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|caption=武装No99「最終決戦破壊事象」アルテイメイトっインパクト | |caption=武装No99「最終決戦破壊事象」アルテイメイトっインパクト | ||
|input=720D | |input=720D | ||
|name=Armament | |name=Armament No.99 | ||
"Final Apocalypse" Ultimate Impact | |||
|data= | |data= | ||
{{AttackData-BBCP | {{AttackData-BBCP |
Revision as of 03:44, 19 March 2014
Overview
A genius scientist part of the organization “Sector Seven” that opposes the Librarium, and is the creator of Tager. She led an operation to rescue Hakumen, who had fallen through dimensions. While the two tolerate each other, in order to monitor Hakumen’s unexpected actions, she dispatches Tager. She continues her research to defeat Yuki Terumi.
Health: 10500
Play-style: Offensive, Traps
Movement Options: 1 Double Jump/Airdash, Dash-type: Fast Scooter
Drive: Graviton (グラヴィトン)
Kokonoe's Drive summons a Graviton onto the field. The instant the Graviton appears it'll start vacuuming the opponent and objects towards it from a distance. Objects seem to be vacuumed in from a farther range than characters. When one is summoned it also changes properties of some moves. The most notable change it causes is to Kokonoe's Ennetsu Flame Cage (214A/B/C), which gains the ability to change it's trajectory. When a Graviton is summoned it'll gradually drain Kokonoe's Graviton Gauge until it's withdrawn from the field by either running out of Graviton Gauge, Activating (236D), Withdrawing (214D), or staying on the field for a specific duration. Only can have one Graviton can be on the field at a time per character.
The first two icons represent the Dengeki Banishing Ray (22A/B) and Ennetsu Flame Cage (214A/B/C) stocks. You can only have one of each move out on the field at a time. You start the match with both icons lit up. When the respective move is visible on the screen the icon for it will turn grey. Once the move is no longer visible on the screen the icon will light back up, and you can use the move again.
The third icon including the bar represents your Graviton gauge. Graviton Gauge bar changes color depending on the situation:
- Blue means a Graviton is summoned on the field. Graviton Gauge is gradually drained. You can summon the Graviton to a new location, Activate (236D) it, or Withdraw (214D) it.
- Yellow means the Graviton was Activated (236D). Graviton Gauge is paused from recovery, and the user is inable to summon a new one.
- Green is recovery. Graviton Gauge is gradually recovered till it reaches full. You can summon a Graviton at any moment during.
Overdrive: Graviton Rage (グラヴィトンレイジ)
Overdrive, which temporarily boosts Kokonoe's abilities. While active the Graviton effect is strengthened, decreasing the consumption of the Graviton gauge and increasing its recovery.
Pros/Strengths:
- Very high damage output.
- Amazing tools to setup mixups.
- Good variety of normal attack ranges.
- Huge vertical Anti-Air.
- Great chip damage options if a Graviton is summoned near the opponent.
- Very high mobility with a fast dash, and teleport.
Cons/Weaknesses:
- Lack of a good meterless defensive option.
- Very space dependent to set up traps.
- Slower-than-average normal attacks
External References:
- Japanese Name: ココノエ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Kokonoe Full Frame Data
Normal Moves
5A |
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5B |
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5C |
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2A |
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2B |
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2C |
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6A |
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6B |
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6C |
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3C |
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j.A |
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j.B |
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j.C |
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j.2C |
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Counter Assault 6A+B (While Blocking) |
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Crush Trigger 5A+B |
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Drive Moves
- Notes
- Total 100 Graviton Gauge points
Summon Graviton Direction + D |
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Activate Graviton 236D, air OK |
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Retrieve Graviton 214D, air OK |
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Throws
Forward Throw 5/6B+C |
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Back Throw 4B+C |
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Air Throw j.B+C |
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Specials
Armament No.2
"Broken Bunker Assault v2.21" |
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Armament No.3
"Absolute Zero v4.32" |
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Armament No.4α
"Flame Cage v1.43" Activate |
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Armament No.5
"Banishing Rays v3.10" |
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Armament No.6
"Planar Haze v1.24" |
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Distortion Drives
Armament No.4β
"Pyro: Flaming Belobog v2.73" |
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Armament No.7
"Jamming Dark v1.65" |
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Armament No.00
"Dreadnought Destroyer" |
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Armament No.01
"Super Dreadnought Exterminator" |
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Astral Heat
Armament No.99
"Final Apocalypse" Ultimate Impact |
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Strategy
Offense
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
Defense
Neutral
Combos
Combo Notation Guide: |
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.