BBCF/Jin Kisaragi/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Jin Kisaragi 11,000 4F 22F (1~5F Inv All) BBCF Jin Portrait.png BBCF Jin Kisaragi Icon.png


Normal Moves

5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 6 3 11 -2 B CSJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Jin 5A.png


5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 400×2 Mid 8 4(2)1 16 -3 B S(J)R 100 85 Long 2 13 14 14 18 26 10 +0 +1
BBCS Jin 5B.png


5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 800 Mid 10 4 19 -6 B SJR 100 89 Long 3 16 17 20 22 31 11 +0 +2
BBCS Jin 5C.png
During OD Freezes for 30, Freeze Count 3


2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 7 4 9 -1 F CSJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Jin 2A.png


2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 Low 9 2 15 -3 F SR 90 85 Long 2 13 14 14 18 26 10 +0 +1
BBCS Jin 2B.png


2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 930 Mid 17 3 31 -17 B 9~19 H SJR 90 89 Long 3 16 17 24 22 31 11 +0 +2
BBCS Jin 2C.png
During OD Freezes for 30, Freeze Count 3


6A

6A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 640 High 19 3 20 -4 B SR 80 92 Normal 4 18 24 19 + Down 24 29 34 + Down 24 12 +0 +5
BBCS Jin 6A.png
Bonus Proration 110%


6B

6B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 840 All 19 4 4+14L -3 H 4~22 F SR 90 92 Long 4 18 26 26 31 41 12 +0 +5
BBCS Jin 6B.png


6C

6C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1060 Mid 19 3 31 -13 B SR 100 84 Long 5 20 Launch 36 Launch 52 13 +0 +8
BBCS Jin 6C.png
During OD Freezes for 45, Freeze Count 3


3C

3C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 900 Low 13 4 28 -15 F SR 90 89 Long 3 16 Launch 26 Launch 40 + Down 24 11 +0 +2
BBCF Jin 3C.png
During OD Freezes for 30, Freeze Count 3


j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 High/Air 7 3 9 H CSR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Jin jA.png


j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 High/Air 9 7 30 H SJR 80 89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Jin jB.png


j.C

j.C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 850 High/Air 10 3 20+4L H S(J)R 80 89 Long 3 16 17 19 22 33 11 +0 +2
BBCS Jin jC.png
During OD Freezes for 30, Freeze Count 3


j.2C

j.2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 850 High/Air 13 5 24 H SJR 80 89 Long 3 16 17 19 22 33 11 +0 +2
BBCS Jin j2C.png
During OD Freezes for 30, Freeze Count 3


Drive Moves

5D

5D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 960 All 17 8 20 -11 [-5] BP SRDa 100 79 [89] Long 3 16 17 17 22 31 11 [11/+6] +0 +2 [+5]
BBCS Jin 5D.png
Values in [] are during OD
Freezes for 26 [36]. Freeze Count 1 [3]
On Dash Cancel, Jin does a 22F dash. Frame advantage in this case is -6 [0]


2D

2D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 960 All 22 3 Total: 57 +1 [+7] P1 S(J)R 90 82 [92] Long 4 18 19 19 24 34 0/+18 [0/+24] +18 +20 [+23]
BBCS Jin 2D.png
Values in [] are during OD
Freezes for 40 [55]. Freeze Count 1 [3]


6D

6D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 1000 All 31 6 Total: 65 +6 [+12] P1 R 100 84 [94] Long 5 20 Launch 26 Launch 42 0/+20 [0/+26] +20 +28 [+25]
BBCS Jin 6D.png
Values in [] are during OD
Freezes for 45 [55]. Freeze Count 1 [3]
During OD Bonus Proration 110%


j.D

j.D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 970 All 16 3 29+5L HP SR 80 82 [89] Long 4 18 19 19 24 34 12 [12/+6] +0 +2 [+5]
BBCS Jin jD.png
Values in [] are during OD
Freezes for 50 [60]. Freeze Count 1 [3]


236D

236D
Hishousetsu
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 600×3 All 18 169 Total: 52 +27 P1* R 90 89×3 Normal 3 16 17 17 22 31 0/+11 +11 +13
BBCF Jin 236D.png
Freezes for 36. Freeze Count 10


j.236D

j.236D
Air Hishousetsu
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 600×3 All 24 169 Total: 40+8L P1* R 90 89×3 Normal 3 16 17 17 22 31 0/+11 +11 +13
BBCF Jin 236D.png
Freezes for 36. Freeze Count 10


623D

623D
Hirensou
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 900, 1200 Mid, All 13 3(23~77)1 42 -26 B 1~21 All R 70 92×2 Very Short, Long 4 18 Launch 44, 44 + WBounce 44 + WStick 30 + Down 24 + Slide 30 Launch 62, 62 + WBounce 44 + WStick 33 + Down 24 + Slide 30 1, 20 +0 +5
BBCS Jin 623D.png
First hit freezes for 50. Freeze Count 10
Second hit is Unblockable and Fatal Counter if fully charged


