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| <center>{{Character Label|BBCF|Ragna the Bloodedge|42px}}</center> | | {{MFlag|cleanup}} <!-- The theoryboxes need videos --> |
| {{#lst:{{BASEPAGENAME}}/Data|Links}} | | <center>{{Character Label|BBCF|Ragna the Bloodedge|size=42px}}</center> |
| | {{BBCF/CharacterLinks}} |
| <div style="float:left; margin-right:25px;"> | | <div style="float:left; margin-right:25px;"> |
| {{TOC limit|3}} | | {{TOC limit|3}} |
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| <br style="clear:both;"/> | | <br style="clear:both;"/> |
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| ==Calculating Lifesteal== | | ==Beginner Combos== |
| | {{BeginnerComboDef}} |
| | ==={{InvisibleText|First Steps}}=== |
| | {{TheoryBox |
| | | Title = First Steps |
| | | Oneliner = Learn these first, use it forever. |
| | | Difficulty = Very Easy |
| | | Anchor = |
| | | Video = |
| | | Size = |
| | | Recipe = ... > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} <br> ... > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} |
| | | content = |
| | * Lifesteal: 200/250 |
| | Where it all begins. Almost every starter will allow Ragna to combo into Hell's Fang and its follow-up for a basic knockdown. At closer distances, he can combo into {{clr|D|D}} Inferno Divider for a little more damage, lifesteal, and better okizeme at the cost of corner carry. |
| | }} |
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| Ragna's Drive, Soul Eater, has a mechanic that increases lifesteal in long combos. Different lifesteal percentages are applied to Soul Eater hits depending on how many Soul Eater hits have already connected within the same combo. The formula is as follows: | | ==={{InvisibleText|Gauntlet Hades Extensions}}=== |
| | <tabber> Routing into Gauntlet Hades = |
| | {{TheoryBox |
| | | Title = Routing into Gauntlet Hades |
| | | Oneliner = Not just an overhead. |
| | | Difficulty = Easy |
| | | Anchor = |
| | | Video = |
| | | Size = |
| | | Recipe = ... > {{clr|A|6A}}/air hit {{clr|D|5D}}(1) > 214B~delay 214D > ... |
| | | content = |
| | Introduction to combo extensions using Gauntlet Hades. {{clr|A|6A}} will combo from close range {{clr|B|5B}} and {{clr|C|5C}}, rewarding Ragna for being close to his opponent. Air hit {{clr|D|5D}} is a bit more specific when it comes to routing as it requires a launch before it can be used. Meaty {{clr|B|5B}} after Hell's Fang can catch jumping opponents and easily confirm into Gauntlet Hades using {{clr|C|5C}} > {{clr|D|5D}}(1). Otherwise, Gauntlet Hades is primarily used as an extension during Fatal Counter combos with the extra hitstun. If Gauntlet Hades starts the combo, Ragna can fit two of them into the same combo for increased corner carry by using {{clr|B|5B}} > {{clr|A|6A}}. |
| | }} |
| | |-| Comboing After Gauntlet Hades = |
| | {{TheoryBox |
| | | Title = Comboing After Gauntlet Hades |
| | | Oneliner = Not just an overhead. |
| | | Difficulty = Easy |
| | | Anchor = |
| | | Video = |
| | | Size = |
| | | Recipe = ... > {{clr|B|214B}}~delay {{clr|D|214D}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|sjc.C}}{{clr|D|D}} > {{clr|C|jc.C}}{{clr|D|D}} > {{clr|C|j.214C}}~{{clr|D|214D}} <br> ... > {{clr|B|214B}}~delay {{clr|D|214D}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|sjc.C}}{{clr|D|D}} > {{clr|D|jc.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} |
| | | content = |
| | * Lifesteal: 500 |
| | Spin Kick must be delayed in order for {{clr|B|5B}} to combo afterwards properly. In the corner, delaying Spin Kick enough will give enough frame advantage to combo into {{clr|C|3C}} for Not Over Yet extensions, but that's for later. The first route is always damage optimal, but depending how long the combo was beforehand {{clr|B|5B}} > {{clr|C|5C}} and the second {{clr|C|j.C}}{{clr|D|D}} will drop, necessitating the second route. |
| | }} |
| | </tabber> |
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| *1st to 5th Soul Eater hit = 100% lifesteal
| | ==={{InvisibleText|Anywhere Throw Combo}}=== |
| *6th Soul Eater hit = 110% lifesteal
| | {{TheoryBox |
| *7th Soul Eater hit = 120% lifesteal
| | | Title = Anywhere Throw Combo |
| *8th Soul Eater hit = 130% lifesteal
| | | Oneliner = Double the damage for a little extra effort. |
| *9th Soul Eater hit = 140% lifesteal
| | | Difficulty = Easy |
| *10th Soul Eater hit = 150% lifesteal | | | Anchor = |
| | | Video = |
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| | | Recipe = 6T > delay {{clr|B|214B}}~delay {{clr|D|214D}} > 66{{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|sjc.C}}{{clr|D|D}} > {{clr|C|jc.C}}{{clr|D|D}} > {{clr|C|j.214C}}~{{clr|D|214D}} <br> 4T, 66{{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~delay {{clr|D|214D}} > ... |
| | | content = |
| | * Lifesteal: 500 |
| | It is what it says on the tin. Back throw leads to a little bit more damage with a slightly different combo that should look a little familiar. |
| | }} |
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| The scaling remains at 150% for any Soul Eater hit beyond the 10th. | | ==={{InvisibleText|Basic Corner Combo}}=== |
| | {{TheoryBox |
| | | Title = Basic Corner Combo |
| | | Oneliner = Make the hits hurt a little bit more. |
| | | Difficulty = Easy |
| | | Anchor = |
| | | Video = |
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| | | Recipe = ... > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|C|236C}}, {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|sjc.C}}{{clr|D|D}} > {{clr|D|jc.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} |
| | | content = |
| | * Lifesteal: 720 |
| | Corner combo that works from any starter. Inferno Divider extensions are typically not worth the effort later on, but this works as a starting point for Ragna's more damaging corner routes. |
| | }} |
| | |
| | ==={{InvisibleText|Midscreen Airthrow Combo}}=== |
| | {{TheoryBox |
| | | Title = Midscreen Airthrow Conversion |
| | | Oneliner = Snatch them out of the air. |
| | | Difficulty = Easy |
| | | Anchor = |
| | | Video = |
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| | | Recipe = j.T, {{clr|C|5C}} > {{clr|D|5D(1)}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|sjc.C}}{{clr|D|D}} > {{clr|C|jc.C}}{{clr|D|D}} > {{clr|C|j.214C}}~{{clr|D|214D}} |
| | | content = |
| | * Lifesteal: 500 |
| | Midscreen air throw combo. It is possible in the corner, but it will most likely sideswap after the air throw and lose the corner. |
| | }} |
| | |
| | ==Core Combos== |
| | {{CoreComboDef}} |
| | ==={{InvisibleText|B/C Starter Corner Combo}}=== |
| | {{TheoryBox |
| | | Title = B/C Starter Corner Combo |
| | | Oneliner = More damage and also more useful. |
| | | Difficulty = Easy |
| | | Anchor = |
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| | | Recipe = {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|sjc.C}}{{clr|D|D}} > {{clr|D|jc.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} |
| | | content = |
| | * Lifesteal: |
| | This is where things start to get interesting. This combo incorporates a Gauntlet Hades pickup that should look familiar from the basic combo section. While this combo may look a little intimidating, all you're really doing is adding a slight extension to a previously-learned combo. It's also very useful as {{clr|D|236D}}~66 is a plus on block (albeit risky) pressure reset. |
| | }} |
| | |
| | ==={{InvisibleText|Corner Throw Combo}}=== |
| | {{TheoryBox |
| | | Title = Corner Throw Combo |
| | | Oneliner = |
| | | Difficulty = Easy |
| | | Anchor = |
| | | Video = |
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| | | Recipe = 6T > {{clr|D|214D}}/j.T > {{clr|D|j.214D}}, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > {{clr|C|sjc.C}}{{clr|D|D}} > {{clr|D|jc.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} |
| | | content = |
| | * Lifesteal: |
| | Another good combo to learn. Blood Scythe is a favorite move of a lot of Ragna players and this is one of the easiest places to use it. This is also a good introduction to using {{clr|C|22C}} in combos, as there are some rules around using it. {{clr|C|3C}} is the easiest way to get the "down" state, but there are some other ways. {{clr|D|2D}} is in parenthesis because it will drop on a couple characters like Taokaka and Izayoi. |
| | }} |
| | |
| | ==={{InvisibleText|Midscreen 22C}}=== |
| | {{TheoryBox |
| | | Title = Midscreen {{clr|C|22C}} |
| | | Oneliner = |
| | | Difficulty = Medium |
| | | Anchor = |
| | | Video = |
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| | | Recipe = ... > {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, 66{{clr|C|5C}} > {{clr|C|jc.C}}{{clr|D|D}} > {{clr|C|jc.C}}{{clr|D|D}} > {{clr|C|j.214C}}~{{clr|D|214D}} |
| | | content = |
| | * Lifesteal: |
| | Off close hits (usually punishes), Ragna can sneak in a {{clr|C|22C}} for a launch combo. The corner carry this combo provides more than offsets the somewhat low damage. This will also work off of Ragna's {{clr|A|2A}} at close range. |
| | }} |
| | |
| | ==={{InvisibleText|Situational 5C}}=== |
| | {{TheoryBox |
| | | Title = Situational 5C |
| | | Oneliner = Works on crouching opponents or counterhit. |
| | | Difficulty = Easy |
| | | Anchor = |
| | | Video = |
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| | | Recipe = CH/CR {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > ... |
| | | content = |
| | * Lifesteal: |
| | Think about this as an extension to the throw combo. The fun part of this combo is that ground and air Blood Scythe are counted as different moves for SMP purposes, which also means this combo looks sweet. |
| | }} |
| | |
| | ==={{InvisibleText|Rapid Cancel Extensions}}=== |
| | <tabber> Midscreen = |
| | {{TheoryBox |
| | | Title = Rapid Cancel Extensions |
| | | Oneliner = Adds damage early in combos. |
| | | Difficulty = Medium |
| | | Anchor = |
| | | Video = |
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| | | Recipe = {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} > RC, 66{{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}} > ... |
| | | content = |
| | * Lifesteal: |
| | Doubles the damage off a stray {{clr|B|5B}} for very little effort. This stems quite easily into the unscaled Gauntlet Hades conversion and will net around 4.2K damage from anywhere. |
| | }} |
| | |-| Corner = |
| | {{TheoryBox |
| | | Title = Rapid Cancel Extensions |
| | | Oneliner = Adds damage early in combos. |
| | | Difficulty = Easy/Medium |
| | | Anchor = |
| | | Video = |
| | | Size = |
| | | Recipe = {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} > RC, {{clr|D|6D}} > {{clr|D|j.214D}} > {{clr|C|3C}} > ... <br> {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > {{clr|A|214A}} > RC, walk {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > {{clr|D|sjc.D}} > {{clr|D|jc.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} |
| | | content = |
| | * Lifesteal: |
| | The first combo is mostly for if you autopilot {{clr|A|214A}}~{{clr|D|214D}} and still want some damage. Otherwise, the second combo deals a little more damage at the cost of slight distance dependency and intentionality. |
| | }} |
| | </tabber> |
| | |
| | ==Specialized Combos== |
| | {{SpecializedComboDef}} |
| | ==={{InvisibleText|Nightkasu}}=== |
| | {{TheoryBox |
| | | Title = Nightkasu |
| | | Oneliner = Gaining more advantage on NE knockdown |
| | | Difficulty = |
| | | Anchor = |
| | | Video = |
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| | | Recipe = ~ > {{clr|B|214B}}~dl. {{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > 9hjc > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|D|j.D}} > 7/8jc > {{clr|D|j.D}} > NE(1) > ~ (timing varies) |
| | | content = |
| | Due to the landing hit of NE can whiff at certain ranges, landing only the first hit of NE will result in a hard knockdown, which provides more oki options and combo opportunities. The general tip is to make sure NE connects when the opponent is far enough but not to the point that NE cannot connect. See the [https://www.evernote.com/shard/s661/client/snv?isnewsnv=true¬eGuid=36e5333b-c206-4498-8ca6-159e99f8a383¬eKey=2b22cd3063f5820e7c8e4f0acfa2fddb&sn=https%3A%2F%2Fwww.evernote.com%2Fshard%2Fs661%2Fsh%2F36e5333b-c206-4498-8ca6-159e99f8a383%2F2b22cd3063f5820e7c8e4f0acfa2fddb&title=CF2%2BRagna%2BNightkasu%2BSpecific%2BList notes] for more details. |
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| | Nightkasu will not work on {{Character Label|BBCF|Rachel|label=Rachel}}, {{Character Label|BBCF|Taokaka|label=Taokaka}}, {{Character Label|BBCF|Makoto|label=Makoto}} and {{Character Label|BBCF|Noel|label=Noel}}. |
| | }} |
| | |
| | ==Introductory Combos== |
| | |
| | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| | |+ The Basics |
| | |- |
| | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Notes !! Video |
| | |- |
| | | ({{clr|A|2A}}) > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} || Anywhere || 1714 || 200 || 12 || This is where your game starts. Works off pretty much any starter and gives good corner carry with a knockdown. || |
| | |- |
| | | ({{clr|A|2A}}) > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2043 || 250 || 14 || Nets slightly more damage and a better midscreen knockdown than the above combo, but requires you to be slightly closer. |
| | |- |
| | | ({{clr|A|2A}}) > {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 2906 || 500 || 20 || Close-range midscreen combo. Nets more damage than the above combo but requires Ragna to be close to his opponent. || |
| | |- |
| | | (aa) {{clr|B|5B}} > {{clr|D|5D(1)}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3571 || 500 || 25 || An easy confirm for when you get a close-range airborne hit. || |
| | |- |
| | | ({{clr|A|2A}}) > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|C|236C}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2518 || 720 || 18 || Basic corner combo that works from any starter and nearly any range. || |
| | |- |
| | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|D|5D(1)}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3559 || 720 || 25 || An improved version of the above combo, but only works off of long starters (B, C, D buttons). || |
| | |- |
| | | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3898 || 720 || 27 || Close-range corner combo. If you're struggling to do {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc, you can instead not dash cancel and do {{clr|D|236D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc. || |
| | |- |
| | | CH {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|5D(1)}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4154 || 500 || 29 || Basic punish combo. Use this to punish opponent's reversals. Also functions as a crouch confirm. || |
| | |- |
| | | CH {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4514 || 720 || 32 || Basic corner punish combo. The above combo also works in the corner, but this one will give you more reward. || |
| | |- |
| | | 6T > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3077 || 500 || 22 || Basic forward throw combo. || |
| | |- |
| | | 4T, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D(1)}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3270 || 500 || 23 || Midscreen back-throw combo. || |
| | |- |
| | | 6T/4T > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3269 || 600 || 23 || Corner throw combo. If you're struggling to do {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc, you can instead not dash cancel and do {{clr|D|236D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc. || |
| | |- |
| | | j.T, {{clr|C|5C}} > {{clr|D|5D(1)}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3268 || 500 || 23 || Midscreen air throw combo. You can do this in the corner, but you will most likely sideswap after the air throw and lose corner, so it's suggested you learn the corner combo below. || |
| | |- |
| | | j.T > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3171 || 720 || 22 || Corner air throw combo. Make sure to immediately cancel into air Blood Scythe so you keep the opponent in the corner. |
| | |- |
| | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} > RC, 66{{clr|C|5C}} > {{clr|D|5D(1)}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4218 || 700 || -30 || 50 Heat Rapid Cancel combo. This combo works from even a max range {{clr|B|5B}} hit, and gives good damage and corner carry. It's a valuable tool to make Ragna's footsies even scarier. If any other buttons are added before Hell's Fang, you must {{clr|B|5B}} > {{clr|A|6A}} after Gauntlet Hades, or the hjc > {{clr|C|j.C}} will drop. || |
| | |} |
| | This beginner section does not go over any Overdrive combos, and that is because Ragna's Overdrive routing can be a bit conditionally overwhelming, and requires more execution than this section should. If you reach the level where you feel you need to learn Overdrive combos, please look further down the page at the Overdrive section. |
| | |
| | == Combo Theory == |
| | Generally, combos will involve setting up the route in a way to combo into one special, then linking off of that into an air combo that ends in Nightmare Edge ({{clr|C|j.214C}}). Specials that can be continued from include Gauntlet Hades ({{clr|B|214B}}/{{clr|B|j.214B}}), Blood Scythe ({{clr|D|214D}}/{{clr|D|j.214D}}), Not Over Yet ({{clr|C|22C}}), and Dead Spike ({{clr|D|236D}}). In the corner, D Inferno Divider into Straight Punch ({{clr|D|623D}}~{{clr|C|236C}}~{{clr|C|236C}}) can also be combo'd from, though the time spent dropping from such a height often eats up a lot of combo time. Combo enders are usually Nightmare Edge ({{clr|C|j.214C}}), Hell's Fang ({{clr|A|214A}}), and {{clr|D|D}} Inferno Divider into Ax Kick ({{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}}). |
| | |
| | Gauntlet Hades and Blood Scythe usually require some form of launching, which can include {{clr|A|6A}}, {{clr|C|6C}}, and throw. Not Over Yet and Dead Spike usually combo from knockdowns, such as {{clr|C|3C}}, {{clr|D|2D}}, and anti-air {{clr|D|5D}}. |
| | |
| | In the corner from Long starters, oftentimes two combo filler specials can be done before going to the combo ender. For example, |
