< DNFD | Enchantress
No edit summary |
No edit summary |
||
Line 60: | Line 60: | ||
! Combo !! Position !! Damage !! !! MP Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Position !! Damage !! !! MP Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
|| {{color|A|(5AA)}} > {{color|B|5B}} > {{color|B|2B}} > {{color|S|2S}} || - || | || {{color|A|(5AA)}} > {{color|B|5B}} > {{color|B|2B}} > {{color|S|2S}} > jc > {{color|B|j.B}} > {{color|S|j.S}}|| - || 144 || - || - || - || - | ||
|- | |- | ||
|| ... > {{color|B|5B}} > {{color|B|2B}} > {{color|S|2S}} > {{color|M|5MS}}, dash {{color|B|2B}} > {{color|M|2MS}} > {{color|A|5A}} (623MS hit) || - || - || - || - || - || - | || ... > {{color|B|5B}} > {{color|B|2B}} > {{color|S|2S}} > {{color|M|5MS}}, dash {{color|B|2B}} > {{color|M|2MS}} > {{color|A|5A}} (623MS hit) || - || - || - || - || - || - | ||
Line 66: | Line 66: | ||
|| {{color|B|5B}} > {{color|B|2B (1 hit)}} > {{color|S|2S}} > {{color|M|5MS}} > 9 [{{color|B|j.B}} > {{color|M|j.MS}}] x2 > {{color|B|5B}} > {{color|B|2B}} > {{color|S|2S}} > 2MS || - || - || - || - || - || - || - | || {{color|B|5B}} > {{color|B|2B (1 hit)}} > {{color|S|2S}} > {{color|M|5MS}} > 9 [{{color|B|j.B}} > {{color|M|j.MS}}] x2 > {{color|B|5B}} > {{color|B|2B}} > {{color|S|2S}} > 2MS || - || - || - || - || - || - || - | ||
|- | |- | ||
|| {{color|A|(5AA)}} > {{color|B|5B}} > {{color|B|2B}} > {{color|S|2S}} > {{color|M|5MS}} > 66 {{color|B|2B}} > 2MS > {{color|A|5A}} || - || - || - || - || - || - || Starter combo to get used to cancelling 2S into 5MS. | || {{color|A|(5AA)}} > {{color|B|5B}} > {{color|B|2B}} > {{color|S|2S}} > {{color|M|5MS}} > 66 {{color|B|2B}} > 2MS > {{color|A|5A}} || - || - || - || - || - || - || Starter combo to get used to cancelling 2S into 5MS. Micro dash not needed against Crusader or if you already have running momentum. | ||
|- | |- | ||
|| {{color|S|5S}} > {{color|M|6MS}} || - || 122 || - || - || - || - || Fullscreen {{color|S|5S}} confirm - Ends up about MP neutral by the time opponent recovers, while draining 40MP from them. | || {{color|S|5S}} > {{color|M|6MS}} || - || 122 || - || - || - || - || Fullscreen {{color|S|5S}} confirm - Ends up about MP neutral by the time opponent recovers, while draining 40MP from them. | ||
Line 95: | Line 95: | ||
|- | |- | ||
|| 4MS > 2A > dl [2S > {{color|M|5MS}}]x3 > 2S > {{color|M|2MS}} (?) > 5A > {{color|B|2B}} > 2S > 6MS (?) > j.S > {{color|B|2B}} > 4MS > AS || Corner || 732 || - || - || - || Check the 6MS in this notation. || https://twitter.com/SonicFox/status/1541989986035040257 | || 4MS > 2A > dl [2S > {{color|M|5MS}}]x3 > 2S > {{color|M|2MS}} (?) > 5A > {{color|B|2B}} > 2S > 6MS (?) > j.S > {{color|B|2B}} > 4MS > AS || Corner || 732 || - || - || - || Check the 6MS in this notation. || https://twitter.com/SonicFox/status/1541989986035040257 | ||
|- | |||
|| ... > {{color|S|2S}} > {{color|M|5M}} > {{color|S|2S}} > {{color|M|2M}} > [{{color|S|j[S]}}]x4 > {{color|M|2M}}|| Corner || - || - || - || - || Fireball Loops work off of nearly any starter in the corner. Timing of second 2S varies depending on character. 2S will whiff on most characters if Madd is all the way in the corner.|| | |||
|} | |} | ||
Revision as of 19:27, 13 January 2023
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Combo Notation Guide | Character Name Abbreviations | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
|
Beginner Combos
Basic combos are simple combos with the fewest requirements and conditions possible. They:
|
Titleshort descriptor
Difficulty
X > X
description
Core Combos
Core combos balance potency with consistency. They:
|
Titleshort descriptor
Difficulty
X > X
description
Combo Theory
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Specialized Combos
Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core routes. They:
|
Titleshort descriptor
Difficulty
X > X
description
Combo List
Combo | Position | Damage | MP Gain | Works on: | Difficulty | Notes | |
---|---|---|---|---|---|---|---|
(5AA) > 5B > 2B > 2S > jc > j.B > j.S | - | 144 | - | - | - | - | |
... > 5B > 2B > 2S > 5MS, dash 2B > 2MS > 5A (623MS hit) | - | - | - | - | - | - | |
5B > 2B (1 hit) > 2S > 5MS > 9 [j.B > j.MS] x2 > 5B > 2B > 2S > 2MS | - | - | - | - | - | - | - |
(5AA) > 5B > 2B > 2S > 5MS > 66 2B > 2MS > 5A | - | - | - | - | - | - | Starter combo to get used to cancelling 2S into 5MS. Micro dash not needed against Crusader or if you already have running momentum. |
5S > 6MS | - | 122 | - | - | - | - | Fullscreen 5S confirm - Ends up about MP neutral by the time opponent recovers, while draining 40MP from them. |
Combo | Position | Damage | MP Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5AA > 2B > 2S > 5MS > 2B > 2MS > 5A (> 6G/Roll) | Midscreen | 181 | - | - | - | Hold forward during the combo to bring Madds close enough to land 2MS -- roll to setup sandwich w/Madd. | https://twitter.com/UnsafeonHit/status/1541631168159911938 |
2A > 5B > 5S > 5MS, dash 5B > 2B > 5MS | - | - | - | - | - | ||
5B > 2B (1 hit) > 2S > 5MS > j.6B > 5MS > j.6B > 5MS > 5B > 2B > 4S | - | - | - | - | - | - | |
5B > 2B > 2S > 5MS > 66 > j.B > 5MS > j.B > 5B > 2S > 2MS > 9 j.B(safejump) | Midscreen to Corner | 227 | - | - | - | Gives safe jump, fairly easy, makes 4/6S a force block, and sets up Command Grab in corner, even with only 70 meter | https://twitter.com/Seth_Boot/status/1542026576228909057 |
9~j.S~6MS, j.A land 2A > 5B > 2B > 2S > 2MS | - | - | - | - | - | Combo off an overhead. |
Combo | Position | Damage | MP Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
4MS > 2A > dl [2S > 5MS]x3 > 2S > 2MS (?) > 5A > 2B > 2S > 6MS (?) > j.S > 2B > 4MS > AS | Corner | 732 | - | - | - | Check the 6MS in this notation. | https://twitter.com/SonicFox/status/1541989986035040257 |
... > 2S > 5M > 2S > 2M > [j[S]]x4 > 2M | Corner | - | - | - | - | Fireball Loops work off of nearly any starter in the corner. Timing of second 2S varies depending on character. 2S will whiff on most characters if Madd is all the way in the corner. |