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This is the third full game in the BlazBlue Series and it introduced some system changes compared to the Continuum Shift games: | This is the third full game in the BlazBlue Series and it introduced some system changes compared to the Continuum Shift games: | ||
{{#ev:youtube|8_O9VIUmmiQ}} | {{#ev:youtube|8_O9VIUmmiQ}} | ||
*'''Bursts now regenerate''' instead of preset number of bursts per match like in Continuum Shift. | |||
*'''Gold Burst replaced with Overdrive.''' Overdrive puts characters in a temporarily powered up state, similar to Vampire Savior's Darkforce mechanic. Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive. Some supers performed while Overdrive is active also become stronger. Combos done while in Overdrive are un-burstable. | *'''Gold Burst replaced with Overdrive.''' Overdrive puts characters in a temporarily powered up state, similar to Vampire Savior's Darkforce mechanic. Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive. Some supers performed while Overdrive is active also become stronger. Combos done while in Overdrive are un-burstable. | ||
*'''Guard Primers removed, replaced with Crush Trigger.''' Press 5A+B to perform an attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a portion of the Barrier Gauge is drained, and the attacker can charge the Crush Trigger to drain more of the Barrier Gauge. Crush Triggeres costs 25% Heat. | *'''Guard Primers removed, replaced with Crush Trigger.''' Press 5A+B to perform an attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a portion of the Barrier Gauge is drained, and the attacker can charge the Crush Trigger to drain more of the Barrier Gauge. Crush Triggeres costs 25% Heat. |
Revision as of 02:10, 3 November 2012
Welcome to the Blazblue: Chrono Phantasma Wiki
Developer:
- Arc System Works
Publisher:
- Arc System Works (Japan)
- Aksys Games (North America)
Genre:
- 1-on-1 2D Fighting Game
Release Dates:
- Japan (Arcade): Winter, 2012
- Japan (Console): Unknown
- USA (Console): Unknown
Blazblue: Chrono Phantasma
This is the third full game in the BlazBlue Series and it introduced some system changes compared to the Continuum Shift games:
- Bursts now regenerate instead of preset number of bursts per match like in Continuum Shift.
- Gold Burst replaced with Overdrive. Overdrive puts characters in a temporarily powered up state, similar to Vampire Savior's Darkforce mechanic. Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive. Some supers performed while Overdrive is active also become stronger. Combos done while in Overdrive are un-burstable.
- Guard Primers removed, replaced with Crush Trigger. Press 5A+B to perform an attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a portion of the Barrier Gauge is drained, and the attacker can charge the Crush Trigger to drain more of the Barrier Gauge. Crush Triggeres costs 25% Heat.
- Hitstop has been lessened and combos are intended to be shorter/faster.
- All characters have new moves, and many have had their existing moves changed.
New Characters
Three new characters have been announced so far:
- Amane: A man dressed in a pink kimono and scarf seeking to add Carl to his traveling troupe. His drive attacks turn his scarf into a drill, into which he can use to attack his opponent from long range. Heavily implied in the command list that there is a level system with it.
- Bullet: A mercenary with golden gauntlets who has a past with Sector Seven. Bullet's drive attacks allow her to quickly teleport to the opponent and strike them, provided that she is close enough to the opponent. She plays like a rushdown-grappler hybrid.
- Azrael: A man who works with Sector Seven. Azrael's drive attacks reveal weak points on the opponent when he hits the opponent. Hitting a weak point gives his attacks special properties, like wallbounce, unblockable, etc. The weakpoint disappears after hitting it, but can be reapplied in the same combo.
- Noel's costume has been changed. She no longer wears the NOL uniform and hat like in the previous games.
- Nu and Mu have both been added for the game.
- Nu will be able to switch between two modes in the middle of a fight. Players can see which mode she is in by looking for a halo above her head.
Info From Location Tests
http://www.dustloop.com/forums/showthread.php?14675
Discussion
http://www.dustloop.com/forums/showthread.php?14664