(→Items: Adding some minor framedata for the Afros) |
(→Items: Merging Afro Explosions) |
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===Afro Explosion | ===Afro Explosion=== | ||
{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Faust | |chara=Faust | ||
|name=Afro | |name=Afro | ||
|input=Afro | |input=Afro Explosion | ||
|guard=All (Guard Crush) | |guard=All (Guard Crush) | ||
|invul= | |invul= | ||
|damage=40 | |damage=40 | ||
|startup=120 | |startup=120 [15] | ||
|active=6 | |active=6 | ||
|recovery= | |recovery= | ||
Line 1,260: | Line 1,260: | ||
|prorate=80% | |prorate=80% | ||
|chipRatio=25% | |chipRatio=25% | ||
|wallDamage=0 | |wallDamage=0 | ||
|images=GGST Faust Afro.png | |images=GGST Faust Afro.png |
Revision as of 14:25, 28 October 2023
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Faust | 4 | 0 | 36 | 4 | Crawl, Steerable Air-Dash | |||||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
42 | 57 | 409.5 | 751.8 | 7 | 18/51 | 12/27 | 570 | 285.75 | ||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
4.4 | 7.7 | 14 | 0.416 | 100 | ||||||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
1.9 | 1.9 |
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
5HH Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
20 | High | 7 | 4 | 6 | +3 (IAD j.PP) | +6 (IAD j.PP) | 0 | Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
375 | 1000 | 300 | 80% | 80% | |||||
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details. |
j.K Data
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
25 | High | 7 | 5 | 18 | 1 | Small | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
750 | 1000 | 300 | 100% | 80% | |||||
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details. |
j.S Data
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
32 | High | 14 | 3 | 20 | +6 (IAD) | +9 (IAD) | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1125 | 1000 | 300 | 100% | 80% | |||||
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details. |
j.H Data
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
42 | High | 9 | 5 | 15 | +8 (IAD) | +11 (IAD) | 3 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 500 | 80% | 80% | |||||
Active frames 1-2 • Active frames 3-5 | |||||||||
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details. |
j.D Data
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
45 | High | 13 | 6 | 23 | +5 (IAD) | +8 (IAD) | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1125 | 1000 | 300 | 100% | 80% | |||||
Set that funk on fire | |||||||||
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details. |
6P Data
6H Data
j.2K Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
Air Throw Data
236D Data
236[D] Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 26 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Character Mechanics
Crawl Data
[1] or [3] Crawl other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Special Moves
41236K Data
41236[K] Data
41236K 4 Data
41236K 4 H Data
236P Data
236[P] Data
22P Data
236S Data
236S Mix Mix Mix special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
12×4 | All | 17 | 15 to 34 | 14 after Landing | -7 | HKD ~+44 | 3 | Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500×4 | 2000 | 175×4 | 150 | 25% | 80% | 90% | Airborne f4 until landing | ||
Learn how to link this into c.S it will help out a lot | |||||||||
Horizontal Activation Range(forward): 300 Horizontal Activation Range(backward): 300 Vertical Activation Range (up): 250 Vertical Activation Range (down): 500 +44 is the advantage from a raw 236S with no steering, but will vary significantly depending on combo decay and steering. Anywhere from +38 to +67 is plausible. See Combo Enders for more. |
j.236S Data
236H Data
j.236P Data
j.236P (Afro) Data
214P Data
214K Data
214S Data
Items
Bomb
Banana
Donut
Afro
Afro Explosion
Hammer
Small Faust
236P Mini Faust Mini Faust other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
15×2 (stomps) 15×N (lunge) | 12 after Activation | 5(10)5(47), 2(2)2(2)2... | 2 | Very Small | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
100×N | 1000 | 60×N | 80% | 80% | |||||
File:GGST Faust Small Faust.png | |||||||||
Can I buy one of these? • It's alive? • And it hungers for blood! | |||||||||
Mini Faust stomps Horizontal Activation Range: 250 Mini Faust stomps Vertical Activation Range: 300 All hits are part of one huge multihit, and will only cause risc loss once if they connect during a combo. Both the stomps and the lunge will unstick from the wall Can fall sooner if it bounces off the wall Startup can be delayed by batting with 5D |
100T Weight