GGST/Baiken/Matchups

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< GGST‎ | Baiken



Matchups

Table of Contents
GGST A.B.A Icon.png GGST Anji Icon.png GGST Asuka R Icon.png GGST Axl Icon.png
GGST Baiken Icon.png GGST Bedman Icon.png GGST Bridget Icon.png GGST Chipp Icon.png
GGST Elphelt Valentine Icon.png GGST Faust Icon.png GGST Giovanna Icon.png GGST Goldlewis Icon.png
GGST Happy Chaos Icon.png GGST I-No Icon.png GGST Jack-O Icon.png GGST Johnny Icon.png
GGST Ky Icon.png GGST Leo Icon.png GGST May Icon.png GGST Millia Icon.png
GGST Nagoriyuki Icon.png GGST Potemkin Icon.png GGST Ramlethal Icon.png GGST Sin Kiske Icon.png
GGST Sol Icon.png GGST Testament Icon.png GGST Zato Icon.png
Detailed
  • Replay Theater is a great resource to find high-level matchup footage.
  • High-level replays may also be found in-game (Main Menu > Collection > Replay > Search).
  • The Counterstrategy page will generally have some basic counterstrategy against each character in the game.
  • Please keep in mind that matchup charts are subjective and not all players may agree on them.

Anji Mito

 Anji MitoLover's Quarrel
Disadvantage

With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Anji's Button Loses To Beats Trades Whiffs
6PGGST Anji Mito 6P.pngGuardAllStartup10Recovery25Advantage-17 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, walk back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 j.SGGST Baiken jS.pngGuardHighStartup8Recovery19Advantage+1 (IAD), f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10
5KGGST Anji Mito 5K.pngGuardAllStartup8Recovery9Advantage-2 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 j.SGGST Baiken jS.pngGuardHighStartup8Recovery19Advantage+1 (IAD)
f.SGGST Anji Mito fS.pngGuardAllStartup11Recovery21Advantage-9 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10, f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 j.SGGST Baiken jS.pngGuardHighStartup8Recovery19Advantage+1 (IAD), walk back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 (Baiken blocks)
charged 236HGGST Anji Mito 236H.pngGuardAllStartup16 [32]Recovery21Advantage-8 [-6] f.sGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, walk back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13

2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8

2DGGST Anji Mito 2D.pngGuardLowStartup10Recovery22Advantage-11 walk back/delayedHGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13, delayed 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8

instant 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8

2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 (Baiken is +5)

Neutral

Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches.

Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack.

Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage.

Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again.


Offense

H KabariGGST Baiken 41236H.pngGuardAllStartup18Recovery19Advantage-3

Anji has a strong Abare game, using mostly 2P to escape a pressure situation. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily.

Kachoufuugetsu Kai

If Anji has 50 Tension, Kachoufuugetsu KaiGGST Anji Mito 632146S.pngGuardStartup1Recovery10Advantage- becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGGST Baiken 236P 2.pngGuard-Startup1Recovery32Advantage-, which allows Anji to counter Safejump A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGGST Baiken 236K.pngGuardAllStartup15Recovery5Advantage-3), Frame Trap An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This opening is designed such that the attacker can easily counter the defender's attack with their own.s, and Kabari at longer ranges.



Defense

Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGGST Baiken 236P 2.pngGuard-Startup1Recovery32Advantage-. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. This allows him to build meter and Risc to eventually cash out with Rin or 5D. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. The safest option is attempting to jump out, but it can be predicted and punished. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended.

ShitsuGGST Anji Mito 236P.pngGuardAllStartup29RecoveryTotal 52Advantage-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin.


Asuka R

Even

Asuka may have the advantage in neutral, but Baiken will eat him alive if she gets in once

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top

Round Start

Asuka's roundstart interactions depend HEAVILY on what spells he rolls in the beginning. Watch carefully for the spell list to try and predict what he will do. Asuka can hardly challenge Baiken at roundstart unless he rolls 808GGST Asuka R Metron Screamer 808.pngGuardAll (Guard Crush)Startup12RecoveryTotal 34Advantage+16, which allows him a strong roundstart option. Otherwise, Asuka will likely try to create space from Baiken to start his oppressive neutral game.


Common Round Start Interaction Table
Asuka's Button Loses To Beats Trades Whiffs
f.SGGST Asuka R fS.pngGuardAllStartup11Recovery17Advantage-6 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8
TK 808GGST Asuka R Metron Screamer 808.pngGuardAll (Guard Crush)Startup12RecoveryTotal 34Advantage+16 j.SGGST Baiken jS.pngGuardHighStartup8Recovery19Advantage+1 (IAD) f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8
6PGGST Asuka R 6P.pngGuardAllStartup11Recovery17Advantage-9 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7

Neutral

Asuka controls the entire game if he escapes roundstart unscathed. With his variety of projectile spells, he can easily keep Baiken out for as long as he can continue to pull them from his book. Watching his spell list is arguably more important for you than for him, as noting when he doesnt have mana to cast spells or not having any space controlling spells will give you an idea of when it is time to approach him. Until then, make sure to try and smack the cubes before they reach you (with the exception of Bit Shift MetronGGST Asuka R Bit Shift Metron.pngGuardAll [Guard Crush]Startup14RecoveryTotal 39Advantage+8/+18/+28/+38/+48 [+19/+29/+39/+49/+59] and Metron ArpeggioGGST Asuka R Metron Arpeggio 2.pngGuardAll [Guard Crush]Startup31RecoveryTotal 59Advantage+113 [+124] as Baiken cannot neutralize all of the projectiles fired without getting hit herself.) Take note of his teleport spells as well, since if he uses them without you already blocking projectiles you can easily hit him out of it for a counterhit.

One option of note is KenjyuGGST Baiken 214214P.pngGuardAll (Guard Crush)Startup8+3RecoveryTotal 47Advantage+5, as its a projectile that goes through ANY projectile that Asuka can throw at you. Try to wait until he doesn't have 50 Tension to spend to make sure that he cant PRC his attack and block. Otherwise, Kenjyu can be inputted as a reaction to any cube spell he throws in neutral for a punish.


Offense

If you can get in on him through the sea of cubes, Asuka is nearly defenseless to Baiken's oppressive offense game. You want to prolong this state as long as possible and try to win the round off of the single neutral win. Utilizing Blue Wild Assault to tether him both prevents him from running AND grants Baiken more damaging combos to drain his Mana bar. The only thing to look out for is his Aquila MetronGGST Asuka R Aquila Metron.pngGuardAllStartup14RecoveryTotal 59Advantage-25 spell, which is a reversal. Treat it like you would other meterless reversals.


Defense

On defense, the primary things to be looking out for are 5D,Accipiter MetronGGST Asuka R Accipiter Metron.pngGuardHighStartup19RecoveryTotal 48Advantage+4, and 6H, as they are overhead attacks that he can combo off of during his pressure.

Strike/throw pressure is also in effect while he is throwing spells at you. Utilize Faultless Defense to prevent him pressuring you from too close up as well as prevent risc build from the spell spam.


Axl Low

 Axl Low"GET OVER HERE"
Advantage

Baiken's small stature and large buttons work well to corner Axl.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Axl's Button Loses To Beats Trades Whiffs
2PGGST Axl Low 2P.pngGuardLowStartup10Recovery14Advantage-6 f.sGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, YouzansenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS) 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8 5KGGST Baiken 5K.pngGuardAllStartup7Recovery10Advantage-3
5PGGST Axl Low 5P.pngGuardAllStartup7Recovery19Advantage-11 [-3] 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8 f.sGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 crouch
f.SGGST Axl Low f.S.pngGuardAllStartup10Recovery19Advantage-8 f.sGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8
214SGGST Axl Low 214S.pngGuardAllStartup24Recovery21Advantage+3 j.sGGST Baiken jS.pngGuardHighStartup8Recovery19Advantage+1 (IAD) Everything else

Neutral

Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. The big move to look out for is 2HGGST Axl Low 2H.pngGuardLowStartup11Recovery26Advantage-18 [-8], as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGGST Baiken jS.pngGuardHighStartup8Recovery19Advantage+1 (IAD). Pay close attention to how much Axl is committing to that button and counterattack. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Pay attention to this and be less committal with moves at higher Risc values.

