BBCF/Celica A. Mercury/Combos: Difference between revisions

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{{CharNav |charMainPage=BBCF/Celica A. Mercury
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<center>{{Character Label|BBCF|Celica A. Mercury|size=42px}}</center>
|videos=http://www.dustloop.com/forums/index.php?/forums/forum/308-celica-a-mercury/
{{BBCF/CharacterLinks}}
|forums=http://horibuna.web.fc2.com/BBCF/BBCF_CE.html
}}
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<div style="float:left; margin-right:25px;">
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{{Combo Notation|game=BBCF|additional=
*'''{{clr|C|214C}}(bf): Hit with Lance Quiche's backfire}}
<br style="clear:both;"/>
==Combo Docs==
There are several combo resources for Celica:
*[https://docs.google.com/document/d/10DkG8qkEqV28H-wzl9JVY_Z9oEiIZcsjX60eyEzqNYI/edit General Combo Guide by Shinespark]
*[https://docs.google.com/document/d/1-dyL_OUAOJwSnMLj5FuL-5jchNdgh253skWYqoPQkZU/edit Optimized Combos by Stripy]
*[https://docs.google.com/document/d/1ZI4-IUb0cBmaihIPP3K9fyi3b8kQsmv5JHeZ6S_HwVU/edit Additional Optimized Combos by jeese]
*[https://docs.google.com/document/d/1XBNHH7czGwLXibpOomglBw2Wi0NsZU_FcT5Z1vviSA4/edit Older Combo Guide by UnsafeOnHit]


{| class="wikitable"
|-
! Combo Notation Guide
|-
|
:{| class="wikitable" border="1"
|-
| 7 {{7}}
| 8 {{8}}
| 9 {{9}}
|-
| 4 {{4}}
| 5 {{5}}
| 6 {{6}}
|-
| 1 {{1}}
| 2 {{2}}
| 3 {{3}}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}D becomes 236D
: '''>''' = cancel into the next attack
: ''',''' = link the next attack after preceding move's recovery
: '''jc''' = jump cancel
: '''hjc''' = high jump cancel
: '''RC''' = Rapid Cancel
: '''CH''' = Counter Hit
: '''IAD''' = Instant Air Dash
: '''OD''' = Overdrive
: '''EA''' = Exceed Accel
: '''(N)''' = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
: '''(CSpec)''' = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|}
<br clear=all/>
==Combo List==
==Combo List==
 
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===Midscreen===


===Midscreen===
'''{{clr|A|5A}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|6DD}} > {{clr|D|5DDD}}'''
:Damage: 1827
:Requires: N/A
:Notes:
:*Basic BnB. You can use {{clr|D|5DD}} if you want to switch sides. <!--600-->


'''2B > 2C > 5D > 214[B] > IAD j.B > j.C > 6B > 2C > 5D > 214[C] > 6B > 5C > 5D > 214[C] > 5B > 6B > 3C > 8D'''
'''{{clr|B|5B}} > {{clr|C|2C}} > {{clr|D|5D}} > {{clr|B|214B}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|B|6B}} > {{clr|D|6D}}'''
: [https://youtu.be/ZolonMV_KSU?t=1081 Video Example]
:Damage: 2911
: Damage: 3122
:Requires: N/A
: Notes:
:Notes:
:* Standing confirm version of a 2B starter. This combo can come from opening the opponent up low with 2B but it can also just be from a regular poke since 2B has good range
:*An example of a {{clr|D|6D}} ender. Leaves you with recovery capacity and hard knockdown.


'''{{clr|B|B}}+{{clr|C|C}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|D|6DD}} > {{clr|B|214B}} > {{clr|C|3C}} > {{clr|D|6D}}'''
:Damage: 2464
:Requires: N/A
:Notes:
:*Basic throw combo. Leaves you with Recovery capacity and hard knockdown.


'''2B > 2C > 6C > jc falling j.C > 6B > 5D > 236B > 2A > 5B > 6B > 3C > 8D~6D~5D > 214C whiff'''
'''{{clr|B|j.B}}+{{clr|C|C}}  > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}}'''
: [https://youtu.be/ZolonMV_KSU?t=513 Video Example]
:Damage: 2429
: Damage: 3001
:Requires: N/A
: Notes:
:Notes:
:* Crouch Confirm version of 2B poke. The additional hitstun on crouching allows you to connect 6C from 2C  to open up a different route
:*Basic Air Throw combo. Leaves you with Recovery capacity and hard knockdown




