How Damage Works
Without accounting for combo scaling, damage is calculated as follows:
Damage = (BaseDamage*1.1325) - ((BaseDamage*1.1325)*OpponentDefense*0.031)
In order to simplify this concept for casual viewers, the "damage" field shown on the overview page for a given character is the damage that results by using an attack against an opponent with average defense rating (
Zato-1 or
Axl Low).
Character Health Comparison
Prejump Comparison
Character |
Prejump |
Axl |
3 |
Baiken |
4 |
Baldhead |
9 |
Chipp |
4 |
Justice |
10 |
Kliff |
8 |
Ky |
2 |
May |
3 |
Millia |
3 |
Potemkin |
12 |
Testament |
5 |
Zato |
3 |
Sol |
6 |
Walk Speed Comparison
Character |
Forward Walk Speed |
Forward Walk Speed as % of Median |
Backward Walk Speed |
Backward Walk Speed as % of Median |
Kliff |
486 |
63 |
358 |
61 |
Potemkin |
460 |
60 |
256 |
44 |
Zato |
563 |
73 |
384 |
65 |
Sol |
768 |
100 |
588 |
100 |
Ky |
870 |
113 |
640 |
109 |
Baiken |
768 |
100 |
563 |
96 |
May |
716 |
93 |
563 |
96 |
Millia |
1,100 |
143 |
819 |
139 |
Baldhead |
640 |
83 |
1,024 |
174 |
Chipp |
1,228 |
160 |
972 |
165 |
Axl |
768 |
100 |
563 |
96 |
Justice |
1,024 |
133 |
716 |
122 |
Testament |
821 |
107 |
768 |
131 |
IK Comparison
| Character | Startup | Active | Recovery | Total Duration | Invuln |
---|
| Character | Startup | Active | Recovery | Total Duration | Invuln |
---|
| Axl | 18 | 3 | 9 | 29 | Above Ankles 1~29 |
| Baiken | 16 | 8 | 7 | 30 | none |
| Baldhead | 8 | 14 | 3 | 24 | Above Knees 4~7; Above Feet 8~24 |
| Chipp | 3 | 4 | 22 | 28 | Above Knees |
| Justice | 17 | 12 | 14 | 42 | Above Shins 1~42 |
| Kliff | 9 | 15 | 10 | 33 | Above Knees |
| Ky | 8 | 8 | 5 | 20 | Above Knees |
| May | 12 | 18 | 11 | 40 | Above Knees 1~11, 15~40 |
| Millia | 3 | 6 | 7 | 15 | Above Knees 1~3,5~8 |
| Potemkin | 12 | 13 | 23 | 47 | Above Ankles All |
| Sol | 12 | 18 | 14 | 43 | Above Knees |
| Testament | 16 | 18 | 16 | 49 | Above Knees 1~49 |
| Zato | 6 | 6 | 10 | 21 | Above Knees 1~11, 15~40 |
Translation Note
- Kliff's translation is taken from the ACPR move with the same animations.
“
|
So far, the only place which I have found the names of Instant Kill attacks in is the Guilty Gear Complete Bible - a Japanse mook from 1998. I have done my best to localize these names into English for the wiki. Here I have included the original names as found in the mook.
|
„
|
|
~ Tarkus Lee
|
|
Dust Attack Comparison
chara |
guard |
startup |
active |
recovery |
Axl |
All |
3 |
8(19)9(12)6 |
9 |
Baiken |
All,Low |
7 |
15 |
7 |
Baldhead |
Overhead |
11 |
6 |
19 |
Chipp |
Overhead |
18 |
3 |
10 |
Justice |
Low |
12 |
7 |
13 |
Kliff |
All |
6 |
6 |
13 |
Ky |
All |
6 |
6 |
10 |
May |
Overhead |
21 |
4 |
27 |
Millia |
All |
1 |
8(4)8(4)13 |
0 |
Potemkin |
Mid |
18 |
4(2)12 |
19 |
Sol |
All |
|
|
|
Testament |
Overhead |
22 |
4 |
16 |
Zato |
Overhead |
16 |
5 |
9 |
Tier List
Missing Link has an underdeveloped metagame, and has never had a large competitive scene.
Unordered within tiers.
Navigation
Thanks to the Modders
A significant portion of the information on this wiki would not be possible without the help of BroWeAreKissing and Fyren for developing the hitbox viewer, chrome key stages, and other improvements to the game.