BBCP/Yuuki Terumi/Frame Data: Difference between revisions

From Dustloop Wiki
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|-
|-
! 2B  
! 2B  
| - || <span style="color:blue">5B</span>, 6B || 5C, 2C, 3C || 5D, 2D, 6D || Overdrive, Special
| - || <span style="color:blue">5B</span>, 6B || 5C, 2C, 6C, 3C || 5D, 2D, 6D || Overdrive, Special
|-
|-
! 2C  
! 2C  
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|-
|-
! 6A
! 6A
| - || 6B || 5C, 2C, 3C || 5D, 2D, 6D || Jump, Overdrive, Special
| - || 6B || 5C, 2C, 6C, 3C || 5D, 2D, 6D || Jump, Overdrive, Special
|-
|-
! 6B
! 6B
| - || - || - || 6D || Overdrive, <span style="color:red">Special</span>
| - || - || <span style="color:red">6C</span> || 6D || Overdrive, <span style="color:red">Special</span>
|-
|-
! 6C
! 6C
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|-
|-
! 3C
! 3C
| - || - || - || 5D, 2D, 6D || Overdrive, Special
| - || - || 6C || 5D, 2D, 6D || Overdrive, Special
|-
|-
|}
|}
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|-
|-
! j.A
! j.A
| j.A || j.B || j.C || - || Throw, Jump, Overdrive, Special
| j.A || j.B || j.C || j.D, j.2D || Throw, Jump, Overdrive
|-
|-
! j.B
! j.B
| - || - || j.C, j.2C || - || Jump, Overdrive, Special
| - || - || j.C || j.D, j.2D || Jump, Overdrive
|-
|-
! j.C
! j.C
| - || - || <span style="color:green">j.C</span> || all* || Jump**, Overdrive, Special
| - || - || - || j.D, j.2D || Jump, Overdrive
|-
|-
! j.2C
! j.D
| - || - || - || all || Jump, Overdrive, Special
| - || - || - || - || Distortion, Overdrive
|-
|-
! j.2D
| - || - || - || - || Distortion, Overdrive
|-
|}
|}
: '''Black''' = On Hit or Block
: '''Black''' = On Hit or Block

Revision as of 00:44, 22 August 2014

System Data

Health: 10,500

Combo Rate: 70%

Jump Startup: 4F

Backdash Time: 22F

Backdash Invincibility: 1-5F

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR 100 77 S - All 1 B 5 3 9 ±0 11 12 16 14 26 -
5B
500 SOR 100 89 N - HL 3 B 8 3 12 +2 16 17 22 17 31 -
5C
380*2 SO(J)R - - N - HL 3 B 11 2(11)2 19 -2 16 - - - - -
2A
300 CSOR 100 77 S - All 1 F 7 2 9 +1 11 12 16 14 26 -
2B
420 SOR 90 85 N - L 2 F 9 3 23 -12 13 14 18 14 26 -
2C
580 SOJR - - N - All 3 B 13 4 25 -12 16 17 - - - -
6A
520 SOJR - - - - All 3 B 9 3 24 -10 16 17 - - - -
6B
600 DrR 95 89 N - L 3 F 24 3 13 +3 16 17 - - - -
6C
520, 520, 960 R - - - - All - B 13 2(10)6(14)4 31 -14 - - - - - -
3C
660 SOR - - N - L 4 F 10 2 30 -13 18 - - - - -
j.A
300 CSOJR 90 77 S - HA 1 H 7 3 8 - 11 12 16 14 26 -
j.B
350, 350 DOJR 90 85 N - HA 2 H 10 4(2)2 14 - 13 14 18 16 29 -
  • Has a crossup hitbox behind in later frames of the move
j.C
300, 300, 500 DOJR - - N - H - - 11 2 (3) 2 (4) 2 18 - - - - - - -
Counter Assault
- - - - - - All - - 13 2 32 -15 - - - - - -
  • Whiffs on low profile moves
Crush Trigger
1000 - - - - - B - - 30 1 30 -8 - - - - - -

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Revolver Action Table

Note #1 = 5A and 2A are restricted to 3 times max.

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Overdrive, Special
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Overdrive, Special
5C - 6B 2C, 6C, 3C 5D, 2D, 6D Jump, Overdrive, Special
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Overdrive, Special
2B - 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Overdrive, Special
2C - 6B 5C, 3C 5D, 2D, 6D Jump, Overdrive, Special
6A - 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Overdrive, Special
6B - - 6C 6D Overdrive, Special
6C - - - - -
3C - - 6C 5D, 2D, 6D Overdrive, Special

*Every hit of j.C is cancellable into drive

Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump, Overdrive
j.B - - j.C j.D, j.2D Jump, Overdrive
j.C - - - j.D, j.2D Jump, Overdrive
j.D - - - - Distortion, Overdrive
j.2D - - - - Distortion, Overdrive
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc