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{{ | {{MFlag|stub}} <!-- Completely outdated, needs a complete rewrite --> | ||
<center>{{Character Label|BBCF|Celica A. Mercury|size=42px}}</center> | |||
{{BBCF/CharacterLinks}} | |||
}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
{{Combo Notation|game=BBCF|additional= | |||
*'''{{clr|C|214C}}(bf): Hit with Lance Quiche's backfire}} | |||
<br style="clear:both;"/> | |||
==Combo Docs== | |||
There are several combo resources for Celica: | |||
*[https://docs.google.com/document/d/10DkG8qkEqV28H-wzl9JVY_Z9oEiIZcsjX60eyEzqNYI/edit General Combo Guide by Shinespark] | |||
*[https://docs.google.com/document/d/1-dyL_OUAOJwSnMLj5FuL-5jchNdgh253skWYqoPQkZU/edit Optimized Combos by Stripy] | |||
*[https://docs.google.com/document/d/1ZI4-IUb0cBmaihIPP3K9fyi3b8kQsmv5JHeZ6S_HwVU/edit Additional Optimized Combos by jeese] | |||
*[https://docs.google.com/document/d/1XBNHH7czGwLXibpOomglBw2Wi0NsZU_FcT5Z1vviSA4/edit Older Combo Guide by UnsafeOnHit] | |||
==Combo List== | ==Combo List== | ||
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===Midscreen=== | |||
'''{{clr|A|5A}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|6DD}} > {{clr|D|5DDD}}''' | |||
:Damage: 1827 | |||
:Requires: N/A | |||
:Notes: | |||
:*Basic BnB. You can use {{clr|D|5DD}} if you want to switch sides. <!--600--> | |||
''' | '''{{clr|B|5B}} > {{clr|C|2C}} > {{clr|D|5D}} > {{clr|B|214B}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|B|6B}} > {{clr|D|6D}}''' | ||
: | :Damage: 2911 | ||
: | :Requires: N/A | ||
: Notes: | :Notes: | ||
:* | :*An example of a {{clr|D|6D}} ender. Leaves you with recovery capacity and hard knockdown. | ||
'''{{clr|B|B}}+{{clr|C|C}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|D|6DD}} > {{clr|B|214B}} > {{clr|C|3C}} > {{clr|D|6D}}''' | |||
:Damage: 2464 | |||
:Requires: N/A | |||
:Notes: | |||
:*Basic throw combo. Leaves you with Recovery capacity and hard knockdown. | |||
''' | '''{{clr|B|j.B}}+{{clr|C|C}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}}''' | ||
: | :Damage: 2429 | ||
: | :Requires: N/A | ||
: Notes: | :Notes: | ||
:* | :*Basic Air Throw combo. Leaves you with Recovery capacity and hard knockdown | ||
''' | '''Air hit {{clr|B|6B}} > {{clr|C|2C}} > sjc > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|6DD}} > {{clr|D|6DDD}} | ||
: | :Damage: 2645 | ||
: | :Requires: N/A | ||
: Notes: | :Notes: | ||
: * | :*Basic Anti Air route for healing | ||
'''{{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|2C}} > {{clr|D|5D}} > {{clr|B|214B}} > dash > [{{clr|B|6B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|C|214C}} backfire]x2 > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}}''' | |||
:Damage: 2897 | |||
:Requires: N/A | |||
:Notes: | |||
:*Basic example of a Backfire loop | |||
'''{{clr|A|6A}} > 66 > {{clr|B|2B}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|2C}} > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|j.214A}}''' | |||
:Damage: 2703 | |||
:Requires: N/A | |||
:Notes: | |||
:*Basic route off of overhead. Needs to be very close to opponent | |||
===Close to Corner=== | ===Close to Corner=== | ||
Line 96: | Line 79: | ||
===Corner=== | ===Corner=== | ||
'''{{clr|B|214B}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|B|214B}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|B|214B}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}}''' | |||
: [https://youtu.be/jGYhuP9EgLk?t=2256 Video Example] | |||
:Damage: 2994 | |||
:Requires: Recovery Capacity | |||
:Notes: | |||
:* A combo for when you open an opponent up with an enhanced {{clr|B|214B}}. | |||
'''{{clr|A|6A}} > {{clr|B|2B}}(1) {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|A|j.214A}}''' | |||
:Damage: 2097 | |||
:Requires:N/A | |||
:Notes: | |||
:* A basic confirm from an overhead. | |||
'''{{clr|B|B}}+{{clr|C|C}} > {{clr|B|6B}} > {{clr|D|5D}} > {{clr|B|214B}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|C|214C}} > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|A|j.214A}}''' | |||
:Damage: 2976 | |||
:Requires: N/A | |||
:Notes: | |||
:* Corner throw confirm | |||