| | * {{clr|B|5B}} > {{clr|C|2C}} > {{clr|C|5C}} > {{clr|C|3C}} > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} |
| | |
| | Note that while drives and specials are all useful to continue Ragna's combos, any hits with life-steal properties generally have poor damage proration, so it is recommended to use non-life-steal hits early on during a combo. |
| | |
| | Air combo enders are typically done in one of the following ways: |
| | * {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > Nightmare Edge or D Inferno Divider -- Generally the most damaging air combo route, but must be done relatively early for {{clr|C|5C}} > {{clr|C|j.C}} to still connect. |
| | * {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > Nightmare Edge or D Inferno Divider -- Usually done in the corner following a Dead Spike dash cancel. When directly under the opponent, {{clr|B|5B}} and {{clr|C|5C}} tend to whiff and cross under when attempted. |
| | * {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > Nightmare Edge or D Inferno Divider -- This is done when the combo has taken enough time that {{clr|B|5B}} > {{clr|C|5C}} will no longer validly combo, which necessitates the {{clr|A|6A}}. {{clr|A|6A}} gives far more untech time, but also heavily prorates the damage of the combo. |
| | |
| | Generally neither of Ragna's Distortions see much use in combos since they tend to add relatively little damage for the 50 meter cost (the threat of Carnage Scissors as a long-ranged cut through zoning tends to be far more relevant, as well). However, they provide relatively good life steal values when enhanced by Overdrive, for when an Overdrive combo would otherwise not kill - OD Devoured by Darkness ({{clr|D|214214D}}) in particular provides a whopping base 1000 life steal. |
| | |
| | Ragna can oftentimes use Overdrive Cancel or Rapid Cancel to dramatically increase the damage of a shorter combo (such as {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}), though he gets heavily diminishing rewards if the combo has already run most of its time out. The goal in most cases is to achieve around 4000 damage whenever resources are spent, or 5000+ if a combination of two or more of (counter-hit, RC, distortion) happens. |
| | |
| | Overdrive changes the properties of all of Ragna's life stealing hits, oftentimes giving wall-bounce, ground-bounce, or other properties, along with things such as dash cancel or jump cancel capability. Generally, all life steal hits can be combo'd from, greatly extending possibilities for continuing any route until either the combo timer or Overdrive runs out. Optimization of routes can also be done in either higher damage or higher life steal directions, depending on the situation. |
| | |
| | == Calculating Lifesteal == |
| | Soul Eater also has a mechanic that increases healing in long combos. A multiplier is applied to a Soul Eater attack's Lifesteal value depending on how many Soul Eater hits have already connected within the same combo: |
| | |
| | *1st to 5th Soul Eater hit: 100% Lifesteal |
| | *6th Soul Eater hit: 110% Lifesteal |
| | *7th Soul Eater hit: 120% Lifesteal |
| | *8th Soul Eater hit: 130% Lifesteal |
| | *9th Soul Eater hit: 140% Lifesteal |
| | *10th Soul Eater hit and beyond: 150% Lifesteal |
| | |
| | Note that the "Lifesteal" is simply a heal independent of how much damage an attack actually deals, and does not actually steal life from the opponent or otherwise affect damage. |
|
| |
|
| Attacks that have lifesteal are as follows (values in [] are during OD): | | Attacks that have lifesteal are as follows (values in [] are during OD): |
Line 41: |
Line 291: |
| You can also use Sydoh's [https://docs.google.com/spreadsheets/d/10F6YKUvskXiUWPc8j_jPMCgcXYBbNup4h7OYeIGvQGM/edit?usp=sharing/ Ragna Lifesteal Calculator] to easily calculate the lifesteal of any combo. | | You can also use Sydoh's [https://docs.google.com/spreadsheets/d/10F6YKUvskXiUWPc8j_jPMCgcXYBbNup4h7OYeIGvQGM/edit?usp=sharing/ Ragna Lifesteal Calculator] to easily calculate the lifesteal of any combo. |
|
| |
|
| ==Introductory Combos== | | == Combo List == |
| | | ===Meterless Combos=== |
| If you're just starting out with Ragna, we recommend that you not go any further until you get these down. There are ''a lot'' of combos below these, but the ones here should give you a basic idea of what you're going to be looking for in a match. Once you're comfortable with these, try looking down the page to find any combos you feel you need in your matches.
| | ====={{clr|A|5A}}/{{clr|A|2A}}/{{clr|A|j.A}} Starter===== |
| | |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
| |
| |+ The Basics
| |
| |-
| |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Notes !! Video
| |
| |-
| |
| | ({{clr|A|2A}}) > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} || Anywhere || 1714 || 200 || 12 || All || This is where your game starts. Works off pretty much any starter and gives good corner carry with a knockdown. ||
| |
| |-
| |
| | ({{clr|A|2A}}) > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2043 || 250 || 14 || All || Nets slightly more damage and a better midscreen knockdown than the above combo, but requires you to be slightly closer.
| |
| |-
| |
| | ({{clr|A|2A}}) > {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 2906 || 500 || 20 || All || Close-range midscreen combo. Nets more damage than the above combo but requires Ragna to be close to his opponent. ||
| |
| |-
| |
| | (aa) {{clr|B|5B}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3571 || 500 || 25 || All || An easy confirm for when you get a close-range airborne hit. ||
| |
| |-
| |
| | ({{clr|A|2A}}) > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|C|236C}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2518 || 720 || 18 || All || Basic corner combo that works from any starter and nearly any range. ||
| |
| |-
| |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3559 || 720 || 25 || All || An improved version of the above combo, but only works off of long starters (B, C, D buttons). ||
| |
| |-
| |
| | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3898 || 720 || 27 || All || Close-range corner combo. If you're struggling to do {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc, you can instead not dash cancel and do {{clr|D|236D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc. ||
| |
| |-
| |
| | 6T > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3077 || 500 || 22 || All || Basic forward throw combo. ||
| |
| |-
| |
| | 4T, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3270 || 500 || 23 || All || Midscreen back-throw combo. ||
| |
| |-
| |
| | 6T/4T > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3269 || 600 || 23 || All || Corner throw combo. If you're struggling to do {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc, you can instead not dash cancel and do {{clr|D|236D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc. ||
| |
| |}
| |
| This beginner section does not go over any crouch confirms, metered, or Overdrive combos, and that is to encourage you to take a peek and try some of the combos farther down the page. They are harder than the ones above but slowly learning and implementing them into your gameplay will only help to improve your Ragna. Good luck, have fun, and happy combo practice!
| |
| | |
| ==Meterless Combos== | |
| ==={{clr|A|5A}}/{{clr|A|2A}}/{{clr|A|j.A}} Starter=== | |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} || Anywhere || 1714 || 200 || 12 || All || Beginner || Universal confirm for maximum distance hits. || | | | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} || Anywhere || 1714 || 200 || 12 || All || {{ComboDifficulty|Very Easy}} || Universal confirm for maximum distance hits. || |
| |- | | |- |
| | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|5C}} > ({{clr|C|3C}}) > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2311 || 250 || 16 || All || Beginner || {{clr|C|3C}} can be omitted for less damage but less range dependency. || | | | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|5C}} > ({{clr|C|3C}}) > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2311 || 250 || 16 || All || {{ComboDifficulty|Very Easy}} || {{clr|C|3C}} can be omitted for less damage but less range dependency. || |
| |- | | |- |
| | {{clr|A|2A}} > {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 2906 || 500 || 20 || All || Easy || {{clr|C|5C}} can be omitted for less damage but less range dependency. || | | | {{clr|A|2A}} > {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 2906 || 500 || 20 || All || {{ComboDifficulty|Easy}} || {{clr|C|5C}} can be omitted for less damage but less range dependency. || |
| |- | | |- |
| | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3195 || 500 || 22 || All || Easy || Jubei/Crouching hit only. || | | | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3195 || 500 || 22 || All || {{ComboDifficulty|Easy}} || Jubei/Crouching hit only. || |
| |- | | |- |
| | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3057 || 400 || 21 || All || Intermediate || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. Point blank starter needed for {{clr|C|3C}} > {{clr|C|22C}} to connect. Needs dash momentum for Taokaka. || | | | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3057 || 400 || 21 || All || {{ComboDifficulty|Medium}} || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. Point blank starter needed for {{clr|C|3C}} > {{clr|C|22C}} to connect. Needs dash momentum for Taokaka. || |
| |- | | |- |
| | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 3464 || 600 || 24 || All || Intermediate || {{clr|C|22C}} ground slides to corner. At point blank {{clr|C|6C}} omit {{clr|D|6D}}, use grounded Bloodscythe. Needs dash momentum for Taokaka. || | | | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 3464 || 600 || 24 || All || {{ComboDifficulty|Medium}} || {{clr|C|22C}} ground slides to corner. At point blank {{clr|C|6C}} omit {{clr|D|6D}}, use grounded Bloodscythe. Needs dash momentum for Taokaka. || |
| |- | | |- |
| | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|5C}} > ({{clr|C|3C}}) > ({{clr|D|2D}}) > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|C|236C}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2775 || 620 || 19 || All || Easy || Can omit {{clr|C|3C}}, {{clr|D|2D}}, and {{clr|C|2C}}. || | | | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|5C}} > ({{clr|C|3C}}) > ({{clr|D|2D}}) > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|C|236C}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2775 || 620 || 19 || All || {{ComboDifficulty|Easy}} || Can omit {{clr|C|3C}}, {{clr|D|2D}}, and {{clr|C|2C}}. || |
| |- | | |- |
| | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|D|2D}} > {{clr|D|236D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2844 || 720 || 20 || All || Easy || Can add another {{clr|A|2A}} to help hit confirm, but any more buttons added will cause Dead Spike to drop. Need to omit {{clr|C|2C}} if a second {{clr|A|2A}} is done. || | | | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|D|2D}} > {{clr|D|236D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2844 || 720 || 20 || All || {{ComboDifficulty|Easy}} || Can add another {{clr|A|2A}} to help hit confirm, but any more buttons added will cause Dead Spike to drop. Need to omit {{clr|C|2C}} if a second {{clr|A|2A}} is done. || |
| |- | | |- |
| | {{clr|A|2A}} > {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3086 || 720 || 22 || All || Easy || {{clr|C|5C}} can be omitted for less damage but less range dependency. || | | | {{clr|A|2A}} > {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3086 || 720 || 22 || All || {{ComboDifficulty|Easy}} || {{clr|C|5C}} can be omitted for less damage but less range dependency. || |
| |- | | |- |
| | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3230 || 500 || 23 || All || Easy || || | | | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3230 || 500 || 23 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3376 || 500 || 24 || All || Intermediate || {{clr|C|22C}} wallsplats. The {{clr|C|22C}} wallsplat is range dependant and cannot be done point blank with dash momentum. Furthermore, on Jin, Taokaka, Arakune, Bang, Carl, Amane, and Azrael, you need to be spaced back from the corner quite a bit. Needs dash momentum for Taokaka, making this combo extremely finnicky on her. || | | | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3376 || 500 || 24 || All || {{ComboDifficulty|Medium}} || {{clr|C|22C}} wallsplats. The {{clr|C|22C}} wallsplat is range dependant and cannot be done point blank with dash momentum. Furthermore, on Jin, Taokaka, Arakune, Bang, Carl, Amane, and Azrael, you need to be spaced back from the corner quite a bit. Needs dash momentum for Taokaka, making this combo extremely finnicky on her. || |
| |- | | |- |
| | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3374 || 720 || 24 || All || Easy || Jubei/Crouching hit only. || | | | {{clr|A|2A}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3374 || 720 || 24 || All || {{ComboDifficulty|Easy}} || Jubei/Crouching hit only. || |
| |- | | |- |
| | AA {{clr|A|2A}} > {{clr|B|5B}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Anywhere || 2944 || 500 || 21 || All || Easy || || | | | AA {{clr|A|2A}} > {{clr|B|5B}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Anywhere || 2944 || 500 || 21 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | AA {{clr|A|j.A}} > {{clr|C|j.C}} > (jc) > ({{clr|C|j.C}}) > ({{clr|D|j.D}}) > {{clr|C|j.214C}}~{{clr|D|214D}} || Air-to-Air, Anywhere || 1969 (Varies) || 300 || 14 (Varies) || All || Easy || Basic Air-to-Air {{clr|A|j.A}} combo. Can add more j.As to help hit confirm. Can also omit {{clr|D|j.D}} and the second {{clr|C|j.C}}. Can end in D Inferno Divider > Axe Kick instead of Nightmare Edge for consistency. || | | | AA {{clr|A|j.A}} > {{clr|C|j.C}} > (jc) > ({{clr|C|j.C}}) > ({{clr|D|j.D}}) > {{clr|C|j.214C}}~{{clr|D|214D}} || Air-to-Air, Anywhere || 1969 (Varies) || 300 || 14 (Varies) || All || {{ComboDifficulty|Easy}} || Basic Air-to-Air {{clr|A|j.A}} combo. Can add more j.As to help hit confirm. Can also omit {{clr|D|j.D}} and the second {{clr|C|j.C}}. Can end in D Inferno Divider > Axe Kick instead of Nightmare Edge for consistency. || |
| |} | | |} |
|
| |
|
| ==={{clr|B|5B}}/{{clr|B|2B}}/{{clr|B|j.B}} Starter=== | | ====={{clr|B|5B}}/{{clr|B|2B}}/{{clr|B|j.B}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
Line 114: |
Line 334: |
