BBCP/Platinum the Trinity/Frame Data 1.0: Difference between revisions

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|-
|-
{{FrameData-BBCP
{{FrameData-BBCP
  |version=test
  |version=5A
  |damage=
  |damage=300
  |cancel=
  |cancel=CSOJR
  |p1=
  |p1=100
  |p2=
  |p2=77
  |smp=
  |smp=
  |starter=
  |starter=S
  |guard=
  |guard=all
  |startup=
|level=1
  |active=
|attribute=B
  |recovery=
|startup=6
|active=2
|recovery=11
|frameAdv=-1
|blockstun=11
|groundHit=12
|groundCH=16
|airHit=11
|airCH=14
|invul=
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=5B
|damage=560
|cancel=SOJR
|p1=100
|p2=89
|smp=
|starter=N
|guard=HL
|level=3
|attribute=B
|startup=11
|active=6
|recovery=16
|frameAdv=-5
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=17
|airCH=31
|invul=
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=5C
|damage=600
|cancel=SOJR
|p1=100
|p2=92
|smp=
|starter=N
|guard=HL
|level=4
|attribute=B
|startup=10
|active=6
|recovery=19
|frameAdv=-6
|blockstun=18
|groundHit=19
|groundCH=24
|airHit=19
|airCH=34
|invul=
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=2A
|damage=300
|cancel=CSOJR
|p1=85
|p2=75
|smp=
|starter=S
|guard=LA
|level=0
|attribute=F
|startup=8
|active=3
|recovery=8
|frameAdv=-1
|blockstun=9
|groundHit=10
|groundCH=14
|airHit=12
|airCH=23
|invul=
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=2B
|damage=500
|cancel=SOR
|p1=90
|p2=85
|smp=
|starter=N
|guard=L
|level=2
|attribute=F
|startup=10
|active=3
|recovery=21
|frameAdv=-10
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=14
|airCH=26
|invul=
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=2C
|damage=800
|cancel=SOR
|p1=90
|p2=82
|smp=2
|starter=N
|guard=HL
|level=4
|attribute=B
|startup=15
|active=8
|recovery=24
|frameAdv=-13
|blockstun=18
|groundHit=F50
|groundCH=F84
|airHit=50
|airCH=84
|invul=9-22H
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=6A
|damage=540
|cancel=SOJR
|p1=80
|p2=89
|smp=
|starter=N
|guard=HL
|level=3
|attribute=B
|startup=12
|active=4
|recovery=22
|frameAdv=-9
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=26
|airCH=45
|invul=6-15H
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=6B
|damage=580
|cancel=R
|p1=80
|p2=92
|smp=2
|starter=N
|guard=HA
|level=4
|attribute=H
|startup=20
|active=12
|recovery=20
|frameAdv=-7
|blockstun=24
|groundHit=34
|groundCH=42
|airHit=Wb30
|airCH=Wb52
|invul=
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=6C
|damage=760
|cancel=SOJR
|p1=100
|p2=94
|smp=2
|starter=N
|guard=all
|level=5
|attribute=B
|startup=21
|active=5
|recovery=31+5L
|frameAdv=-20
|blockstun=20
|groundHit=F40
|groundCH=F68
|airHit=40
|airCH=68
|invul=3-56F
|hitbox=
|description=*Fatal counter
}}
|-
{{FrameDataNoHeader-BBCP
|version=3C
|damage=600
|cancel=SOR
|p1=90
|p2=92
|smp=
|starter=N
|guard=L
|level=4
|attribute=F
|startup=12
|active=3
|recovery=24
|frameAdv=-8
|blockstun=18
|groundHit=F30
|groundCH=D52
|airHit=30
|airCH=52
|invul=
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=j.A
|damage=300
|cancel=CSOJR
|p1=90
|p2=77
|smp=
|starter=S
|guard=HA
|level=1
|attribute=H
  |startup=7
  |active=2
  |recovery=9
  |frameAdv=
  |frameAdv=
  |blockstun=
  |blockstun=11
  |groundHit=
  |groundHit=12
  |groundCH=
  |groundCH=16
  |airHit=
  |airHit=14
  |airCH=
  |airCH=26
|invul=
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=j.B
|damage=480
|cancel=SOJR
|p1=90
|p2=85
|smp=
|starter=N
|guard=HA
|level=2
|attribute=H
|startup=8
|active=6
|recovery=9
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=17
|airCH=31
  |invul=
  |invul=
  |hitbox=
  |hitbox=
  |description=
  |description=
{{ColumnList |text=
*notes go in here
*default number of columns is 2
*number of columns can be changed to 1/2/3/4/5 by: <nowiki>{{ColumnList |col=3|text=</nowiki>
}}
}}
|-
{{FrameDataNoHeader-BBCP
|version=j.C
|damage=660
|cancel=SOJR
|p1=90
|p2=89
|smp=
|starter=N
|guard=HA
|level=3
|attribute=H
|startup=12
|active=4
|recovery=13 (4L)
|frameAdv=
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=23
|airCH=34
|invul=
|hitbox=
|description=
}}
}}
|-
|-
{{FrameDataNoHeader-BBCP
{{FrameDataNoHeader-BBCP
  |version=test
  |version=j.2C
  |damage=
  |damage=300*3
  |cancel=
  |cancel=SOJR
  |p1=
  |p1=90
  |p2=
  |p2=75(1)
  |smp=
  |smp=
  |starter=
  |starter=N
  |guard=
  |guard=HA
  |startup=
|level=0
  |active=
|attribute=H
  |recovery=
  |startup=12
  |active=15
  |recovery=18
  |frameAdv=
  |frameAdv=
  |blockstun=
  |blockstun=9
  |groundHit=
  |groundHit=10
  |groundCH=
  |groundCH=14
  |airHit=
  |airHit=12
  |airCH=
  |airCH=23
  |invul=
  |invul=
  |hitbox=
  |hitbox=
Line 72: Line 371:
}}
}}
|-
|-
{{FrameDataNoHeader-BBCP
|version=Counter Assault<div><small>6A+B during blockstun</small></div>
|damage=0
|cancel=R
|p1=50
|p2=92
|smp=
|starter=VS
|guard=all
|level=4
|attribute=B
|startup=13
|active=4
|recovery=29
|frameAdv=-14
|blockstun=18
|groundHit=F14
|groundCH=F26
|airHit=14
|airCH=26
|invul=1-20Inv
|hitbox=
|description=*180F cooldown
}}
|-
{{FrameDataNoHeader-BBCP
|version=Crush Trigger<div><small>5A+B</small></div>
|damage=1000
|cancel=R
|p1=80
|p2=100
|smp=3
|starter=N
|guard=B
|level=3
|attribute=B
|startup=30~60
|active=1
|recovery=20
|frameAdv=+2
|blockstun=21
|groundHit=S60
|groundCH=S120
|airHit=Wb*80
|airCH=Wb*132
|invul=
|hitbox=
|description=
{{ColumnList |text=
* Possible to charge
* 180F cooldown
}}
}}
|}
|}
==Drive Moves==
==Drive Moves==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"

Revision as of 08:57, 29 April 2013

System Data

Health: 10,500

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 22

Backdash Invincibility: 1-7

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Health 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F

Normal Moves

5A
300 CSOJR 100 77 S - all 1 B 6 2 11 -1 11 12 16 11 14 -
5B
560 SOJR 100 89 N - HL 3 B 11 6 16 -5 16 17 22 17 31 -
5C
600 SOJR 100 92 N - HL 4 B 10 6 19 -6 18 19 24 19 34 -
2A
300 CSOJR 85 75 S - LA 0 F 8 3 8 -1 9 10 14 12 23 -
2B
500 SOR 90 85 N - L 2 F 10 3 21 -10 13 14 18 14 26 -
2C
800 SOR 90 82 N 2 HL 4 B 15 8 24 -13 18 F50 F84 50 84 9-22H
6A
540 SOJR 80 89 N - HL 3 B 12 4 22 -9 16 17 22 26 45 6-15H
6B
580 R 80 92 N 2 HA 4 H 20 12 20 -7 24 34 42 Wb30 Wb52 -
6C
760 SOJR 100 94 N 2 all 5 B 21 5 31+5L -20 20 F40 F68 40 68 3-56F
  • Fatal counter
3C
600 SOR 90 92 N - L 4 F 12 3 24 -8 18 F30 D52 30 52 -
j.A
300 CSOJR 90 77 S - HA 1 H 7 2 9 - 11 12 16 14 26 -
j.B
480 SOJR 90 85 N - HA 2 H 8 6 9 - 13 14 18 17 31 -
j.C
660 SOJR 90 89 N - HA 3 H 12 4 13 (4L) - 16 17 22 23 34 -
j.2C
300*3 SOJR 90 75(1) N - HA 0 H 12 15 18 - 9 10 14 12 23 -
Counter Assault
6A+B during blockstun
0 R 50 92 VS - all 4 B 13 4 29 -14 18 F14 F26 14 26 1-20Inv
  • 180F cooldown
Crush Trigger
5A+B
1000 R 80 100 N 3 B 3 B 30~60 1 20 +2 21 S60 S120 Wb*80 Wb*132 -
  • Possible to charge
  • 180F cooldown

Drive Moves

test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Throws

test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Specials

test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Distortion Drives

test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Astral Heat

test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=

Revolver Action Table

Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc