DBFZ/Cell/Frame Data: Difference between revisions

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< DBFZ‎ | Cell
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Line 24: Line 24:
  |damage= 400|level= |attribute=Ground Strike|guard= All
  |damage= 400|level= |attribute=Ground Strike|guard= All
  |startup= 6|active= 5|recovery= 12|frameAdv= -5
  |startup= 6|active= 5|recovery= 12|frameAdv= -5
  |blockstun=11 |groundHit= |aiHit=
  |blockstun=11 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 32: Line 32:
  |damage= 700|level= |attribute= Ground Strike|guard= All
  |damage= 700|level= |attribute= Ground Strike|guard= All
  |startup= 9|active= 9|recovery= 20|frameAdv= -5
  |startup= 9|active= 9|recovery= 20|frameAdv= -5
  |blockstun=15 |groundHit= |aiHit=
  |blockstun=15 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=*Cell enters 20F recovery animation on hit/block
  |description=*Cell enters 20F recovery animation on hit/block
Line 41: Line 41:
  |damage= 1000|level= |attribute=Ground Throw|guard= Throw
  |damage= 1000|level= |attribute=Ground Throw|guard= Throw
  |startup= 9|active= 3|recovery= 18|frameAdv=
  |startup= 9|active= 3|recovery= 18|frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 48: Line 48:
  |damage= 400|level= |attribute= Ground Strike|guard= Low
  |damage= 400|level= |attribute= Ground Strike|guard= Low
  |startup= 7|active= 3|recovery= 12|frameAdv= -3
  |startup= 7|active= 3|recovery= 12|frameAdv= -3
  |blockstun=11 |groundHit= |aiHit=
  |blockstun=11 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 56: Line 56:
  |damage= 700|level= |attribute= Ground Strike|guard= All
  |damage= 700|level= |attribute= Ground Strike|guard= All
  |startup= 9|active= 3|recovery= 18|frameAdv= -5
  |startup= 9|active= 3|recovery= 18|frameAdv= -5
  |blockstun=15 |groundHit= |aiHit=
  |blockstun=15 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=*can cancel into a second 5M from 21-25F, this can only be done once per string.
  |description=*can cancel into a second 5M from 21-25F, this can only be done once per string.
Line 65: Line 65:
  |damage= 700|level= |attribute= Ground Strike|guard= Low
  |damage= 700|level= |attribute= Ground Strike|guard= Low
  |startup= 12|active= 6|recovery= 18|frameAdv= -8
  |startup= 12|active= 6|recovery= 18|frameAdv= -8
  |blockstun=15 |groundHit= |aiHit=
  |blockstun=15 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 72: Line 72:
  |damage= 850|level= |attribute= Ground Strike|guard= High
  |damage= 850|level= |attribute= Ground Strike|guard= High
  |startup= 24|active= 6|recovery= 10|frameAdv=0
  |startup= 24|active= 6|recovery= 10|frameAdv=0
  |blockstun=15 |groundHit= |aiHit=
  |blockstun=15 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=*On hit, frame adv +3
  |description=*On hit, frame adv +3
Line 80: Line 80:
  |damage= 850|level= |attribute= Ground Strike|guard= All
  |damage= 850|level= |attribute= Ground Strike|guard= All
  |startup= 14|active= 3|recovery= 21|frameAdv= -8
  |startup= 14|active= 3|recovery= 21|frameAdv= -8
  |blockstun=15 |groundHit= |aiHit=
  |blockstun=15 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 88: Line 88:
  |damage= 1150|level= |attribute= Ground Strike|guard= All
  |damage= 1150|level= |attribute= Ground Strike|guard= All
  |startup= 30|active= 3|recovery= 21|frameAdv= -8
  |startup= 30|active= 3|recovery= 21|frameAdv= -8
  |blockstun=15 |groundHit= |aiHit=
  |blockstun=15 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 96: Line 96:
  |damage= 850|level= |attribute= Ground Strike|guard= All
  |damage= 850|level= |attribute= Ground Strike|guard= All
  |startup= 13|active= 3|recovery= 31|frameAdv= -18
  |startup= 13|active= 3|recovery= 31|frameAdv= -18
  |blockstun=15 |groundHit= |aiHit=
  |blockstun=15 |groundHit= |airHit=
  |invul=4-15 Air Strike |hitbox=
  |invul=4-15 Air Strike |hitbox=
  |description=
  |description=
Line 104: Line 104:
  |damage= 850|level= |attribute= Ground Strike|guard= Low
  |damage= 850|level= |attribute= Ground Strike|guard= Low
  |startup= 13|active= 3|recovery= 18|frameAdv= -5
  |startup= 13|active= 3|recovery= 18|frameAdv= -5
  |blockstun=15 |groundHit= |aiHit=
  |blockstun=15 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 112: Line 112:
  |damage= 300 per shot |level= |attribute= Projectile Lvl 1|guard= All
  |damage= 300 per shot |level= |attribute= Projectile Lvl 1|guard= All
  |startup= 16|active= |recovery= 24|frameAdv= -4
  |startup= 16|active= |recovery= 24|frameAdv= -4
  |blockstun=15+5 |groundHit= |aiHit=
  |blockstun=15+5 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=*hold button for more shots (max 5)
  |description=*hold button for more shots (max 5)
Line 122: Line 122:
  |damage= 1000 (3 hits) |level= |attribute= Projectile Lvl 1|guard= All
  |damage= 1000 (3 hits) |level= |attribute= Projectile Lvl 1|guard= All
  |startup= 18|active= 24|recovery=15 |frameAdv= +2
  |startup= 18|active= 24|recovery=15 |frameAdv= +2
  |blockstun=15+5 |groundHit= |aiHit=
  |blockstun=15+5 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=*Cell becomes airborne on 9F, lands on 42F
  |description=*Cell becomes airborne on 9F, lands on 42F
Line 132: Line 132:
  |damage= 400|level= |attribute= Air Strike|guard= High
  |damage= 400|level= |attribute= Air Strike|guard= High
  |startup= 6|active= 3|recovery= 17|frameAdv=
  |startup= 6|active= 3|recovery= 17|frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 140: Line 140:
  |damage= 700|level= |attribute=Air Strike|guard= High
  |damage= 700|level= |attribute=Air Strike|guard= High
  |startup= 9|active= 3|recovery= 17|frameAdv=
  |startup= 9|active= 3|recovery= 17|frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 148: Line 148:
  |damage= 850|level= |attribute= Air Strike|guard= High
  |damage= 850|level= |attribute= Air Strike|guard= High
  |startup= 13|active= 8|recovery= 22|frameAdv=
  |startup= 13|active= 8|recovery= 22|frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 156: Line 156:
  |damage= 850|level= |attribute= Air Strike|guard= All
  |damage= 850|level= |attribute= Air Strike|guard= All
  |startup= 15|active= 3|recovery= 19|frameAdv=
  |startup= 15|active= 3|recovery= 19|frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 164: Line 164:
  |damage= 650, 600|level= |attribute= Air Strike, Projectile Lvl 1|guard= All
  |damage= 650, 600|level= |attribute= Air Strike, Projectile Lvl 1|guard= All
  |startup= 17|active= 2|recovery= 45|frameAdv=
  |startup= 17|active= 2|recovery= 45|frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=*Ground projectile starts on frame 19 and has active frames 3(2)3(2)3(2)3(2)3
  |description=*Ground projectile starts on frame 19 and has active frames 3(2)3(2)3(2)3(2)3
Line 182: Line 182:
  |damage= 900|level=2 |attribute=Air Strike|guard=High
  |damage= 900|level=2 |attribute=Air Strike|guard=High
  |startup= 33|active= 3|recovery=30|frameAdv=-3
  |startup= 33|active= 3|recovery=30|frameAdv=-3
  |blockstun=15 |groundHit= |aiHit=
  |blockstun=15 |groundHit= |airHit=
  |invul=8-15 All |hitbox=
  |invul=8-15 All |hitbox=
  |description=*Teleport+invuln on frames 8-15
  |description=*Teleport+invuln on frames 8-15
Line 193: Line 193:
  |damage=100*4, 700|level=2*4, 3 |attribute=Ground Strike |guard=Allx4, Highx1
  |damage=100*4, 700|level=2*4, 3 |attribute=Ground Strike |guard=Allx4, Highx1
  |startup= 8|active= 2,2,2,2(8)3|recovery= 15|frameAdv= -2
  |startup= 8|active= 2,2,2,2(8)3|recovery= 15|frameAdv= -2
  |blockstun=15*5 |groundHit= |aiHit=
  |blockstun=15*5 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 201: Line 201:
  |damage= 100*4, 900|level=2*4, 3 |attribute=Ground Strike |guard=Allx4, Highx1
  |damage= 100*4, 900|level=2*4, 3 |attribute=Ground Strike |guard=Allx4, Highx1
  |startup= 14|active=2,2,2,2(8)3|recovery= 15|frameAdv= -2
  |startup= 14|active=2,2,2,2(8)3|recovery= 15|frameAdv= -2
  |blockstun=15*5 |groundHit= |aiHit=
  |blockstun=15*5 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 209: Line 209:
  |damage= 100*4, 1000|level=2*4, 3 |attribute=Ground Strike |guard=Allx4, Highx1
  |damage= 100*4, 1000|level=2*4, 3 |attribute=Ground Strike |guard=Allx4, Highx1
  |startup= 10|active=2,2,2,2(8)3|recovery= 15|frameAdv= -2
  |startup= 10|active=2,2,2,2(8)3|recovery= 15|frameAdv= -2
  |blockstun=15*5 |groundHit= |aiHit=
  |blockstun=15*5 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 217: Line 217:
  |damage= 820 (4 hits)|level= |attribute=Strike |guard=Allx3, Highx1
  |damage= 820 (4 hits)|level= |attribute=Strike |guard=Allx3, Highx1
  |startup= 10,10|active= (variable),3|recovery= 15|frameAdv= -2
  |startup= 10,10|active= (variable),3|recovery= 15|frameAdv= -2
  |blockstun=15* |groundHit= |aiHit=
  |blockstun=15* |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Roll active frames last until Cell lands
  |description=Roll active frames last until Cell lands
Line 225: Line 225:
  |damage= 820 (4 hits)|level= |attribute=Strike |guard=Allx3, Highx1
  |damage= 820 (4 hits)|level= |attribute=Strike |guard=Allx3, Highx1
  |startup= 19,13|active=(variable), 3|recovery= 15|frameAdv= -2
  |startup= 19,13|active=(variable), 3|recovery= 15|frameAdv= -2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Roll active frames last until Cell lands
  |description=Roll active frames last until Cell lands
Line 233: Line 233:
  |damage= 820 (4 hits)|level= |attribute=Strike |guard=Allx3, Highx1
  |damage= 820 (4 hits)|level= |attribute=Strike |guard=Allx3, Highx1
  |startup= 10,14|active=(variable), 3|recovery= 15|frameAdv= -2
  |startup= 10,14|active=(variable), 3|recovery= 15|frameAdv= -2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Roll active frames last until Cell lands
  |description=Roll active frames last until Cell lands
Line 243: Line 243:
  |damage= 1120 (3 hits)|level= |attribute= Strike|guard=All
  |damage= 1120 (3 hits)|level= |attribute= Strike|guard=All
  |startup= 12|active= 3|recovery= 30(whiff), 13(block)|frameAdv= -2
  |startup= 12|active= 3|recovery= 30(whiff), 13(block)|frameAdv= -2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 251: Line 251:
  |damage= 1300 (3 hits)|level= |attribute= Strike|guard=All
  |damage= 1300 (3 hits)|level= |attribute= Strike|guard=All
  |startup= 12|active= 3|recovery= 36(whiff), 14(block)|frameAdv= -3
  |startup= 12|active= 3|recovery= 36(whiff), 14(block)|frameAdv= -3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 259: Line 259:
  |damage= 1750 (3 hits)|level= |attribute= Strike|guard=All
  |damage= 1750 (3 hits)|level= |attribute= Strike|guard=All
  |startup= 12|active= 3|recovery= 32(whiff), 16(block)|frameAdv= -1
  |startup= 12|active= 3|recovery= 32(whiff), 16(block)|frameAdv= -1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 267: Line 267:
  |damage= 950 (2 hits)|level= |attribute= Strike|guard= All
  |damage= 950 (2 hits)|level= |attribute= Strike|guard= All
  |startup= 12|active= 3|recovery= 26|frameAdv= -13
  |startup= 12|active= 3|recovery= 26|frameAdv= -13
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 275: Line 275:
  |damage= 950 (2 hits)|level= |attribute= Strike|guard= All
  |damage= 950 (2 hits)|level= |attribute= Strike|guard= All
  |startup= 12|active= 3|recovery= 32(whiff), 26(block)|frameAdv= -13
  |startup= 12|active= 3|recovery= 32(whiff), 26(block)|frameAdv= -13
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 283: Line 283:
  |damage= 2210 (3 hits)|level= |attribute= Strike|guard= All
  |damage= 2210 (3 hits)|level= |attribute= Strike|guard= All
  |startup= 12|active= 3|recovery= 32(whiff), 16(block) |frameAdv= -1
  |startup= 12|active= 3|recovery= 32(whiff), 16(block) |frameAdv= -1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 293: Line 293:
  |damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
  |damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
  |startup= 18|active= 25|recovery= 21(whiff), 33(block)|frameAdv= -16
  |startup= 18|active= 25|recovery= 21(whiff), 33(block)|frameAdv= -16
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 301: Line 301:
  |damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
  |damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
  |startup= 18|active= 25|recovery= 24(whiff), 36(block)|frameAdv= -19
  |startup= 18|active= 25|recovery= 24(whiff), 36(block)|frameAdv= -19
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 311: Line 311:
  |damage= 1445 (9 hits)|level= |attribute= Throw|guard=Throw
  |damage= 1445 (9 hits)|level= |attribute= Throw|guard=Throw
  |startup= 30|active= 3|recovery= 25|frameAdv=
  |startup= 30|active= 3|recovery= 25|frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 329: Line 329:
  |damage= 760 (5 hits)|level= |attribute= Projectile Lvl 2|guard=All
  |damage= 760 (5 hits)|level= |attribute= Projectile Lvl 2|guard=All
  |startup= 41|active= 25|recovery= 95|frameAdv=
  |startup= 41|active= 25|recovery= 95|frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=

Revision as of 06:49, 30 March 2018

System Data

Health: 10,000

Prejump:

Assist Cooldown:


Normal Attacks

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
400 All - 6 5 12 -5 - 700 All - 9 9 20 -5 - 1000 Throw - 9 3 18 - - 400 Low - 7 3 12 -3 - 700 All - 9 3 18 -5 - 700 Low - 12 6 18 -8 - 850 High - 24 6 10 0 - 850 All - 14 3 21 -8 - 1150 All - 30 3 21 -8 - 850 All - 13 3 31 -18 4-15 Air Strike 850 Low - 13 3 18 -5 - 300 per shot All - 16 - 24 -4 - 1000 (3 hits) All - 18 24 15 +2 - 400 High - 6 3 17 - - 700 High - 9 3 17 - - 850 High - 13 8 22 - - 850 All - 15 3 19 - - 650, 600 All - 17 2 45 - -

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Hell Strike
900 High - 33 3 30 -3 8-15 All Rolling Crush
100*4, 700 Allx4, Highx1 - 8 2,2,2,2(8)3 15 -2 - 100*4, 900 Allx4, Highx1 - 14 2,2,2,2(8)3 15 -2 - 100*4, 1000 Allx4, Highx1 - 10 2,2,2,2(8)3 15 -2 - 820 (4 hits) Allx3, Highx1 - 10,10 (variable),3 15 -2 - 820 (4 hits) Allx3, Highx1 - 19,13 (variable), 3 15 -2 - 820 (4 hits) Allx3, Highx1 - 10,14 (variable), 3 15 -2 - Perfect Attack
1120 (3 hits) All - 12 3 30(whiff), 13(block) -2 - 1300 (3 hits) All - 12 3 36(whiff), 14(block) -3 - 1750 (3 hits) All - 12 3 32(whiff), 16(block) -1 - 950 (2 hits) All - 12 3 26 -13 - 950 (2 hits) All - 12 3 32(whiff), 26(block) -13 - 2210 (3 hits) All - 12 3 32(whiff), 16(block) -1 - Kamehameha
1098 (5 hits) All - 18 25 21(whiff), 33(block) -16 - 1098 (5 hits) All - 18 25 24(whiff), 36(block) -19 - Psycho Crash
1445 (9 hits) Throw - 30 3 25 - -

Assist

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Kamehameha
760 (5 hits) All - 41 25 95 - -

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Energy Field
450*6 All - 9+4 3,3,3,3,3,3 43 -28 9-30 All 450*6 All - 9+4 3,3,3,3,3,3 41 -26 9-30 All Solar Kamehameha
220*19, 360 (40 hits) All - 9+3 85 51 -34 1-19 All

Sources


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