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| <center>{{Character Label|DNFD|Striker|32px}}</center> | | {{MFlag|update}} |
| {{#lst:{{BASEPAGENAME}}/Data|Links}} | | <center>{{Character Label|DNFD|Striker|size=32px}}</center> |
| | {{DNFD/CharacterLinks}} |
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| <div style="float:left; margin-right:25px;"> | | <div style="float:left; margin-right:25px;"> |
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| | Title = The most basic one | | | Title = The most basic one |
| | Oneliner = Simple gatling sequence | | | Oneliner = Simple gatling sequence |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| | Title = Adding more inputs | | | Title = Adding more inputs |
| | Oneliner = Slightly more complex | | | Oneliner = Slightly more complex |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| | Title = Jump cancelling into an air string | | | Title = Jump cancelling into an air string |
| | Oneliner = You can hold the jump after inputting {{clr|S|2S}} to jump ASAP | | | Oneliner = You can hold the jump after inputting {{clr|S|2S}} to jump ASAP |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| In most BnB combos you will jump cancel with a forward jump. | | In most BnB combos you will jump cancel with a forward jump. |
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| No delays are required, other than waiting until you land after {{clr|S|j.S}}, then immediately go for {{clr|M|5M}}. | | No specific timings are required, other than waiting until you land after {{clr|S|j.S}}, then immediately going for {{clr|M|5M}}. |
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| In the corner, instead of ending the combo at {{clr|M|236M}}, you can follow up with a slightly delayed {{clr|M|{{MMC|input=214M|214M}}}} for a {{Keyword|hard knockdown}}. | | In the corner, instead of ending the combo at {{clr|M|236M}}, you can follow up with a slightly delayed {{clr|M|{{MMC|input=214M|214M}}}} for a {{Keyword|hard knockdown}}. |
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| | Title = Looping divekicks | | | Title = Looping divekicks |
| | Oneliner = Pretty much a BnB | | | Oneliner = Pretty much a BnB |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| }} | | }} |
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| Once you are comfortable doing these combos in a match, you can try [[DNFD/Striker/Combos#Core_Combos|learning a BnB]] or read the [[DNFD/Striker/Combos#Combo_Theory|combo theory section]] to have a better grasp on how to combo from stray hits. | | Once you are comfortable doing these combos in a match, you can try learning a [[DNFD/Striker/Combos#Core_Combos|BnB]] or reading the [[DNFD/Striker/Combos#Combo_Theory|combo theory section]] to have a better grasp on how to combo from stray hits. |
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| ==Combo Theory== | | ==Combo Theory== |
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| | Title = Combo filler for opponents in the air | | | Title = Combo filler for opponents in the air |
| | Oneliner = Also good for stray hits | | | Oneliner = Also good for stray hits |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_air_diveloop.mp4 | | | Video = DNFD_Striker_air_diveloop.mp4 |
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| | content = | | | content = |
| This sequence works easily when the opponent is in the air. It's a great fallback for stray hits. | | This sequence works easily when the opponent is in the air. It's a great fallback for stray hits. |
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| | The key to linking multiple loops during a combo is inputting {{clr|S|2S}} and {{clr|B|j.B}} as soon as possible, which is made easier thanks to the game's input buffer. |
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| If maximizing for damage, you can skip {{clr|B|j.B}}, but the timing is generally not easy. The loop itself is harder to execute when starting from a raw {{clr|S|2S}} as opposed to mid combo, so you should practice it in a BnB instead. | | If maximizing for damage, you can skip {{clr|B|j.B}}, but the timing is generally not easy. The loop itself is harder to execute when starting from a raw {{clr|S|2S}} as opposed to mid combo, so you should practice it in a BnB instead. |
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| If you're not feeling confident about hitting {{clr|S|2S}} immediately after landing, you can use {{MMC|input=2B|label={{clr|B|2B}}}} or {{MMC|input=5B|label={{clr|B|5B}}}} and then cancel into {{clr|S|2S}} instead. Experiment and find what works best for you. | | If you're not feeling confident about looping this variation, you can input {{MMC|input=2B|label={{clr|B|2B}}}} or {{MMC|input=5B|label={{clr|B|5B}}}} after landing and then cancel into {{clr|S|2S}} instead for generally easier combos, though this will result in less damage. Experiment and find what works best for you. |
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| Doubles as an effective way to go into enders. | | Doubles as an effective way to go into enders. |
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| | Title = A great pickup from midscreen buttons | | | Title = A great pickup from midscreen buttons |
| | Oneliner = Big damage | | | Oneliner = Big damage |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_2s214m4s_sample.mp4 | | | Video = DNFD_Striker_2s214m4s_sample.mp4 |
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| You can pick your preferred ender sequence based on how much meter you want to spend. All of these work on 100 meter. | | You can pick your preferred ender sequence based on how much meter you want to spend. All of these work on 100 meter. |
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| {{MMC|input=214M|label={{clr|M|214M}}}} is the ender of choice for corner combos, as it deals a lot of damage. | | {{MMC|input=214M|label={{clr|M|214M}}}} is the ender of choice for corner combos, as it deals a lot of damage and leads to a {{Keyword|hard knockdown}}. |
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| | Alternatively, if the opponent doesn't have a lot of meter, it can be a good idea to spend less meter on an ender and instead follow up with a [[DNFD/Striker/Strategy#Guard_Break_setups|guardbreak string]]. |
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| On any hard knockdown, you can connect with {{MMC|input=j.S|label={{clr|S|j.S}}}} to OTG and then {{MMC|input=j.S|label={{clr|S|j.S}}}} again to safejump them - this might require some manual timing. | | On any hard knockdown, you can connect with {{MMC|input=j.S|label={{clr|S|j.S}}}} to OTG and then {{clr|S|j.S}} again to safejump them - this might require some manual timing. |
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| <tabber> BnB = | | <tabber> BnB = |
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| | Title = BnB | | | Title = BnB |
| | Oneliner = Good damage, 100 meter, -30 exhaustion | | | Oneliner = Good damage, 100 meter, -30 exhaustion |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| | Title = Damage | | | Title = Damage |
| | Oneliner = A bit more damage, 100 meter, -49 exhaustion | | | Oneliner = A bit more damage, 100 meter, -49 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
| | Size = | | | Size = |
| | Recipe = ... {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} > {{clr|M|j.M}} ▷ OTG {{clr|M|5M(2)}} > {{clr|M|236M}} > {{clr|M|214M}} | | | Recipe = ... {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} > {{clr|M|j.M}} ▷ OTG {{clr|M|5M}}(2) > {{clr|M|236M}} > {{clr|M|214M}} |
| | content = | | | content = |
| Highest damage ender, puts you at -49 meter if you started with 100. | | Highest damage ender, puts you at -49 meter if you started with 100. |
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| }} | | }} |
| |-| | | |-| |
| Low meter = | | Low meter usage = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Low meter usage | | | Title = Low meter usage |
| | Oneliner = Low damage, 100 meter, low meter usage | | | Oneliner = Low damage, 100 meter, low meter usage |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| Low damage ender for saving meter or when you want to secure a HKD but can't reach the corner. | | Low damage ender for saving meter or when you want to secure a HKD but can't reach the corner. |
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| You can go for OTG {{MMC|input=j.S|label={{clr|S|j.S}}}} immediately after {{clr|M|j.M}}, unless you're too low to the ground. | | You can go for OTG {{clr|S|j.S}} immediately after {{clr|M|j.M}}, unless you're too low to the ground. |
