User:Rojo Hou

2,023 editsJoined 21 July 2021
Overview
About Me

Hello I'm mostly here to write/edit the Guilty Gear 2: Overture page. I have a Computer Science Degree with a Technical Writing Certificate so you think I'd be faster at getting the wiki up and better at writing/editing but this is a project with no specific deadline, I'm doing this in my free time, and the scope of this is honestly larger than many of the individual writing projects I had for my Tech Writing courses.


Guilty Gear 2: Overture holds a special place for me because when I was a teenager my favorite games were Guilty Gear, Devil May Cry, and Warcraft 3; so since then I always wanted a game that combined aspects of those three games. Guilty Gear 2: Overture is that except it's also mixed with Crazy Taxi. I could honestly do without the Crazy Taxi part but it's grown on me as I get better at it. Guilty Gear 2 certainly has it's flaws as Arc Sys hadn't mastered 3d Animation/3d Camera Angles yet, and the mix of so many different genres tends to make learning and playing the game quite exhausting as well. The payoff though is a unique experience only a few other games have tried (Brutal Legend, Airmech, Sacrifice, Battlezone 98, and Kingdom Under Fire: Heroes).


The most lively period of Guilty Gear 2's community was actually right after Strive released and Strive's lobbies were broken for many Guilty Gear fans. Fans were encouraged to explore Guilty Gear's history and in doing so enough found Guilty Gear 2 entertaining enough to hold monthly tournaments for a while. My main goal is to get GG2's wiki pages functional enough to help people learn the game if it gets another brief moment of growth. If anything writing about the game puts the word out there about what it is so people can more easily notice it.

Updating this after a long time and I can honestly say putting in the effort to get Guilty Gear 2's pages up has helped alot in teaching new players how to play the game. I still have alot of work to do and sections to cut down to make more important concepts clear but new players at least know how to get started. I'm not even the best person to go in depth on strategies but I can at least put up a few more basics for every character before leaving the rest to better players to fill out.

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5XX

Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownNone/No - opponent is left standing

Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three.
48 Low No No Jump, Side & Backstep

If your opponent blocked 5X or F5XXY then this button is a good place to end/reset your pressure due to how many ways you can cancel it. Can hit up to 2 enemies and has a Step cancel window making it a good attack to repeat for meterless Servant ClearWhen a Master takes time to clear groups of enemy Servants, often by abusing strong single-hitting attacks with wide reach along with Step or Modern Cancels..

5XXX has the following gatling The special category of cancels that describe how each character can cancel normals into other normals and specials. routes:

  • 5XXX which combos and is used in many of Izuna's BnBs
  • 2XX can combo for your unique long knockdown.
  • 8X will not combo on Masters but is good on Servants if you need to launch them for an air combo.
  • Not Gatlings but jump cancel into j.8X for AoE or Step cancel into 5XX for single targets are good options for meterless routes on Servants.

Template:MoveData-GG2

chara Name Input Damage GuardDmg Otg DownAttack StepCancelWindow Images Hitboxes Notes Type Caption hitboxCaption
Dr. Paradigm 5XX 5XX 37 Medium No None Sidesteps
GG2_Dr-P_5XX.png
Normal Stubby combo filler be careful not to whiff
Izuna 5XX 48 Low No No Jump, Side & Backstep
GG2_Izuna-5XX.png
Normal
Sin 5XX 37 Low No None Side & Back
GG2_Sin-5XX.png
Normal combo filler
Sol Badguy 5XX 60 Medium No No Side, Backstep & Jump
GG2_Sol_5XX.png
Normal Side or backstep on block
Valentine 5XX 42 Medium No No 4-Way Step
GG2_Valentine_5XX.png
Normal Catches SSL