'''Throw > {{clr|C|236[C]}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|B|214[B]}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|2D}}~{{clr|D|5D}}~{{clr|D|5D}} > {{clr|B|236B}} (whiff)''' | |||
: [https://youtu.be/jGYhuP9EgLk?t=2243 Video Example] | |||
:Damage: 3050 | |||
:Requires: N/A | |||
: Notes: | |||
: *Alternate throw idea. If you leave out the {{clr|B|236B}}, you can heal from this. | |||
'''{{clr|B|5B}} > {{clr|C|2C}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|B|6B}} > {{clr|C|2C}} > {{clr|D|5D}} > {{clr|C|214C}}(bf) > {{clr|B|6B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|C|214C}}(bf) > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|B|214B}} > microdash > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|A|j.214A}}''' | |||
:Damage: 4371 | |||
:Requires: Crouching opponent | |||
:Notes: | |||
:* Big damage crouching confirm. Uses Backfire loops | |||
==Combo Theory== | ==Combo Theory== | ||
'''Backfire Loops''' | |||
A common way of optimizing Celica's combos. By hitting with the back of {{clr|C|214C}}, you can loop sequences of it in your combos. | |||
==Video Examples== | ==Video Examples== | ||
'''Midscreen Combos''' | |||
{{#ev:youtube|https://www.youtube.com/watch?v=bopJs8rO_ss}} | |||
'''Corner Combos''' | |||
{{#ev:youtube|https://www.youtube.com/watch?v=7H2UDgT8Ung}} | |||
BBCF2 Celica combo collection | |||
{{#ev:youtube|mnqE8fqb4sU}} | |||
<br style="clear:both;"/> | |||
BBCF2 Celica Double Super All combos (Corner Only) | |||
{{#ev:youtube|https://www.youtube.com/watch?v=q2CJnPMx9_I}} | |||
< | ==Navigation== | ||
<center>{{Character Label|BBCF|Celica A. Mercury|size=42px}}</center> | |||
{{ | {{BBCF/CharacterLinks}} | ||
{{BBCF/Navigation}} | |||
}} | |||
{{ | |||
Latest revision as of 02:04, 14 December 2023
You can help by editing it.
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Docs
There are several combo resources for Celica:
Combo List
Midscreen
5A > 5B > 5C > 5D > 6DD > 5DDD
- Damage: 1827
- Requires: N/A
- Notes:
- Basic BnB. You can use 5DD if you want to switch sides.
5B > 2C > 5D > 214B > 6C > jc > delay j.C > 6B > 6D
- Damage: 2911
- Requires: N/A
- Notes:
- An example of a 6D ender. Leaves you with recovery capacity and hard knockdown.
B+C > 5B > 6B > 3C > 6D > 6DD > 214B > 3C > 6D
- Damage: 2464
- Requires: N/A
- Notes:
- Basic throw combo. Leaves you with Recovery capacity and hard knockdown.
j.B+C > 6C > jc > delay j.C > 6B > 3C > 6D
- Damage: 2429
- Requires: N/A
- Notes:
- Basic Air Throw combo. Leaves you with Recovery capacity and hard knockdown
Air hit 6B > 2C > sjc > j.B > j.C > j.D > 6DD > 6DDD
- Damage: 2645
- Requires: N/A
- Notes:
- Basic Anti Air route for healing
2A > 5B > 2C > 5D > 214B > dash > [6B > 5C > 5D > 214C backfire]x2 > 5B > 6B > 3C > 6D
- Damage: 2897
- Requires: N/A
- Notes:
- Basic example of a Backfire loop
6A > 66 > 2B > 5B > 6B > 2C > j.B > j.C > j.B > j.C > j.214A
- Damage: 2703
- Requires: N/A
- Notes:
- Basic route off of overhead. Needs to be very close to opponent
Close to Corner
Corner
214B > 5B > 6B > 5C > 5D > 214B > 5B > 6B > 3C > 6D > 214B > 5B > 6B > 3C > 6D
- Video Example
- Damage: 2994
- Requires: Recovery Capacity
- Notes:
- A combo for when you open an opponent up with an enhanced 214B.
6A > 2B(1) 5B > 6B > 3C > 6D > j.214A
- Damage: 2097
- Requires:N/A
- Notes:
- A basic confirm from an overhead.
B+C > 6B > 5D > 214B > 6C > jc > delay j.C > 6B > 3C > 6D > 214C > 3C > 6D > j.214A
- Damage: 2976
- Requires: N/A
- Notes:
- Corner throw confirm
Throw > 236[C] > 5B > 6B > 5C > 5D > 214[B] > 5B > 6B > 3C > 2D~5D~5D > 236B (whiff)
- Video Example
- Damage: 3050
- Requires: N/A
- Notes:
- *Alternate throw idea. If you leave out the 236B, you can heal from this.
5B > 2C > 6C > jc > delay j.C > 6B > 2C > 5D > 214C(bf) > 6B > 5C > 5D > 214C(bf) > 5B > 6B > 3C > 6D > 214B > microdash > 3C > 6D > j.214A
- Damage: 4371
- Requires: Crouching opponent
- Notes:
- Big damage crouching confirm. Uses Backfire loops
Combo Theory
Backfire Loops
A common way of optimizing Celica's combos. By hitting with the back of 214C, you can loop sequences of it in your combos.
Video Examples
Midscreen Combos
Corner Combos
BBCF2 Celica combo collection
BBCF2 Celica Double Super All combos (Corner Only)