When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation.

Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Instant Block A special type of blocking done by inputting a block immediately before blocking an attack. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space.


Offense

Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken.


Defense

Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Axl will likely attempt to reset to neutral over extending pressure sequences. He has access to j.HGGST Axl Low j.H.pngGuardHighStartup12Recovery25Advantage+3 (IAD), a fast overhead that combos into j.DGGST Axl Low j.D.pngGuardHighStartup10Recovery22Advantage+4 (IAD) for large damage against the wall, but this normal can be parried, even at the maximum height of the move.



Baiken

 BaikenMirror Match
Even

Baiken presents threatening abilities to counteract her own playstyle.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Baiken's Button Loses To Beats Trades Whiffs
6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10
f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7
2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8
Walk Back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13
Neutral Jump j.SGGST Baiken jS.pngGuardHighStartup8Recovery19Advantage+1 (IAD)

Neutral

Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari.


Offense

Baiken threatens her own offense heavily with HiiragiGGST Baiken 236P 2.pngGuard-Startup1Recovery32Advantage-, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an Abare An attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup.

IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities.


Defense

Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Pay attention to the opponent's meter to determine when to be wary of YouzansenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS) in her mixup.


Bedman

Round Start


Common Round Start Interaction Table
Bedman's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense


Bridget

 BridgetOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Bridget's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense



Chipp Zanuff

 Chipp ZanuffOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Chipp's Button Loses To Beats Trades Whiffs
6PGGST Chipp Zanuff 6P.pngGuardAllStartup9Recovery25Advantage-16
f.SGGST Chipp Zanuff fS.pngGuardAllStartup9Recovery20Advantage-8
2SGGST Chipp Zanuff 2S.pngGuardAllStartup10Recovery17Advantage-7
2DGGST Chipp Zanuff 2D.pngGuardLowStartup10Recovery19Advantage-7
IAD j.HGGST Chipp Zanuff j.H.pngGuardHighStartup8Recovery17Advantage+4~5 (IAD)

Neutral


Offense


Defense



Elphelt Valentine

Round Start


Common Round Start Interaction Table
Elphelt's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense


Faust

 FaustOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Faust's Button Loses To Beats Trades Whiffs
2PGGST Faust 2P.pngGuardLowStartup7Recovery11Advantage-3 YousanzenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS) Every S, D, or HS normal, and walk back 2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3
6PGGST Faust 6P.pngGuardAllStartup9Recovery32Advantage-21 2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 Everything else (including 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8) 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10 (clash)
5KGGST Faust 5K.pngGuardAllStartup7Recovery8Advantage-2 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13, 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8 5KGGST Baiken 5K.pngGuardAllStartup7Recovery10Advantage-3, f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3
f.SGGST Faust fS.pngGuardAllStartup12Recovery20Advantage-8 5KGGST Baiken 5K.pngGuardAllStartup7Recovery10Advantage-3, f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10 2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13
2HGGST Faust 2H.pngGuardLowStartup14Recovery29Advantage-12 2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3(delayed), 5KGGST Baiken 5K.pngGuardAllStartup7Recovery10Advantage-3, f.sGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8 2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3 (instant), 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13
j.2KGGST Faust j.2K.pngGuardAllStartup10Recovery9 after LandingAdvantage- 2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3 (Can recover and 6P in time), YousanzenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS) Every other ground normal 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13

Neutral


Offense


Defense



Giovanna

 GiovannaOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Giovanna's Button Loses To Beats Trades Whiffs
6PGGST Giovanna 6P.pngGuardAllStartup12Recovery15Advantage-9
66 5KGGST Giovanna 5K.pngGuardAllStartup6Recovery12Advantage-2
f.SGGST Giovanna fS1.pngGuardAllStartup9Recovery16Advantage-4
2SGGST Giovanna 2S1.pngGuardLowStartup9Recovery15Advantage-6
5HGGST Giovanna 5H.pngGuardAllStartup10Recovery19Advantage-5

Neutral


Offense


Defense



Goldlewis Dickinson

Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Goldlewis's Button Loses To Beats Trades Whiffs
6PGGST Goldlewis Dickinson 6P.pngGuardAllStartup12Recovery27Advantage-19
5KGGST Goldlewis Dickinson 5K.pngGuardLowStartup10Recovery12Advantage-7
f.SGGST Goldlewis Dickinson f.S.pngGuardAllStartup11Recovery23Advantage-12
684HGGST Goldlewis Dickinson Behemoth Typhoon (684).pngGuardAll* (Guard Crush)Startup12Recovery21Advantage-5
j.DGGST Goldlewis Dickinson jD.pngGuardHighStartup14Recovery14Advantage+13 (IAD)

Neutral


Offense


Defense



Happy Chaos

 Happy ChaosOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Happy Chaos's Button Loses To Beats Trades Whiffs
6PGGST Happy Chaos 6P.pngGuardAllStartup9Recovery25Advantage-16
5KGGST Happy Chaos 5K.pngGuardAllStartup6Recovery12Advantage-3
2KGGST Happy Chaos 2K.pngGuardLowStartup7Recovery12Advantage-4
f.SGGST Happy Chaos fS.pngGuardAllStartup10Recovery21Advantage-14
2SGGST Happy Chaos 2S.pngGuardLowStartup11Recovery18Advantage-7
6SGGST Happy Chaos 6S.pngGuardAllStartup12Recovery24Advantage-14
2DGGST Happy Chaos 2D.pngGuardLowStartup10Recovery19Advantage-8
236PGGST Happy Chaos 236P.pngGuard-Startup-Recovery29 totalAdvantage-

Neutral


Offense


Defense



I-No

 I-NoOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
I-No's Button Loses To Beats Trades Whiffs
6PGGST I-No 6P.pngGuardAllStartup9Recovery18Advantage-9 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, YouzansenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS) 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10 (clashes)
f.SGGST I-No f.S.pngGuardAllStartup12Recovery18Advantage-13 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8 YouzansenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS) 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10 (clashes)
2SGGST I-No 2S.pngGuardAllStartup10Recovery23Advantage-11 YouzansenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS) 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3, 5KGGST Baiken 5K.pngGuardAllStartup7Recovery10Advantage-3
2HGGST I-No 2H.pngGuardAllStartup11Recovery14Advantage-5 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8 2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3 YouzansenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS), 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10
236SGGST I-No Stroke the Big Tree.pngGuardLowStartup16Recovery16Advantage-7 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 YouzansenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS) (also whiffs and I-No is +2)
66 j.SGGST I-No jS.pngGuardHighStartup8Recovery20Advantage- / j.HGGST I-No jH.pngGuardHighStartup12Recovery21Advantage- f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8, YouzansenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS)

Roundstart can be awkward and commital as yousanzen is the only option that outright beats I-No's 2s (aside from delayed hiiragi but only providing a far parry, not worth the trisk of attempting compared to just blocking the move), however this can be very risky and committal, you may wish to rely instead on options that trade and are safer to throw out to encourage the I-No to attempt other options to chase you down and avoid neutral where you can respond more appropriately

Neutral


Offense


Defense


Jack-O

 Jack-Ovs a mother and her three kids
Slight disadvantage

Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Jack-O's Button Loses To Beats Trades Whiffs
6PGGST Jack-O 6P.pngGuardAllStartup10Recovery20Advantage-12 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 delay f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13
f.SGGST Jack-O fS.pngGuardAllStartup11Recovery17Advantage-9 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10, f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 2DGGST Baiken 2D 1.pngGuardLowStartup10Recovery21Advantage-10 walk back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13
5HGGST Jack-O 5H.pngGuardAllStartup10Recovery23Advantage-6 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10, f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10(can clash) backdash 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13
2DGGST Jack-O 2D.pngGuardLowStartup10Recovery18Advantage-19 YouzansenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS) f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 2DGGST Baiken 2D 1.pngGuardLowStartup10Recovery21Advantage-10 backdash 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13, YouzansenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS)

Neutral


Offense


Defense



Johnny

Round Start


Common Round Start Interaction Table
Johnny's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense


Ky Kiske

 Ky KiskeOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Ky's Button Loses To Beats Trades Whiffs
6PGGST Ky Kiske 6P.pngGuardAllStartup9Recovery17Advantage-8
f.SGGST Ky Kiske fS.pngGuardAllStartup10Recovery16Advantage-5
2SGGST Ky Kiske 2S.pngGuardLowStartup11Recovery20Advantage-8
2DGGST Ky Kiske 2D.pngGuardLowStartup10Recovery18Advantage-10
236KGGST Ky Kiske 236K 1.pngGuardLow, AllStartup7Recovery30Advantage-19 [-14]

Neutral


Offense


Defense



Leo Whitefang

 Leo WhitefangOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Leo's Button Loses To Beats Trades Whiffs
6PGGST Leo Whitefang 6P.pngGuardAllStartup10Recovery17Advantage-5
66 5KGGST Leo Whitefang 5K.pngGuardAllStartup9Recovery13Advantage-3
2KGGST Leo Whitefang 2K.pngGuardLowStartup7Recovery11Advantage-5
f.SGGST Leo Whitefang f.S.pngGuardAllStartup12Recovery21Advantage-13
2SGGST Leo Whitefang 2S.pngGuardLowStartup10Recovery13Advantage-2
2DGGST Leo Whitefang 2D.pngGuardLowStartup12Recovery19Advantage-8

Neutral


Offense


Defense



May

 MayOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
May's Button Loses To Beats Trades Whiffs
6PGGST May 6P.pngGuardAllStartup12Recovery18Advantage-7
5KGGST May 5K.pngGuardAllStartup8Recovery11Advantage-5
2SGGST May 2S.pngGuardAllStartup10Recovery18Advantage-7
IADB j.HGGST May j.H.pngGuardHighStartup12Recovery15Advantage+9 (IAD)
DolphinGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3

Neutral


Offense


Defense


Millia Rage

 Millia RageOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Millia's Button Loses To Beats Trades Whiffs
6PGGST Millia Rage 6P.pngGuardAllStartup9Recovery16Advantage-11
5KGGST Millia Rage 5K.pngGuardAllStartup7Recovery12Advantage-3
f.SGGST Millia Rage f.S.pngGuardAllStartup9Recovery19Advantage-7
2SGGST Millia Rage 2S.pngGuardLowStartup11Recovery18Advantage-6
2DGGST Millia Rage 2D.pngGuardLowStartup12Recovery19Advantage-8

Neutral


Offense


Defense



Nagoriyuki

 NagoriyukiOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Nagoriyuki's Button Loses To Beats Trades Whiffs
6PGGST Nagoriyuki 6P.pngGuardAllStartup12Recovery15Advantage-6
5KGGST Nagoriyuki 5K.pngGuardAllStartup7Recovery14Advantage-2
2S
214HGGST Nagoriyuki Kamuriyuki1.pngGuardLowStartup14Recovery17Advantage-3
214KGGST Nagoriyuki Fukyo.pngGuardN/AStartup-RecoveryTotal 16AdvantageN/A~6 214HGGST Nagoriyuki Kamuriyuki1.pngGuardLowStartup14Recovery17Advantage-3
623HGGST Nagoriyuki Shizuriyuki1.pngGuardAllStartup11Recovery21Advantage-7

Neutral


Offense


Defense



Potemkin

 PotemkinOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Pot's Button Loses To Beats Trades Whiffs
2PGGST Potemkin 2P.pngGuardAllStartup8Recovery9Advantage-1
6PGGST Potemkin 6P.pngGuardAllStartup11Recovery25Advantage-15
f.SGGST Potemkin f.S.pngGuardAllStartup12Recovery18Advantage-8
2DGGST Potemkin 2D.pngGuardLowStartup13Recovery18Advantage-8

