 5H, 2H || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=normal}}
| - || - || - || 5H, 2H || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=normal}}
| - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=normal}}
| - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=normal}}
| - || - || - || - || -
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| j.P || j.K || j.S || j.H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=normal}}
| - || j.K || - || j.H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=normal}}
| - || - || - || - || Special
|-
|}
 
===Triplets===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=triplets}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=triplets}}
| - || - || 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=triplets}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=triplets}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=triplets}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=triplets}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5D|type=normal}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=triplets}}
| - || j.K || - || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=triplets}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
 
===Sword===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=sword}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=sword}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=sword}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=sword}}
| - || - || - || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=sword}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=sword}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5D|type=normal}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=sword}}
| - || j.K || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=sword}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
 
===Raou===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=raoh}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=raoh}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=raoh}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=raoh}}
| - || - || - || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=raoh}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=raoh}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5D|type=raoh}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2D}}
| - || - || - || 6H || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=raoh}}
| j.P || j.K || - || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=raoh}}
| - || - || - || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
-->

Revision as of 11:59, 1 April 2024

Stolen tables

Storing Files


K Nuke Manual Detonation Chart

Character Can Run Under Will Connect on Crouching Block? Will Hit Neutral Crouch? Notes
 A.B.A No No No
 Anji Mito No Inconsistent No
 Axl Low Yes1 Inconsistent Inconsistent
 Baiken No No No
 Bridget No No No
 Chipp Zanuff No No No
 Dizzy No Inconsistent Depends on Idle Animation
 Eddie No No No
 Faust Yes No No
 I-No No No Depends on Idle Animation
 Jam Kuradoberi No No No
 Johnny No Inconsistent Depends on Idle Animation
 Justice No Yes Almost Guaranteed
 Kliff Undersn Yes No No
 Ky Kiske No No Depends on Idle Animation
 May No No No
 Millia Rage Yes Inconsistent No
 Order-Sol Yes1 Inconsistent Inconsistent
 Potemkin No Yes Yes
 Robo-Ky No Yes2 Almost Guaranteed2
 Slayer No No Almost Guaranteed
 Sol Badguy Yes1 Inconsistent Inconsistent
 Testament No No Depends on Idle Animation
 Venom No No No
 Zappa Yes No No
1: Can be hit during specific parts of running animation
2: Must detonate behind him

Bandit Revolver Block Frame Advantage

Characters Hitbox Number Frame Advantage Notes
Anji, Axl, Eddie, Johnny, Justice,
Slayer, Order-Sol, Sol, Testament, Venom
1st -4~-2 Will only hit very close, otherwise goes to hitbox number 2.
Hits most characters on 2nd active (-3 on block).
Anji, Justice confirmed on 1st active.
Jam, Dizzy, I-No, Millia, Potemkin 2nd -1~0 The more common one to hit.
ABA, Bridget, Chipp, Faust, Ky, May, Robo-Ky, Zappa 3rd +1~+2 Max range of the move.
Hits crouching Potemkin.
Baiken, Kliff 4th +3~+4 Hits all other crouchers.

Hitboxes 3 and 4 will almost always hit on 1st active frame.

236236S Hit Advantage

Characters Advantage
 A.B.A +79
 Anji +33
 Axl +34
 Baiken +50
 Bridget +54
 Chipp +20
 Dizzy +12
 Eddie +20
 Faust +27
 I-No +32
 Jam +35
 Johnny +46
 Justice +1
 Kliff 0
 Ky +44
 May 0
 Millia +40
 Order-Sol +32
 Potemkin +78
 Robo-Ky +44
 Slayer +61
 Sol +32
 Testament +14
 Venom +36
 Zappa +49

IK Usage Guide

Reference Chart

Character IK mode activation Startup Total Range Stun potential Notes
 A.B.A 68 36 104 Short Medium
 Anji Mito 54 21 75 Fullscreen1 Low Travels from the edge of screen, making the startup a lot longer in practice. Disables screen zooming until recovery.
 Axl Low 90 28 118 Long Low
 Baiken 84 17 101 Fullscreen1 Medium Travels somewhat fast, max distance around 2/3 of the stage.
 Bridget 60 13 76 Medium1 Very Low Takes a few frames to reach max distance.
 Chipp Zanuff 94 56 150 Short-Medium Low Short at ground height. Roundstart distance at jump height. 0 frames post flash.
 Dizzy N/A (30) 106 136 Short Medium Activation is minimum charge time. Requires non jumpable state and has slow input. Executed fast will still be faster than Chipp's.
 Eddie 68 13 81 Short Low Very low profile frames during IK mode activation.
 Faust 82 17 99 Medium Medium
 I-No 76 15 91 Short Low
 Jam Kuradoberi 54 17 71 Long1 High Travels pretty fast for slightly less than half screen.
 Johnny 54 17 71 Fullscreen1 Medium Travels very slow.
 Justice 74 12 86 Fullscreen1 Medium Travels extremely fast.
 Kliff Undersn 100 23 123 Long1 Very High Travels somewhat slow for slightly more than half screen. FB Chop > RC > IK is unmashable.
 Ky Kiske 46 17 63 Long Low
 May 70 16 86 Short Very High Command grab. True reversal.
 Millia Rage 66 34 100 Fullscreen Low Tracks.
 Order-Sol N/A (101) N/A (8) N/A (109) Short Medium Activation is time to reach level 3 from zero charge. Startup is Sakkai. Just for fun.
EX  Order-Sol 76 8 84 Short Medium Just for fun.
 Potemkin 98 17 115 Short High True reversal according to hitbox viewer.
 Robo-Ky 80 18 98 Short High Will most likely stun while airborne.
 Slayer 80 20 100 Medium1 Medium Travels pretty fast for slightly farther than roundstart.
 Sol Badguy 76 15 91 Short-Medium Low Reaches pretty far, but at the height where it probably won't hit anything.
 Testament 60 32 92 Medium Low
 Venom 44 26 70 Short Low
 Zappa 76 6 82 Very Short Medium Command grab
1: Range is for maximum distance, thus startup is only true if activated point blank.

Misc

Quick Ref

chara input name startup
chara input name startup
A.B.A D+X Blue Burst 17
A.B.A 6H[gm] 11
A.B.A DAA[m] Dead Angle Attack (Moroha) 10
A.B.A 236S > 46S > 63214S[m] Condemnation 14
Dizzy 5D 29
Robo-Ky 5D 24
Venom 5D 25
Venom 6P 9
Zappa 236P Hello, Three Centipedes 10
Zappa 236S This Has Gotta Hurt 12
Faust 2D 13
Ky Kiske 5D 25
Jam Kuradoberi 2H 9
May 5[D] Just Kidding~ 35
Millia Rage 5D 27
Order-Sol 632146H Lv1 Tyrant Rave ver. Omega Lv 1 5+10

Tier Lists

+R 1.01 (Koichi)

January 2013

+R 1.01 (Dogura)

Also Januray 2013

+R Personal

Unordered

Justice MU Thoughts

Advantage
Favorable
Even
Slight Disadvantage
Unfavorable
Bad
IDK