GG2/Tribes

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< GG2

Tribes

There are five total tribes in GG2, with Izuna, Sol, and Dr. Paradigm having ones unique to themselves. Each tribe is meant to complement the strengths or exemplify the weaknesses of their associated Master. Elites within each tribe often determine their best threats.

Basic Melee, Mobile, and Armored Servants are summoned in squads of three. Basic Ranged, Basic Magic, and Elite Servants are summoned as individual units. There can only be one of each Type of Elite unit on the map at a time.

Every Tribe starts with their Basic (●) Melee Servant unlocked. Basic Servants cost 150 to unlock. Elite Servants cost 400 to unlock. Summon costs differ per unit and as well as round end maintenance costs.

Information on character's tribes can be found on their respective pages

Unit Types

Armored (■), Mobile (▲), and Melee (●) is like Rock, Paper, and Scissors

Servants in Overture have 5 types, with three of them following a classic RPS system. However, like in some other strategy games, the RPS doesn't completely determine battle results and how bad a certain type defeats another is not consistent.

Servant Types and Attack Modifiers
Type Description
Melee (●) All-rounder % 200% 40% 80% 150%
Mobile (▲) Fast, but weak 50% % 250% 250% 200%
Armored (■) Powerful, but slow 250% 50% % 300% 75%
Ranged (↑) High DPS Ranged ATK, but low HP 175% 100% 50% % 500%
Magic (★) Support abilities, Anti-Tank Ranged ATK, but low HP 150% 50% 500% 50% %

As seen in the chart above, magic types have a massive bonus vs armor units (500%), while melee units only have a small bonus over mobile units (200%) (Please note that despite this seemingly massive bonus, certain magic unit's attacks are so weak they cannot deal with armors very well anyway). In general, armor units significantly higher stats means they often counter melee units extremely hard, while mobile units counter them to a much lower extent due to most of them being worse units. Melee units counter mobile units generally the worst out of the RPS system, so higher numbers of mobile units can sometimes defeat melee units.

This general information mostly applies to basic units, elite units are diverse so it can be difficult to generalize them.

Unit Matchup Spread/Tier List

Some testing was done in training mode to see how units preformed against each other. While this ignores factors like unit cost and more complex combat scenarios it can help one understand how a unit fairs against similar types from different armies. See the documentation in the link at the bottom of this section for methodology and raw data.


Top Tier Unit Type in Raw Performance

Top tier Melee unit - Swordsmen (Sin / Ky)

Top tier Elite Melee unit - Fire Wheel (Sol)

Top tier Armoured unit - Gauntlet Body (Sin / Ky)

Top tier Elite Armoured unit - Gigant (Sol)

Top tier Mobile unit - Springbock (Sin / Ky)

Top tier Elite Mobile unit - Engulfer (Sol)

Top tier Ranged unit - Pencil Guy (Sol)

Top tier Elite Ranged unit - Quadro Bailiff (Sin / Ky)

Top tier Magic unit - Wise Man (Sin / Ky)

Top tier Elite Magic unit - Miss Tiramisu (Valentine / Raven)


Documentation: https://docs.google.com/document/d/1T8Nq8wo3XyKYBTkFnBz76styi_yC-E4UzfHKIreoObw/edit

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