BBCP/Ragna the Bloodedge/Frame Data 1.0

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System Data

Health: 10,000

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 20

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 120F 210F 210F 270F 300F 390F 420F 450F 480F 600F

Normal Moves

5A
300 CSOJR 100 77 S - all 1 B 5 3 9 0 11 12 16 14 26 -
5B
660 SOR 100 89 N - HL 3 B 8 8 16 -7 16 17 22 19 34 -
5C
800 SO(J)R 100 92 N - HL 4 B 13 4 20 -5 18 19 24 19 34 -
2A
300 CSOR 100 77 S - all 1 F 7 2 10 0 11 12 16 14 26 -
2B
500 SOR 90 85 N - L 2 F 9 2 15 -3 13 14 18 14 26 -
2C
720 SOR 100 89 N - HL 3 F 12 3 13 +1 16 17 S30 20 36 -
6A
620 SO(J)R 90 79 N - HL 3 B 13 4 24 -11 16 F26 F45 26 45 4-13H
6B
720 SOR 80 89 N - H 3 B 24 4 19 -6 16 17 22 GD17 GD31 -
6C
620*2 (S)OR, SOJR 90 82(1) N - L, HL 4 F, B 20 3(8)2 33 -16 18 19, F40 24, F68 19, 40 34, 68 -
3C
720 SOJR 90 92 N - L 4 F 12 3 27 -11 18 F40 D68 40 D68 -
j.A
300 CSOJR 90 77 S - HA 1 H 7 3 9 - 11 12 16 14 26 -
j.B
500 SOJR 90 85 N - HA 2 H 10 9 12 - 13 14 18 14 26 -
j.C
620 SOJR 90 89 N - HA 3 H 12 4 26 - 16 17 22 17 31 -
Dash Cancel
- - - - - - - - - - - 22T - - - - - - -
Counter Assault
6A+B during blockstun
0 R 50 92 VS - all 4 B 13 3 32 -16 18 F19 F34 19 34 1-20Inv
  • 180F cooldown
Crush Trigger
5A+B
1000 R 80 100 N 3 B 3 B 30~59 1 23 +2 24 S60 S120 GD60 GD100 -
  • Possible to charge
  • 180F cooldown

Drive Moves

5D
550, 760 SOR 100 94, 75 N - HL, all 5 B 15 5(12)3 29 -11 20 21 27 24, B38 42, B64 -
5D (OD)
550, 860 SRDa 100 94, 75 N - HL, all 5 B 15 5(12)3 29 -11 20 F24, B50 F42, B84 24, B50 42, B84 -
2D
750 R 80 94 N - L 5 F 18 2 23 -4 20 D46 BD54 G46 B54 -
2D (OD)
850 RDa 80 94 N - L 5 F 18 2 23 -4 20 D54 BD54 G54 B54 -
6D
750 SOJR 90 94 N - HL 5 H 26 3 14+16L -12 20 F30 F52 30 52 10-25F
6D (OD)
850 SJR 90 94 N - HL 5 H 22 3 14+16L -12 20 F40 F68 40 68 8-21F
j.D
590 SOJR 90 75 N - HA 3 H 13 4 20 - 16 17 F39 22 39 -
j.D (OD)
690 SJR 90 75 N - HA 3 H 11 4 20 - 16 17 F61 36 61 -

Throws

Forward Throw
5B+C or 6B+C
0, 1400 -, SOR 100 100, 60 S - T (70) 0, 4 T 7 3 19 - - -, F100 - - - -
  • 100% minimum damage
Back Throw
4B+C
0, 1400 -, SOR 100 100, 60 S - T (70) 0 T 7 3 19 - - -, F60 - - - -
  • 100% minimum damage
Air Throw
j.B+C
0, 1400 -, SOR 100 100, 60 S - T (90) 0, 4 T 7 3 15+3L - - - - -, Wb*80 - -
  • 100% minimum damage

