Combo |
Position |
Damage |
Works on: |
Difficulty |
Notes |
Link
|
2M > 236M |
All, range dependent |
1500 |
All |
Very Easy |
Poke into Fireball.
|
2M > 214L |
All |
1700 |
All |
Very Easy |
Knockdown from poke confirm.
|
2L > 2L > f.L > 236M |
All |
1680 |
All |
Easy |
Low confirm.
|
2L > 2L > f.L > 214H |
All |
1960 |
All |
Easy |
Knockdown from low confirm.
|
2L > 2L > f.L/2M > 214L |
All |
1820/2060 |
All |
Easy |
Crouch-hit from low confirm.
|
2L > 2L > f.L > 214H} wb > c.M > 623M |
Corner |
3030 |
All |
Easy |
Corner wallbounce from low confirm.
|
c.H > 236H > f.L > 214H |
All |
3360 |
All |
Easy |
Link from fireball.
|
c.XXX > 236H > 2M > 214L |
All |
2650, 2950, 3450 |
All |
Easy |
Values are for c.LXX, c.MXX, c.HXX. Crouch-hit link from fireball.
|
c.H > 214H > c.M > 236H > 2H > 5U-66 > c.L > 623H |
Corner |
5140 |
All |
Easy |
Maximized meter dump corner combo.
|
c.XXX > 214H > c.M > 623M |
Near Corner |
2940, 3240, 3740 |
All |
Easy |
Values are for c.LXX, c.MXX, c.HXX. Adjust number of c.XXX for corner carry. |
https://streamable.com/g5wyzl
|
CH 2H > 5U-66 > dl c.HHH > 214H wb > c.H > 623L |
Midscreen |
4425 |
All |
Medium |
Anti air counter hit |
https://streamable.com/r8odte
|
CH 2H > lvl2 5[U]-66 > c.M > 214H wb > 2H > 5U-66 > c.L > SSBA |
Near Corner |
5763 |
All |
Medium |
Midscreen to corner wallbounce route. Can replace c.M with 2M for farther opponents.
|
2H > 5U-66 > c.L > 623M |
All |
2930 |
All |
Easy |
Close anti-air option.
|
2H > 214M |
All |
2400 |
All |
Very Easy |
Standard anti-air option
|
CH 2H > 5U-66 > c.H > 214M |
All |
3320 |
All |
Easy |
Standard counter hit anti-air option
|
CH UOH > c.H > 214H wb > c.M > 236H > c.H > SSBA |
Corner |
6488 |
All |
Medium |
Kill route off CH universal overhead.
|
CH 214M > c.M > 214H > c.M > 623M |
Corner |
4315 |
All |
Easy |
CH 214M route.
|
2L > 2L > f.L > 214H wb > 2M > 236H > c.H > delay 623M > c.M > 623H |
Corner |
4026 |
Djeeta, Zooey, Gran, Lancelot, Percival, Katalina, Metera, Soriz, Seox, Yuel, Ladiva, Vaseraga, Lowain, Eustace, Beelzebub, Zeta |
Hard |
Light confirm into DP juggle. Sets up a safejump with whiffed c.L > forward jump j.U and loops EX cooldowns. One of the best corner conversions to go for. |
https://coco.s-ul.eu/Oa47PrWI
|
f.X > 214H wb > c.H/f.H > 236H > 2H > lvl1 5U-66 > c.L > 623L/H |
Near corner |
4487-5430 |
All |
Medium |
For when the opponent is too far away for you to get a clean c.H followup after 236H. End in 623L for an air reset.
|
(Air hit) 2H > 214L/M > c.M/c.H > 236H/214H wb > c.HH > 623L/H |
Corner/Near corner |
5582 max |
All |
Hard |
DP punish/non-ch 2H conversion. Adjusting the delay of, and choosing whether to choose the L or M version of 214X is crucial. Has potential for huge damage at the cost of only 1 or 2 cooldowns.
|