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: Can not perform any attacks during the first 5 frames of any air dash | : Can not perform any attacks during the first 5 frames of any air dash | ||
: Can not block or Barrier block during air dashes | : Can not block or Barrier block during air dashes | ||
==Crush Trigger== | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|+Crush Trigger Information | |||
|- | |||
! Character !! Barrier Guard !! Guard Crush !! Clean hit !! Air hit !! Other | |||
|- | |||
!Amane | |||
| -8 || +27 || Stagger +27 || Launch|| N/A | |||
|- | |||
!Arakune | |||
| 0 || +34 || Comboable Knockdown +23 || Comboable Knockdown|| N/A | |||
|- | |||
!Azrael | |||
| +4 || +40 || Spinning Knockdown +40 || Launch || N/A | |||
|- | |||
!Bang | |||
| 0 || +37 || Spinning Knockdown +23 || Launch || Projectile Attribute. Does 1200 damage in OD | |||
|- | |||
!Bullet | |||
| +4 || +36 || Spinning Knockdown +32 || Launch || N/A | |||
|- | |||
!Carl | |||
| -8 || +29 || Stagger +29 || Floorbounce || N/A | |||
|- | |||
!Hakumen | |||
| +4 || +33 || Launch +20 || Launch || Cannot use Crush Trigger during Mugen. | |||
|- | |||
!Hazama | |||
| +4 || +36 || Stagger +31 || Comboable Knockdown || N/A | |||
|- | |||
!Izayoi | |||
| +2 || +37 || Stagger +37 || Floorbounce || If fully charged, will guardcrush barrier as well. | |||
|- | |||
!Jin | |||
| +2 || +33 || Stagger +33 || Floor bounce || Freezes opponent during OD. Freeze count 3. 33f freeze? | |||
|- | |||
!Litchi | |||
| 0 || +43 || Stagger +33 || Floor Bounce || Projectile type. Will not guardcrush during Overdrive. | |||
|- | |||
!Makoto | |||
| 0 || +37 || Spinning, comboable knockdown || Comboable Knockdown || N/A | |||
|- | |||
!Mu | |||
| 0 || +31 || Launch +19 || Launch || N/A | |||
|- | |||
!Noel | |||
| +2 || +37 || Comboable knockdown +21 || Comboable knockdown || N/A | |||
|- | |||
!Nu | |||
| +2 || +35 || Stagger +35 || Wallbounce || Does 1200 damage in Dia form and during Overdrive. | |||
|- | |||
!Platinum | |||
| +2 || +40 || Stagger +40 || Wallbounce || N/A | |||
|- | |||
!Rachel | |||
| -8 || +23 || Stagger +33 || Floorbounce || N/A | |||
|- | |||
!Ragna | |||
| +2 || +37 || Stagger +37 || Comboable knockdown || N/A | |||
|- | |||
!Relius | |||
| -8 || +28 || Stagger +28 || Launch || N/A | |||
|- | |||
!Tager | |||
| 0 || +37 || Stagger +37 || Comboable Knockdown || N/A | |||
|- | |||
!Taokaka | |||
| +2 || +35 || Floorbounce +33 || Floorbounce || Will not guardcrush during Overdrive. | |||
|- | |||
!Tsubaki | |||
| +2 || +34 || Stagger +34 || Floorbounce || N/A | |||
|- | |||
!Valkenhayn | |||
| +4 || +28 || Stagger +28 || Floorbounce || N/A | |||
|- | |||
|} | |||
==Overdrive Duration== | ==Overdrive Duration== |
Revision as of 20:04, 26 October 2013
Health/Damage
Character | Health | Combo Rate | Negative Penalty Resistance |
---|---|---|---|
Amane | 10,000 | 80 | 1.08 |
Arakune | 10,500 | 80 | 1.34 |
Azrael | 12,000 | 90 | 1.34 |
Bang | 11,500 | 80 | 1.2 |
Bullet | 11,000 | 65 | 1.14 |
Carl | 9,500 | 70 | 1.27 |
Hakumen (Normal/Mugen) |
12,000 | 60/30 | 1.34 |
Hazama | 11,000 | 70 | 1.08 |
Izayoi (Normal/Gain Arts) |
11,000 | 90/80 | 1.2 |
Jin | 11,500 | 70 | 1.34 |
Litchi (Staff/No Staff) |
11,000 | 70/60 | 1.2 |
Makoto | 11,000 | 70 | 1.08 |
Mu | 10,000 | 80 | 1.48 |
Noel | 11,000 | 80 | 1.2 |
Nu | 10,000 | 70 | 1.48 |
Platinum | 10,500 | 70 | 1.34 |
Rachel | 11,000 | 70 | 1.41 |
Ragna | 10,000 | 70 | 1.08 |
Relius | 11,000 | 70 | 1.34 |
Tager | 13,000 | 60 | 1.34 |
Taokaka | 9,500 | 85 | 1.2 |
Tsubaki | 11,000 | 70 | 1.08 |
Valkenhayn (Human/Wolf) |
10,500 | 70/80 | 1.2 |
Ground Movement
Character | Walk Forward VX | Walk Backward VX | Initial Run/Step VX | Run/Step Accel. | Max Run/Step VX |
---|---|---|---|---|---|
Amane | 5.3 | 4.1 | 13 | 0.44 | 15 |
Arakune | 7.2 | 4.2 | - | - | - |
Azrael | 6.2 | 4.8 | - | - | - |
Bang | 8 | 5 | 21 | 0.2 | 38 |
Bullet (Lv.1/Lv.2/Lv.3) |
5.5 | 4.5 | 15/20/25 | - | 30/40/50 |
Carl | 7.7 | 5 | 30 | - | - |
Hakumen | 6.4 | 4.1 | 25 | 0.5 | 30 |
Hazama | 6.2 | 4.8 | 5 | - | - |
Izayoi (Normal/Gain Arts) |
5.2/6.2 | 3.2/4.8 | 16/32 | 0.2/- | 32/- |
Jin | 5.9 | 4.8 | 16 | 0.44 | 28 |
Litchi | 5.3 | 4.1 | 14 | 0.44 | 28 |
Makoto | 6.2 | 4.8 | 18 | 0.44 | 38 |
Mu | 5.5 | 5 | 22 | 0.32 | 30 |
Noel | 6.6 | 5 | 18 | 0.44 | 28 |
Nu | 5.5 | 5 | 22 | 0.32 | 30 |
Platinum | 6.2 | 4.8 | 17 | 0.44 | 28 |
Rachel | 4 | 3.8 | 14 | 0.3 | 28 |
Ragna | 6.2 | 4.8 | 16 | 0.44 | 28 |
Relius | 4 | 3.8 | 14 | 0.3 | 28 |
Tager | 6 | 4.5 | - | - | - |
Taokaka | 6 | 5 | 20 | 0.44 | 28 |
Tsubaki | 5.5 | 3.2 | 18 | 0.4 | 35 |
Valkenhayn (Human/Wolf) |
6.2/14 | 4.8/11 | 25/- | -/1.4 | -/35 |
- VX = Horizontal Velocity
Character | Duration | Distance | Notes |
---|---|---|---|
Arakune | 40 | 401 |
|
Azrael | 20 | 407 |
|
Bullet (Lv.1/Lv.2/Lv.3) |
20 | 380/481/582 |
|
Carl | 23 | 450 |
|
Hakumen | 16 | 336 |
|
Hazama | 19 | 277 |
|
Valkenhayn | 23 | 401 |
|
Character | Duration | Invincibility | Distance | Airborne | Notes |
---|---|---|---|---|---|
Amane | 20 | 1-5 | 270 | 2-15 | |
