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{{ | <center>{{Character Label|GBVS|Anre|size=58px}}</center> | ||
{{GBVS/CharacterLinks}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
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! Combo !! Damage !! Meter Gain !! Difficulty !! Notes | ! Combo !! Damage !! Meter Gain !! Difficulty !! Notes | ||
|- | |- | ||
| | | c.XXX > {{clr|L|623L}}~{{clr|M|6M}} || 1790, 2090, 2590 || 22, 24, 27 || {{ComboDifficulty|Very Easy}} || Basic, universal knockdown combo. Damage is notated as {{clr|L|c.L}}, {{clr|M|c.M}}, {{clr|H|c.H}}. | ||
|- | |||
| ... > {{clr|M|623M}}~{{clr|M|6M}} || 1860, 2160, 2660 || 23, 26, 28 || {{ComboDifficulty|Easy}} || Standing-only version of the above combo. | |||
|- | |||
| ... > {{clr|L|623L}}~{{clr|H|6H}} || 1970, 2270, 2770 || 22, 24, 27 || {{ComboDifficulty|Easy}} || Full crouch confirm version. | |||
|- | |||
| {{clr|M|j.214M}} > c.LXX > {{clr|L|623L}}~{{clr|H|6H}} || 2515 || 29 || {{ComboDifficulty|Easy}} || Crouch confirm combo from Anre's "divekick." | |||
|- | |||
| CH {{clr|M|f.M}}/CH {{clr|M|2M}} > {{clr|L|236L}}~X || 2000 || 13 || {{ComboDifficulty|Easy}} || Conversion from a far poke. | |||
|- | |||
| {{clr|H|f.H}} > {{clr|H|236H}}~X/{{clr|H|623H}}~{{clr|H|6H}} || 2000 || 13 || {{ComboDifficulty|Easy}} || Conversion from {{clr|H|f.H}}. Both work from any range, but at closer ranges you can start to use {{clr|L|623L}} or {{clr|M|623M}} instead to conserve cooldowns. | |||
|- | |||
| AA {{clr|H|2H}} > {{clr|M|623M}}~{{clr|M|6M}} || 2140 || 21 || {{ComboDifficulty|Easy}} || Basic knockdown combo from an anti-air. | |||
|- | |||
| CH AA {{clr|H|2H}} > {{clr|M|236M}}~X || 2400 || 14 || {{ComboDifficulty|Easy}} || Basic CH AA combo and the only way to combo into {{clr|M|236M}}. Can be easily extended in the corner with a {{clr|H|c.H}} or ended in {{clr|U|2U}} for oki. | |||
|- | |- | ||
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! Combo !! Damage !! Meter Gain !! Difficulty !! Notes | ! Combo !! Damage !! Meter Gain !! Difficulty !! Notes | ||
|- | |- | ||
| || || | | ... > {{clr|H|623H}}~{{clr|H|6H}} > {{clr|M|c.M}} > ... || 2260 || 23 || {{ComboDifficulty|Easy}} || Example of how to use {{clr|H|623H}}~{{clr|H|6H}}. Use this first due to its high damage and meter gain early in a combo. | ||
|- | |||
| ... > {{clr|H|214H}} > {{clr|M|c.M}} > ... || 1700 || 17 || {{ComboDifficulty|Easy}} || Example of how to use H Mantra Wheel. If you want to keep 623X for knockdowns, use this instead. | |||
|- | |||
| ... > {{clr|H|623H}}~{{clr|H|6H}} > {{clr|M|c.M}} > {{clr|H|214H}} > {{clr|U|2U}} || 3380 || 33 || {{ComboDifficulty|Easy}} || Putting both {{clr|H|623H}} and {{clr|H|214H}} together with oki after. | |||
|- | |||
| ... > {{clr|H|623H}}~{{clr|H|6H}} > {{clr|M|c.M}} > {{clr|H|214H}} > {{clr|H|c.H}} > SBA/SSBA || 5360, 5812 || -66 || {{ComboDifficulty|Easy}} || High damage combo into super. | |||
|- | |||
| ... > {{clr|H|623H}}~{{clr|H|6H}} > {{clr|M|c.M}} > {{clr|H|214H}} > {{clr|H|c.H}} > {{clr|H|236H}}~X || || || {{ComboDifficulty|Easy}} || Highest meterless damage juggle into oki. | |||
|- | |||
| CH 623X~{{clr|M|6M}} > {{clr|M|c.M}} > ... || 1500 || 10 || {{ComboDifficulty|Easy}} || High risk, medium reward frame trap starter. {{clr|M|6M}} follow up ground bounces, giving you a juggle. | |||
|- | |||
| CH 623X~{{clr|H|6H}} > {{clr|M|c.M}} > ... || 1800 || 10 || {{ComboDifficulty|Easy}} || High risk, high reward frame trap starter. {{clr|H|6H}} follow up wall bounces, giving you a juggle. | |||
|- | |- | ||
|} | |} | ||
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==Navigation== | ==Navigation== | ||
{{ | <center>{{Character Label|GBVS|Anre|size=58px}}</center> | ||
{{ | {{GBVS/CharacterLinks}} | ||
{{GBVS/Navigation}} |
Latest revision as of 05:15, 13 December 2023
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All buttons are done using in game notation of LMHU. X represents the use of any normal button. "Normal" buttons are the aforementioned LMH buttons.
- LX results in more damage than LXX due to scaling in most combos involving EX moves.
Midscreen
Combo | Damage | Meter Gain | Difficulty | Notes |
---|---|---|---|---|
c.XXX > 623L~6M | 1790, 2090, 2590 | 22, 24, 27 | [1] Very Easy | Basic, universal knockdown combo. Damage is notated as c.L, c.M, c.H. |
... > 623M~6M | 1860, 2160, 2660 | 23, 26, 28 | [2] Easy | Standing-only version of the above combo. |
... > 623L~6H | 1970, 2270, 2770 | 22, 24, 27 | [2] Easy | Full crouch confirm version. |
j.214M > c.LXX > 623L~6H | 2515 | 29 | [2] Easy | Crouch confirm combo from Anre's "divekick." |
CH f.M/CH 2M > 236L~X | 2000 | 13 | [2] Easy | Conversion from a far poke. |
f.H > 236H~X/623H~6H | 2000 | 13 | [2] Easy | Conversion from f.H. Both work from any range, but at closer ranges you can start to use 623L or 623M instead to conserve cooldowns. |
AA 2H > 623M~6M | 2140 | 21 | [2] Easy | Basic knockdown combo from an anti-air. |
CH AA 2H > 236M~X | 2400 | 14 | [2] Easy | Basic CH AA combo and the only way to combo into 236M. Can be easily extended in the corner with a c.H or ended in 2U for oki. |
Corner
Combo | Damage | Meter Gain | Difficulty | Notes |
---|---|---|---|---|
... > 623H~6H > c.M > ... | 2260 | 23 | [2] Easy | Example of how to use 623H~6H. Use this first due to its high damage and meter gain early in a combo. |
... > 214H > c.M > ... | 1700 | 17 | [2] Easy | Example of how to use H Mantra Wheel. If you want to keep 623X for knockdowns, use this instead. |
... > 623H~6H > c.M > 214H > 2U | 3380 | 33 | [2] Easy | Putting both 623H and 214H together with oki after. |
... > 623H~6H > c.M > 214H > c.H > SBA/SSBA | 5360, 5812 | -66 | [2] Easy | High damage combo into super. |
... > 623H~6H > c.M > 214H > c.H > 236H~X | [2] Easy | Highest meterless damage juggle into oki. | ||
CH 623X~6M > c.M > ... | 1500 | 10 | [2] Easy | High risk, medium reward frame trap starter. 6M follow up ground bounces, giving you a juggle. |
CH 623X~6H > c.M > ... | 1800 | 10 | [2] Easy | High risk, high reward frame trap starter. 6H follow up wall bounces, giving you a juggle. |
Combo Theory
Video Examples
Systems Pages
Essentials
Mechanics
Application & Advanced Information
Archived Information