|
|
Line 1,194: |
Line 1,194: |
| |caption=武装No04β「超炎熱フレイムベルボーグVer2.73」 | | |caption=武装No04β「超炎熱フレイムベルボーグVer2.73」 |
| |input=214214A/B/C, air OK | | |input=214214A/B/C, air OK |
| |name=Armament No04β | | |name=Armament No.4β |
| [Pyro: Flaming Belborg Ver2.73]
| | "Pyro: Flaming Belobog v2.73" |
| |data= | | |data= |
| {{AttackData-BBCP | | {{AttackData-BBCP |
Line 1,276: |
Line 1,276: |
| |caption=武装No07「重力ジャミングダークVer1.65」 | | |caption=武装No07「重力ジャミングダークVer1.65」 |
| |input=632146D | | |input=632146D |
| |name=Armament No07 | | |name=Armament No.7 |
| [Jamming Dark Ver1.65]
| | "Jamming Dark v1.65" |
| |data= | | |data= |
| {{AttackData-BBCP | | {{AttackData-BBCP |
Line 1,311: |
Line 1,311: |
| |caption=武装No00「撃滅超弩級メカテイガー」 | | |caption=武装No00「撃滅超弩級メカテイガー」 |
| |input=2363214C, air OK | | |input=2363214C, air OK |
| |name=Armament No00 | | |name=Armament No.00 |
| [Dreadnought Destroyer]
| | "Dreadnought Destroyer" |
| |data= | | |data= |
| {{AttackData-BBCP | | {{AttackData-BBCP |
Line 1,347: |
Line 1,347: |
| |caption=武装No01「殲滅超弩級ゴールデンテイガー」 | | |caption=武装No01「殲滅超弩級ゴールデンテイガー」 |
| |input=2363214C, air OK | | |input=2363214C, air OK |
| |name=Armament No01 | | |name=Armament No.01 |
| [Super Dreadnought Exterminator]
| | "Super Dreadnought Exterminator" |
| |data= | | |data= |
| {{AttackData-BBCP | | {{AttackData-BBCP |
Overview
A genius scientist part of the organization “Sector Seven” that opposes the Librarium, and is the creator of Tager. She led an operation to rescue Hakumen, who had fallen through dimensions. While the two tolerate each other, in order to monitor Hakumen’s unexpected actions, she dispatches Tager. She continues her research to defeat Yuki Terumi.
Health: 10500
Play-style: Offensive, Traps
Movement Options: 1 Double Jump/Airdash, Dash-type: Fast Scooter
Drive: Graviton (グラヴィトン)
Kokonoe's Drive summons a Graviton onto the field. The instant the Graviton appears it'll start vacuuming the opponent and objects towards it from a distance. Objects seem to be vacuumed in from a farther range than characters. When one is summoned it also changes properties of some moves. The most notable change it causes is to Kokonoe's Ennetsu Flame Cage (214A/B/C), which gains the ability to change it's trajectory. When a Graviton is summoned it'll gradually drain Kokonoe's Graviton Gauge until it's withdrawn from the field by either running out of Graviton Gauge, Activating (236D), Withdrawing (214D), or staying on the field for a specific duration. Only can have one Graviton can be on the field at a time per character.
The first two icons represent the Dengeki Banishing Ray (22A/B) and Ennetsu Flame Cage (214A/B/C) stocks. You can only have one of each move out on the field at a time. You start the match with both icons lit up. When the respective move is visible on the screen the icon for it will turn grey. Once the move is no longer visible on the screen the icon will light back up, and you can use the move again.
The third icon including the bar represents your Graviton gauge. Graviton Gauge bar changes color depending on the situation:
- Blue means a Graviton is summoned on the field. Graviton Gauge is gradually drained. You can summon the Graviton to a new location, Activate (236D) it, or Withdraw (214D) it.
- Yellow means the Graviton was Activated (236D). Graviton Gauge is paused from recovery, and the user is inable to summon a new one.
- Green is recovery. Graviton Gauge is gradually recovered till it reaches full. You can summon a Graviton at any moment during.
Overdrive: Graviton Rage (グラヴィトンレイジ)
Overdrive, which temporarily boosts Kokonoe's abilities. While active the Graviton effect is strengthened, decreasing the consumption of the Graviton gauge and increasing its recovery.
Pros/Strengths:
- Very high damage output.
- Amazing tools to setup mixups.
- Good variety of normal attack ranges.
- Huge vertical Anti-Air.
- Great chip damage options if a Graviton is summoned near the opponent.
- Very high mobility with a fast dash, and teleport.
Cons/Weaknesses:
- Lack of a good meterless defensive option.
- Very space dependent to set up traps.
- Slower-than-average normal attacks
External References:
Move List
- See also: Kokonoe Full Frame Data
Normal Moves
6B
|
Version
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Hitbox
|
Normal
|
430, 244
|
SDrOR
|
HA
|
25
|
2(11)2
|
21
|
-2
|
B
|
-
|
Click!
|
- 4.8% Heat Gain
- Ground Bounce on second hit
|
Charge
|
500, 300
|
SDrOR
|
HA
|
41-43
|
2(15)2
|
14
|
+5
|
B
|
-
|
Click!
|
- 5.7% Heat Gain
- Ground Bounce on second hit
Kokonoe twirls her wrench, swings it downwards, then does a short hop swinging it downwards again.
|
|
j.C
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Hitbox
|
800
|
S(Dr)OR
|
HA
|
16
|
3
|
35
|
-
|
H
|
-
|
Click!
|
- 5.7% Heat Gain
- Wall bounce on aerial hit
- Crumples on Counter Hit
Similar to her 5C, Kokonoe summons a mech cannon, firing it resulting in a short range explosion. Halts aerial momentum and can be used as an instant overhead.
|
|
Counter Assault 6A+B (While Blocking)
|
|
Drive Moves
- Notes
- Total 100 Graviton Gauge points
Summon Graviton Direction + D
*Click Image for Enlargement
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Hitbox
|
-
|
-
|
-
|
16
|
300
|
32T
|
-
|
-
|
-
|
Click!
|
- Consumes 13 points initially (7 points if in Overdrive)
- Consumes 1 point per 15 frames while on the field
- Recovers 1 point per 5 frames when not on the field (1 point per 3 frames if in Overdrive)
- 24f~ can cancel into various moves (Normals, Specials, Jump, and Overdrive)
Kokonoe summons a Graviton onto the field causing the opponent and objects to be vacuumed towards it. Gravitons always spawn at their specific location on the screen no matter where you are located, except for 5D/j.D which always go in-front of Kokonoe's current position.
|
|
Activate Graviton 236D, air OK
|
Version
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Hitbox
|
Normal
|
500
|
-
|
All
|
11
|
-
|
23T
|
-
|
-
|
-
|
Click!
|
- 3.6% Heat Gain
- Consumes 13 points initially
- 114f after activation, the Graviton Gauge will return to green
- Vertical Spin on aerial hit
- Same Move Proration
- 17f~ can cancel into various moves (Normals, Specials, Jump, and Overdrive)
|
Overdrive
|
750
|
-
|
All
|
11
|
-
|
23T
|
-
|
-
|
-
|
Click!
|
- 5.4% Heat Gain
- Consumes 6 points initially
- 114f after activation the Graviton Gauge will return to green
- Vertical Spin on aerial hit
- Same Move Proration (Separate from Normal)
- 17f~ can cancel into various moves (Normals, Specials, Jump, and Overdrive)
Kokonoe activates the Graviton currently on the field causing it to send a burst of energy outwards, pushing the opponent and objects away from it. After activation the Graviton withdraws from the field, and pauses the Graviton Gauge for a short time period.
|
|
Retrieve Graviton 214D, air OK
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Hitbox
|
-
|
-
|
-
|
16
|
-
|
32T
|
-
|
-
|
-
|
Click!
|
- 60f after withdraw the Graviton Gauge will return to green
- 24f~ can cancel into various moves (Normals, Specials, Jump, and Overdrive)
Kokonoe withdraws the Graviton currently on the field and the Graviton Gauge gradually starts to recover.
|
|
Throws
Specials
Armament No.2
"Broken Bunker Assault v2.21" 236A/B
武装No02「突撃ブロークンバンカー Ver2.21」
|
Version
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Hitbox
|
A
|
600, 441, 338
|
R
|
All
|
15
|
3
|
23
|
-7
|
B
|
-
|
Click!
|
- 9% Heat Gain
- Bomb explodes within the combo
- Same Move Proration
|
B
|
700, 515, 500
|
R
|
All
|
24-31
|
3
|
29
|
-13
|
B
|
-
|
Click!
|
- 12.2% Heat Gain
- Bomb explodes outside of the combo
- Same Move Proration (Separate from A version)
Kokonoe summons mech fist, dashes forward doing an uppercut. On hit the fist detaches onto the opponent as a bomb, then follows up with a straight punch that rockets the end of the mech fist forward, sending the opponent flying. After a short period of time the bomb explodes.
|
|
Armament No.3
"Absolute Zero v4.32" 236C
武装No03「氷結アブソリュートゼロVer4.32」
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Hitbox
|
500, 1673-2000
|
R
|
All
|
29
|
62
|
12
|
-5
|
P
|
-
|
Click!
|
- 17.6% Heat Gain
- Can RC first hit to keep the opponent frozen
- Same Move Proration
Kokonoe shoots her gun forward spraying an icy mist. On hit it freezes the opponent and Kokonoe automatically switches to a gatling gun to finish them off. Does a lot of chip on block but is punishable if barrier blocked.
|
|
Armament No.4α
"Flame Cage v1.43" Activate 214A/B/C, air OK
武装No04α「炎熱フレイムケージVer1.43」
|
Version
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Hitbox
|
A
|
240, 140, 129, 119, 109, 100
|
-
|
All
|
31
|
-
|
42T
|
-
|
P
|
-
|
Click!
|
|
B
|
240, 140, 129, 119, 109, 100
|
-
|
All
|
31
|
-
|
42T
|
-
|
P
|
-
|
Click!
|
|
C
|
240, 140, 129, 119, 109, 100
|
-
|
All
|
31
|
-
|
42T
|
-
|
P
|
-
|
Click!
|
Kokonoe raises her gun to the sky, shooting a fireball into the air that travels downwards. If a Graviton is summoned then the fireball will gain the ability to bounce off surfaces.
|
|
Armament No.5
"Banishing Rays v3.10" 22A/B
武装No05「電撃バニシングレイVer3.10」
|
Version
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Hitbox
|
A
|
720
|
R
|
All
|
24
|
6
|
42T
|
-
|
P
|
-
|
Click!
|
Kokonoe summons a device to the field. After a short period of time a giant beam forms around the device shocking the opponent.
|
B
|
400, 209*5
|
R
|
All
|
71
|
2*6
|
33T
|
-
|
P
|
-
|
Click!
|
Kokonoe summons a device to the field. When the opponent gets close to it it'll start flashing. After a short period of time a giant beam forms around the device shocking the opponent.
|
|
Armament No.6
"Planar Haze v1.24" 22C
武装No06「転移ライアーヘイズVer1.24」
|
|
Distortion Drives
Armament No.4β
"Pyro: Flaming Belobog v2.73" 214214A/B/C, air OK
武装No04β「超炎熱フレイムベルボーグVer2.73」
|
Version
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Hitbox
|
A
|
1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57
|
R
|
All
|
5+5
|
-
|
48T
|
-18
|
P
|
1-12 All
|
Click!
|
B
|
1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57
|
R
|
All
|
5+8
|
-
|
51T
|
-18
|
P
|
1-15 All
|
Click!
|
C
|
1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57
|
R
|
All
|
5+11
|
-
|
54T
|
-18
|
P
|
1-18 All
|
Click!
|
- Costs 50% Heat
- 180F Heat Gauge cooldown
Kokonoe summons a mech cannon and shoots a gigantic fireball upwards into the sky. Primarily a near combo ender.
|
|
Armament No.7
"Jamming Dark v1.65" 632146D
武装No07「重力ジャミングダークVer1.65」
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Hitbox
|
0, 0, 1200
|
-
|
UNB
|
53+1
|
157
|
263T
|
-
|
P
|
1-218 All
|
Click!
|
- Costs 50% Heat
- 180F Heat Gauge cooldown
Kokonoe throws her lollipop towards the ground, then uses it as a conduit to form a black hole. A secondary black hole is formed about half screen distance away. The black hole has vacuum like a Graviton. Once the opponent makes contact with it they get sucked in and eventually come falling from the sky. Only the black hole that's farthest from Kokonoe has a hitbox. You can dash and continue the combo as they are falling. If you don't then they hit the floor and take 1200 damage. Great tool to use as oki when you have another trap on the field such as Dengeki Banishing Ray (22B), Totsugeki Broken Bunker (236B), or Ennetsu Flame Cage (214A/B/C). Even though it packs a lot of invul you don't want to do it raw as the opponent can just dash into you, pushing you and getting themselves away from the black hole.
|
|
Armament No.00
"Dreadnought Destroyer" 2363214C, air OK
武装No00「撃滅超弩級メカテイガー」
|
|
Armament No.01
"Super Dreadnought Exterminator" 2363214C, air OK
武装No01「殲滅超弩級ゴールデンテイガー」
|
Damage
|
Cancel
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Attribute
|
Invul
|
Hitbox
|
5510-13110 (5176 mid-air)
|
-
|
All
|
5+31+12
|
-
|
188T
|
-
|
P
|
1-5, 36-98 All
|
Click!
|
- Costs 100% Heat
- Requires Overdrive to be active
- Damage can be increased by holding C. Can't charge aerial version.
Kokonoe summons a Gigantic Golden Mech Tager that shoots a laser beam forward.
|
|
Astral Heat
Armament No99
[Final Apocalypse] Ultimate Impact 720D
武装No99「最終決戦破壊事象」アルテイメイトっインパクト
|
|
Strategy
Offense
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
Defense
Neutral
Combos
Combo Notation Guide:
|
- > = cancel into the next attack
- , = link the next attack after preceding move's recovery
- jc = jump cancel
- hjc = high jump cancel
- dc = dash cancel
- (N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
- (move) = whatever's listed in the parentheses is optional
- If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only