Arakune | 37 | 1-26 | 400 | - |
|
Azrael | 26 | 1-20 | 336 | - | |
Bang | 36 | 1-9 | 480 | 13-28 | |
Bullet | 26 | 1-9 | 270 | 2-15 | |
Carl | 20 | 1-7 | 380 | 1-19 |
|
Hakumen | 15 | - | 189 | 5-9 |
|
Hazama | 25 | 1-6 | 270 | 2-15 | |
Izayoi (Normal/Gain Arts) |
20 | 1-5 | 270/322 | 2-15 |
|
Jin | 22 | 1-5 | 360 | 3-16 | |
Litchi (Normal/Additional) |
21/43 | 1-5/1-19 | 225/447 | 1-13/5-33 |
|
Makoto | 20 | 1-5 | 269 | 2-15 | |
Mu | 25 | 1-5 | 371 | - | |
Noel | 18 | 1-5 | 318 | 2-15 | |
Nu | 25 | 1-5 | 372 | - | |
Platinum | 22 | 1-7 | 306 | 2-15 | |
Rachel | 23 | 1-7 | 345 | 1-22 |
|
Ragna | 20 | 1-5 | 270 | 2-15 | |
Relius | 13 | 1-7 | 234 | 1-12 |
|
Tager | 23 | 1-19 | 184 | 1-22 |
|
Taokaka | 18 | 1-7 | 250 | 1-11 | |
Tsubaki | 20 | 1-5 | 270 | 2-15 | |
Valkenhayn (Human/Wolf) |
13 | 1-5/1-10 | 234 | 1-12 |
|
Air Movement
Character | Jump Startup | Jump Duration | High Jump Duration | Normal Jump VY | High Jump VY | Forward Normal Jump VX | Forward High Jump VX | Backward Normal Jump VX | Backward High Jump VX | Gravity | Additional Jumps |
---|---|---|---|---|---|---|---|---|---|---|---|
Amane | 4 | 54 | 57 | 30 | 31 | 7.8 | 12 | 7.8 | 12 | 1.1 | 1 |
Arakune | 5 | 53 | 56 | 28 | 30 | 9 | 12 | 8 | 12 | 1.1 | 1 |
Azrael | 4 | 37 | 45 | 32 | 39 | 7.8 | 12 | 7.8 | 12 | 1.8 | 1 |
Bang | 4 | 39 | 46 | 35 | 41 | 10 | 12 | 7.8 | 12 | 1.9 | 1 |
Bullet | 4 | 35 | 47 | 29 | 40 | 7.8 | 12 | 7.8 | 12 | 1.8 | 1 |
Carl | 4 | 38 | 48 | 30 | 40 | 7.8 | 12 | 7.8 | 12 | 1.6 | 1 |
Hakumen | 4 | 42 | 52 | 32 | 40 | 7.8 | 12 | 7.8 | 12 | 1.6 | 1 |
Hazama | 4 | 42 | 51 | 29 | 36 | 7.8 | 12 | 7.8 | 12 | 1.5 | 1 |
Izayoi (Normal/Gain Arts) |
4 | 42/38 | 47/46 | 36/33 | 41/40 | 7.8 | 12.6 | 7.8 | 12 | 1.8 | 1 |
Jin | 4 | 37 | 45 | 32 | 39 | 7.8 | 12 | 7.8 | 12 | 1.8 | 1 |
Litchi | 4 | 43 | 56 | 34 | 45 | 7.8 | 7.5 | 7.8 | 6.5 | 1.7 | 1 |
Makoto | 4 | 37 | 45 | 32 | 39 | 7.8 | 12 | 7.8 | 12 | 1.8 | 1 |
Mu | 4 | 41 | 50 | 32 | 40 | 7.6 | 11 | 7 | 9 | 1.7 | 1 |
Noel | 4 | 38 | 47 | 32 | 40 | 7.8 | 12 | 7.8 | 12 | 1.8 | 1 |
Nu | 4 | 39 | 48 | 31 | 38 | 7.6 | 11 | 7 | 9 | 1.7 | 1 |
Platinum | 4 | 37 | 45 | 32 | 39 | 7.8 | 12 | 7.8 | 12 | 1.8 | 1 |
Rachel | 4 | 51 | 65 | 24 | 31 | 10 | 13 | 8 | 11 | 1 | 1 |
Ragna | 4 | 38 | 47 | 32 | 40 | 7.8 | 12 | 7.8 | 12 | 1.8 | 1 |
Relius | 4 | 37 | 45 | 32 | 39 | 7.8 | 12 | 7.8 | 12 | 1.8 | 1 |
Tager | 6 | 42 | 58 | 24 | 34 | 6 | 8.5 | 5.5 | 7.5 | 1.2 | 0 |
Taokaka | 4 | 32 | 41 | 39 | 45 | 7.8 | 12 | 7.8 | 12 | 2.4 | 2 |
Tsubaki | 4 | 36 | 44 | 30 | 37 | 7.8 | 12 | 7.8 | 12 | 1.8 | 1 |