'''214[B] |> IAD j.B > j.C > 6B > 2C > 5D > 214[C] |> 6B > 5C > 5D > 214[C] |> 5B > 6B > 3C > 8D'''
'''Air hit {{clr|B|6B}} > {{clr|C|2C}} > sjc > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|6DD}} > {{clr|D|6DDD}}
: [https://youtu.be/3qXuZBGNpY0?t=3366 Video Example]
:Damage: 2645
: Damage: 3886
:Requires: N/A
: Notes:
:Notes:
: * Standard midscreen combo from a Charged Marteau Flan Overhead. If you feel you're too close to the corner to pull off the IAD portion, you can substitute it with dash 5B
:*Basic Anti Air route for healing


'''AA 6B > 2C > jc j.B > j.C > j.D > 214[B] > IAD j.B > j.C > 6B > 3C > 2D~6D > 236B'''
: [https://youtu.be/ZolonMV_KSU?t=149 Video Example]
: Damage: 2645
: Notes:
: * Anti-air route that uses Celica's Recovery Cap for more damage and better corner carry


'''{{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|2C}} > {{clr|D|5D}} > {{clr|B|214B}} > dash > [{{clr|B|6B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|C|214C}} backfire]x2 > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}}'''
:Damage: 2897
:Requires: N/A
:Notes:
:*Basic example of a Backfire loop


'''AA 6B > 2C > jc j.B > j.C > j.D > 214[B] > IAD j.B > j.C > 6B > 2C > 5D > 214[C] > 5B > 6B > 3C > 8D'''
: [https://youtu.be/ZolonMV_KSU?t=538 Video Example]
: Damage: 2853
: Notes:
: * Anti-Air route that uses Celica's Recovery Cap for more damage. Side swaps at the end with 214[C] to squeeze out even more damage


'''{{clr|A|6A}} > 66 > {{clr|B|2B}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|2C}} > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|j.214A}}'''
:Damage: 2703
:Requires: N/A
:Notes:
:*Basic route off of overhead. Needs to be very close to opponent
===Close to Corner===
===Close to Corner===


Line 96: Line 79:


===Corner===
===Corner===
'''{{clr|B|214B}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|B|214B}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|B|214B}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}}'''
: [https://youtu.be/jGYhuP9EgLk?t=2256 Video Example]
:Damage: 2994
:Requires: Recovery Capacity
:Notes:
:* A combo for when you open an opponent up with an enhanced {{clr|B|214B}}.
'''{{clr|A|6A}} > {{clr|B|2B}}(1) {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|A|j.214A}}'''
:Damage: 2097
:Requires:N/A
:Notes:
:* A basic confirm from an overhead.
'''{{clr|B|B}}+{{clr|C|C}} > {{clr|B|6B}} > {{clr|D|5D}} > {{clr|B|214B}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|C|214C}} > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|A|j.214A}}'''
:Damage: 2976
:Requires: N/A
:Notes:
:* Corner throw confirm
'''Throw > {{clr|C|236[C]}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|B|214[B]}} > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|2D}}~{{clr|D|5D}}~{{clr|D|5D}} > {{clr|B|236B}} (whiff)'''
: [https://youtu.be/jGYhuP9EgLk?t=2243 Video Example]
:Damage: 3050
:Requires: N/A
: Notes:
: *Alternate throw idea. If you leave out the {{clr|B|236B}}, you can heal from this.
'''{{clr|B|5B}} > {{clr|C|2C}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|B|6B}} > {{clr|C|2C}} > {{clr|D|5D}} > {{clr|C|214C}}(bf) > {{clr|B|6B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|C|214C}}(bf) > {{clr|B|5B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|B|214B}} > microdash > {{clr|C|3C}} > {{clr|D|6D}} > {{clr|A|j.214A}}'''
:Damage: 4371
:Requires: Crouching opponent
:Notes:
:* Big damage crouching confirm. Uses Backfire loops


==Combo Theory==
==Combo Theory==
'''Backfire Loops'''
A common way of optimizing Celica's combos. By hitting with the back of {{clr|C|214C}}, you can loop sequences of it in your combos.


==Video Examples==
==Video Examples==


'''Midscreen Combos'''
{{#ev:youtube|https://www.youtube.com/watch?v=bopJs8rO_ss}}
'''Corner Combos'''
{{#ev:youtube|https://www.youtube.com/watch?v=7H2UDgT8Ung}}
BBCF2 Celica combo collection
{{#ev:youtube|mnqE8fqb4sU}}
<br style="clear:both;"/>
BBCF2 Celica Double Super All combos (Corner Only)
{{#ev:youtube|https://www.youtube.com/watch?v=q2CJnPMx9_I}}


<br clear=all/>
==Navigation==
----
<center>{{Character Label|BBCF|Celica A. Mercury|size=42px}}</center>
{{CharLinks |charMainPage=BBCF/Celica A. Mercury
{{BBCF/CharacterLinks}}
|videos=http://www.dustloop.com/forums/index.php?/forums/forum/308-celica-a-mercury/
{{BBCF/Navigation}}
|forums=http://horibuna.web.fc2.com/BBCF/BBCF_CE.html
}}
{{Navbar-BBCF}}
[[Category:BlazBlue]]
[[Category:BlazBlue Characters]]

