GGST/Bridget/Resources

From Dustloop Wiki
< GGST‎ | Bridget
Preface

This page is Bridget's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.

For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:

  • Character Discord pins
  • Links or transcriptions of external personal documents and / or Dustloop User Docs
  • Tech videos, especially from Twitter hashtags
  • One-off or niche combo routes
  • Set-ups (for pressure, mix-ups, okizeme, or setplay)
  • Video analyses of matches and sets

If more opinionated works are posted, such as match-up charts, it is highly recommended that you include accreditation to the creator and any other important specifics (such as ordering or et cetera), so that readers can evaluate the sourcing. To readers, also note that this means you should consume at your own discretion. Not all strategy or reasoning may be fully explained, tested, or viable, so either be sure to ask the creators any questions (if possible), or do your own research in training mode.

Community Links
Character Discord

Twitter Hashtag

Match Replays

Documents

Looping Loops - A Bridget Guide
https://docs.google.com/document/d/1sjhcY9_T2kJi8yDPF1_i4hve6OdJDd9bVVuKyK_tEyc/edit?usp=sharing

Videos

Bridget Guide #1: Basic to Advanced Combos
https://www.youtube.com/watch?v=drNLUr5tRaY

Bridget Part 1: Combos, Counter Hits, and Oki
https://www.youtube.com/watch?v=me0EvELFRfM

Guilty Gear Strive Bridget Part 2: Yo! Yoyo Confirms
https://www.youtube.com/watch?v=2me-bJ44Ve4

Bridget 101 | Strategy, Combos, Overview and Advanced Tips
https://youtu.be/MBq8L1Cr9hc

TK Roll Okizeme
https://www.youtube.com/watch?v=S8DFt2pUUXs

Bridget Matchup Guide
https://youtu.be/CmX8AuSXqGc

Twitter

c.S corner setup
c.S(2)>2HS>236HS>f.S>5HS>HS>214K~44>j.K // c.S(2)>2HS>236HS>f.S>5HS>HS>214K~j.HS>Throw // c.S(2)>2HS>236HS>f.S>5HS>HS>214K~44>j.D
https://twitter.com/OZzuFito/status/1556676831205531654?s=20&t=_pVxvPx0J_ZY3Z6Q7UzYbg

2D Looping setplay/mixup
2K>2D>214S>214K~j.S // 2K>2D>214S>214K~j.S(whiff)>2K
https://twitter.com/Diaphone_/status/1556714753459859456?s=20&t=_pVxvPx0J_ZY3Z6Q7UzYbg

2D Fuzzy Mixup Concept
2K>2D>214S>214K~j.HS>j.P
https://twitter.com/Diaphone_/status/1556714753459859456?s=20&t=_pVxvPx0J_ZY3Z6Q7UzYbg

Setplay Examples from 2D and Throw
https://twitter.com/gekiwa/status/1556780832073076736

Info about Loop the Loop Damage. Might require different routes for optimum height depending on desired ender.
https://twitter.com/Romoolla/status/1558265218618298368

Quirk with IBFDing TK roll mix.
https://twitter.com/doot_eternal/status/1561714224698896385?s=21

Plain Text

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