BBCP/Yuuki Terumi/Frame Data: Difference between revisions

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==Astral Heat==
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{{FrameDataHeader-BBCP}}
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{{FrameData-BBCP
|version=test
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
{{ColumnList |text=
*notes go in here
*default number of columns is 2
*number of columns can be changed to 1/2/3/4/5 by: <nowiki>{{ColumnList |col=3|text=</nowiki>
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== Revolver Action Table ==
== Revolver Action Table ==



Revision as of 00:04, 22 August 2014

System Data

Health: 10,500

Combo Rate: 70%

Jump Startup: 4F

Backdash Time: 22F

Backdash Invincibility: 1-5F

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR 100 77 S - All 1 B 5 3 9 ±0 11 12 16 14 26 -
5B
500 SOR 100 89 N - HL 3 B 8 3 12 +2 16 17 22 17 31 -
5C
380*2 SO(J)R - - N - HL 3 B 11 2(11)2 19 -2 16 - - - - -
2A
300 CSOR 100 77 S - All 1 F 7 2 9 +1 11 12 16 14 26 -
2B
420 SOR 90 85 N - L 2 F 9 3 23 -12 13 14 18 14 26 -
2C
580 SOJR - - N - All 3 B 13 4 25 -12 16 17 - - - -
6A
520 SOJR - - - - All 3 B 9 3 24 -10 16 17 - - - -
6B
600 DrR 95 89 N - L 3 F 24 3 13 +3 16 17 - - - -
6C
520, 520, 960 R - - - - All - B 13 2(10)6(14)4 31 -14 - - - - - -
3C
660 SOR - - N - L 4 F 10 2 30 -13 18 - - - - -
j.A
300 CSOJR 90 77 S - HA 1 H 7 3 8 - 11 12 16 14 26 -
j.B
350, 350 DOJR 90 85 N - HA 2 H 10 4(2)2 14 - 13 14 18 16 29 -
  • Has a crossup hitbox behind in later frames of the move
j.C
300, 300, 500 DOJR - - N - H - - 11 2 (3) 2 (4) 2 18 - - - - - - -
Counter Assault
- - - - - - All - - 13 2 32 -15 - - - - - -
  • Whiffs on low profile moves
Crush Trigger
1000 - - - - - B - - 30 1 30 -8 - - - - - -

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Specials

Revolver Action Table

Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Jagaku
236D
360, 360, 800 DR - 89 N 2? All - BPr 13 11 18 -4 - - - - - -
Gasensho
214D
1519 DR - - - - - - - 25 3 43 - - - - - - -
BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc