Difference between revisions of "GGML/Ky"
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===<big>Instant Kill</big>=== | ===<big>Instant Kill</big>=== | ||
− | ==== | + | ====Zwei Voltage==== |
{{GGML_Move_Card | {{GGML_Move_Card | ||
|input=P+K > 236X | |input=P+K > 236X |
Revision as of 05:38, 29 January 2022
Overview
Lore: | A captain of the Sacred Knights, and is very cool in this game. Did you know he was only nineteen and yet he was still duking it out with the best of them? And he's only 23 in this one. Becomes less cool over time. |
Voice: | Takeshi Kusao |
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Pros | Cons |
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Normals
5P
5P
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
4 | All | 9 | 7 | 10 | -10 | -2 | none |
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5K
5K
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
9 | All | 9 | 6 | 17 | -16 | -8 | none |
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c.S
c.S
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
11 | All | 9 | 3 | 30 | -23 | -5 | none |
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f.S
f.S
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
12 | All | 12 | 3(3)10 | 13 | -20 | -8 | none |
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5H
5H
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
13,17 | All | 26 | 12 | 1 | +6 | +23 | none |
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6P
6P
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
5x2 | Mid | 6 | 8 | 17 | -12 | -10 | none |
- Air Unblockable
2P
2P
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
4 | Low | 6 | 4 | 9 | -7 | +1 | none |
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2K
2K
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
7 | Low | 10 | 8 | 13 | -13 | -1 | none |
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2S
2S
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
12 | Low | 6 | 4 | 35 | -31 | -19 | none |
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2H
2H
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
16x2 | All | 12 | 8 | 13 | -9 | +9 | none |
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j.P
j.P
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
4 | Overhead | 9 | 5 | 11 | N/A | N/A | none |
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j.K
j.K
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
9 | Overhead | 6 | 8 | 9 | N/A | N/A | none |
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j.S
j.S
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
12 | Overhead | 11 | 12 | 16 | N/A | N/A | none |
Incredibly good jump in. The move is technically a projectile that appears below Ky, making it heavily disjointed. Even the biggest anti-airs will struggle to contest it. Also for some reason has a pair of hurtboxes around two character lengths behind himself that can be hit, although this is difficult and is mostly irrelevant.
j.H
j.H
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
22 | Overhead | 9 | 3 | 22 | N/A | N/A | none |
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Universal Mechanics
Dust Attack
S+H or j.S+H
name | damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|---|
Dust | 15 | All | 6 | 6 | 10 | -7 | +90 | none |
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Throw
6H or 4H
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
18 | Throw | 1 | N/A | N/A | N/A | -22 | N/A |
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Instant Kill
Zwei Voltage
P+K > 236X
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
FATAL | All | 8 | 8 | 5 | N/A | N/A | Above Knees |
Best instant kill in the game. It's really big, fast, and most importantly, loops into itself with no chance of escape outside of reversals. This gives Ky one of the best win conditions in the game, only needing to hit his instant kill once as long as he has the life lead.
Specials
Stun Edge
236S or 236H
name | damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|---|
Stun Edge | 9 | All | 15 | Until contact | 26 | -4 | +1 | none |
Stun Edge Level 2 | 22 | All | 15 | Until contact | 28 | -6 | -1 | none |
Stun Edge Level 3 | 16x5 | All | 15 | Until contact | 58 | -35 | -30 | none |
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Aerial Stun Edge
j.236S
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
14 | All | 12 | Until contact | 22 | N/A | N/A | none |
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Vapor Thrust
623S or 623H
name | damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|---|
S Vapor Thrust | 5,12 | All | 6 | 14 | 32 | -34 | -28 | Full 1~5; Above Knees 6~9; Above Thighs 10~13; Above Waist 14~24 |
H Vapor Thrust | 5,12 | All | 6 | 14 | 46 | -48 | -42 | Full 1~5; Above Knees 6~9; Above Thighs 10~13; Above Waist 14~31 |
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Aerial Vapor Thrust
j.623S or j.623H
No results Add a description to this move using the "|description=" field
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Stun Dipper
236K
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
11,14 | Low, All | 19 | Variable,12 | 13 | -16 | -14 | really low profile during first hitbox; less low profile during second hitbox |
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Needle Spike
63214K
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
14,11 | Overhead | 15 | 9,23 | 14 | -28 | -27 | none |
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Super
Ride the Lightning
412364H
damage | guard | startup | active | recovery | onBlock | onHit | invuln |
---|---|---|---|---|---|---|---|
29,21x2,29 | Mid | 15 | 84 | 0 | -23 | -19 | none |
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