GGST/Faust/Data

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< GGST‎ | Faust

Links




Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Faust Portrait.png GGST Faust Icon.png Faust 4 0 36 4 20 1-5F 1-15F Crawl, Mix Mix Mix, Scarecrow, Steerable Air Dash
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
42 57 409.5 751.8 7 18/51 12/27 570 285.75
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
4.4 7.7 14 0.416 100
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST Faust 5P.png
GGs shake my hand
GGST Faust 5P Hitbox.pngGGST Faust 5P 2 Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 7 8 8 -2 +1 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Faust 5K.png
GGST Faust 5K hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 8 6 12 -1 +2 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 100%
GGST Faust cS.png
GGST FA HB cS.png
Input Proximity Range: 340

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 12 2 20 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Faust fS.png
GGST Faust fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 13 8 18 -7 -4 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 90%
GGST Faust 5H.png
GGST Faust 5H 1 Hitbox.pngGGST Faust 5H 2 Hitbox.pngGGST Faust 5H 3 Hitbox.png
Active frames 1-2 • Active frames 3-5
Slight extension of the hitbox. • Active frames 6-8
Fully extended hitbox.

5HH Data

5HH
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 27 3 27 HKD +46 [HKD +85]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 700
GGST Faust 5HH.png
Values in [ ] are for the Wall Bounce version - will vary significantly depending on distance from the wall.
Despite the listed 27f startup, Faust will begin pulling back the opponent immediately upon activating the Followup.
The opponent can be hit by projectiles (likely Faust's own items) during the startup, which will knock them out of the animation, and the followup hit not activate, though Faust will still play the animation.
The risc loss of 5HH is applied by the initial yoink rather than the damaging hit, but the does not scale the 60 damage hit of 5HH itself.
If the opponent bursts at the top of the pull back, they will sideswap.
Faust is unable to take any action during the startup of the followup, including Roman Cancels, and so is completely unable to avoid this sideswap.

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 Low 7 2 11 -3 0 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1500 300 80% 80% F4-12 Low Profile
GGST Faust 2P.png
How to roundstart 101
GGST Faust 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
12×3 All, Low, Low 5 2(1)3,3 12 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
300×3 1000 100×3 80% 90%, 70%, 70%
GGST Faust 2K 1.png
An anti air, and a double hitting low
GGST Faust 2K 1 Hitbox.pngGGST Faust 2K 2 Hitbox.pngGGST Faust 2K 3 Hitbox.png
Frontal hitbox appears on frame 8 and changes to a lower and slightly longer hitbox in the last 3 active frames

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 11 9 26 -19 KD +28 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 60% 90%
GGST Faust 2S.png
GGST Faust 2S 1 Hitbox.pngGGST Faust 2S 2 Hitbox.pngGGST Faust 2S 3 Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 Low 14 2 29 -12 KD +22 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 300 80% 90%
GGST Faust 2H.png
GGST FA HB 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 High 7 4 6 +3 (IAD j.PP) +6 (IAD j.PP) 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80%
GGST Faust j.P.png
Talk to 'em
GGST FA HB JP.png
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details.

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 High 7 5 18 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 100% 80%
GGST Faust j.K.png
GGST FA HB JK.png
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details.

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 High 14 3 20 +6 (IAD) +9 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80%
GGST Faust j.S.png
GGST FA HB JS.png
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details.

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 High 9 5 15 +8 (IAD) +11 (IAD) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 80%
GGST Faust j.H.png
GGST Faust j.H 1 Hitbox.pngGGST Faust j.H 2 Hitbox.png
Active frames 1-2 • Active frames 3-5
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details.

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 13 6 23 +5 (IAD) +8 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80%
GGST Faust j.D.png
Set that funk on fire
GGST FA HB JD.png
Faust's unique steerable airdash means the situation on block and hit after an IAD is variable: See the IAD section for full details.

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 9 3 32 -21 KD +21 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 60% 90% 1-3 Upper Body
4-11 Above Knees
GGST Faust 6P.png
GGST FA HB 6P.png
If the first hit of a combo, applies an additional +20 Combo Decay.

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 High 25 9 44 -34 Stagger -19 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 500 100% 80%
GGST Faust 6H.png
GGST Faust 6H 1 Hitbox.pngGGST Faust 6H 2 Hitbox.pngGGST Faust 6H 3 Hitbox.png
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 33F (1-25F hitstun, 26-33F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (29F and 33F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (38F and 43F respectively)
Opponents can be thrown while staggered, allowing comboing into throws. During the 'can only block' stage at the end of stagger, the opponent cannot jump to escape throws, meaning there is more time to combo into throws than strikes.
Stagger does not gain 1 addition hitstun on crouching hit, unlike other attacks.

j.2K Data

j.2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 10 Until Landing 9 after Landing 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 100% 80%
GGST Faust j.2K.png
They'll try to tell you it's bad
GGST FA HB j2K.png

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 Low 12 3 18 -4 HKD +49 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Faust 2D.png
GGST FA HB 2D.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80%
GGST Faust 5D.png
GGST FA HB 5D.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

5[D] Data

5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 28 3 26 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100%
GGST Faust 5D.png
GGST FA HB 5D.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +55
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2600 1000 50%
GGST Faust Ground Throw.png
Exceedingly firm structure, lively yet robust, though a quick and tinny finish
GGST Faust Ground Throw Hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 38 or Until Landing+10 HKD +39 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Faust Air Throw.png
GGST Faust Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+35 to +44).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All (Guard Crush) 20~31 3 20 +13 Stagger +12 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 0 25% 90% NSJBRP
GGST Faust 236D.png
Despite appearances, has a fairly short hitbox
GGST Faust 236D Hitbox.png
Guard crush duration: 35F
Adds additional momentum on cancels without backwards movement.
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 34F (1-26F hitstun, 27-34F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (30F and 34F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (39F and 44F respectively)

236[D] Data

236[D]
Charged Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All (Guard Crush) 32 3 20 +17 HKD +71 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 0 25% 100% NSJBRP
GGST Faust 236D.png
GGST Faust 236D Hitbox.png
Guard crush duration: 39F
Adds additional momentum on cancels without backwards movement.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 26
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Character Mechanics

Crawl Data

[1] or [3]
Crawl
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Faust Crawl.png
Startup and Vulnerability can vary
GGST FA HB Crawl.png
swiggity swooty

Special Moves

41236K Data

41236K
Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 26~37 12 19 -12 -9 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 150 25% 80% 90%
GGST Faust 41236K.png
Hook...
GGST Faust 41236K 1 Hitbox.pngGGST Faust 41236K 2 Hitbox.png
Active frames 1-4 • Active frames 5-12

41236[K] Data

41236[K]
Thrust (Charged)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All (Guard Crush) 38 12 19 +14 -9 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 150 50% 80% 90%
GGST Faust 41236K.png
GGST Faust 41236K 1 Hitbox.pngGGST Faust 41236K 2 Hitbox.png

41236K 4 Data

41236K 4
Pull Back
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
0 61 2 30 HKD +60
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 300 150 90% 1-60F Full
GGST Faust 41236K 4.png
Line...

41236K 4 H Data

41236K 4 H
Hole in One!
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80/100/120 All 8 8 41 -30 HKD +54 {KD -10} [HKD +59] 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 150 60% 90%
GGST Faust 41236K 4 H.png
...and Sinker.
GGST Faust 41236K 4 H Hitbox 1.pngGGST Faust 41236K 4 H Hitbox 2.pngGGST Faust 41236K 4 H Hitbox 3.png
Sweet Spot, 120 damage • Early hit, 100 Damage • Very Early hit, 80 Damage
The damage values for Hole in One! (80/100/120) are for very early hit, early hit, and Sweet Spot respectively.
For On-Hit, Values in [ ] are for the Home Run version.
Values in { } are for the late hit version.
When timed late, you always deal the higher damage hit, even on OTG.

