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| <center>{{Character Label|DNFD|Striker|32px}}</center> | | {{MFlag|update}} |
| {{#lst:{{BASEPAGENAME}}/Data|Links}} | | <center>{{Character Label|DNFD|Striker|size=32px}}</center> |
| | {{DNFD/CharacterLinks}} |
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| <div style="float:left; margin-right:25px;"> | | <div style="float:left; margin-right:25px;"> |
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| ==Beginner Combos== | | ==Beginner Combos== |
| {{BeginnerComboDef}} | | {{BeginnerComboDef}} |
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| | These combos are not optimal {{Keyword|BnB}}s because they sacrifice damage and corner carry, but they will help you get a feel for the character. |
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| | Learn them progressively, find the one you can do most consistently, and then play a few games before attempting harder combos. |
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| | All of the combos in this section can work from any ground starter other than {{MMC|input=2S|label={{clr|S|2S}}}} and {{clr|M|M}} specials. |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Easy combo for some damage | | | Title = The most basic one |
| | Oneliner = Simple gatling sequence | | | Oneliner = Simple gatling sequence |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
| | Recipe = Starter > {{clr|B|5B}} > {{clr|S|5SS}} > {{clr|S|6S}} > {{clr|M|236M}} | | | Recipe = {{clr|A|2A}} > {{clr|B|5B}} > {{clr|S|5SS}} > {{clr|M|236M}} |
| | content = | | | content = |
| This combo will connect from any button other than {{MMC|input=2S|label={{clr|S|2S}}}} and {{clr|M|M}} specials, so it's a good fallback if you don't know what to do.
| | Use the easy input ({{clr|M|6M}}) if you have trouble ending it with {{clr|M|236M}}. |
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| | It's a good fallback if you don't know what to do when you land a hit. |
| }} | | }} |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Hard knockdown | | | Title = Adding more inputs |
| | Oneliner = Slightly more complex | | | Oneliner = Slightly more complex |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
| | Recipe = Starter > {{clr|B|5B}} > {{clr|S|5S}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} > dl. {{clr|M|j.M}} | | | Recipe = {{clr|A|2A}} > {{clr|B|2B}} > {{clr|B|5B}} > {{clr|S|5SS}} > {{clr|S|6S}} > {{clr|M|236M}} |
| | content = | | | content = |
| You need to delay the {{MMC|input=j.M|label={{clr|M|j.M}}}}, otherwise it won't connect.
| | Use more advancing moves to push them closer to the corner, as well as deal more damage. |
| }} | | }} |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Corner damage | | | Title = Jump cancelling into an air string |
| | Oneliner = Basic combo when near the corner | | | Oneliner = You can hold the jump after inputting {{clr|S|2S}} to jump ASAP |
| | Difficulty = {{clr|1|Very Easy}}
| | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
| | Recipe = Starter > {{clr|B|5B}} > {{clr|S|5S}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} | | | Recipe = {{clr|A|2A}} > {{clr|B|2B}} > {{clr|B|5B}} > {{clr|S|5S}} > {{clr|S|6S}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|M|5M}} > {{clr|M|236M}} |
| | content = | | | content = |
| Wait until you land after {{clr|S|j.S}}, then immediately go for {{clr|M|5M}}.
| | Get used to jump cancels, because Striker makes use of them a lot in combos. |
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| | In most BnB combos you will jump cancel with a forward jump. |
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| | No specific timings are required, other than waiting until you land after {{clr|S|j.S}}, then immediately going for {{clr|M|5M}}. |
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| | In the corner, instead of ending the combo at {{clr|M|236M}}, you can follow up with a slightly delayed {{clr|M|{{MMC|input=214M|214M}}}} for a {{Keyword|hard knockdown}}. |
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| | On the other hand, if you can recognize that you can't reach the corner, you can cancel the last {{clr|S|j.S}} into a delayed {{clr|M|{{MMC|input=j.M|j.M}}}}, for a midscreen hard knockdown. |
| | }} |
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| | {{TheoryBox |
| | | Title = Looping divekicks |
| | | Oneliner = Pretty much a BnB |
| | | Difficulty = Easy |
| | | Anchor = |
| | | Video = |
| | | Recipe = {{clr|A|2A}} > {{clr|B|2B}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|B|2B}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|M|5M}} > {{clr|M|236M}} |
| | | content = |
| | Landing after {{clr|S|j.S}} and launching the opponent in the air with {{clr|S|2S}} is the most common sequence you will find in Striker's BnBs. |
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| | If optimizing for damage, you would usually do {{clr|S|2S}} directly after landing, but you shouldn't focus on that now. |
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| | Instead, get a feel for the timing of Striker's landing after {{clr|S|j.S}}, and input {{clr|B|2B}} as soon as possible with that regard. |
| }} | | }} |
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| | Once you are comfortable doing these combos in a match, you can try learning a [[DNFD/Striker/Combos#Core_Combos|BnB]] or reading the [[DNFD/Striker/Combos#Combo_Theory|combo theory section]] to have a better grasp on how to combo from stray hits. |
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| ==Combo Theory== | | ==Combo Theory== |
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| Striker can easily get fullscreen corner carry from any BnB starter in order to get corner pressure, damage and oki. | | Striker can easily get fullscreen corner carry from any {{Keyword|BnB}} starter in order to get corner {{Keyword|pressure}}, damage and {{Keyword|okizeme}}. |
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| Some of her combos require you to delay normals or specials, but the timings are generally lenient. | | Some of her combos require you to delay normals or specials, but the timings are generally lenient. |
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| The following sequences can be used very often in these combos, making it easy to learn BnBs off most starters. By learning them individually you'll have an easier time pieceing the combos together. | | The following sequences can be used very often in these combos, making it easy to learn BnBs off most starters. By learning them individually you'll have an easier time pieceing the combos together. |
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| Due to the fact that these sequences can be looped, and because they don't make use of {{clr|M|M}} specials, you can easily regain a lot of meter while comboing the opponent in order to secure a strong ender.
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| ===Staple combo sequences=== | | ===Staple combo sequences=== |
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| | Title = Combo filler for opponents in the air | | | Title = Combo filler for opponents in the air |
| | Oneliner = Also good for stray hits | | | Oneliner = Also good for stray hits |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_air_diveloop.mp4 | | | Video = DNFD_Striker_air_diveloop.mp4 |
| | Recipe = [{{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}}]xN | | | Recipe = [{{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}}]xN |
| | content = | | | content = |
| This sequence works easily when the opponent is in the air. | | This sequence works easily when the opponent is in the air. It's a great fallback for stray hits. |
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| If maximizing for damage, you can skip {{clr|B|j.B}}, but the timing is not easy. | | The key to linking multiple loops during a combo is inputting {{clr|S|2S}} and {{clr|B|j.B}} as soon as possible, which is made easier thanks to the game's input buffer. |
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| | If maximizing for damage, you can skip {{clr|B|j.B}}, but the timing is generally not easy. The loop itself is harder to execute when starting from a raw {{clr|S|2S}} as opposed to mid combo, so you should practice it in a BnB instead. |
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| | If you're not feeling confident about looping this variation, you can input {{MMC|input=2B|label={{clr|B|2B}}}} or {{MMC|input=5B|label={{clr|B|5B}}}} after landing and then cancel into {{clr|S|2S}} instead for generally easier combos, though this will result in less damage. Experiment and find what works best for you. |
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| Doubles as an effective way to go into enders. | | Doubles as an effective way to go into enders. |
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| | Title = A great pickup from midscreen buttons | | | Title = A great pickup from midscreen buttons |
| | Oneliner = Big damage | | | Oneliner = Big damage |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_2s214m4s_sample.mp4 | | | Video = DNFD_Striker_2s214m4s_sample.mp4 |
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| This sequence allows you to go into air diveloops into an ender of your choice, for corner-to-corner combos that deal around 400 damage. | | This sequence allows you to go into air diveloops into an ender of your choice, for corner-to-corner combos that deal around 400 damage. |
| }}
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| Ground diveloops =
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| {{TheoryBox
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| | Title = Combo filler that works for any grounded hit
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| | Oneliner = Enables corner to corner combos from {{clr|A|2A}}
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| | Difficulty = {{clr|2|Easy}}
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| | Anchor =
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| | Video = DNFD_Striker_ground_diveloop.mp4
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| | Recipe = [{{clr|B|5B}} > jc > {{clr|S|j.S}}]xN
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| | content =
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| This sequence allows for max corner carry from {{MMC|input=2A|label={{clr|A|2A}}}}. It's not optimal from other starters.
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| You have a lot of time to hitconfirm whether the preceding move hit or not, thanks to {{clr|B|5B}} being the starting point.
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| When you complete the last diveloop in a combo, you can link into {{clr|A|5A}} > {{clr|B|5B}}, followed by an ender.
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| }} | | }} |
| </tabber> | | </tabber> |
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| You can pick your preferred ender sequence based on how much meter you want to spend. All of these work on 100 meter. | | You can pick your preferred ender sequence based on how much meter you want to spend. All of these work on 100 meter. |
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| {{MMC|input=214M|label={{clr|M|214M}}}} is the ender of choice for corner combos, as it deals a lot of damage. | | {{MMC|input=214M|label={{clr|M|214M}}}} is the ender of choice for corner combos, as it deals a lot of damage and leads to a {{Keyword|hard knockdown}}. |
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| | Alternatively, if the opponent doesn't have a lot of meter, it can be a good idea to spend less meter on an ender and instead follow up with a [[DNFD/Striker/Strategy#Guard_Break_setups|guardbreak string]]. |
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| On any hard knockdown, you can connect with {{MMC|input=j.S|label={{clr|S|j.S}}}} to OTG and then {{MMC|input=j.S|label={{clr|S|j.S}}}} again to safejump them - this might require some manual timing. | | On any hard knockdown, you can connect with {{MMC|input=j.S|label={{clr|S|j.S}}}} to OTG and then {{clr|S|j.S}} again to safejump them - this might require some manual timing. |
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| <tabber> BnB = | | <tabber> BnB = |
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| | Title = BnB | | | Title = BnB |
| | Oneliner = Good damage, 100 meter, -30 exhaustion | | | Oneliner = Good damage, 100 meter, -30 exhaustion |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| | Title = Damage | | | Title = Damage |
| | Oneliner = A bit more damage, 100 meter, -49 exhaustion | | | Oneliner = A bit more damage, 100 meter, -49 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
| | Size = | | | Size = |
| | Recipe = ... {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} > {{clr|M|j.M}} ▷ OTG {{clr|M|5M(2)}} > {{clr|M|236M}} > {{clr|M|214M}} | | | Recipe = ... {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} > {{clr|M|j.M}} ▷ OTG {{clr|M|5M}}(2) > {{clr|M|236M}} > {{clr|M|214M}} |
| | content = | | | content = |
| Highest damage ender, puts you at -49 meter if you started with 100. | | Highest damage ender, puts you at -49 meter if you started with 100. |
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| | Title = Low meter usage | | | Title = Low meter usage |
| | Oneliner = Low damage, 100 meter, low meter usage | | | Oneliner = Low damage, 100 meter, low meter usage |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| Low damage ender for saving meter or when you want to secure a HKD but can't reach the corner. | | Low damage ender for saving meter or when you want to secure a HKD but can't reach the corner. |
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| You can go for OTG {{MMC|input=j.S|label={{clr|S|j.S}}}} immediately after {{clr|M|j.M}}, unless you're too low to the ground. | | You can go for OTG {{clr|S|j.S}} immediately after {{clr|M|j.M}}, unless you're too low to the ground. |
| }} | | }} |
| |-| | | |-| |
| High proration, low meter usage = | | High proration, low meter = |
| {{TheoryBox | | {{TheoryBox |
| | Title = High proration, low meter usage | | | Title = High proration, low meter usage |
| | Oneliner = Lowest damage, 100 meter, works where other enders might not | | | Oneliner = Lowest damage, 100 meter, works where other enders might not |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| | Recipe = ... {{clr|S|5SS}} > jc > {{clr|M|j.M}} | | | Recipe = ... {{clr|S|5SS}} > jc > {{clr|M|j.M}} |
| | content = | | | content = |
| When proration doesn't allow anything better. Situationally, you can microdash into {{clr|M|5M(2)}} > {{clr|M|236M}} > {{clr|M|214M}}, if you're close enough to the opponent and to the corner. | | When proration doesn't allow anything better. Situationally, you can microdash into {{clr|M|5M}}(2) > {{clr|M|236M}} > {{clr|M|214M}}, if you're close enough to the opponent and to the corner. |
| | }} |
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| | Low proration, low meter = |
| | {{TheoryBox |
| | | Title = Low proration, low meter |
| | | Oneliner = Decent damage, 100 meter, short/unprorated combos only |
| | | Difficulty = Very Easy |
| | | Anchor = |
| | | Video = |
| | | Size = |
| | | Recipe = ... {{clr|M|5M}} > {{clr|M|214M}} |
| | | content = |
| | A good option when you recognize that you won't have enough mana for a different ender, but want to end in a bit more damage than just {{clr|M|j.M}}. |
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| | Does not work after a high number of hits. |
| }} | | }} |
| |-| | | |-| |
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| | Title = Awakening | | | Title = Awakening |
| | Oneliner = Big damage | | | Oneliner = Big damage |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Light starter corner-to-corner | | | Title = Light starter corner-to-corner |
| | Oneliner = Ground diveloops, ender for high proration | | | Oneliner = Diveloops into BnB ender |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_2A_c2c.mp4 | | | Video = DNFD_Striker_2A_c2c.mp4 |
| | Recipe = {{clr|A|2A}} > [{{clr|B|5B}} > jc > {{clr|S|j.S}}]x2 > {{clr|A|5A}} > {{clr|B|5B}} > {{clr|S|5SS}} > jc > {{clr|M|j.M}} ▷ 66 > {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} | | | Recipe = {{clr|A|2A}} > {{clr|B|5B}} > {{clr|S|6S}} > [{{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}}]x2 ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} |
| | content = | | | content = |
| * Starter: {{clr|A|2A}} | | * Starter: <code>{{clr|A|2A}}</code> |
| * Ground diveloops: [{{clr|B|5B}} > jc > {{clr|S|j.S}}]x2 | | * Filler for damage: <code>{{clr|B|5B}} > {{clr|S|6S}}</code> |
| * Link into ender: {{clr|A|5A}} > {{clr|B|5B}} | | * Diveloops: <code>[{{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}}]x2</code> |
| * Ender: {{clr|S|5SS}} > jc > {{clr|M|j.M}} ▷ 66 > {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}}
| | * Ender: <code>{{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}}</code> |
| }} | | }} |
| |-| | | |-| |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Corner-to-corner, with more damage | | | Title = Corner-to-corner, with more damage |
| | Oneliner = High damage pickup into air diveloops into BnB ender | | | Oneliner = High damage pickup into diveloops into BnB ender |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_6S_c2c_dmg.mp4 | | | Video = DNFD_Striker_6S_c2c_dmg.mp4 |
| | Recipe = {{clr|S|6S}} > {{clr|S|2S}} > {{clr|M|214M}} > 66 > {{clr|S|4S}} OTG > [{{clr|S|2S}} > jc> {{clr|B|j.B}} > {{clr|S|j.S}}]x2 ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} | | | Recipe = {{clr|S|6S}} > {{clr|S|2S}} > {{clr|M|214M}} > 66 > {{clr|S|4S}} OTG > [{{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}}]x2 ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} |
| | content = | | | content = |
| * Starter: {{clr|S|6S}} | | * Starter: <code>{{clr|S|6S}}</code> |
| * {{clr|M|214M}} pickup: {{clr|S|2S}} > {{clr|M|214M}} > 66 > {{clr|S|4S}} OTG | | * {{clr|M|214M}} pickup: <code>{{clr|S|2S}} > {{clr|M|214M}} > 66 > {{clr|S|4S}} OTG</code> |
| * Air diveloops: [{{clr|S|2S}} > jc> {{clr|B|j.B}} > {{clr|S|j.S}}]x2 | | * Diveloops: <code>[{{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}}]x2</code> |
| * Ender: {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} | | * Ender: <code>{{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}}</code> |
| }} | | }} |
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| ==Core Combos== | | ==Core Combos== |
| {{CoreComboDef}} | | {{CoreComboDef}} |
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| | If you have trouble looping divekicks with <code>{{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}}</code>, check the combos at the end of the tab for each section, for easier alternatives. |
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| <tabber> | | <tabber> |
| Corner to corner with ground diveloops = | | Corner to corner = |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|A|2A}} starter | | | Title = {{clr|A|2A}} starter |
| | Oneliner = 229 damage/100 meter/-49 exhaustion | | | Oneliner = 238 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_2A_c2c.mp4 | | | Video = DNFD_Striker_2A_c2c.mp4 |
| | Recipe = {{clr|A|2A}} > [{{clr|B|5B}} > jc > {{clr|S|j.S}}]x2 > {{clr|A|5A}} > {{clr|B|5B}} > {{clr|S|5SS}} > jc > {{clr|M|j.M}} ▷ 66 > {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} | | | Recipe = {{clr|A|2A}} > {{clr|B|5B}} > {{clr|S|6S}} > [{{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}}]x2 ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} |
| | content = | | | content = |
| Corner to corner combo from {{clr|A|2A}} involving ground diveloops, cashing out on meter for oki and damage. Microdash required for the ender. Doesn't work at {{clr|A|2A}}'s tip range.
| | Full corner carry, only works if you go straight into {{clr|B|5B}} after {{clr|A|2A}}. |
| }} | | }} |
| |-| | | |-| |
| Midscreen alternative with air diveloops =
| | Scaled confirm = |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|A|2A}} starter | | | Title = {{clr|A|2A}} starter |
| | Oneliner = 232 damage/100 meter/-30 exhaustion | | | Oneliner = 169 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_2a_nodiveloops.mp4 | | | Video = |
| | Recipe = {{clr|A|2A}} > {{clr|B|5B}} > {{clr|S|5S}} > [{{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}}]x2 ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} | | | Recipe = {{clr|A|2AAA}} > [{{clr|3|2S}} > jc >{{clr|2|j.B}} > {{clr|3|j.S}}]x2 ▷ {{clr|4|5M}} > {{clr|4|236M}} > {{clr|4|214M}} |
| | content = | | | content = |
| Ever so slightly less corner carry: you will still reach the corner from 80% of the stage.
| | Scaled {{clr|1|2A}} confirm with good corner carry. |
| | |
| As long as the number of hits is the same, the full combo connects with any sequence of moves before the {{clr|S|2S}}, even {{clr|A|2AAA}} (unless the moves themselves do not combo).
| |
| | |
| Slightly better damage and less meter usage.
| |
| }} | | }} |
| |-| | | |-| |
| Scaled confirm =
| | Easy diveloops = |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|A|2A}} starter | | | Title = {{clr|A|2A}} starter |
| | Oneliner = --- damage/--- meter/--- exhaustion | | | Oneliner = 223 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = | | | Video = |
| | Recipe = {{clr|A|2AAA}} > [{{clr|3|2S}} > jc >{{clr|2|j.B}} > {{clr|3|j.S}}]x2 ▷ {{clr|4|5M}} > {{clr|4|236M}} > {{clr|4|214M}} | | | Recipe = {{clr|A|2A}} > {{clr|B|2B}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|B|2B}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} |
| | content = | | | content = |
| Scaled {{clr|1|2A}} confirm with good corner carry.
| | Not corner to corner, still huge carry. |
| }} | | }} |
| </tabber> | | </tabber> |
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| | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter | | | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter |
| | Oneliner = Up to 415 damage/100 meter/-30 exhaustion | | | Oneliner = Up to 415 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_6S_easy_hc.mp4 | | | Video = DNFD_Striker_6S_easy_hc.mp4 |
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| High damage from most midrange buttons. The {{clr|S|5S}} gives you plenty of time to recognize whether the starter was blocked or not. | | High damage from most midrange buttons. The {{clr|S|5S}} gives you plenty of time to recognize whether the starter was blocked or not. |
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| The {{clr|S|j.S}} is prone to drop on small characters, such as Enchantress and Swift Master - in this situation, you can adjust the combo by swapping {{clr|S|6S}} for {{clr|B|2B}}. | | The {{clr|S|j.S}} is prone to drop on small characters, such as Enchantress and Swift Master - in this situation, you can adjust the combo by swapping {{clr|S|6S}} for {{clr|B|2B}}. {{clr|B|2B}} starter doesn't work on all characters, such as Striker. |
| }} | | }} |
| |-| | | |-| |
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| | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter | | | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter |
| | Oneliner = Up to 435 damage/100 meter/-30 exhaustion | | | Oneliner = Up to 435 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_6S_c2c_dmg.mp4 | | | Video = DNFD_Striker_6S_c2c_dmg.mp4 |
| | Recipe = Starter > {{clr|S|2S}} > {{clr|M|214M}} > 66 > {{clr|S|4S}} OTG > [{{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}}]x2 ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} | | | Recipe = Starter > {{clr|S|2S}} > {{clr|M|214M}} > 66 > {{clr|S|4S}} OTG > [{{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}}]x2 ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} |
| | content = | | | content = |
| Slightly more damage than the previous version, but you must go into {{clr|S|2S}} right away for the 2nd diveloop to connect, which can make it quite difficult to hitconfirm. The {{clr|S|2S}} can easily whiff if the starter gets blocked or if at tip range, leaving you open for an easy punish. | | Slightly more damage than the previous version, but you must go into {{clr|S|2S}} right away for the 2nd diveloop to connect, which can make it quite difficult to hitconfirm. |
| | |
| | The {{clr|S|2S}} can easily whiff if the starter gets blocked or if at tip range, leaving you open for an easy punish. |
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| Use this version only if you can consistently hitconfirm, or if you know the starter will connect. | | Use this version only if you can consistently hitconfirm, or if you know the starter will connect. |
| }} | | }} |
| |-| | | |-| |
| No microdash =
| | Simple version, no microdash = |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter | | | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter |
| | Oneliner = Up to 370 damage/100 meter/-30 exhaustion | | | Oneliner = Up to 370 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_6S_diveloops.mp4 | | | Video = DNFD_Striker_6S_diveloops.mp4 |
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| Instead of {{clr|S|5S}}, you can do any non-light button of your preference, but {{clr|S|5S}} deals the most damage. | | Instead of {{clr|S|5S}}, you can do any non-light button of your preference, but {{clr|S|5S}} deals the most damage. |
| | }} |
| | |-| |
| | Easy diveloops = |
| | {{TheoryBox |
| | | Title = {{clr|B|2B}}/{{clr|B|5B}}/{{clr|S|4S}}/{{clr|S|5S}}/{{clr|S|6S}} starter |
| | | Oneliner = Up to 356 damage/100 meter/-30 exhaustion |
| | | Difficulty = Easy |
| | | Anchor = |
| | | Video = |
| | | Recipe = Starter > {{clr|S|5S}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|B|2B}} > {{clr|S|5S}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} |
| | | content = |
| }} | | }} |
| </tabber> | | </tabber> |
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|
| | <tabber> |
| | Corner to corner = |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|A|j.A}} corner to corner | | | Title = {{clr|A|j.A}} starter |
| | Oneliner = 276 damage/100 meter/-30 exhaustion | | | Oneliner = 291 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_jSjA_c2c.mp4 | | | Video = DNFD_Striker_jSjA_c2c.mp4 |
| | Recipe = {{clr|S|j.S}} (blocked) > {{clr|A|j.A}} ▷ {{clr|A|5A}} > {{clr|S|5S}} > {{clr|S|2S}} > {{clr|M|214M}} > 66 > {{clr|S|4S}} OTG > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} | | | Recipe = {{clr|S|j.S}} (blocked) > {{clr|A|j.A}} ▷ {{clr|A|5A}} > {{clr|S|5S}} > {{clr|S|2S}} > {{clr|M|214M}} > 66 > {{clr|S|4S}} OTG > {{clr|S|5S}} > {{clr|S|6S}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} |
| | content = | | | content = |
| Strong corner to corner combo off your overhead option from {{clr|S|j.S}}. | | Strong corner to corner combo off your overhead option from {{clr|S|j.S}}. |
| You can skip the {{clr|S|5S}} to deal 5 more damage, but that also makes it harder to hitconfirm into {{clr|S|2S}}.
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| |
|
| The {{clr|S|5S}} can be replaced by any other ground normal, such as {{clr|B|5B}}.
| | Against small characters (such as Swift Master and Enchantress) or if {{clr|S|j.S}} wasn't blocked, skip {{clr|S|6S}}. |
| | | }} |
| This combo also works:
| | |-| |
| * If they get hit by {{clr|S|j.S}}.
| | Easy diveloops = |
| * If you do {{clr|A|2A}} after {{clr|A|j.A}}, in case you wanted to go low after overhead - with reduced damage. In this case, go for {{clr|B|2B}} or {{clr|B|5B}} after {{clr|A|2A}}, since you can't link into {{clr|S|5S}}. This variation also has the advantage of leaving {{clr|A|5A}} available for rebeat when finishing your pressure, in case they didn't get hit.
| | {{TheoryBox |
| | | Title = {{clr|A|j.A}} starter |
| | | Oneliner = 265 damage/100 meter/-30 exhaustion |
| | | Difficulty = Medium |
| | | Anchor = |
| | | Video = DNFD_Striker_jSjA_c2c_easy_diveloops.mp4 |
| | | Recipe = {{clr|S|j.S}} (blocked) > {{clr|A|j.A}} ▷ {{clr|A|5A}} > {{clr|B|5B}} > {{clr|S|5S}} > {{clr|S|6S}} > {{clr|S|2S}} > jc > {{clr|B|j.B}} > {{clr|S|j.S}} ▷ {{clr|M|5M}} > {{clr|M|236M}} > dl. {{clr|M|214M}} |
| | | content = |
| }} | | }} |
| | </tabber> |
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| | Title = {{clr|M|623M}} starter | | | Title = {{clr|M|623M}} starter |
| | Oneliner = 222 damage/100 meter | | | Oneliner = 222 damage/100 meter |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_2m.mp4 | | | Video = DNFD_Striker_2m.mp4 |
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| | Title = {{clr|M|623M}} starter | | | Title = {{clr|M|623M}} starter |
| | Oneliner = 518 damage/200 meter | | | Oneliner = 518 damage/200 meter |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_2m_AS.mp4 | | | Video = DNFD_Striker_2m_AS.mp4 |
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| | Title = CH {{clr|M|236M}} starter | | | Title = CH {{clr|M|236M}} starter |
| | Oneliner = 388 damage/100 meter/-30 exhaustion | | | Oneliner = 388 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_ch236M_c2c.mp4 | | | Video = DNFD_Striker_ch236M_c2c.mp4 |
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| | Title = CH {{clr|M|236M}} starter | | | Title = CH {{clr|M|236M}} starter |
| | Oneliner = 427 damage/100 meter/-40 exhaustion | | | Oneliner = 427 damage/100 meter/-40 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_ch236M_midscreen.mp4 | | | Video = DNFD_Striker_ch236M_midscreen.mp4 |
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| | Title = CH {{clr|M|236M}} starter | | | Title = CH {{clr|M|236M}} starter |
| | Oneliner = 500 damage/100 meter/-45 exhaustion | | | Oneliner = 500 damage/100 meter/-45 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_ch236M_corner.mp4 | | | Video = DNFD_Striker_ch236M_corner.mp4 |
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| | Title = Instant {{clr|M|j.M}} starter | | | Title = Instant {{clr|M|j.M}} starter |
| | Oneliner = 361 damage/100 meter/-30 exhaustion | | | Oneliner = 361 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_jM_range.mp4 | | | Video = DNFD_Striker_jM_range.mp4 |
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| | Title = Instant {{clr|M|j.M}} starter | | | Title = Instant {{clr|M|j.M}} starter |
| | Oneliner = 394 damage/100 meter/-30 exhaustion | | | Oneliner = 394 damage/100 meter/-30 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_jM_near_opponent.mp4 | | | Video = DNFD_Striker_jM_near_opponent.mp4 |
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| | Title = Blocked DP punish | | | Title = Blocked DP punish |
| | Oneliner = 548 damage/100 meter/-35 exhaustion | | | Oneliner = 548 damage/100 meter/-35 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_slow_recovery_dp_punish.mp4 | | | Video = DNFD_Striker_slow_recovery_dp_punish.mp4 |
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| | Title = Blocked DP punish | | | Title = Blocked DP punish |
| | Oneliner = 523 damage/100 meter/-45 exhaustion | | | Oneliner = 523 damage/100 meter/-45 exhaustion |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_fast_recovery_dp_punish.mp4 | | | Video = DNFD_Striker_fast_recovery_dp_punish.mp4 |
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| This version can be somewhat tricky for punishing DPs that don't build a lot of white health, such as Inquisitor's. | | This version can be somewhat tricky for punishing DPs that don't build a lot of white health, such as Inquisitor's. |
| | |
| | Against characters with DPs that have a lot of pushback, the first {{clr|M|214M}} might not connect without dashing after blocking the DP. |
| }} | | }} |
|
| |
| |-| | | |-| |
| Corner and awakening = | | Corner and awakening = |
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| | Title = Blocked DP punish | | | Title = Blocked DP punish |
| | Oneliner = 868 damage/200 meter | | | Oneliner = 868 damage/200 meter |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = Medium |
| | Anchor = | | | Anchor = |
| | Video = DNFD_Striker_DP_punish_corner_awakening.mp4 | | | Video = DNFD_Striker_DP_punish_corner_awakening.mp4 |
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| service=youtube | | service=youtube |
| |id=https://www.youtube.com/watch?v=2fc-qJ5fyf0 | | |id=https://www.youtube.com/watch?v=2fc-qJ5fyf0 |
| | service=youtube |
| | |id=https://www.youtube.com/watch?v=ZT1VBry7xW8 |
| }} | | }} |
|
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|
| ==Navigation== | | ==Navigation== |
| <center>{{Character Label|DNFD|Striker|32px}}</center> | | <center>{{Character Label|DNFD|Striker|size=32px}}</center> |
| {{#lst:{{BASEPAGENAME}}/Data|Links}} | | {{DNFD/CharacterLinks}} |
| {{#lst:DNFD/Navigation}} | | {{DNFD/Navigation}} |