Specials

Hell's Fang
214A
730 R 75 82 N 2 all 4 B 15 13 28 -4 24 29 36 40 68 -
Additional Attack
214D after Hell's Fang
950 R 100 92 N 2A all 4 B 23 3 35 -19 18 F56 F93 56 93 -
  • 200% heat gain
Additional Attack (OD)
1150 R 100 92 N 2A all 4 B 23 3 27 -11 18 Wb*80 Wb*132 Wb*80 Wb*132 -
  • 200% heat gain
C Inferno Divider
623C
550*2 R 80 92 S 2 HL 4 B 9 5, 8 20+19L -28 18 F42 F71 42 71 1-17Inv
Air C Inferno Divider
j.623C
550*2 R 85 92 S 2 all 4 H 5 5, 8 19L - 18 F42 F71 42 71 1-13Inv
D Inferno Divider
623D
600*2 R 100 92 N 2B HL, all 4 B 7 5, 8 32+19L -40 18 F42 F71 42 71 -
  • Fatal Counter possible
D Inferno Divider (OD)
700*2 R 100 92 N 2B HL, all 4 B 7 5, 8 32+19L -40 18 F42 F71 42 71 -
  • Fatal Counter possible
Air D Inferno Divider
j.623D
600*2 R 100 92 N 2C all 4 H 7 5, 8 19L - 18 F42 F71 42 71 -
  • Fatal Counter possible
Air D Inferno Divider (OD)
700*2 R 100 92 N 2C all 4 H 7 5, 8 19L - 18 F42 F71 42 71 -
  • Fatal Counter possible
Upper
236C after Inferno Divider
310 R 100 100 N - all 4 H 14 3 19L - - - - 42 71 -
Straight
236C after Upper
400 R 100 70 N 2 all 4 H 15 3 12L - - - - Ws18(F26) Ws32(F26) -
Axe Kick
214D after Upper
480 R 100 90 N 2D all 4 H 19 4 13L - - - - B60 B100 -
Axe Kick (OD)
680 R 100 90 N 2D all 4 H 19 4 11+13L - - - - B60 B100 -
Gauntlet Hades
214B
800 R 90 92 S 2 HA 4 H 20 7 14+13L -11 18 B35 B60 B35 B60 -
Air Gauntlet Hades
j.214B
700 R 90 92 S 2 HA 4 H 12 9 15L - 18 F35 F60 35 60 -
Spin Kick
214D after Gauntlet Hades
800 R 100 67 S 2E all 4 H 9 3 12L - 18 F44 F74 44 74 -
  • Cannot hit crouchers
Spin Kick (OD)
1000 (J)R 90 92 S 2E all 4 H 9 3 12L - 18 F70 F116 70 116 -
Dead Spike
236D
1000 RDa 90 92 N 2 all 4 HBFP 26 13 57T -1 18 19 24 36 61 -
Dead Spike (OD)
600*3 RDa 90 92(1) N 2 all 4 HBFP 26 19 57T +9 18 19 24 36 61 -
Not Over Yet
22C
0, 952 -, SORDa 100 100, 92 L 3 - 0, 4 T 11 8 11 - - - - SdWs60(F30) - -
  • 2nd hit gains no meter
Belial Edge
j.214C
600, 100*N R 90 87(1) N 2 all 4 H 15 4, till L(1)1 16 +1 18 19*N, 19 24*N, 27 G25*N, B40 G44*N, B68 -
Blood Scythe
214D
1200 R 90 82 N 2F all 5 H 37 3 7+6L +5 20 G21 S39 G60 B100 -
  • Fatal Counter possible
Blood Scythe (OD)
1400 R 90 82 N 2F all 5 H 37 3 7+6L +9 24 B60 S39 B60 B100 -
  • Fatal Counter possible
Air Blood Scythe
j.214D
900 R 90 82 N 2G all 4 H 19 4 till L+18 - 18 B60 B100 B60 B100 -
Air Blood Scythe (OD)
1100 R 90 82 N 2G all 4 H 19 4 till L+18 - 18 B60 B100 B60 B100 -

Distortion Drives

Carnage Scissors
632146D
1000, 2500 R 85 92*2 N - all 4 B 9+7 *1 2(38)4 58 *2 -43 18 S42, F80 S84, F132 B90, 80 B148, 132 1-14Inv
  • Can cancel 2nd hit by holding down D button
  • 30% minimum damage (300+750)
  • 180F cooldown
Carnage Scissors (OD)
1000, 2500, 300*4 R 85 92*2, 99*4 N - all 4 B 9+7 *1 2(38)4, 1*4 58 *2 -40 18 S42, F80 S84, F132 B90, 80 B148, 132 1-14Inv
  • Can cancel 2nd hit by holding down D button
  • 30% minimum damage (300+750+90*4)
  • 180F cooldown
Devoured by Darkness
214214D
0, 3000 R 80 100, 5 VS - all 4 B 13+12 3 56 -40 18 F100 - 100 - 1-16Inv
  • 25% minimum damage (750)
  • 180F cooldown
Devoured by Darkness (OD)
0, 6000 R 80 100, 5 VS - UNB 4 B 13+12 3 56 - - F100 - 100 - 1-16Inv
  • 25% minimum damage (1500)
  • 180F cooldown

Astral Heat

Black Onslaught
2141236C
death - - - - - all 5 B 3+25 2 25 -12 20 - - - - 1-29Inv
  • 180F cooldown
  • 1: Startup after superflash pertains when move is performed at point blank range
  • 2: Becomes 9+7/2/37 if button is held after 1st attack

Revolver Action Table

Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc