Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All buttons are done using in game notation of LMHU. X represents the use of any normal button. "Normal" buttons are the aforementioned LMH buttons.
- LX results in more damage than LXX due to scaling in most combos involving EX moves.
Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
c.L/2L, c.MXX | Basic close light confirm. | ||||
... > 236L~U | Standing reset into stance. | ||||
... > 236M/623M | Knockdown enders. 236M gives more corner carry but 623M does more damage and gives slightly better oki. Choose with discretion. | ||||
214M > c.M > 236L | 2425 | [3] Medium | Only works at 214M max range |
Corner
Combo | Damage | Meter Gain | Difficulty | Notes |
---|---|---|---|---|
... > 236H > c.MXX > 623H~U > 66 > 5U~5M (whiff) > 5U~2M | Corner stance 2M meaty. Beats anything short of projectile-based reversals. 236H also regenerates fast enough to be used in the follow-up combo. Example: https://twitter.com/Spark_SSBU/status/1338811109235560448?s=20 | |||
... > 236H > 2H(2) > 22H > cH > 623H/M | Requires some corner carry. Much higher damage than above combo. | |||
... > 236H > 2H(2) > 22H~U > 2H > SBA/SSBA | Variant of the above combo that does slightly more damage if you're planning to cash out. |
AA 2H
Combo | Position | Damage | Meter Gain | Difficulty | Notes |
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2H(2) > 22H > md c.H/f.M > 236M/623M/SBA/SSBA | Anywhere | 3370/3340/4798/5655 | ~32%(623M ender)/~29%(236M ender) | Extremely consistent conversion that works on CH, normal hit, and if the second hit connects normally. | |
CH 2H(1)~5U > td.2H | Anywhere | 1500 | ~9% | CH 2H AA starter, buffer stance change and continue combo based on distance | |
...> 2H(2) > 22H > md c.H > 236M/SBA/SSBA | Anywhere | 3960/5001/5616 | ~35% | Medium distance/height CH 2H. SBA/SSBA cashout for better damage and oki | |
...> md c.H > 236M/623M/SBA/SSBA | Anywhere | 3070/3140/4540/5373 | ~25%(236M ender)/~28%(623M ender) | Most consistent, should work from most heights and distances. No cooldown conversion |
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