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|notes=Spinning collapse on hit | |notes=Spinning collapse on hit | ||
}} | }} | ||
=== | ===Forward Throw=== | ||
{{MoveData-BBCT |character=Hakumen |type=other | {{MoveData-BBCT |character=Hakumen |type=other | ||
|input= | |input=5B+C |name=Forward Throw | ||
|damage=0, 2100 |pp=3000,100 |p1=100 |p2=100,60 | |damage=0, 2100 |pp=3000,100 |p1=100 |p2=100,60 | ||
|level=0,4 |guardDrain= |cancel=SR |attribute= |guard=120000 |invuln= | |level=0,4 |guardDrain= |cancel=SR |attribute= |guard=120000 |invuln= | ||
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===Back Throw=== | ===Back Throw=== | ||
{{MoveData-BBCT |character=Hakumen |type=other | {{MoveData-BBCT |character=Hakumen |type=other | ||
|input= | |input=4B+C |name=Back Throw | ||
|damage=0, 0, 1800 |pp=3000, 400, 100 |p1=100 |p2=100, 86, 60 | |damage=0, 0, 1800 |pp=3000, 400, 100 |p1=100 |p2=100, 86, 60 | ||
|level=0,2,4 |guardDrain= |cancel=SR |attribute= |guard=120000 |invuln= | |level=0,2,4 |guardDrain= |cancel=SR |attribute= |guard=120000 |invuln= | ||
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===Air Throw=== | ===Air Throw=== | ||
{{MoveData-BBCT |character=Hakumen |type=other | {{MoveData-BBCT |character=Hakumen |type=other | ||
|input= | |input=j.B+C |name=Air Throw | ||
|damage=0, 0, 2000 |pp=3000, 1000,100 |p1=100 |p2=100, 84, 60 | |damage=0, 0, 2000 |pp=3000, 1000,100 |p1=100 |p2=100, 84, 60 | ||
|level=0,1,4 |guardDrain= |cancel=SR |attribute= |guard=90000 |invuln= | |level=0,1,4 |guardDrain= |cancel=SR |attribute= |guard=90000 |invuln= |
Revision as of 18:11, 25 November 2022
Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Combo Rate | Heat Gain Rate | Guard Libra Rate | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|---|---|---|
Hakumen | 12,000 | 27 (5~15 airborne) | 140% |
5A
5B
5C
6A
6B
6C
2A
2B
2C
j.A
j.B
j.C
3C
j.2C
j.2C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel | PP | P1 | P2 | Attack Level | Guard Libra Drain | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
980 | HA | 11 | 2 | 15 | H | SR | 100 | 80 | 75 | 4 | 1400 | ||||||||||||
File:BBCS Hakumen J2C.png | |||||||||||||||||||||||
Slightly jump back on hit or guard |
Drive Moves
5D
5D Attack
6D
6D Attack
2D
2D Attack
j.D
j.D Attack
Universal Mechanics
Counter Assault
Counter Assault (Attack)
Forward Throw
Back Throw
Air Throw
Special Moves
236A
214B
41236C
623A
623A > A
j.214B
j.214C
Distortion Drives
632146C
236236D
236236D Attack
214214B
Astral Heat
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Mechanics •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State