236P Data

236P
What Could This Be?
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Total 40
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100
GGST Faust 236P.png
何が出るかな?
GGST Faust 236P Hitbox.png
Item spawns on frame 26 and will continue even if Purple Roman Cancelled
Item Weights:
Hammer: 15 (16.1%)
Mini Faust*: 15 (16.1%)
Bomb: 14 (15.1%)
Trumpet*: 13 (14.0%)
100T Weight: 10 (10.8%)
Afro: 8 (8.6%)
Meteor*: 5 (5.6%)
Banana*: 4.5 (4.8%)
Peel*: 4.5 (4.8%)
Donut*: 4 (4.3%)
Only one of each item marked * on screen at a time.

236[P] Data

236[P]
What Could This Be? (Eat)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 Total 31
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100
GGST Faust 236(P).png
Monch
GGST Faust 236(P) Hitbox.png
The "eating" animation is just for show, and the move ends much before it completes.
The Eat Bug: Faust can sometimes Eat instead of Toss, even when P is not held. When Faust attempts to throw an invalid item (avoiding duplicates), the item is rerolled repeatedly until a valid item is picked. When this happens, Faust will incorrectly default to Eating the item, regardless of which move was input, including item Toss.

22P Data

22P
What Could This Be? (Spit)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Total 40
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100
GGST Faust 22P.png
Spit
GGST Faust 22P Hitbox.png

236S Data

236S
Mix Mix Mix
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
12×4 All 17 15 to 34 14 after Landing -7 HKD about +44 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500×4 2000 175×4 150 25% 80% 90% Airborne f4 until landing
GGST Faust 236S.png
Learn how to link this into c.S it will help out a lot
GGST Faust 236S Hitbox.png
Horizontal Activation Range(forward): 300
Horizontal Activation Range(backward): 300
Vertical Activation Range (up): 250
Vertical Activation Range (down): 500
+44 is the advantage from a raw 236S with no steering, but will vary significantly depending on combo decay and steering. Anywhere from +38 to +67 is plausible. See Combo Enders for more.

j.236S Data

j.236S
Air Mix Mix Mix
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
12×4 All 17 14 After Landing HKD 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500×4 2000 175×4 150 25% 80% 90%
GGST Faust 236S.png
GGST Faust 236S Hitbox.png
Horizontal Activation Range: 300
Vertical Activation Range: 250

236H Data

236H
Snip Snip Snip
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Ground Throw 6 3 41 HKD +41
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 50% 1-8F Throw
GGST Faust 236H 1.pngGGST Faust 236H 2.png
New haircut • Afro!
GGST Faust 236H Hitbox.png
The heart of Faust's strike/'fro
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
First does 17 hits of 1 damage (unaffected by defense mod, risc scaling, or guts), then does one final hit for 53 damage

j.236P Data

j.236P
Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18, 40 All 27 Total 48 KD 1, 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500×2 1000×2 150×2 100 12% 80% 80%
GGST Faust j236P.png
Doesn't go away when Faust is hit
GGST Faust Love hitbox.png
First active frame and trajectory to final before explosion.
Projectile will continue if Purple Roman Canceled on frame 22 at the earliest.
Clash Level: 1 (Both Bag and Explosion)
Clash Hits: 2 (Both Bag and Explosion)

j.236P (Afro) Data

j.236P (With Afro)
Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18, 60 All (Guard Crush) 27 Total 48 KD 1, 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500×2 1000×2 150×2 100 12% 80% 80%
GGST Faust j236P.png
GGST Faust Afro Love hitbox .pngGGST Faust Love hitbox 2.png
Afro Love bounce trajectory • Explosion!
Projectile will continue if Purple Roman Canceled on frame 22 at the earliest.
Clash Level: 1 (Both Bag and Explosion)
Clash Hits: 2 (Both Bag and Explosion)

214P Data

214P
P Scarecrow
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28×2 [28×3] All 54 [84] 11,12 [11,8,3] 10 [7] -8 [+7] HKD +52 [HKD +65] 2 [2×2, 4] Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 [500×3] 1000 150×2 [100×3] 150 25% 80% 90% 10-15F Full
GGST Faust 214X.png
GGST Faust 214PK Hitbox.png
P and K
Values in [ ] are for the Wall Bounce version.
Uses identical animation to a Crouch for frames 1-9. (All versions)

214K Data

214K
K Scarecrow
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28×2 [28×3] All 54 [84] 11,12 [11,8,3] 10 [7] -8 [+7] HKD +52 [HKD +68] 2 [2×2, 4] Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 [500×3] 1000 150×2 [100×3] 150 25% 60% 90% 10-15F Full
GGST Faust 214X.png
P (Same side), K (Cross-up), S (Overhead)
GGST Faust 214PK Hitbox.png
P and K
Values in [ ] are for the Wall Bounce version.

214S Data

214S
S Scarecrow
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 [70] High 50 [69] 17 36 -40* [-35]* HKD +42 2 [4] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 [1875] 1000 300 150 25% 100% 80% 10-47F Full [10-66F Full]
GGST Faust 214X.png
GGST Faust 214S Hitbox.png
S
Horizontal Activation Range: 150 (S Version only, either direction)

Items

Bomb

236P Bomb
Bomb
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 68 to Land, 143 After Landing 9 KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 80% 80%
GGST Faust Bomb.png
Tennis, anyone?
GGST Faust Bomb Hitbox.pngGGST Faust Bomb 1 Hitbox.pngGGST Faust Bomb 2 Hitbox.pngGGST Faust Bomb 3 Hitbox.png
Intial Explosion Size •   • Maximum expanded explosion size
Clash Level: 2 (Explosion)
Clash Hits: 1 (Explosion)
Effectively 235f startup in most cases from the start of 236P.
Timer starts counting down once the hurtbox appears as bomb hits the ground - this will usually be on the 93rd frame after Faust begins 236P, but can be less if the bomb bounces off the wall, and more if the bomb is batted with 5D.
The bomb timer is not effected by hitstop, but is paused by the super freezes from Roman Cancels and Overdrives.
The bomb cannot be hit before it lands (except for Faust 5D), and cannot be hit on the last 2 frames before becoming active.
If the explosion hits Faust before hitting the opponent, no negative R.I.S.C. scaling will affect the damage, even mid-combo. Potential bug
Has some strange interactions with walldamage if the opponent is far from the corner when the bomb is thrown, effectively granting a few extra hits in rare cases. Potential bug

100T Weight

236P 100T Weight
100T Weight
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All (Guard Crush) 1 63 HKD 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
250 1000 300 100% 80%
GGST Faust 100T Weight.png
How is he carrying so many of these?
GGST Faust 100T Weight 1 Hitbox.png


236P Earthquake
Earthquake
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
0 All (Guard Crush) 64 2 HKD 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 600 80%
GGST Faust 100T Weight.png
GGST Faust 100T Weight 2 Hitbox.png
discount Slidehead
Unable to hit airborne opponents.

Donut

236P Donut
Donut
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Heal 20 None 68 to Land 256
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Faust Donut.png
But where does the wrapper go?
Will not become active until it touches the ground
Can fall sooner (shorter startup) if it bounces off the wall on the way up, can fall later if it bounces off the wall on the way down
Fall can be delayed (longer startup) by batting with 5D

Banana

236P Banana
Banana
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Heal 20, 0 None, All 51 to Land 200 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Faust Banana.pngGGST Faust Banana Peel.png
Banana • Peel
Banana peel Horizontal Activation Range: 120
Banana peel Vertical Activation Range: 50
Will not become active until it touches the ground
Can fall sooner (shorter startup) if it bounces off the wall on the way up, can fall later if it bounces off the wall on the way down
Fall can be delayed (longer startup) by batting with 5D

Afro

236P Afro
Afro
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- None 110 To Land 180 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Faust Afro.png
Behold!
The Afro Item leaves Fausts hand during Item Throw on frame 26, takes 110F to land, and then lasts on the ground for 180f (3 seconds). It also takes 6F to apply once picked up. Afro Item can fall sooner (shorter startup) if it bounces off the wall on the way up, or longer if it bounces on the way down.
Startup can be delayed by batting with 5D, and it will also bounce very far off the wall. However, it will not gain a hitbox until it lands, so this is fairly useless.
The Afro lasts for 606F if it is neither lit, nor takes 10 hits. When the Afro is applied by Snip Snip Snip, it begins counting down immediately after the Afro is applied on the last hit.

Afro Explosion

Afro Explosion
Afro
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All (Guard Crush) 120 [15] 6 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 0 25% 80%
GGST Faust Afro.png

Meteors

236P Meteors
Meteors
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 (× 0~6) All (Guard Crush) About 70 Lots 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100 1000×N 50×N 100% 80%
GGST Faust Meteors.png
No Luck, All Skill
GGST Faust Meteors Hitbox.png
Clash Level: 3
Clash Hits: 1 (Per Meteor)

Mini Faust

236P Mini Faust
Mini Faust
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15×2 (stomps) 15×N (lunge) All 42 to land, 12 to activate 5(10)5(47), 2(2)2(2)2... 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×N 1000 60×N 80% 80%
GGST Faust Small Faust Walk.pngGGST Faust Small Faust Angry.pngGGST Faust Small Faust Attack.png
Can I buy one of these? • It's alive!? • And it hungers for blood!
GGST Faust Small Faust Walk Hitbox.pngGGST Faust Small Faust Attack Hitbox.png
What shall we name them? • This does a ridiculous amount of damage if every hit connects
Mini Faust stomps Horizontal Activation Range: 250
Mini Faust stomps Vertical Activation Range: 300
All hits are part of one huge multihit, and will only cause risc loss once if they connect during a combo.
Both the stomps and the lunge will unstick from the wall
Will not become active until it touches the ground
Can fall sooner (shorter startup) if it bounces off the wall on the way up, can fall later if it bounces off the wall on the way down
Fall can be delayed (longer startup) by batting with 5D

Horn

236P Horn
Horn
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
7×N All 69~70 115~117 1 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×N 1000×2 60×N 80% 80%
GGST Faust Trumpet.pngGGST Faust Crowd.png
Throw your opponent your neutral tool • Then get sad as your kin tramples you over
GGST Faust Trumpet Hitbox.png
screeching noises
The Horde is made up of 2 sets of 5 hitboxes, which move up and down, and have seemingly random placement relative to each other. This leads to the slight variation in startup and active frames.
Hence, it will not hit a consistent amount of times, even in an otherwise identical situation.
Will not become active until it touches the ground
Can fall sooner (shorter startup) if it bounces off the wall on the way up, can fall later if it bounces off the wall on the way down
Fall can be delayed (longer startup) by batting with 5D


Hammer

236P Hammer
Hammer
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 1 98 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100% 80%
GGST Faust Hammer.png
bonk
GGST Faust Hammer Hitbox.png
Point blank: +19 on block / +22 on hit.
The hammers active frames can be reduced by hitting the wall, or colliding with a player (or projectile)
The active frames are increased when Faust bats the hammer with 5D, as the actives after the bounce remain consistent.

Overdrives

632146H Data

632146H
Bone-crushing Excitement
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42, 88 All 16+5 3 48 -32 HKD +45 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 0 25% 80% 100% 1-23 Full
GGST Faust 632146H 1.pngGGST Faust 632146H 2.png
Especially worth Roman Cancelling before activation. • The damage this does by hitting your shins is the most realistic thing about this game
GGST Faust 632146H Hitbox.pngGGST Faust 632146H Hitbox 2.png
Range of first active frame (21F) • Range of final active frame (24F)

236236P Data

236236P
W-W-What Could This Be?
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
1+3 N/A Total 33 N/A N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Faust 236236P.pngGGST Faust 236236P Items.png
P-P-Party Time • A bundle of toys to play with!
First item spawns on frame 4, second on frame 11, third on frame 18, fourth on frame 25, and will continue even if Purple Roman Cancelled.
Unlike What Could This Be?, the thrown items are each thrown a slightly diferent distance, spreading them out.

236236236P Data

236236236P
W-W-W-W-W-W-W-W-W-What Could This Be?
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
1+1 N/A Total 48 N/A N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Faust 236236P.pngGGST Faust 236236236P Items.png
P-P-P-P-P-P-P-P-P-Party Time • Everything and several kitchen sinks
Unlike What Could This Be?, the thrown items are each thrown a slightly diferent distance, spreading them out.
* The overall amount of spread is even larger than W-W-What Could This Be?, to fit the additional items.

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