214D

214D
Musou Tousshugeki
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 640 Low 17 10 16+7L -11 F R 90 89 Normal 3 16 Launch 40 + WBounce Launch 54 11 +0 +2
BBCS Jin 214D.png
Freezes for 45. Freeze Count 10. Otherwise 26F hitstun
On hit/block, goes into recovery animation


214D~C

214D~C
Musou Tousshugeki Followup
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 1200 All 14 3 9+18L -13 H R 90 89 Long 3 16 Launch 50 + Slide 15 [50 + Slide 15 + WBounce 40 + WStick 40] Launch 64 + Slide 15 [64 + Slide 15 + WBounce 40 + WStick 40] 11 +0 +2
BBCS Jin 214D.png


j.214D

j.214D
Hizangeki
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 600, 1200 All, High/Air 9 1(9)3 22+5L H R 90 100, 82 Normal 4 18 19, Crumple 47 + Down 10 19, 90 + GBounce + Down 23 24, Crumple 59 + Down 10 34, 105 + GBounce + Down 23 6, 12 +0 +5
BBCP Jin Hizangeki.png
First hit freezes for 80. Freeze Count 10


22C~D

22C~D
Sekkajin Followup
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 400, 800
[200×6, 800]
All 25 10 [2×5,8] 52 -45 B R 100 100, 74 [100×6, 74] Long 3 16 Crumple 60 [×6], Launch 40 [×6], 60 0 +0 +2
BBCS Jin SekkajinFollowup.png
First hit of followup freezes for 70. Freeze Count 10
Only 1 hit on block/whiff. Recovery in this case is 52F


Universal Mechanics

BC

BC
Forward Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0×2, 1500 Throw 7 3 23 T SR 100 50 Normal 0×2, 4 Crumple 38×2, Launch 19 0 +0
BBCS Jin FThrow.png
Freezes for 55. Freeze Count 3
Minimum Damage 100%: 1500


4BC

4BC
Back Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1500 Throw 7 3 23 T SR 100 50 Normal 0, 4 Crumple 38, Launch 19 0 0 +0
BBCS Jin BThrow.png
Freezes for 55. Freeze Count 3
Minimum Damage 100%: 1500


j.BC

j.BC
Air Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1500 Throw 7 3 23+3L T SR 100 50 Normal 0, 4 19 0, 8 +0
BBCS Jin AThrow.png
Freezes for 65. Freeze Count 3
Minimum Damage 100%: 1500


6AB

6AB
Counter Assault
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0 All 13 5 37 -23 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Jin 5C.png


5AB

5AB
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 32/Barrier 20 1 25 0 B R 80 60 Normal 3 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 64 + GBounce + Down 23 12 +0 +2
BBCP Jin CrushTrigger.png
During OD, freezes for 60. Freeze Count 3


5[AB]

5[AB]
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80 100 Long 3 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 64 + GBounce + Down 23 12 +0 +2
BBCP Jin CrushTrigger.png
During OD, freezes for 60. Freeze Count 3

66 Cancel

66 Cancel
Dash Cancel
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 22


Specials

214B

214B
Musou Senshouzan
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 640 Low 17 8 16+7L -10 F R 90 89 Normal 3 16 Launch 26 Launch 40 11 +0 +2
BBCS Jin MusouSenshouzanB.png
On hit/block, goes into recovery animation
During OD freezes for 45. Freeze Count 5


214B~C

214B~C
Musou Senshouzan Followup
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 All 14 4 6+20L -13 H R 90 89 Long 3 16 Launch 30 + Down 23 Launch 44 + Down 23 8 +0 +2
BBCS Jin MusouSenshouzanB.png
During OD freezes for 45. Freeze Count 5


22C

22C
Sekkajin
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 385×4 All 8 2(3)2(3)2(3)2 28 -13 B R 100 89 Long 3 16 17×3, Crumple 29 17 25×3, Crumple 58 34 0 +0 +2
BBCS Jin Sekkajin.png
Fatal Counter
If opponent was frozen, then last hit freezes for 50. Freeze Count 3
During OD, last hit freezes for 50. Freeze Count 5
If too far away from opponent Jin does not attack and does a pose instead, total duration 37


623B

623B
Fubuki
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 950 Mid 8 3 33 -17 B 5~10 H R 80 82 Normal 4 18 Launch 45 Launch 60 12 +5 +5
BBCS Jin 623A.png
During OD freezes for 55. Freeze Count 5


623C

623C
Rehhyou
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1300 Mid 13 3 49 -33 B 1~15 All R 60 92 Very Short 4 18 Launch 56 Launch 71 10 +8 +8
BBCS Jin Rehhyou.png
During OD freezes for 70. Freeze Count 5


236A

236A
Hishouken
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 600 All 13 Until Offscreen Total 44 -7 P1* R 90 89 Normal 3 16 17 17 22 31 0/+8 +8 +2
BBCS Jin 236A.png
During OD freezes for 30. Freeze Count 5
During the first 9? active frames, damage 800 and floats opponent on CH


j.236A

j.236A
Air Hishouken
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 600 All 20 Until Offscreen Total 49+8L P1* R 90 89 Normal 3 16 17 17 22 31 0/+8 +8 +2
BBCP Jin j236A.png
During OD freezes for 30. Freeze Count 5
During the first 9? active frames, damage 800


j.214C

j.214C
Hizansen
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 All 13 3 Until L+7 H R 90 82 Normal 4 18 Crumple 45 + Down 10 36 + Down 23 Crumple 56 + Down 10 51 + Down 23 12 +0 +5
BBCP Jin Hizansen.png
During OD freezes for 55. Freeze Count 5


Distortion Drives

632146C

632146C
Touga Hyojin
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1600, 400×N All 1+(30 Flash)+8 Until Offscreen Total 44 -16 P2* 1~2 All R 80 72 Normal 4 18 Crumple 30 28 + Slide 20 Launch 43 + Slide 20 0 +0 +5
BBCS Jin TougaHyojin.png
During OD freezes for 100. Freeze Count 20
Minimum Damage 20%: 320+80×N


632146C OD Followup

632146C OD Followup
Touga Hyojin OD Followup
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 400×3, 1200 All P2* R 100 100×3, 92 Normal 4 Crumple 53 + Down 15 Stand Crumple 68 + Down 15 Stand 0/+6×3, 0/+12 +5
BBCS Jin TougaHyojin.png
First 3 hits Freeze for 120. Freeze Count 100
Minimum Damage 20%: 480


632146D

632146D
Hiyoku Getsumei
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1000, 200×14, 1100
[1000, 200×20, 1100]
All 5+(45 Flash)+ 5 Until Offscreen Total 63
[Total 54]
-35 [-26] P2* 1~11 All R 80 82 Normal 4 18 Launch 80 + WBounce 95 + WBounce 0 0/+30, 0/+2×15 [×21] +5, +3×15 [×21]
BBCS Jin HiyokuGetsumei.png
Values in [] are during OD
First hit freezes for 45. Freeze Count 20
Only does 1 hit on block
Minimum Damage 15%: 735 [915]


j.632146D

j.632146D
Air Hiyoku Getsumei
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1000, 200×14, 1100
[1000, 200×20, 1100]
All 5+(32 Flash)+5 Until Ground Total Until L+15
[Total Until L+10]
P2* 1~13 All R 80 82 Normal 4 18 Launch 80 Launch 95 0 0/+30, 0/+2×15 [×21] +5, +3×15 [×21]
BBCS Jin HiyokuGetsumei.png
Values in [] are during OD
First hit freezes for 45. Freeze Count 20
Only does 1 hit on block
Minimum Damage 15%: 735 [915]


236236D

236236D
Yukikaze (Catch)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1+(36 Flash)+33 1~14 Guard HBFP+Burst
BBCS Jin Yukikaze1.png
If an attack is caught on 1F, then attack startup begins during super flash (attack startup effectively reduced to 21)
On Guard Point, hitstop for Jin is 4F. Opponent hitstop is 72F


236236D Attack

236236D Attack
Yukikaze (Attack)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 500, 3500
[500×5, 3500]
Unblockable 57 15 77 B 1~End All R 100 100, 60 [100, 92×5] Normal 4 19 [×5], Crumple 53 80 24 [×5], Crumple 53 95 [×5], Stand 12, 0/+12 [12, 1×4, 0/+12]
BBCS Jin Yukikaze2.png
Values in [] are during OD
First hit Fatal Counter
Only does 1 hit on whiff
All except last hit Freeze for 180. Freeze Count 60
Minimum Damage 20%: 800 [1200]


Exceed Accel

ABCD

ABCD
Gekka Hyourou
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
exceed accel 600, 300×4, 1250
{600, 400×10, 1250}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 4 26 Launch 200 + Down 23 20 20, 0, 8×3, 30
[20, 0, 8×3, 0×6, 30]
+0
BBCF Jin Gekka.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 305 {585+58}

Astral Heat

[2]8D

[2]8D
Rengoku Hyouya
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
astral 0, 27315 Low/Air 6+(60 Flash)+25 10 95 -86 F 1~30 All 100 92 Long 4 16 0
BBCS Jin Astral.pngBBCS Jin Astral2.png


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