Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Theory
Read First
- All damage values were tested against Ky at full life with the R.I.S.C Level at 0.
Beginner Combo List
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | |
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Combo List
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
5P > 6K > 236K | Anywhere | 69 | Everyone | 5P starter. With sufficient dash momentum, another 5P can be added. Following 236K with an Airdash > j.H is a safe jump. | Video | |||
6P AA > dl 41236H~H | Anywhere | 87 | Everyone | 6P anti-air starter. | Video |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
5K > 2D > 236K, 2S > 2H | Anywhere | 117 | Everyone | 5K starter. | Video | |||
(41236S) 5K > 2D > 236K, c.S > 6H > 41236S | Anywhere | 134 | Everyone | 5K starter with tether attached. Reapplies tether. Can optionally be ended with 41236H~H for 2 extra damage. | Video | |||
5K > 2D > 236K, 5K > j.D > Airdash > j.S > j.236S > WS 5[D] | Corner | 180 | Everyone | Corner 5K starter. | Video | |||
(41236S) 5K > 2D > 236K, c.S > 6H > 41236H~H > WS Microdash 5[D] | Corner | 187 | Everyone | Corner 5K starter with tether attached. 5[D] requires a microdash to connect consistently. | Video | |||
6K CH, c.S > 2H > 41236H~H | Anywhere | 148 | Everyone | 6K Counter-hit starter. | Video |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
c.S > 2H > 236K > 2S > 41236H~H | Anywhere | 156 | Everyone | Easy | BnB c.S starter. Works from any slash normal. | Video | ||
c.S > 2H > 236K > 2S > 2H > 236236S | Anywhere | 199 (232 with wallbreak) | -25% | Everyone | Easy | Simple Wallbreak from midscreen. | ||
c.S > 2H > 236K > f.S > 5H > 41236H~H > WS 6H | Corner | 211 | ~37% | Everyone | Easy | Simple corner combo. Can super instead for more damage. | ||
c.S CH > 5[D] > 2K > 6H > 41236H~H | Anywhere | 180 | ~30% | Everyone | Easy | Counterhit confirm on close slash | ||
j.S AA > j.D (> Airdash) | Midscreen | 70 | Everyone | j.S Air to air confirm. Can optionally airdash after the j.D to regain space. | Video | |||
j.S AA > j.H > jc >j.S > j.H > j.236K, c.S > 5H > 41236H~H > WS Microdash 5[D] | Corner | 193 | Everyone | Cornerj.S air to air confirm. The j.S must connect close to the opponent for the j.H to hit. | Video |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
2H CH > 236K > delay 5K > JC j.S > j.D > ADC j.H > j.D WS > j.D | Midscreen | 229 | Everyone | true frametrap from c.S into meterless wallbreak. | - | |||
2H CH > 5K > JC j.S > j.D > ADC j.H > j.D WS > j.D | Midscreen | 247 | Non-heavyweights | optimal version of above combo for non-heavyweights. | - | |||
6H CH > 41236S, c.S > 6H > 236K, 5K > 6K > 41236H~H | Anywhere | 194 | Everyone | Counter hit 6H starter. | Video | |||
6H CH, 5H, 5H > 41236S, 2K > 6K > 236K, f.S, WS Microdash 5[D] | Corner | 234 | Corner Counter hit 6H starter. | Video | ||||
6H CH > 41236S, [ c.S > 6H > 236K ]x2 | Anywhere | 201 | ~45% | Everyone | Medium | Basic CH conversion. If you framtrap from c.S the extra RISC brings damage up to 239. | Video | |
6H CH > 236K, c.S > 6H > 41236H~H | Anywhere | 176 | ~37% | Everyone | Easy | No tether so it leaves them furhter away after. | Video |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
5[D]~8 > j.H > j.D > jc > j.S > jc > j.SS | Anywhere | 194 | Everyone | 5[D] overhead starter. | Video | |||
(41236S) 5[D]~8 > j.H > j.D > j.S > j.D > j.S > j.D > j.D | Anywhere | 226 | Everyone | 5[D] overhead starter with tether. | Video | |||
CH 2D > 41236S > 2K > 6K > 236K > microdash c.S > 6H > 41236S | Anywhere | 160 | ~37% | Non-heavyweights | Hard | ends in a soft knockdown with tether state just applied. this makes manually timing 2D a good alternative to 6K for frametrapping if you prefer tether pressure over Positive Bonus. | ||
CH 2D > 41236S >c.S > f.S > 5H > 236K > c.S > 6H > 41236S | Anywhere | ~190 | ~48% | lightweights | Medium | optimal version of above combo for lightweights. amazing tension gain. | ||
2D > 236K > 2S > 41236H~H | Anywhere | 118 | ~25% | Everyone | Medium | route for Baiken's high/low mix between 2D and Youzansen. Is meterless and ends with Tatami safejump so you can repeat the mix again rather than cashing out. Only Medium because the links are tight on heavyweights. | - |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
j.236S > 66 RRC > 5K > JC j.S > j.D > ADC j.S > j.H > c.S > 6H (WS) > 6H | Midscreen/Corner | 170 | Tested on Ky | Easy | Instant overhead into wallbreak. | - | ||
CH 41236S > c.S > 2H > 236K > c.S > 6H > 41236S | Anywhere | 171 | Tested on Ky, Potemkin, and Giovanna | Easy | Re-tether combo. | - | ||
41236S > PRC~c.S > 2H > 236K > c.S > 6H > 236K | Anywhere | 174 | -40% | Everyone | Medium | If you ever wanted to to convert a 41236S | Video | |
(4/6D, 5K OTG > IAD >) j.236S, f.S > 5H > 236K, c.S > 6H >41236H~H | Midscreen | 138 | Everyone | Crossup j.236S confirm with tether. Following the ender, an additional IAD j.236S will cross the opponent again. | Video | |||
236P > 66RRC~c.S > 6H > 41236H~H | Anywhere | 170 | -35% | Everyone except Heavyweights | Medium | For pushing extra damage. | Video |
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
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