For Writers
Use this page as a reference for when creating the strategy page for Bridget.
General Strategies
Neutral
Close range
Midrange
Fullscreen
Anti-air
Tension
Pressure
Tossing yoyo 214H or 214S during a combo can be used to reset presure at the expense of some damage.
Resets with: c.S (2) > 2H > 214H > PRC > 66 > 5K > 6K > ...
This combo does 100 damage on Ky by itself (The inputs represented below sustitute the "...")
236K (miss) ~ K (miss) > yoyo hit
Could only be usefull if back against wall since you are burning 50% of your meter in exchange of a less damaging combo and an oportunity to reset pressure side-switching, ending in midscreen. Still low risk-low reward if executed correctly.
Delay 236K ~ K so it doesný sideswitch but hits enemy same side for a mixUp. Not safe to reversal, and unsafe if blocked. Use only if they have blocked several times the other one, or if the opponent is jumping on wake up.
Also after the yoyo hit, if u were midscreen at the start, you will be at range to use 2K. If yoyo hits, it will combo into it. But this is not recommended since we´re now trap against the wall. Also in midscreen we can go for a high damging combo instead.
It´s not the best use of your meter, since u could be RRC the c.S what will also garantee a sideswitch and a way more damaging corner combo, ending in a WB.
236K (miss) ~ P (miss) > 6/4D > 214H/214S
Usefull for mixing up your oponent when they expect the above one options. But dont spam it, as it´s unsafe against every reversal in the game, and also reactable if they are expecting the grab.
Throw yoyo, and continue the offensive after this, or OTG for more damage and also yoyo toss.
Defense
Mashing
Your fastest abare button is 2K at 5 frames, hitting low but short range.
Against oponents using medium range tools try using 2P, slower (7 frames) but hits further.
Fighting Bridget
General Tips
Video Resources
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- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall