GGML/Testament/Frame Data

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< GGML‎ | Testament
Revision as of 13:28, 18 August 2021 by PrivateTarkus (talk | contribs)

Normals

input name damage guard startup active recovery onBlock onHit invuln notes
5P 5P 5 All 10 8 10 -1 -3 none
5K 5K 9 All 8 13 10 -6 -8 none
c.S c.S 9x3 All 1 6,6,4 16 -7 -7 none 3rd hit usually only hits on anti-air
f.S f.S 9x2 All 13 5,3 36 -17 -17 none 18f startup for 2nd hit
5H 5H 11x6 All 11 19 10 +11 +15 none the 3rd and 4th hits are behind Testament, and will rarely hit the opponent
6P 6P 5x3 All 4 18 13 -7 -9 none Damage is split between 3 hits which each deal X base damage each Damage shown is the total damage for all hits
2P 2P 5 Low 6 8 8 -1 -3 none
2K 2K 9 Low 6 3,12 18 -8 -16 Low Profile
2S 2S 14 Low 8 15 6 -19 -9 none
2H 2H 18 Low 12 26 9 0 -9 none Hits all the way around test, but most active frames are behind him
j.P j.P 7 Overhead 6 5 none
j.K j.K 7 Overhead 8 10 none
j.S j.S 13 Overhead 10 5 none
j.H j.H 16 Overhead 15 6 none

Specials

input name damage guard startup active recovery onBlock onHit invuln notes
236P Phantom Soul 21 All 18 +3 -10 none
214K Dimension Scythe 5 All 24 0 -18 none
236S Grave Digger 22 Mid 9 20 25 +1 -32 none Air Unblockable Whiffs on crouching opponents
623S Panzer Centipede 16x2 Unblockable 30 20 8 N/A -8 none Pull's Testament's hurtbox backwards during startup. Consists of 2 hits which deal X base damage each Damage shown is total damage
623S Spike 9 Unblockable 95 34 N/A N/A +10 none Startup is from the end of 623S's recovery to the trap becoming active
41236H EXE Beast 5,14,5 All 31 +23 none 51f for far beast to hit Far Beast spawns 38400 units behind the opponent

Misc

input name damage guard startup active recovery onBlock onHit invuln notes
236236H Nightmare Circular 36+27 DOT All 26 -10 none
S+H Dust 22 Overhead 22 4 16 -10 N/A none
6H or 4H Throw 20 Throw 1 N/A N/A N/A -7 none
6[6] Dash Attack 13 All
P+K > 236X Soul Weiss FATAL All 16 18 16 N/A N/A Above Knees 1~49 IK Sakkai deals 1 damage

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