| }} | | }} |
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| | Title = High proration, low meter usage | | | Title = High proration, low meter usage |
| | Oneliner = Lowest damage, 100 meter, works where other enders might not | | | Oneliner = Lowest damage, 100 meter, works where other enders might not |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| | Recipe = ... {{clr|S|5SS}} > jc > {{clr|M|j.M}} | | | Recipe = ... {{clr|S|5SS}} > jc > {{clr|M|j.M}} |
| | content = | | | content = |
| When proration doesn't allow anything better. Situationally, you can microdash into {{clr|M|5M(2)}} > {{clr|M|236M}} > {{clr|M|214M}}, if you're close enough to the opponent and to the corner. | | When proration doesn't allow anything better. Situationally, you can microdash into {{clr|M|5M}}(2) > {{clr|M|236M}} > {{clr|M|214M}}, if you're close enough to the opponent and to the corner. |
| }} | | }} |
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| Low proration, low meter = | | Low proration, low meter = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Low proration, low meter usage | | | Title = Low proration, low meter |
| | Oneliner = Decent damage, 100 meter, short/unprorated combos only | | | Oneliner = Decent damage, 100 meter, short/unprorated combos only |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| | Recipe = ... {{clr|M|5M}} > {{clr|M|214M}} | | | Recipe = ... {{clr|M|5M}} > {{clr|M|214M}} |
| | content = | | | content = |
| A good option when you recognize that you won't have enough mana for a different ender. | | A good option when you recognize that you won't have enough mana for a different ender, but want to end in a bit more damage than just {{clr|M|j.M}}. |
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| Does not work after a high number of hits. | | Does not work after a high number of hits. |
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| | Title = Awakening | | | Title = Awakening |
| | Oneliner = Big damage | | | Oneliner = Big damage |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| | Title = Light starter corner-to-corner | | | Title = Light starter corner-to-corner |
| | Oneliner = Diveloops into BnB ender | | | Oneliner = Diveloops into BnB ender |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_2A_c2c.mp4 | | | Video = DNFD_Striker_2A_c2c.mp4 |
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| | Title = Corner-to-corner, with more damage | | | Title = Corner-to-corner, with more damage |
| | Oneliner = High damage pickup into diveloops into BnB ender | | | Oneliner = High damage pickup into diveloops into BnB ender |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_6S_c2c_dmg.mp4 | | | Video = DNFD_Striker_6S_c2c_dmg.mp4 |
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| | Title = {{clr|A|2A}} starter | | | Title = {{clr|A|2A}} starter |
| | Oneliner = 238 damage/100 meter/-30 exhaustion | | | Oneliner = 238 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_2A_c2c.mp4 | | | Video = DNFD_Striker_2A_c2c.mp4 |
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| | Title = {{clr|A|2A}} starter | | | Title = {{clr|A|2A}} starter |
| | Oneliner = 169 damage/100 meter/-30 exhaustion | | | Oneliner = 169 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| | Title = {{clr|A|2A}} starter | | | Title = {{clr|A|2A}} starter |
| | Oneliner = 223 damage/100 meter/-30 exhaustion | | | Oneliner = 223 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
| | Recipe = {{clr|A|2A}} > {{clr|B|5B}} > {{clr|S|6S}} > [{{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}}]x2 ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} | | | Recipe = {{clr|A|2A}} > {{clr|B|2B}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|B|2B}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} |
| | content = | | | content = |
| Not corner to corner, still huge carry. | | Not corner to corner, still huge carry. |
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| | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter | | | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter |
| | Oneliner = Up to 415 damage/100 meter/-30 exhaustion | | | Oneliner = Up to 415 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_6S_easy_hc.mp4 | | | Video = DNFD_Striker_6S_easy_hc.mp4 |
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| High damage from most midrange buttons. The {{clr|S|5S}} gives you plenty of time to recognize whether the starter was blocked or not. | | High damage from most midrange buttons. The {{clr|S|5S}} gives you plenty of time to recognize whether the starter was blocked or not. |
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| The {{clr|S|j.S}} is prone to drop on small characters, such as Enchantress and Swift Master - in this situation, you can adjust the combo by swapping {{clr|S|6S}} for {{clr|B|2B}}. | | The {{clr|S|j.S}} is prone to drop on small characters, such as Enchantress and Swift Master - in this situation, you can adjust the combo by swapping {{clr|S|6S}} for {{clr|B|2B}}. {{clr|B|2B}} starter doesn't work on all characters, such as Striker. |
| }} | | }} |
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| | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter | | | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter |
| | Oneliner = Up to 435 damage/100 meter/-30 exhaustion | | | Oneliner = Up to 435 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_6S_c2c_dmg.mp4 | | | Video = DNFD_Striker_6S_c2c_dmg.mp4 |
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| | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter | | | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter |
| | Oneliner = Up to 370 damage/100 meter/-30 exhaustion | | | Oneliner = Up to 370 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_6S_diveloops.mp4 | | | Video = DNFD_Striker_6S_diveloops.mp4 |
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| | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter | | | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter |
| | Oneliner = Up to 356 damage/100 meter/-30 exhaustion | | | Oneliner = Up to 356 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| </tabber> | | </tabber> |
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| | <tabber> |
| | Corner to corner = |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|A|j.A}} corner to corner | | | Title = {{clr|A|j.A}} starter |
| | Oneliner = 276 damage/100 meter/-30 exhaustion | | | Oneliner = 291 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_jSjA_c2c.mp4 | | | Video = DNFD_Striker_jSjA_c2c.mp4 |
| | Recipe = {{clr|S|j.S}} (blocked) > {{clr|A|j.A}} ▷ {{clr|A|5A}} > {{clr|B|5B}} > {{clr|S|2S}} > {{clr|M|214M}} > 66 > {{clr|S|4S}} OTG > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} | | | Recipe = {{clr|S|j.S}} (blocked) > {{clr|A|j.A}} ▷ {{clr|A|5A}} > {{clr|S|5S}} > {{clr|S|2S}} > {{clr|M|214M}} > 66 > {{clr|S|4S}} OTG > {{clr|S|5S}} > {{clr|S|6S}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} |
| | content = | | | content = |
| Strong corner to corner combo off your overhead option from {{clr|S|j.S}}. | | Strong corner to corner combo off your overhead option from {{clr|S|j.S}}. |
| You can skip the {{clr|S|5S}} to deal 5 more damage, but that also makes it harder to hitconfirm into {{clr|S|2S}}.
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| The {{clr|S|5S}} can be replaced by any other ground normal, such as {{clr|B|5B}}.
| | Against small characters (such as Swift Master and Enchantress) or if {{clr|S|j.S}} wasn't blocked, skip {{clr|S|6S}}. |
| | | }} |
| This combo also works:
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| * If they get hit by {{clr|S|j.S}}.
| | Easy diveloops = |
| * If you do {{clr|A|2A}} after {{clr|A|j.A}}, in case you wanted to go low after overhead - with reduced damage. In this case, go for {{clr|B|2B}} or {{clr|B|5B}} after {{clr|A|2A}}, since you can't link into {{clr|S|5S}}. This variation also has the advantage of leaving {{clr|A|5A}} available for rebeat when finishing your pressure, in case they didn't get hit.
| | {{TheoryBox |
| | | Title = {{clr|A|j.A}} starter |
| | | Oneliner = 265 damage/100 meter/-30 exhaustion |
| | | Difficulty = Medium |
| | | Anchor = |
| | | Video = DNFD_Striker_jSjA_c2c_easy_diveloops.mp4 |
| | | Recipe = {{clr|S|j.S}} (blocked) > {{clr|A|j.A}} ▷ {{clr|A|5A}} > {{clr|B|5B}} > {{clr|S|5S}} > {{clr|S|6S}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} |
| | | content = |
| }} | | }} |
| | </tabber> |
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| | Title = {{clr|M|623M}} starter | | | Title = {{clr|M|623M}} starter |
| | Oneliner = 222 damage/100 meter | | | Oneliner = 222 damage/100 meter |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_2m.mp4 | | | Video = DNFD_Striker_2m.mp4 |
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| | Title = {{clr|M|623M}} starter | | | Title = {{clr|M|623M}} starter |
| | Oneliner = 518 damage/200 meter | | | Oneliner = 518 damage/200 meter |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_2m_AS.mp4 | | | Video = DNFD_Striker_2m_AS.mp4 |
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| | Title = CH {{clr|M|236M}} starter | | | Title = CH {{clr|M|236M}} starter |
| | Oneliner = 388 damage/100 meter/-30 exhaustion | | | Oneliner = 388 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_ch236M_c2c.mp4 | | | Video = DNFD_Striker_ch236M_c2c.mp4 |
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| | Title = CH {{clr|M|236M}} starter | | | Title = CH {{clr|M|236M}} starter |
| | Oneliner = 427 damage/100 meter/-40 exhaustion | | | Oneliner = 427 damage/100 meter/-40 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_ch236M_midscreen.mp4 | | | Video = DNFD_Striker_ch236M_midscreen.mp4 |
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| | Title = CH {{clr|M|236M}} starter | | | Title = CH {{clr|M|236M}} starter |
| | Oneliner = 500 damage/100 meter/-45 exhaustion | | | Oneliner = 500 damage/100 meter/-45 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_ch236M_corner.mp4 | | | Video = DNFD_Striker_ch236M_corner.mp4 |
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Line 466: |
| | Title = Instant {{clr|M|j.M}} starter | | | Title = Instant {{clr|M|j.M}} starter |
| | Oneliner = 361 damage/100 meter/-30 exhaustion | | | Oneliner = 361 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_jM_range.mp4 | | | Video = DNFD_Striker_jM_range.mp4 |
Line 463: |
Line 478: |
| | Title = Instant {{clr|M|j.M}} starter | | | Title = Instant {{clr|M|j.M}} starter |
| | Oneliner = 394 damage/100 meter/-30 exhaustion | | | Oneliner = 394 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_jM_near_opponent.mp4 | | | Video = DNFD_Striker_jM_near_opponent.mp4 |
Line 481: |
Line 496: |
| | Title = Blocked DP punish | | | Title = Blocked DP punish |
| | Oneliner = 548 damage/100 meter/-35 exhaustion | | | Oneliner = 548 damage/100 meter/-35 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_slow_recovery_dp_punish.mp4 | | | Video = DNFD_Striker_slow_recovery_dp_punish.mp4 |
Line 497: |
Line 512: |
| | Title = Blocked DP punish | | | Title = Blocked DP punish |
| | Oneliner = 523 damage/100 meter/-45 exhaustion | | | Oneliner = 523 damage/100 meter/-45 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_fast_recovery_dp_punish.mp4 | | | Video = DNFD_Striker_fast_recovery_dp_punish.mp4 |
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|
| |
|
| This version can be somewhat tricky for punishing DPs that don't build a lot of white health, such as Inquisitor's. | | This version can be somewhat tricky for punishing DPs that don't build a lot of white health, such as Inquisitor's. |
| | |
| | Against characters with DPs that have a lot of pushback, the first {{clr|M|214M}} might not connect without dashing after blocking the DP. |
| }} | | }} |
|
| |
| |-| | | |-| |
| Corner and awakening = | | Corner and awakening = |
Line 514: |
Line 530: |
| | Title = Blocked DP punish | | | Title = Blocked DP punish |
| | Oneliner = 868 damage/200 meter | | | Oneliner = 868 damage/200 meter |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_DP_punish_corner_awakening.mp4 | | | Video = DNFD_Striker_DP_punish_corner_awakening.mp4 |
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Line 546: |
| service=youtube | | service=youtube |
| |id=https://www.youtube.com/watch?v=2fc-qJ5fyf0 | | |id=https://www.youtube.com/watch?v=2fc-qJ5fyf0 |
| | service=youtube |
| | |id=https://www.youtube.com/watch?v=ZT1VBry7xW8 |
| }} | | }} |
|
| |
|
| ==Navigation== | | ==Navigation== |
| <center>{{Character Label|DNFD|Striker|32px}}</center> | | <center>{{Character Label|DNFD|Striker|size=32px}}</center> |
| {{#lst:{{BASEPAGENAME}}/Data|Links}} | | {{DNFD/CharacterLinks}} |
| {{#lst:DNFD/Navigation}} | | {{DNFD/Navigation}} |