Valkenhayn (Human/Wolf) |
4 | 37/45 | 46/50 | 32/39 | 40/44 | 7.8 | 12 | 7.8 | 12 | 1.8 | 1 |
- VX = Horizontal Velocity
- VY = Vertical Velocity
Character | Forward Air Dash Duration | Backward Air Dash Duration | Forward Air Dash VX | Backward Air Dash VX | # Air Dashes Per Jump |
---|---|---|---|---|---|
Amane | 20 | 16 | 31 | 24 | 1 |
Arakune | 45 | 45 | 14 | 11 | 2 |
Azrael | 14 | 14 | 28 | 25 | 1 |
Bang | 20 | 23 | 30 | 24 | 2 |
Bullet (Lv.1/Lv.2/Lv.3) |
20/15/15 | 12 | 26/27/30 | 20/22/24 | 1 |
Carl | 20 | 16 | 31 | 24 | 1 |
Hakumen | 23 | 23 | 31 | 24 | 1 |
Hazama | 16 | 14 | 24 | 18 | 1 |
Izayoi (Normal/Gain Arts) |
16/18 | 12 | 26/32 | 24/25 | 1 |
Jin | 20 | 16 | 31 | 24 | 1 |
Litchi | 18 | 30 | 33 | 21 | 1 |
Makoto | 20 | 12 | 28 | 25 | 1 |
Mu | 18 | 12 | 30 | 29 | 1 |
Noel | 20 | 16 | 31 | 24 | 1 |
Nu | 18 | 12 | 30 | 29 | 1 |
Platinum | 30 | 24 | 26 | 22 | 1 |
Rachel | 20 | 16 | 23 | 21 | 1 |
Ragna | 20 | 16 | 31 | 24 | 1 |
Relius | 20 | 16 | 31 | 24 | 1 |
Tager | - | - | - | ||
Taokaka | 20 | 16 | 31 | 24 | 2 |
Tsubaki | 18 | 16 | 30 | 26 | 1 |
Valkenhayn (Human/Wolf) |
20 | 16 | 31 | 24 | 1 |
- VX = Horizontal Velocity
- VY = Vertical Velocity
- Can not perform any attacks during the first 5 frames of any air dash
- Can not block or Barrier block during air dashes
Crush Trigger
Character | Barrier Guard | Guard Crush | Clean hit | Air hit | Other |
---|---|---|---|---|---|
Amane | -8 | +27 | Stagger +27 | Launch | N/A |
Arakune | 0 | +34 | Comboable Knockdown +23 | Comboable Knockdown | N/A |
Azrael | +4 | +40 | Spinning Knockdown +40 | Launch | N/A |
Bang | 0 | +37 | Spinning Knockdown +23 | Launch | Projectile Attribute. Does 1200 damage in OD |
Bullet | +4 | +36 | Spinning Knockdown +32 | Launch | N/A |
Carl | -8 | +29 | Stagger +29 | Floorbounce | N/A |
Hakumen | +4 | +33 | Launch +20 | Launch | Cannot use Crush Trigger during Mugen. |
Hazama | +4 | +36 | Stagger +31 | Comboable Knockdown | N/A |
Izayoi | +2 | +37 | Stagger +37 | Floorbounce | If fully charged, will guardcrush barrier as well. |
Jin | +2 | +33 | Stagger +33 | Floor bounce | Freezes opponent during OD. Freeze count 3. 33f freeze? |
Litchi | 0 | +43 | Stagger +33 | Floor Bounce | Projectile type. Will not guardcrush during Overdrive. |
Makoto | 0 | +37 | Spinning, comboable knockdown | Comboable Knockdown | N/A |
Mu | 0 | +31 | Launch +19 | Launch | N/A |
Noel | +2 | +37 | Comboable knockdown +21 | Comboable knockdown | N/A |
Nu | +2 | +35 | Stagger +35 | Wallbounce | Does 1200 damage in Dia form and during Overdrive. |
