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  __NOTOC__
  __NOTOC__
{| class="wikitable" style="float:right; margin-left: 10px;"
{{card|width=2|height=2
|-
|header=About BlazBlue: Chrono Phantasma
![[BlazBlue: Chrono Phantasma]]
|content=<div style="width: 100%; text-align: center;">
|-
<div class="gameinfo-logo">[[File:BBCP_Logo.png|frameless|320px]]</div>
||
<div class="gameinfo-row-header">Publisher</div>
[[File:BBCP_Logo.png|400px|center]]
<div class="gameinfo-data">
 
:{{IconText|Arc System Works|japan|Right}}
'''Developer:''' Arc System Works<br/>
:{{IconText|Aksys Games|USA|Right}}
'''Publisher:'''
</div>
: Arc System Works (Japan)
<div class="gameinfo-row-header">Release Dates</div>
: Aksys Games (North America)<br/>
<div class="gameinfo-data">
'''Genre:''' 1-on-1 2D Fighting Game<br/>
:{{IconText|Arcade|japan|Right}}: November 21, 2012
'''Release Dates:'''<br/>
:{{IconText|Console|japan|Right}}: October 24, 2013
: Japan (Arcade): 11/21/2012<br/>
:{{IconText|Console|USA|Right}}: March 25, 2014; PSN: April 1, 2014
: Japan (Console): 10/24/2013<br/>
:Europe (Console): April 23, 2014 (PSN)
: USA (Console): March 25, 2014 - PSN: April 1, 2014<br/>
</div>
: EU (PSN): April 23, 2014<br/>
<div>'''[[List of Games#BlazBlue|BlazBlue Series]]'''</div>
'''Preceded By:''' [[BlazBlue: Continuum Shift Extend]]<br/>
<div class="gameinfo-row-header">Preceded By</div>
'''Followed By:''' [[BlazBlue: Chrono Phantasma Extend]]
<div class="gameinfo-data">[[BlazBlue: Continuum Shift Extend]]</div>
|}
<div class="gameinfo-row-header">Followed By</div>
<div class="gameinfo-data">[[BlazBlue: Chrono Phantasma Extend]]</div>
</div>
}}
This is the third full game in the BlazBlue Series and it introduced some system changes compared to the Continuum Shift games:
This is the third full game in the BlazBlue Series and it introduced some system changes compared to the Continuum Shift games:
*'''[[Defense (BBCP)#Burst|Bursts]] now regenerate''' instead of preset number of bursts per match like in Continuum Shift.
*'''[[BBCP/Defense#Burst|Bursts]] now regenerate''' instead of preset number of bursts per match like in Continuum Shift.
*'''Gold Burst replaced with [[Offense (BBCP)#Overdrive|Overdrive]].''' Overdrive grants the character powered up versions of their Drive and stops the timer, similar to Vampire Savior's Darkforce mechanic.
*'''Gold Burst replaced with [[BBCP/Offense#Overdrive|Overdrive]].''' Overdrive grants the character powered up versions of their Drive and stops the timer, similar to Vampire Savior's Darkforce mechanic.
**Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive.
**Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive.
*'''Guard Primers removed, replaced with [[Offense (BBCP)#Crush Trigger|Crush Trigger]].''' Press 5A+B to perform a special attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a portion of the Barrier Gauge is drained, and the attacker can delay the Crush Trigger to throw off the opponent's timing. Crush Triggers cost 25% Heat.
*'''Guard Primers removed, replaced with [[BBCP/Offense#Crush Trigger|Crush Trigger]].''' Press 5A+B to perform a special attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a portion of the Barrier Gauge is drained, and the attacker can delay the Crush Trigger to throw off the opponent's timing. Crush Triggers cost 25% Heat.
**Crush Triggers also work well mid-combo as most stun the opponent for a long time on hit.
**Crush Triggers also work well mid-combo as most stun the opponent for a long time on hit.
*Hitstop has been lessened and combos are intended to be shorter/faster.
*Hitstop has been lessened and combos are intended to be shorter/faster.
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Seven new characters have been added:
Seven new characters have been added:


'''[[Amane Nishiki (BBCP)|Amane]]''', '''[[Bullet (BBCP)|Bullet]]''', '''[[Azrael (BBCP)|Azrael]]''', '''[[Izayoi (BBCP)|Izayoi]]''', '''[[Yuuki Terumi (BBCP)|Yuuki Terumi]]''', '''[[Kagura Mutsuki (BBCP)|Kagura Mutsuki]]''', '''[[Kokonoe (BBCP)|Kokonoe]]'''
'''[[BBCP/Amane Nishiki|Amane]]''', '''[[BBCP/Bullet|Bullet]]''', '''[[BBCP/Azrael|Azrael]]''', '''[[BBCP/Izayoi|Izayoi]]''', '''[[BBCP/Yuuki Terumi|Yuuki Terumi]]''', '''[[BBCP/Kagura Mutsuki|Kagura Mutsuki]]''', '''[[BBCP/Kokonoe|Kokonoe]]'''


Check each character's page for details.
Check each character's page for details.


