< BBCT | Carl Clover
Scatteraxis (talk | contribs) (→6A) |
(Undo revision 448017 by Scatteraxis (talk) Carl 6A has no invul in CT; he doesn't have any normals with H invul. Re: last edit about official guide having incorrect frame data) Tag: Undo |
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|input=6A |name= | |input=6A |name= | ||
|damage=480 |pp=2000 |p1=100 |p2=70 | |damage=480 |pp=2000 |p1=100 |p2=70 | ||
|level=3 |guardDrain=1200 |cancel=SJR |attribute=HB |guard=HL |invuln= | |level=3 |guardDrain=1200 |cancel=SJR |attribute=HB |guard=HL |invuln= | ||
|startup=11 |active=4 |recovery=22 |onBlock=-9 | |startup=11 |active=4 |recovery=22 |onBlock=-9 | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |blockstun= |blockstop= |hitstop= |CHstop= |
Revision as of 04:35, 5 March 2024
Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Combo Rate | Heat Gain Rate | Guard Libra Rate | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|---|---|---|
Carl Clover | 9,500 | 4F | 20F (1~7F Inv) | 21F (3~14 airborne, 16~ attack cancel possible) | 100% | 80% | 80% | Vivace |
Normal Moves
5A
5B
5C
6A
6B
6C
6C (MAX)
2A
2B
2C
j.A
j.B
j.C
3C
j.2C
Universal Mechanics
Forward Throw
Back Throw
Air Throw
Counter Assault
Drive Moves
5D
6D
4D
3D
2D
8D
22D
623D
63214D
63214D Con Anima drive |
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel | PP | P1 | P2 | Attack Level | Guard Libra Drain | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0,1500 | - | (16+)32~123 | 4 | 60 | - | HB | - | 3000,100 | 90 | 100,80 | 4 | 0 | |||||||||||
File:BBCF Carl 63214Dexe.png | |||||||||||||||||||||||
Attack has 7F start up after getting in range 2nd hit floor bounce on hit uses 380 points, continuously uses 100% |
41236D
Special Moves
236A
236B
623C
j.214C
Diatortion Drives
632146C
236236D
214214D
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Mechanics •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State