Platinum | +2 | +40 | Stagger +40 | Wallbounce | N/A |
Rachel | -8 | +23 | Stagger +33 | Floorbounce | N/A |
Ragna | +2 | +37 | Stagger +37 | Comboable knockdown | N/A |
Relius | -8 | +28 | Stagger +28 | Launch | N/A |
Tager | 0 | +37 | Stagger +37 | Comboable Knockdown | N/A |
Taokaka | +2 | +35 | Floorbounce +33 | Floorbounce | Will not guardcrush during Overdrive. |
Tsubaki | +2 | +34 | Stagger +34 | Floorbounce | N/A |
Valkenhayn | +4 | +28 | Stagger +28 | Floorbounce | N/A |
Overdrive Duration
100 - 90% | 89 - 80% | 79 - 70% | 69 - 60% | 59 - 50% | 49 - 40% | 39 - 30% | 29 - 20% | 19 - 10% | 9 - 0% | |
---|---|---|---|---|---|---|---|---|---|---|
Ragna | 120 | 210 | 210 | 270 | 300 | 390 | 420 | 450 | 480 | 600 |
Jin | 180 | 240 | 300 | 360 | 420 | 480 | 540 | 600 | 660 | 720 |
Tager | 180 | 210 | 240 | 300 | 360 | 420 | 480 | 510 | 540 | 600 |
Litchi | 180 | 210 | 240 | 270 | 300 | 390 | 420 | 450 | 600 | 600 |
Bang | 120 | 120 | 180 | 240 | 240 | 300 | 360 | 360 | 600 | 600 |
Hakumen | 120 | 150 | 180 | 210 | 240 | 300 | 360 | 420 | 480 | 540 |
Nu | 180 | 210 | 240 | 270 | 300 | 420 | 480 | 540 | 600 | 720 |
Amane | 180 | 210 | 240 | 270 | 300 | 420 | 480 | 540 | 600 | 720 |
Tsubaki | 180 | 210 | 240 | 270 | 300 | 390 | 480 | 580 | 630 | 780 |
Makoto | 180 | 210 | 240 | 270 | 300 | 330 | 360 | 420 | 480 | 600 |
Bullet | 180 | 210 | 240 | 270 | 300 | 360 | 390 | 420 | 540 | 600 |
Azrael | 180 | 210 | 240 | 270 | 360 | 390 | 420 | 480 | 600 | 720 |
Everyone Else | 180 | 210 | 240 | 270 | 300 | 390 | 420 | 450 | 480 | 600 |
- Everyone Else = Noel, Rachel, Carl, Mu, Valkenhayn, Taokaka, Arakune, Hazama, Platinum, Izayoi, and Relius
Attack Level
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | |
---|---|---|---|---|---|---|
Hitstop | 8 | 9 | 10 | 11 | 12 | 13 |
Hitstop (Counter Hit) | +0 | +0 | +1 | +2 | +5 | +8 |
Hitstun (Standing) | 10 | 12 | 14 | 17 | 19 | 21 |
Hitstun (Ground Counter Hit) | +4 | +4 | +4 | +5 | +5 | +6 |
Untechable (Air Hit) | 12 | 14 | 14 | 17 | 19 | 21 |
Untechable (Air Counter Hit) | +11 | +12 | +12 | +14 | +15 | +16 |
Blockstun (Ground) | 9 | 11 | 13 | 16 | 18 | 20 |
- Blockstun (Air) = Ground Blockstun + 2
- Hitstun (Crouching) = Standing Hit Stun + 2
- Instant Block Blockstun (Ground) = Blockstun - 3
- Instant Block Blockstun (Air) = Air Blockstun - 6
- Barrier Guard Blockstun = Blockstun + 1
- Additional hitstop on Counter Hit only applies to the person being hit
Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15