*'''[[Noel Vermillion (BBCP)|Noel's]]''' costume has been changed. She no longer wears the NOL uniform and hat like in the previous games, however the old costume is available via DLC and allows her to use both her old Astral as well as her new one!
*'''[[BBCP/Noel Vermillion|Noel's]]''' costume has been changed. She no longer wears the NOL uniform and hat like in the previous games, however the old costume is available via DLC and allows her to use both her old Astral as well as her new one!
*'''[[Nu-13 (BBCP)|Nu]]''' and '''[[Mu-12 (BBCP)|Mu]]''' have both been added to the game. Both characters were originally not shown during the initial trailer.
*'''[[BBCP/Nu-13|Nu]]''' and '''[[BBCP/Mu-12|Mu]]''' have both been added to the game. Both characters were originally not shown during the initial trailer.


==Menu Translations==
==Menu Translations==
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== External References ==
== External References ==
*[http://www.blazblue.jp/ Japanese Official BlazBlue Portal]
*[http://www.blazblue.jp/ Japanese Official BlazBlue Portal]
*[http://www40.atwiki.jp/blazblue/pages/1.html Japanese Wiki]
*[http://jbbs.shitaraba.net/game/45148/ Japanese BBS]
*[http://jbbs.shitaraba.net/game/45148/ Japanese BBS]
<br clear=all/>


==Glossary==
==Glossary==
Below is a list of links to common terms used in [[BlazBlue: Chrono Phantasma]].
Below is a list of links to common terms used in [[BlazBlue: Chrono Phantasma]].
{{ColumnList|text=
{{ColumnList|text=
*[[Movement (BBCP)#Advanced Input|Advanced Input]]
*[[BBCP/Movement#Advanced Input|Advanced Input]]
*[[Attack Attributes (BBCP)#Attack Attributes|Attack Attributes]]
*[[BBCP/Attack Attributes#Attack Attributes|Attack Attributes]]
*[[Attack Attributes (BBCP)#Attack Level|Attack Level]]
*[[BBCP/Attack Attributes#Attack Level|Attack Level]]
*[[Offense (BBCP)#Astral Finish|Astral Finish]]
*[[BBCP/Offense#Astral Finish|Astral Finish]]
*[[Gauges (BBCP)#Automatic Heat Gain|Auto Heat Gain]]
*[[BBCP/Gauges#Automatic Heat Gain|Auto Heat Gain]]
*[[Defense (BBCP)#Burst|Burst]]
*[[BBCP/Defense#Burst|Burst]]
*[[Defense (BBCP)#Barrier Block|Barrier Block]]
*[[BBCP/Defense#Barrier Block|Barrier Block]]
*[[Gauges (BBCP)#Barrier Gauge|Barrier Gauge]]
*[[BBCP/Gauges#Barrier Gauge|Barrier Gauge]]
*[[Movement (BBCP)#Cancels|Clash]]
*[[BBCP/Movement#Cancels|Clash]]
*[[Defense (BBCP)#Counter Assault|Counter Assault]]
*[[BBCP/Damage#Damage Scaling |Combo Rate]]
*[[Attack Attributes (BBCP)#Counter Hit|Counter Hit]]
*[[BBCP/Defense#Counter Assault|Counter Assault]]
*[[Attack Attributes (BBCP)#Counter Hit Carry|Counter Hit Carry]]
*[[BBCP/Attack Attributes#Counter Hit|Counter Hit]]
*[[Offense (BBCP)#Crush Trigger|Crush Trigger]]
*[[BBCP/Attack Attributes#Counter Hit Carry|Counter Hit Carry]]
*[[Damage (BBCP)#Danger State|Danger State]]
*[[BBCP/Offense#Crush Trigger|Crush Trigger]]
*[[Offense (BBCP)#Distortion Drive|Distortion Drive]]
*[[BBCP/Damage#Danger State|Danger State]]
*[[Damage (BBCP)#Danger State / Negative Penalty|Danger State]]
*[[BBCP/Offense#Distortion Drive|Distortion Drive]]
*[[Attack Attributes (BBCP)#Fatal Counter|Fatal Counter]]
*[[BBCP/Damage#Danger State / Negative Penalty|Danger State]]
*[[Defense (BBCP)#Guard Crush|Guard Crush]]
*[[BBCP/Attack Attributes#Fatal Counter|Fatal Counter]]
*[[Defense (BBCP)#Guard Bonus|Guard Bonus]]
*[[BBCP/Defense#Guard Crush|Guard Crush]]
*[[Attack Attributes (BBCP)#Hit Effects|Hard Knockdown]]
*[[BBCP/Defense#Guard Bonus|Guard Bonus]]
*[[Gauges (BBCP)#Heat Gauge Cooldown|Heat Gauge Cooldown]]
*[[BBCP/Attack Attributes#Hit Effects|Hard Knockdown]]
*[[Defense (BBCP)#Instant Barrier|Instant Barrier]]
*[[BBCP/Gauges#Heat Gauge Cooldown|Heat Gauge Cooldown]]
*[[Defense (BBCP)#Instant Block|Instant Block]]
*[[BBCP/Defense#Instant Barrier|Instant Barrier]]
*[[Defense (BBCP)#Negative Penalty|Negative Penalty]]
*[[BBCP/Defense#Instant Block|Instant Block]]
*[[Offense (BBCP)#Overdrive|Overdrive]]
*[[BBCP/Defense#Negative Penalty|Negative Penalty]]
*[[Offense (BBCP)#Overdrive Cancel|Overdrive Cancel]]
*[[BBCP/Offense#Overdrive|Overdrive]]
*[[Defense (BBCP)#Throw Break|Purple Throw]]
*[[BBCP/Offense#Overdrive Cancel|Overdrive Cancel]]
*[[Damage (BBCP)#Damage Scaling|P1]]
*[[BBCP/Defense#Throw Break|Purple Throw]]
*[[Damage (BBCP)#Damage Scaling|P2]]
*[[BBCP/Damage#Damage Scaling|P1]]
*[[Movement (BBCP)#Cancels|Rapid Cancel]]
*[[BBCP/Damage#Damage Scaling|P2]]
*[[Damage (BBCP)#Hitstun Decay|Same Move Proration (SMP)]]
*[[BBCP/Movement#Cancels|Rapid Cancel]]
*[[Damage (BBCP)#Hitstun_Decay|Starter Rating]]
*[[BBCP/Damage#Hitstun Decay|Same Move Proration (SMP)]]
*[[Movement (BBCP)#Super Flash Buffer|Super Flash Buffer]]
*[[BBCP/Damage#Hitstun_Decay|Starter Rating]]
*[[Offense (BBCP)#Throw Reject Miss|Throw Reject Miss (TRM)]]
*[[BBCP/Movement#Super Flash Buffer|Super Flash Buffer]]
*[[Movement (BBCP)#Air Movement|Ukemi/Tech (Air)]]
*[[BBCP/Offense#Throw Reject Miss|Throw Reject Miss (TRM)]]
*[[Movement (BBCP)#Ground Rolling|Ukemi/Roll/Emergency Tech]]
*[[BBCP/Movement#Air Movement|Ukemi/Tech (Air)]]
*[[Attack Attributes (BBCP)#Hit Effects|Untechable State]]
*[[BBCP/Movement#Ground Rolling|Ukemi/Roll/Emergency Tech]]
*[[BBCP/Attack Attributes#Hit Effects|Untechable State]]
}}
}}
If you find one not listed, please add it in!
If you find one not listed, please add it in!
----
----
{{Navbar-BBCP}}
{{Navbar-BBCP}}
<noinclude>
[[Category:BlazBlue]]
[[Category:BlazBlue]]
</noinclude>

Latest revision as of 08:20, 19 March 2024


About BlazBlue: Chrono Phantasma
Publisher
Arc System Works Japan.png
Aksys Games USA.png
Release Dates
Arcade Japan.png: November 21, 2012
Console Japan.png: October 24, 2013
Console USA.png: March 25, 2014; PSN: April 1, 2014
Europe (Console): April 23, 2014 (PSN)
Preceded By
Followed By

This is the third full game in the BlazBlue Series and it introduced some system changes compared to the Continuum Shift games:

  • Bursts now regenerate instead of preset number of bursts per match like in Continuum Shift.
  • Gold Burst replaced with Overdrive. Overdrive grants the character powered up versions of their Drive and stops the timer, similar to Vampire Savior's Darkforce mechanic.
    • Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive.
  • Guard Primers removed, replaced with Crush Trigger. Press 5A+B to perform a special attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a portion of the Barrier Gauge is drained, and the attacker can delay the Crush Trigger to throw off the opponent's timing. Crush Triggers cost 25% Heat.
    • Crush Triggers also work well mid-combo as most stun the opponent for a long time on hit.
  • Hitstop has been lessened and combos are intended to be shorter/faster.
  • All characters have new moves, and many have had their existing moves changed.

New Characters

Seven new characters have been added:

Amane, Bullet, Azrael, Izayoi, Yuuki Terumi, Kagura Mutsuki, Kokonoe

Check each character's page for details.

  • Noel's costume has been changed. She no longer wears the NOL uniform and hat like in the previous games, however the old costume is available via DLC and allows her to use both her old Astral as well as her new one!
  • Nu and Mu have both been added to the game. Both characters were originally not shown during the initial trailer.

Menu Translations

See this thread on the forums

Version 1.10

BlazBlue: Chrono Phantasma will be getting a patch that rebalances the entire cast. The arcade version is schedule to be patched on March 19, 2014 and will also add all console exclusive characters. The console version is expected to get this patch in May 2014.

See BlazBlue: Chrono Phantasma 1.10 patch notes for details.

External References

Glossary

Below is a list of links to common terms used in BlazBlue: Chrono Phantasma.

If you find one not listed, please add it in!


BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc