j.S setup, (j.B), 2A > 2S > 214M > 9 (!j.S) > dl.j.S > land, 2S > dl.6S~(!j.S)dl.S > land, 2B > 6S~S > j.S
- 312 (316 if j.B connects) damage, 1+ MP needed after setup
- If j.B connects, it's possible to go into BnB 1 instead of BnB 2.
- Some chracters can be popped out of the 214M by getting hit by the setup grenade. To prevent this, throw the j.S ASAP so that the setup grenade disappears.
jB 5S =
j.S setup, (j.B), 5S > 6S > 214M > 9 (!j.S) > j.S > land, 2S, 5S > 6S~(!j.S)dl.S > land, 2B > 6S~S, j.MM > j.S
- 375 (368) damage, 1+ MP needed after setup
- Setup requires either delay j.S or omit the j.MM so that 5S > 6S consistently reaches/ connects.
- 6S(1-2) can sometimes whiff; timing is still similar