Latest revision as of 02:04, 14 December 2023

Celica A. Mercury


Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+A becomes 236A.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
RC = Rapid Cancel
OD = Overdrive
ODc / cOD / ODC / OD Cancel = Overdrive Cancel
EA = Exceed Accel
  • 214C(bf): Hit with Lance Quiche's backfire
AM = Amane
AR = Arakune
AZ = Azrael
BG = Bang
BU = Bullet
CR = Carl
CE = Celica
ES = Es
HK = Hakumen
HZ = Hazama
HI = Hibiki
TG = Tager
IN = Izanami
IZ = Izayoi
JI = Jin
JU = Jubei
KG = Kagura
KO = Kokonoe
LA = Λ-No.11-
LI = Litchi
MA = Mai
MK = Makoto
MU = Mu-12
NA = Naoto
NI = Nine
NO = Noel
NU = ν-No.13-
PL = Platinum
RC = Rachel
RG = Ragna
RE = Relius
SU = Susano'o
TK = Taokaka
TS = Tsubaki
VK = Valkenhayn
TE = Terumi


Combo Docs

There are several combo resources for Celica:

Combo List

Midscreen

5A > 5B > 5C > 5D > 6DD > 5DDD

Damage: 1827
Requires: N/A
Notes:
  • Basic BnB. You can use 5DD if you want to switch sides.

5B > 2C > 5D > 214B > 6C > jc > delay j.C > 6B > 6D

Damage: 2911
Requires: N/A
Notes:
  • An example of a 6D ender. Leaves you with recovery capacity and hard knockdown.

B+C > 5B > 6B > 3C > 6D > 6DD > 214B > 3C > 6D

Damage: 2464
Requires: N/A
Notes:
  • Basic throw combo. Leaves you with Recovery capacity and hard knockdown.

j.B+C > 6C > jc > delay j.C > 6B > 3C > 6D

Damage: 2429
Requires: N/A
Notes:
  • Basic Air Throw combo. Leaves you with Recovery capacity and hard knockdown


Air hit 6B > 2C > sjc > j.B > j.C > j.D > 6DD > 6DDD

Damage: 2645
Requires: N/A
Notes:
  • Basic Anti Air route for healing


2A > 5B > 2C > 5D > 214B > dash > [6B > 5C > 5D > 214C backfire]x2 > 5B > 6B > 3C > 6D

Damage: 2897
Requires: N/A
Notes:
  • Basic example of a Backfire loop


6A > 66 > 2B > 5B > 6B > 2C > j.B > j.C > j.B > j.C > j.214A

Damage: 2703
Requires: N/A
Notes:
  • Basic route off of overhead. Needs to be very close to opponent

Close to Corner

Corner

214B > 5B > 6B > 5C > 5D > 214B > 5B > 6B > 3C > 6D > 214B > 5B > 6B > 3C > 6D

Video Example
Damage: 2994
Requires: Recovery Capacity
Notes:
  • A combo for when you open an opponent up with an enhanced 214B.


6A > 2B(1) 5B > 6B > 3C > 6D > j.214A

Damage: 2097
Requires:N/A
Notes:
  • A basic confirm from an overhead.


B+C > 6B > 5D > 214B > 6C > jc > delay j.C > 6B > 3C > 6D > 214C > 3C > 6D > j.214A

Damage: 2976
Requires: N/A
Notes:
  • Corner throw confirm


Throw > 236[C] > 5B > 6B > 5C > 5D > 214[B] > 5B > 6B > 3C > 2D~5D~5D > 236B (whiff)

Video Example
Damage: 3050
Requires: N/A
Notes:
*Alternate throw idea. If you leave out the 236B, you can heal from this.


5B > 2C > 6C > jc > delay j.C > 6B > 2C > 5D > 214C(bf) > 6B > 5C > 5D > 214C(bf) > 5B > 6B > 3C > 6D > 214B > microdash > 3C > 6D > j.214A

Damage: 4371
Requires: Crouching opponent
Notes:
  • Big damage crouching confirm. Uses Backfire loops

Combo Theory

Backfire Loops

A common way of optimizing Celica's combos. By hitting with the back of 214C, you can loop sequences of it in your combos.

Video Examples

Midscreen Combos


Corner Combos

BBCF2 Celica combo collection


BBCF2 Celica Double Super All combos (Corner Only)

Navigation

Celica A. Mercury


System Pages
Mechanics
Application & Advanced Information
Archived Information