Neutral


Offense


Defense



Ramlethal Valentine

Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Ramlethal's Button Loses To Beats Trades Whiffs
6PGGST Ramlethal Valentine 6P.pngGuardAllStartup9Recovery18Advantage-9 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10
5KGGST Ramlethal Valentine 5K.pngGuardAllStartup7Recovery11Advantage-2 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7
2KGGST Ramlethal Valentine 2K.pngGuardLowStartup6Recovery9Advantage-2 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10
f.SGGST Ramlethal Valentine fS.pngGuardAllStartup11Recovery21Advantage-10 [-13] 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10, f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8
2SGGST Ramlethal Valentine 2S.pngGuardLowStartup10Recovery18Advantage-5 [-8] f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8
IADB j.SGGST Ramlethal Valentine jS.pngGuardHighStartup12Recovery24Advantage+5 (IAD)

Neutral


Offense


Defense



Sin Kiske

 Sin KiskeOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse Matchup[1]

Round Start


Common Round Start Interaction Table
Sin's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense



Sol Badguy

 Sol BadguyOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Sol's Button Loses To Beats Trades Whiffs
6PGGST Sol Badguy 6P.pngGuardAllStartup9Recovery20Advantage-11
f.SGGST Sol Badguy fS.pngGuardAllStartup10Recovery13Advantage+2
2SGGST Sol Badguy 2S.pngGuardAllStartup10Recovery15Advantage-7
6HGGST Sol Badguy 6H.pngGuardAllStartup9Recovery43Advantage-27
2DGGST Sol Badguy 2D.pngGuardLowStartup10Recovery18Advantage-4
Dash 623HGGST Sol Badguy 623X.pngGuardAllStartup13Recovery19+10 LandingAdvantage-26

Neutral


Offense


Defense



Testament

 TestamentOne-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Testament's Button Loses To Beats Trades Whiffs
6PGGST Testament 6P.pngGuardAllStartup11Recovery15Advantage-7 Walk back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7
f.SGGST Testament fS.pngGuardAllStartup12Recovery18Advantage-7 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 Walk back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 (Blocked)
2SGGST Testament 2S.pngGuardLowStartup10Recovery18Advantage-7 Walk back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13
236SGGST Testament j236S.pngGuardAllStartup16~22Recovery27Advantage-4 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 Walk back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13
j.236HGGST Testament j236S.pngGuardAllStartup13~19Recovery21Advantage+2
Walk Back Walk back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13, H kabariGGST Baiken 41236H.pngGuardAllStartup18Recovery19Advantage-3 (Blocked)

This is a matchup where far slash is very bad at roundstart, any interaction it may conribute to other options also cover and more, adjust to if teh testament is passive at roundstart due to the risk of losing the round over guessing wrong where they do well against Baiken in neutral and shift your options from rotating around primarily 2s and walkback 2h to either chasing them with j.s, j.d or air throw, or groudned options like h kabari, but beware of risk in the latter.

Neutral


Offense


Defense



Zato-1

 Zato-1One-Liner
Favorability Goes Here

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Zato's Button Loses To Beats Trades Whiffs
2PGGST Zato-1 2P.pngGuardAllStartup6Recovery9Advantage-3 [-1] 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3, 5KGGST Baiken 5K.pngGuardAllStartup7Recovery10Advantage-3
6PGGST Zato-1 6P.pngGuardAllStartup12Recovery12Advantage-6 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8, 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10
f.SGGST Zato-1 f.S.pngGuardAllStartup10Recovery23Advantage-12 5KGGST Baiken 5K.pngGuardAllStartup7Recovery10Advantage-3, 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10, f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8, 2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3
2SGGST Zato-1 2S.pngGuardAllStartup11Recovery20Advantage-10 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3, 5KGGST Baiken 5K.pngGuardAllStartup7Recovery10Advantage-3 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8
2DGGST Zato-1 2D.pngGuardLowStartup10Recovery17Advantage-9 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7, 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8
Walk Back 5HGGST Zato-1 5H.pngGuardAllStartup13Recovery19Advantage-9 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 (zato blocks), f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7

Neutral


Offense


Defense



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