DBFZ/Frieza/Frame Data: Difference between revisions

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< DBFZ‎ | Frieza
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(Added frame data based on hitbox viewer and 120fps recording)
Line 23: Line 23:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5L
  |version=5L
  |damage= |level= |attribute= |guard=
  |damage=400 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active=3 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 31: Line 31:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5LL
  |version=5LL
  |damage= |level= |attribute= |guard=  
  |damage=700 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active=5 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 39: Line 39:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5LLL
  |version=5LLL
  |damage= |level= |attribute= |guard=
  |damage=900 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active=3 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 46: Line 46:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=2L
  |version=2L
  |damage= |level= |attribute= |guard=
  |damage=400 |level= |attribute=Strike |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active=3 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 54: Line 54:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=5M
  |version=5M
  |damage= |level= |attribute= |guard=
  |damage=700 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active=5 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 61: Line 61:
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version= 2M
  |version=2M
  |damage= |level= |attribute= |guard=
  |damage=600x2 |level= |attribute=Strike |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup=10,11 |active=4,4 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 69: Line 69:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=6M
  |version=6M
  |damage= |level= |attribute= |guard=
  |damage=850 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active=6 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 78: Line 78:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5H
  |version=5H
  |damage= |level= |attribute= |guard=
  |damage=870 [660] |level= |attribute=Projectile Lvl 2 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 86: Line 86:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=2H
  |version=2H
  |damage= |level= |attribute= |guard=
  |damage=850 |level= |attribute=Projectile Lvl 2 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=17 |active=3 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5S
|damage=300 |level= |attribute=Projectile Lvl 1 |guard=All
|startup=15,11 |active= |recover=26 |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=2S
  |version=1S/2S/3S
  |damage= |level= |attribute= |guard=
  |damage=700 |level= |attribute=Projectile Lvl 1 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery=25 |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 103: Line 110:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.L
  |version=j.L
  |damage= |level= |attribute= |guard=
  |damage=400 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active=4 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 111: Line 118:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.M
  |version=j.M
  |damage= |level= |attribute= |guard=
  |damage=600x2 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=8,10 |active=3,3 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 119: Line 126:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.H
  |version=j.H
  |damage= |level= |attribute= |guard=
  |damage=850 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active=5 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 127: Line 134:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.2H
  |version=j.2H
  |damage= |level= |attribute= |guard=
  |damage=850 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=18 |active=5 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 135: Line 142:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.S
  |version=j.S
  |damage= |level= |attribute= |guard=
  |damage=500 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15,5,4 |active=6,6,6 |recovery=17 |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.2S
|damage=600 |level= |attribute=Projectile Lvl 1 |guard=All
|startup=14 |active= |recovery=23 |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 152: Line 167:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236L
  |version=236L
  |damage= |level= |attribute= |guard=
  |damage=1100 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=18 |active=5 |recovery=30 |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 160: Line 175:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236M
  |version=236M
  |damage= |level= |attribute= |guard=
  |damage=1100 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=18 |active=5 |recovery=35 |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 168: Line 183:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236H
  |version=236H
  |damage= |level= |attribute= |guard=
  |damage=1000 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active=9 |recovery=23 |frameAdv=  
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236L
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236H
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 202: Line 193:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236S
  |version=236S
  |damage= |level= |attribute= |guard=
  |damage=1020 [1035] |level= |attribute=Projectile Lvl 2 |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=17 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 210: Line 201:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.236S
  |version=j.236S
  |damage= |level= |attribute= |guard=
  |damage=1020 [1035] |level= |attribute=Projectile Lvl 2 |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=13 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 220: Line 211:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214S
  |version=214S
  |damage= |level= |attribute= |guard=
  |damage=700x4 |level= |attribute=Projectile Lvl 2 |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=38 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 230: Line 221:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=22S
  |version=22S
  |damage= |level= |attribute= |guard=
  |damage=900 |level= |attribute=Projectile Lvl 1 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=34 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul=6-18 |hitbox=
  |description=
  |description=
  }}
  }}
Line 247: Line 238:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=A1/A2
  |version=A1/A2
  |damage= |level= |attribute= |guard=
  |damage=800 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=25 |active=5 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 264: Line 255:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236L+M |subtitle=or 236M+H
  |version=236L+M |subtitle=or 236M+H
  |damage= |level= |attribute= |guard=
  |damage=24xN, 2000 |level= |attribute=Projectile Lvl 3 |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=8+4 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 272: Line 263:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.236L+M |subtitle=or j.236M+H
  |version=j.236L+M |subtitle=or j.236M+H
  |damage= |level= |attribute= |guard=
  |damage=24xN, 2000 |level= |attribute=Projectile Lvl 3 |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=7+4 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 282: Line 273:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214L+M
  |version=214L+M
  |damage= |level= |attribute= |guard=
  |damage=4200 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=  
  |startup=12+1 |active=6 |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul=1-24 |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.214L+M
  |version=j.214L+M
  |damage= |level= |attribute= |guard=
  |damage=4200 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=  
  |startup=12+1 |active=6+ |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul=All |hitbox=
  |description=
  |description=Additional active frames based on altitude, invul from 1st frame to 6 frames after landing
  }}
  }}
! colspan=16 style="background: white;"|You Must Die By My Hand!
! colspan=16 style="background: white;"|You Must Die By My Hand!
Line 300: Line 291:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=Knocked Down > [H+S]
  |version=Knocked Down > [H+S]
  |damage= |level= |attribute= |guard=
  |damage=3444 |level= |attribute=Projectile Lvl 3 |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=38+2 |active=45 |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul=1-45 |hitbox=
  |description=
  |description=
  }}
  }}
Line 311: Line 302:
  |version=214H+S
  |version=214H+S
  |damage= |level= |attribute= |guard=
  |damage= |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup=1+0 |active= |recovery=4 |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul=1-3 |hitbox=
  |description=
  |description=
  }}
  }}
Line 320: Line 311:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=Golden Frieza ends > [S]
  |version=Golden Frieza ends > [S]
  |damage= |level= |attribute= |guard=
  |damage=1200 |level= |attribute=Projectile Lvl 2 |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=8+0 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=Hits during timestop
  }}
  }}
|}
|}


==Sources==
==Sources==
 
https://www.youtube.com/watch?v=To3REBCk_BI
 
----
----



Revision as of 03:18, 6 April 2018

System Data

Health: 10,000

Prejump:

Assist Cooldown:


Normal Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
400 All - 7 3 - - - 700 All - 10 5 - - - 900 All - 13 3 - - - 400 L - 8 3 - - - 700 All - 13 5 - - - 600x2 L - 10,11 4,4 - - - 850 H - 24 6 - - - 870 [660] All - 9 - - - - 850 All - 17 3 - - - 300 All - 15,11 - - - - 700 All - 15 - 25 - - 400 H - 7 4 - - - 600x2 H - 8,10 3,3 - - - 850 H - 13 5 - - - 850 H - 18 5 - - - 500 All - 15,5,4 6,6,6 17 - - 600 All - 14 - 23 - -

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Death Slash
1100 All - 18 5 30 - - 1100 All - 18 5 35 - - 1000 All - 14 9 23 - - You Might Not Survive This Time
1020 [1035] All - 17 - - - - 1020 [1035] All - 13 - - - - Death Saucer
700x4 All - 38 - - - - Warp Smash
900 All - 34 - - - 6-18

Assist

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Death Slash
800 All - 25 5 - - -

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Death Ball
24xN, 2000 All - 8+4 - - - - 24xN, 2000 All - 7+4 - - - - Nova Strike
4200 H - 12+1 6 - - 1-24 4200 H - 12+1 6+ - - All You Must Die By My Hand!
3444 All - 38+2 45 - - 1-45 Golden Frieza
- - - 1+0 - 4 - 1-3 Sorbet's Ray Gun
1200 All - 8+0 - - - -

Sources

https://www.youtube.com/watch?v=To3REBCk_BI


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