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This is the third full game in the BlazBlue Series and it introduced some system changes compared to the Continuum Shift games:
This is the third full game in the BlazBlue Series and it introduced some system changes compared to the Continuum Shift games:
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*'''Bursts now regenerate''' instead of preset number of bursts per match like in Continuum Shift.
*'''Gold Burst replaced with Overdrive.''' Overdrive puts characters in a temporarily powered up state, similar to Vampire Savior's Darkforce mechanic. Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive. Some supers performed while Overdrive is active also become stronger. Combos done while in Overdrive are un-burstable.
*'''Gold Burst replaced with Overdrive.''' Overdrive puts characters in a temporarily powered up state, similar to Vampire Savior's Darkforce mechanic. Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive. Some supers performed while Overdrive is active also become stronger. Combos done while in Overdrive are un-burstable.
*'''Guard Primers removed, replaced with Crush Trigger.''' Press 5A+B to perform an attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a portion of the Barrier Gauge is drained, and the attacker can charge the Crush Trigger to drain more of the Barrier Gauge. Crush Triggeres costs 25% Heat.
*'''Guard Primers removed, replaced with Crush Trigger.''' Press 5A+B to perform an attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a portion of the Barrier Gauge is drained, and the attacker can charge the Crush Trigger to drain more of the Barrier Gauge. Crush Triggeres costs 25% Heat.

Revision as of 02:10, 3 November 2012

Welcome to the Blazblue: Chrono Phantasma Wiki

BBCP Logo.png

Developer:

Arc System Works

Publisher:

Arc System Works (Japan)
Aksys Games (North America)

Genre:

1-on-1 2D Fighting Game

Release Dates:

Japan (Arcade): Winter, 2012
Japan (Console): Unknown
USA (Console): Unknown


Blazblue: Chrono Phantasma

This is the third full game in the BlazBlue Series and it introduced some system changes compared to the Continuum Shift games:

  • Bursts now regenerate instead of preset number of bursts per match like in Continuum Shift.
  • Gold Burst replaced with Overdrive. Overdrive puts characters in a temporarily powered up state, similar to Vampire Savior's Darkforce mechanic. Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive. Some supers performed while Overdrive is active also become stronger. Combos done while in Overdrive are un-burstable.
  • Guard Primers removed, replaced with Crush Trigger. Press 5A+B to perform an attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a portion of the Barrier Gauge is drained, and the attacker can charge the Crush Trigger to drain more of the Barrier Gauge. Crush Triggeres costs 25% Heat.
  • Hitstop has been lessened and combos are intended to be shorter/faster.
  • All characters have new moves, and many have had their existing moves changed.

New Characters

Three new characters have been announced so far:

  • Amane: A man dressed in a pink kimono and scarf seeking to add Carl to his traveling troupe. His drive attacks turn his scarf into a drill, into which he can use to attack his opponent from long range. Heavily implied in the command list that there is a level system with it.
  • Bullet: A mercenary with golden gauntlets who has a past with Sector Seven. Bullet's drive attacks allow her to quickly teleport to the opponent and strike them, provided that she is close enough to the opponent. She plays like a rushdown-grappler hybrid.
  • Azrael: A man who works with Sector Seven. Azrael's drive attacks reveal weak points on the opponent when he hits the opponent. Hitting a weak point gives his attacks special properties, like wallbounce, unblockable, etc. The weakpoint disappears after hitting it, but can be reapplied in the same combo.
  • Noel's costume has been changed. She no longer wears the NOL uniform and hat like in the previous games.
  • Nu and Mu have both been added for the game.
  • Nu will be able to switch between two modes in the middle of a fight. Players can see which mode she is in by looking for a halo above her head.

Info From Location Tests

http://www.dustloop.com/forums/showthread.php?14675

Discussion

http://www.dustloop.com/forums/showthread.php?14664


BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc