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(→System Data: Seems to be an additional variable that controls microdash momentum, which allows for imparting microdash momentum even if cancelling prior to frame 3) |
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{{ | <center>{{Character Label|BBCF|Valkenhayn R. Hellsing|size=42px}}</center> | ||
<div style="float:left; margin-right:25px;"> | {{BBCF/CharacterLinks}} | ||
<div style="float:left; margin-right:25px;"> | |||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
Line 11: | Line 13: | ||
==[[BBCF/Frame Data|System Data]]== | ==[[BBCF/Frame Data|System Data]]== | ||
{{#cargo_query:tables=bbcfCharacters | {{#cargo_query:tables=bbcfCharacters | ||
|fields=name | |fields=name,health,prejump,backdash,forwarddash,umo=Unique Movement Options | ||
|where=(name="Valkenhayn R. Hellsing" or name="Valkenhayn R. Hellsing (Wolf)") | |where=(name="Valkenhayn R. Hellsing" or name="Valkenhayn R. Hellsing (Wolf)") | ||
|format=table | |format=table | ||
}} | }} | ||
*Can cancel Forward Dash into jump 1~4F | *Can cancel Forward Dash into jump 1~4F | ||
*Can cancel Forward Dash into attacks 16~23F | *Can cancel Forward Dash into attacks 16~23F (on landing) | ||
==Normal Moves== | ==Normal Moves== | ||
{{#cargo_query:tables=MoveData_BBCF | {{#cargo_query:tables=MoveData_BBCF | ||
|fields=input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |fields=input,images,damage,guard,startup,active,recovery,onBlock,onODR,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
Line 28: | Line 30: | ||
==Drive Moves== | ==Drive Moves== | ||
{{#cargo_query:tables=MoveData_BBCF | {{#cargo_query:tables=MoveData_BBCF | ||
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onODR,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="drive" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="drive" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
Line 36: | Line 38: | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
{{#cargo_query:tables=MoveData_BBCF | {{#cargo_query:tables=MoveData_BBCF | ||
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onODR,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
Line 44: | Line 46: | ||
==Specials== | ==Specials== | ||
{{#cargo_query:tables=MoveData_BBCF | {{#cargo_query:tables=MoveData_BBCF | ||
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onODR,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
Line 55: | Line 57: | ||
**Heat Gauge Cooldown 180F | **Heat Gauge Cooldown 180F | ||
{{#cargo_query:tables=MoveData_BBCF | {{#cargo_query:tables=MoveData_BBCF | ||
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onODR,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
Line 63: | Line 65: | ||
==Exceed Accel== | ==Exceed Accel== | ||
{{#cargo_query:tables=MoveData_BBCF | {{#cargo_query:tables=MoveData_BBCF | ||
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onODR,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="exceed accel" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="exceed accel" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
Line 71: | Line 73: | ||
==Astral Heat== | ==Astral Heat== | ||
{{#cargo_query:tables=MoveData_BBCF | {{#cargo_query:tables=MoveData_BBCF | ||
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onODR,attribute,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
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! !! A!! B !! C !! D !! Cancels | ! !! A!! B !! C !! D !! Cancels | ||
|- | |- | ||
! | ! {{color|cornflowerblue|{{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=5A}}<sup>[3]</sup>}} | ||
| | | {{color|green|5A<sup>[+]</sup>}}, 2A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D/2D, 4D || Throw, Jump, Special/Super | ||
|- | |- | ||
! | ! {{color|cornflowerblue|{{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=5B}}<sup>[1]</sup>}} | ||
| - || 2B || 5C, 2C, 6C, 3C || - || Jump, Special | | - || 2B || 5C, 2C, 6C, 3C || - || Jump, Special/Super | ||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=5C}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=5C}} | ||
| - || - || 6C || | | - || - || 6C || {{color|green|Wolf Dash<sup>[+]</sup>}} || {{color|red|Jump<sup>[-]</sup>}}, Special/Super | ||
|- | |- | ||
! | ! {{color|cornflowerblue|{{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=2A}}<sup>[3]</sup>}} | ||
| 5A, | | 5A, {{color|green|2A<sup>[+]</sup>}} || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D/2D, 4D || Throw, Special/Super | ||
|- | |- | ||
! | ! {{color|cornflowerblue|{{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=2B}}<sup>[1]</sup>}} | ||
| - || 5B || 5C, 2C, 6C, 3C || - || Special | | - || 5B || 5C, 2C, 6C, 3C || - || Special/Super | ||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=2C}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=2C}} | ||
| - || 6B || 5C, 6C, 3C || | | - || 6B || 5C, 6C, 3C || {{color|green|Wolf Dash<sup>[+]</sup>}} || Jump, Special/Super | ||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=6A}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=6A}} | ||
Line 105: | Line 107: | ||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=6B}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=6B}} | ||
| - || - || - || 5D, 4D || - | | - || - || - || 5D/2D, 4D || - | ||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=6C}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=6C}} | ||
| - || 6B || 3C || | | - || 6B || 3C || {{color|green|Wolf Dash<sup>[+]</sup>}} || Special/Super | ||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=3C}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=3C}} | ||
| - || - || - || | | - || - || - || {{color|green|Wolf Dash<sup>[+]</sup>}} || Special/Super | ||
|- | |- | ||
|} | |} | ||
Line 121: | Line 123: | ||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.A}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.A}} | ||
| j.A || j.B || j.C || j.D || Throw, Jump, Special | | j.A || j.B || j.C || j.D || Throw, Jump, Special/Super | ||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.B}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.B}} | ||
| j.A || - || j.C || | | j.A || - || j.C || - || Jump, Special/Super | ||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.C}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.C}} | ||
| - || - || - || | | - || - || - || {{color|green|Wolf Dash<sup>[+]</sup>}} (OD) || Special/Super | ||
|- | |- | ||
|} | |} | ||
Line 135: | Line 137: | ||
! !! A!! B !! C !! D !! Cancels | ! !! A!! B !! C !! D !! Cancels | ||
|- | |- | ||
! | ! {{color|cornflowerblue|{{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=5A[w]|label=5A}}<sup>[3]</sup>}} | ||
| 5A || 5B || 5C || Wolf Dash || Throw, Jump, Special | | 5A || 5B || 5C || Wolf Dash || Throw, Jump, Special | ||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=5B[w]|label=5B}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=5B[w]|label=5B}} | ||
| - || - || 5C || Wolf Dash || Jump, Special | | - || - || 5C || Wolf Dash || Jump, Special | ||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=5C[w]|label=5C}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=5C[w]|label=5C}} | ||
| - || - || - || Wolf Dash || Special | | - || - || - || Wolf Dash || Special | ||
|- | |- | ||
|} | |} | ||
Line 150: | Line 152: | ||
! !! A!! B !! C !! D !! Cancels | ! !! A!! B !! C !! D !! Cancels | ||
|- | |- | ||
! | ! {{color|cornflowerblue|{{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.A[w]|label=j.A}}}} | ||
| j. | | j.AA || j.B || j.C || Wolf Dash || Throw, Jump, Special/Super | ||
|- | |||
! {{color|cornflowerblue|{{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.AA[w]|label=j.AA}}}} | |||
| j.AAA || j.B || j.C || Wolf Dash || Throw, Jump, Special/Super | |||
|- | |||
! {{color|cornflowerblue|{{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.AAA[w]|label=j.AAA}}}} | |||
| - || j.B || j.C || Wolf Dash || Throw, Jump, Special/Super | |||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.B[w]|label=j.B}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.B[w]|label=j.B}} | ||
| - || - || j.C || Wolf Dash || Jump, Special | | - || - || j.C || Wolf Dash || Jump, Special/Super | ||
|- | |- | ||
! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.C[w]|label=j.C}} | ! {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=j.C[w]|label=j.C}} | ||
| - || - || - || Wolf Dash || Jump, Special | | - || - || - || Wolf Dash || Jump, Special/Super | ||
|- | |- | ||
|} | |} | ||
:'''X''' = X is available on hit or block | :'''X''' = X is available on hit or block | ||
: | :{{Clr|red|2='''X<sup>[-]</sup>''' = X is available only on hit}} | ||
: | :{{Clr|green|2='''X<sup>[+]</sup>''' = X is available on hit, block, or whiff}} | ||
: | :{{Clr|cornflowerblue|2='''X<sup>[#]</sup>''' = X can be used only # times per string}} | ||
==External References== | ==External References== | ||
Line 170: | Line 178: | ||
==Navigation== | ==Navigation== | ||
{{ | <center>{{Character Label|BBCF|Valkenhayn R. Hellsing|size=42px}}</center> | ||
{{BBCF/CharacterLinks}} | |||
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{ | {{BBCF/Navigation}} |
Latest revision as of 09:03, 4 March 2024
Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
| ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
| ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Valkenhayn R. Hellsing | 10,500 | Human: 4F / Wolf: 4F | Human: 22F (1~7F Inv All, 1~14 airborne) Wolf: 25F (1~7F Inv All, 1~20 airborne) |
Human: 23F (5~14 airborne) | Wolf Movement |
- Can cancel Forward Dash into jump 1~4F
- Can cancel Forward Dash into attacks 16~23F (on landing)
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 9 | 0 | B | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5B | 600 | Mid | 10 | 3 | 15 | -1 | B | 100 | 89 | Long | SJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +3 | |||
5C | 900 | Mid | 14 | 6 | 22 | -9 | B | 100 | 92 | Long | S(J)R | 4 | 18 | 19 | 19 | 24 | 34 | 12 | +0 | +5 | |||
2A | 300 | All | 7 | 2 | 10 | 0 | F | 100 | 80 | Normal | CSR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
2B | 550 | Low | 9 | 4 | 13 | -3 | F | 90 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
2C | 820 | Mid | 12 | 3 | 26 | -10 | B | 100 | 92 | Long | SJR | 4 | 18 | 19 | 23 | 24 | 38 | 12 | +0 | +5 | |||
6A | 800 | Mid | 10 | 3 | 27 | -13 | B | 5~12 Guard HB | 80 | 89 | Normal | R | 3 | 16 | Launch | 40 | Launch | 54 | 4 | +0 | +2 | ||
6B | 800 | High | 21 | 3 | 23 | -7 | B | 90 | 92 | Short | R | 4 | 18 | 19 | 19 + Down 23 | 24 | 34 + Down 23 | 12 | +0 | +5 | |||
6C | 600×2 | Mid | 19 | 6 (4) 2 | 13 | +4 | B | 100 | 92×2 | Long | R | 4 | 18 | 19 | 24 | 27 | 42 | 12 | +0 | +5 | |||
3C | 860 | Low | 12 | 3 | 18 | -2 | F | 90 | 82 | Long | SR | 4 | 18 | Launch | 40 | Launch | 55 + Down 26 | 12 | +0 | +5 | |||
j.A | 300 | High/Air | 7 | 3 | 9 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.B | 600 | High/Air | 9 | 3 | 14 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 18 | 18 | 30 | 10 | +0 | +1 | ||||
j.C | 900 | High/Air | 11 | 3 | 24+1L | H | 80 | 89 | Long | SJR | 3 | 16 | 21 | 40 | 26 | 54 | 11 | +0 | +2 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | Human > Wolf | 12 | ||||||||||||||||||||||
5D[w] | Wolf > Human | 9 | ||||||||||||||||||||||
j.D | Air Human > Wolf | 12 | ||||||||||||||||||||||
j.5D[w] | Air Wolf > Human | 9 | ||||||||||||||||||||||
4D | 24 | 4~10 All | ||||||||||||||||||||||
5A[w] | 300 | All | 6 | 3 | 12 | -3 | F | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
5B[w] | 600 | Mid | 7 | 6 | 20 | -12 | B | 4~6 H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 24 | 18 | 36 | 10 | +0 | +1 | |||
5C[w] | 900 | Low | 10 | 3 | 21 | -5 | F | 80 | 92 | Long | SJR | 4 | 18 | Launch | 24 | Launch | 39 + Down 23 | 12 | +0 | +5 | ||||
j.A[w] | 300 | High/Air | 6 | 4 | 10 | H | 80 | 80 | Normal | SJR | 1 | 11 | 12 | 24 | 16 | 35 | 9 | +0 | +0 | |||||
j.AA[w] | 300 | High/Air | 6 | 2 | 7 | H | 80 | 100 | Normal | SJR | 1 | 11 | 12 | 24 | 16 | 35 | 9 | +0 | +0 | |||||
j.AAA[w] | 300 | High/Air | 6 | 3 | 9 | H | 80 | 100 | Normal | SJR | 1 | 11 | 12 | 24 | 16 | 35 | 9 | +0 | +0 | |||||
j.B[w] | 650 | High/Air | 9 | 3 | 12 | H | 80 | 85 | Normal | SJR | 2 | 13 | 17 | 26 | 21 | 38 | 10 | +0 | +1 | |||||
j.C[w] | 900 | High/Air | 15 | 3 | 16 | H | 80 | 89 | Normal | SJR | 3 | 16 | 17 | 26 | 22 | 40 | 11 | +0 | +2 | |||||
6D[w] | Rasen Wolf (6) | |||||||||||||||||||||||
4D[w] | Rasen Wolf (4) | 1~10 All | ||||||||||||||||||||||
2D[w] | Rasen Wolf (2) | |||||||||||||||||||||||
8D[w] | Rasen Wolf (8) | |||||||||||||||||||||||
7D[w] | Rasen Wolf (7) | 1~10 All | ||||||||||||||||||||||
9D[w] | Rasen Wolf (9) | |||||||||||||||||||||||
6D Cancel | Geschwind Wolf (6) | |||||||||||||||||||||||
4D Cancel | Geschwind Wolf (4) | |||||||||||||||||||||||
2D Cancel | Geschwind Wolf (2) | |||||||||||||||||||||||
8D Cancel | Geschwind Wolf (8) | |||||||||||||||||||||||
7D Cancel | Geschwind Wolf (7) | |||||||||||||||||||||||
9D Cancel | Geschwind Wolf (9) | |||||||||||||||||||||||
xD 4C | Break | 5 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 100 + Slide + WBounce | 0 | +0 | |||||||||
4B+C | Back Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 100 + Slide + WBounce | 0 | +0 | |||||||||
j.B+C | Air Throw | 0, 1500 | Throw(120) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 0, 4 | 60 + WBounce 60 | 0 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 14 | 6 | 28 | -15 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 100 | 60 | Normal | R | 24 | Crumple | 60 + GBounce + Down 23 | Crumple | 74 + GBounce + Down 23 | 11 | +0 | +2 | ||||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | B | 100 | 100 | Long | R | 24 | Crumple | 60 + GBounce + Down 23 | Crumple | 74 + GBounce + Down 23 | 11 | +0 | +2 | ||||
B+C[w] | Himmel Wolf | 0, 1400 | Throw(70) | 7 | 3 | 22 | T | 100 | 60 | Normal | SR | 0, 4 | Launch 50 + WBounce 60 | 0, 15 | +0 | |||||||||
j.B+C[w] | Air Himmel Wolf | 0, 1400 | Throw(90) | 7 | 3 | 22+11L | T | 100 | 60 | Normal | SR | 0, 4 | 50 + WBounce 60 | 0, 15 | +0 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Nacht Jager | 900 | All | 14 | 15 | 23 | 0 | B | 90 | 79 | Long | R | 3 | 23 | 25 | 35 | 30 | 49 | 11 | +0 | +2 | |||
236B | Schwarz Jagd | 900 | Low/Air | 19 | 4 | 21 | -8 | F | 90 | 89 | Long | R | 3 | 16 | Launch | 40 | Launch | 57 | 11 | +0 | +2 | |||
236B~236B | Weiss Jagd | 1000 | All | 15 | 5 | 25 | -13 | B | 100 | 89 | Long | R | 3 | 16 | Launch | 27 + Slide | Launch | 41 + Slide | 11 | +0 | +2 | |||
236C | Nacht Rosen | 1050 | Mid | 21 | 4 | 25 | -10 | B | 90 | 92 | Long | R | 4 | 18 | Launch | 42 | Launch | 57 | 12 | +0 | +5 | |||
j.214B | Mondlicht | 900 | All | 13 | 5 | Until L+16 | H | 90 | 82 | Long | R | 4 | 18 | Launch | 40 + WBounce 42 + WStick 20 | Launch | 55 + WBounce 42 + WStick 20 | 12 | +0 | +5 | ||||
236A[w] | A Konig Wolf | 1000 | All | 20 | 8 | 19 | H | 80 | 89 | Long | R | 3 | 16 | Launch | 42 | Launch | 56 | 6 | +0 | +2 | ||||
j.236A[w] | Air A Konig Wolf | 1000 | All | 20 | 8 | Until L+12 | H | 80 | 89 | Long | R | 3 | 16 | Launch | 42 | Launch | 56 | 6 | +0 | +2 | ||||
236B[w] | B Konig Wolf | 1000 | All | 20 | 8 | Until L+12 | H | 80 | 89 | Long | R | 3 | 16 | Launch | 50 | Launch | 64 | 6 | +0 | +2 | ||||
j.236B[w] | Air B Konig Wolf | 1000 | All | 22 | 8 | Until L+12 | H | 80 | 89 | Long | R | 3 | 16 | Launch | 50 | Launch | 64 | 6 | +0 | +2 | ||||
236C[w] | C Konig Wolf | 1000 | All | 20 | 8 | Until L+12 | H | 80 | 89 | Long | R | 3 | 16 | Launch | 50 | Launch | 64 | 6 | +0 | +2 | ||||
j.236C[w] | Air C Konig Wolf | 1000 | All | 22 | 8 | Until L+12 | H | 80 | 89 | Long | R | 3 | 16 | Launch | 50 | Launch | 64 | 6 | +0 | +2 | ||||
j.214A[w] | A Eisen Wolf | 1000 | All | 22 | Until L | 18L | H | 80 | 89 | Long | R | 3 | 16 | Launch | 60 [+ Down 23] | Launch | 74 + Down 23 | 6 | +0 | +2 | ||||
j.214B[w] | B Eisen Wolf | 1000 | All | 22 | Until L | 18L | H | 80 | 89 | Long | R | 3 | 16 | Launch | 60 [+ Down 23] | Launch | 74 + Down 23 | 6 | +0 | +2 | ||||
j.214C[w] | C Eisen Wolf | 1000 | All | 22 | Until L | 18L | H | 80 | 89 | Long | R | 3 | 16 | Launch | 60 [+ Down 23] | Launch | 74 + Down 23 | 6 | +0 | +2 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146D | Sturm Wolf | 800, 180×17, 1200 [800, 180×20, 1000×2] | All | 1+(69 Flash)+9 | 3 | 38 | -22 | B | 1~12 All | 80 | 82, 100×18 [82, 100×22] | Normal | R | 4, 3×17, 5 [4, 3×20, 5×2] | 18 | 40×11, Launch×7 | Stand, 40 + GBounce×17, 40 [Stand, 40 + GBounce×20, 40×2] | 30 | 30, 10, 8, 6, 4, 2×7, 1×6, 20 [30, 10, 8, 6, 4, 2×7, 1×9, 10, 20] | +5, +2×17, +8 [+5, +2×20, +8×2] | ||||
j.236236C | Konig Flug | 1000×2, 3000 [1000×2, 350×4, 3000] | All | 4+(53 Flash)+2 | Until L+ 3 | 37 | H | 100 | 60 | Normal | R | 4 | 18 | Launch | 60, 180, 120 [×4, 120 + GBounce] | 6, 3 | 6, 3, 4 [6, 3, 0×4, 0/+4] | +0 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Sieg Nagel | 600×3, 0, 1150 {600,1200×2, 0, 2700} | All | 20 [10] | 3 | 34 | -10 | B | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 100 + GBounce + Down 23 | 20 | 20, 13×2, 0×2 {20, 20×2, 0×2} | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
214214C | Blut Vollmond | 0,800,900×21,6000 | Mid | 7+(55 Flash)+7 | 1,1,1 | 15+55L | -52 | B | 1~19 All | 4 | 18 | 15 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
External References
To edit frame data, edit values in BBCF/Valkenhayn R. Hellsing/Data.
System Pages
Mechanics
Application & Advanced Information
Archived Information