m (→{{InvisibleText|high damage combo}}: added 5x back) |
|||
(16 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{InvisibleHeader}}{{#lst:GG2/Ky_Kiske/Data|Links}} | {{InvisibleHeader}}{{#lst:GG2/Ky_Kiske/Data|Links}} | ||
==2X combos== | |||
==={{InvisibleText|2X}}=== | |||
{{TheoryBox | |||
| Title = 2X | |||
| Oneliner = | |||
| Difficulty = {{clr|1|Easy}} | |||
| Anchor = | |||
| Video = GG2_Ky_2X-4Y-BnB.webm | |||
| Recipe = {{clr|2|2X}} > Delay > {{clr|2|5X}}/{{clr|2|4X}} Combo | |||
| content = | |||
Ky's {{clr|2|2X}} has very high hitstun, allowing Ky to follow up with a {{clr|2|5X}} or {{clr|2|4X}}. From here, his routing is the same as if the move was landed raw so Ky can use the same combos from {{clr|2|2X}} as he does from those moves. {{clr|2|5X}} is more consistent than {{clr|2|4X}} for combos, but will do less damage. | |||
}} | |||
==5X combos== | |||
==={{InvisibleText|Bnb meterless}}=== | ==={{InvisibleText|Bnb meterless}}=== | ||
{{TheoryBox | {{TheoryBox | ||
Line 13: | Line 28: | ||
}} | }} | ||
==={{InvisibleText| | ==={{InvisibleText|Fighting in Crowds}}=== | ||
{{TheoryBox | {{TheoryBox | ||
| Title = | | Title = Fighting in Crowds | ||
| Oneliner = | | Oneliner = | ||
| Difficulty = {{clr| | | Difficulty = {{clr|1|Easy}} | ||
| Anchor = | | Anchor = | ||
| | | Video = GG2_Ky_Simple_BnB.webm | ||
| Recipe = {{clr|2| | | Recipe = ({{clr|2|5X}} or {{clr|2|4X}}) > {{clr|2|~2X}} > {{clr|2|~4X}} > {{clr|2|~8X}} > {{clr|5|8YY}} | ||
| content = | | content = | ||
Using the default combo for Ky in big crowds will often fail due to {{clr|2|~6X}} getting caught on enemy servants or ghosts, so using this has a higher consistency in big battles. | |||
}} | }} | ||
==={{InvisibleText| | ==4X Combos== | ||
==={{InvisibleText|high damage combo}}=== | |||
{{TheoryBox | {{TheoryBox | ||
| Title = | | Title = Meter for Damage | ||
| Oneliner = | | Oneliner = | ||
| Difficulty = {{clr| | | Difficulty = {{clr|5|Hard}} | ||
| Anchor = | | Anchor = | ||
| Video = | | Video = GG2_Ky_4X_BNB.webm | ||
| Recipe = {{clr|2|5X}} > {{clr|2|~2X}} > {{clr|2|~4X}} > {{clr|2|~8X}} > {{clr|5| | | Recipe = ({{clr|2|5X}} or {{clr|2|4X}}) > {{clr|2|~2X}} > {{clr|2|~4X}} > {{clr|2|~6X}} > {{clr|2|~2X}} > Free Lock > Side Step > Delay > {{clr|5|4/6Y}} > {{clr|2|4X}} > {{clr|2|~8X(1)}} > {{clr|5|2Y}} | ||
| content = | | content = | ||
An extension of Ky's BnB to deal higher amounts of damage. {{clr|2|4X}} will do more damage than {{clr|2|5X}} but hits less consistently. Timing on {{clr|5|4/6Y}} is quite strict and takes practice to pull off consistently, so it might be safer to simply go into the meterless BnB if the extra damage isn't needed. | |||
You can let the final {{clr|2|~8X}} follow through with its second hit and omit the {{clr|5|2Y}} for 13 less damage, which may be useful for preserving tension. | |||
}} | }} | ||
==Vapor Thrust Combos== | |||
==={{InvisibleText|DP MC}}=== | ==={{InvisibleText|DP MC}}=== | ||
{{TheoryBox | {{TheoryBox | ||
| Title = | | Title = For Oki | ||
| Oneliner = | | Oneliner = | ||
| Difficulty = {{clr|1|Easy}} | | Difficulty = {{clr|1|Easy}} | ||
Line 53: | Line 70: | ||
}} | }} | ||
{{TheoryBox | |||
| Title = For Damage | |||
| Oneliner = | |||
| Difficulty = {{clr|1|Easy}} | |||
| Anchor = | |||
| Video = | |||
| Recipe = {{clr|5|2Y}} > {{clr|1|Modern Cancel}} > {{clr|2|F8X}} > Side Step > {{clr|2|F8X}} > {{clr|3|j.8X}} | |||
| content = | |||
This route does higher damage but makes gives Ky a worse tech chase. Use this if you think you can kill with the combo or dont want to tech chase. | |||
}} | |||
==Stun Edge Combos== | |||
==={{InvisibleText|Stun Edge MC conversions}}=== | ==={{InvisibleText|Stun Edge MC conversions}}=== | ||
{{TheoryBox | {{TheoryBox | ||
Line 60: | Line 89: | ||
| Anchor = | | Anchor = | ||
| Video = GG2_Ky_6X_Basic_BnB.mp4 | | Video = GG2_Ky_6X_Basic_BnB.mp4 | ||
| Recipe = {{clr|2|6X}} > {{clr|5|5Y}} > {{clr|1|{{tt|MC|Modern Cancel}}}} > {{clr|1|Lock-On Dash}} > {{clr|2| | | Recipe = {{clr|2|6X}} > {{clr|2|~8X}} > {{clr|5|5Y}} > {{clr|1|{{tt|MC|Modern Cancel}}}} > {{clr|1|Lock-On Dash}} > {{clr|2|4X}} > {{clr|2|~2X}} > {{clr|2|~4X}} > {{clr|2|~6X}} > {{clr|2|~2X}} > {{clr|3|j.c}} > {{clr|3|j.5XXX}} | ||
| content = | | content = | ||
Ky can use an MC to combo off almost any hit he lands. In this example we will be converting off of a {{clr|2|6X}} Starter. | Ky can use an MC to combo off almost any hit he lands. In this example we will be converting off of a {{clr|2|6X}} Starter. | ||
Line 66: | Line 95: | ||
Stun Edge can be {{clr|1|Modern Canceled}} which gives you a lot of time to follow up with {{clr|2|5X}}, or to move closer (done here with Lock-On Dash) and use {{clr|2|2X}} or {{clr|2|4X}} instead. Both of these will lead into one of Ky's BnBs. However, it's sometimes most consistent to go directly into {{clr|2|5X}} after MCing. | Stun Edge can be {{clr|1|Modern Canceled}} which gives you a lot of time to follow up with {{clr|2|5X}}, or to move closer (done here with Lock-On Dash) and use {{clr|2|2X}} or {{clr|2|4X}} instead. Both of these will lead into one of Ky's BnBs. However, it's sometimes most consistent to go directly into {{clr|2|5X}} after MCing. | ||
}} | }} | ||
=={{Tt|Servant Clear|When a Master takes time to clear groups of enemy Servants, often by abusing strong single-hitting attacks with wide reach along with Step or Modern Cancels.}}== | |||
| | |||
}} | |||
==={{InvisibleText | Servant Clear}}=== | ==={{InvisibleText | Servant Clear}}=== | ||
{{TheoryBox | {{TheoryBox | ||
Line 96: | Line 110: | ||
Servant Clear is not Ky's strong suit but he needs to do it anyways from time to time. Unless they are [https://www.youtube.com/watch?v=eFLCsyc-swE Kappas] mid-counter. | Servant Clear is not Ky's strong suit but he needs to do it anyways from time to time. Unless they are [https://www.youtube.com/watch?v=eFLCsyc-swE Kappas] mid-counter. | ||
◆ 4X ,8X(both hits),step cancel, repeat works alright on Basic Servants | ◆ 4X ,8X(both hits),step cancel, repeat works alright on Basic Servants. If you are out of range {{clr|5|8Y}} can get you back in. | ||
◆ Charged Stun Edge is going to be needed for larger groups. 4/6Y Holy Brand works until you can afford better. | ◆ Charged Stun Edge is going to be needed for larger groups. {{clr|2|4/6Y}} Holy Brand works until you can afford better. | ||
◆ If facing a Elite Armored Servant then use F8X,step cancel, repeat | ◆ If facing a Elite Armored Servant then use {{clr|2|F8X}},step cancel, repeat or {{clr|2|4X6X2X}}, sidestep, repeat will work due to knockdown resistance. | ||
◆ If affordable, items play a part in what Ky can do against large groups during late game. Bombs and Anti-rods are good examples. | ◆ If affordable, items play a part in what Ky can do against large groups during late game. Bombs and Anti-rods are good examples. | ||
}} | }} | ||
==Tech== | |||
<!--- migrating content from the old Strategy and Starter Guide pages if there was any.> | <!--- migrating content from the old Strategy and Starter Guide pages if there was any.> |
Latest revision as of 02:18, 13 April 2024
2X combos
2X > Delay > 5X/4X Combo
Ky's 2X has very high hitstun, allowing Ky to follow up with a 5X or 4X. From here, his routing is the same as if the move was landed raw so Ky can use the same combos from 2X as he does from those moves. 5X is more consistent than 4X for combos, but will do less damage.
5X combos
5X > ~2X > ~4X > ~6X > ~2X > j.5XXX
An example of a simple bread and butter A staple combo that is relatively simple and effective. confirm which works off many stray hits.
(5X or 4X) > ~2X > ~4X > ~8X > 8YY
Using the default combo for Ky in big crowds will often fail due to ~6X getting caught on enemy servants or ghosts, so using this has a higher consistency in big battles.
4X Combos
(5X or 4X) > ~2X > ~4X > ~6X > ~2X > Free Lock > Side Step > Delay > 4/6Y > 4X > ~8X(1) > 2Y
An extension of Ky's BnB to deal higher amounts of damage. 4X will do more damage than 5X but hits less consistently. Timing on 4/6Y is quite strict and takes practice to pull off consistently, so it might be safer to simply go into the meterless BnB if the extra damage isn't needed.
You can let the final ~8X follow through with its second hit and omit the 2Y for 13 less damage, which may be useful for preserving tension.
Vapor Thrust Combos
2Y > Modern Cancel > F8X > Delay > 5X > ~2X
Ky only has 1 hit on his DP 2Y so it's a smart idea to Modern Cancel it on hit or block. On hit Ky can use this route to tack on some extra damage. This grounded route will give you either a reset as you can hit them in the back as they land if they tech wrong, and if they tech right you should still have advantage to pressure.
You can change your route after F8X to do an air combo instead with Jump Cancel > j.5X > j.8X. Getting off the ground is good for avoiding attacks from nearby enemy servants.
2Y > Modern Cancel > F8X > Side Step > F8X > j.8X
This route does higher damage but makes gives Ky a worse tech chase. Use this if you think you can kill with the combo or dont want to tech chase.
Stun Edge Combos
6X > ~8X > 5Y > MCModern Cancel > Lock-On Dash > 4X > ~2X > ~4X > ~6X > ~2X > j.c > j.5XXX
Ky can use an MC to combo off almost any hit he lands. In this example we will be converting off of a 6X Starter.
Stun Edge can be Modern Canceled which gives you a lot of time to follow up with 5X, or to move closer (done here with Lock-On Dash) and use 2X or 4X instead. Both of these will lead into one of Ky's BnBs. However, it's sometimes most consistent to go directly into 5X after MCing.
Servant ClearWhen a Master takes time to clear groups of enemy Servants, often by abusing strong single-hitting attacks with wide reach along with Step or Modern Cancels.
Servant Clear is not Ky's strong suit but he needs to do it anyways from time to time. Unless they are Kappas mid-counter.
◆ 4X ,8X(both hits),step cancel, repeat works alright on Basic Servants. If you are out of range 8Y can get you back in. ◆ Charged Stun Edge is going to be needed for larger groups. 4/6Y Holy Brand works until you can afford better. ◆ If facing a Elite Armored Servant then use F8X,step cancel, repeat or 4X6X2X, sidestep, repeat will work due to knockdown resistance. ◆ If affordable, items play a part in what Ky can do against large groups during late game. Bombs and Anti-rods are good examples.