| | (all {{clr|A|5A}}/{{clr|A|2A}}/{{clr|A|j.A}} > {{clr|B|5B}}/{{clr|B|2B}}/{{clr|B|j.B}} routes will work with {{clr|B|5B}}/{{clr|B|2B}}/{{clr|B|j.B}} starter) || || || || || || || || | | | (all {{clr|A|5A}}/{{clr|A|2A}}/{{clr|A|j.A}} > {{clr|B|5B}}/{{clr|B|2B}}/{{clr|B|j.B}} routes will work with {{clr|B|5B}}/{{clr|B|2B}}/{{clr|B|j.B}} starter) || || || || || || || || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} || Anywhere || 2032 || 200 || 14 || All || Beginner || Universal confirm for maximum distance hits. || | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} || Anywhere || 2032 || 200 || 14 || All || {{ComboDifficulty|Very Easy}} || Universal confirm for maximum distance hits. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > ({{clr|C|3C}}) > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2973 || 250 || 21 || All || Beginner || {{clr|C|2C}} and {{clr|C|3C}} can be omitted for less damage but less range dependency. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > ({{clr|C|3C}}) > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2973 || 250 || 21 || All || {{ComboDifficulty|Very Easy}} || {{clr|C|2C}} and {{clr|C|3C}} can be omitted for less damage but less range dependency. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3525 || 500 || 25 || All || Easy || {{clr|C|5C}} can be omitted for less damage but less range dependency. || | | | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3525 || 500 || 25 || All || {{ComboDifficulty|Easy}} || {{clr|C|5C}} can be omitted for less damage but less range dependency. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3708 || 500 || 26 || All || Intermediate || With the added {{clr|C|5C}}, the combo is at timer limit, so any additional buttons added will make it drop. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3708 || 500 || 26 || All || {{ComboDifficulty|Medium}} || With the added {{clr|C|5C}}, the combo is at timer limit, so any additional buttons added will make it drop. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3867 || 500 || 27 || All || Easy || Jubei/Crouching hit only. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. {{clr|C|2C}} can be omitted. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3867 || 500 || 27 || All || {{ComboDifficulty|Easy}} || Jubei/Crouching hit only. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. {{clr|C|2C}} can be omitted. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4124 || 600 || 29 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || Intermediate || Crouching hit only. Both 2Cs can be omitted for consistency. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4124 || 600 || 29 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || {{ComboDifficulty|Medium}} || Crouching hit only. Both 2Cs can be omitted for consistency. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|6D}} > delay {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4009 || 750 || 28 || All || Intermediate || Jubei/crouching hit only. Can replace {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) with {{clr|A|5A}} > {{clr|B|5B}} > {{clr|D|5D}}(1) after Spin Kick for less timing dependance. Works from Counter Hit {{clr|B|5B}} if the {{clr|C|5C}} is omitted. Requires maximum delay on the {{clr|B|j.214B}}. || | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|6D}} > delay {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4009 || 750 || 28 || All || {{ComboDifficulty|Medium}} || Jubei/crouching hit only. Can replace {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) with {{clr|A|5A}} > {{clr|B|5B}} > {{clr|D|5D}}(1) after Spin Kick for less timing dependance. Works from Counter Hit {{clr|B|5B}} if the {{clr|C|5C}} is omitted. Requires maximum delay on the {{clr|B|j.214B}}. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > delay {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4036 || 500 || 28 || All || Intermediate || Jubei/Crouching hit only. Requires a slight delay both before and after the first {{clr|C|j.C}}. {{clr|C|2C}} can be omitted. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > delay {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4036 || 500 || 28 || All || {{ComboDifficulty|Medium}} || Jubei/Crouching hit only. Requires a slight delay both before and after the first {{clr|C|j.C}}. {{clr|C|2C}} can be omitted. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4238 || 500 || 30 || All || Hard || Jubei/Crouching hit only. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. Must get a fairly close starter to land {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}} after the {{clr|D|6D}}. || | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4238 || 500 || 30 || All || {{ComboDifficulty|Hard}} || Jubei/Crouching hit only. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. Must get a fairly close starter to land {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}} after the {{clr|D|6D}}. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3713 || 400 || 26 || All || Intermediate || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. Must be fairly close for {{clr|C|3C}} > {{clr|C|22C}} to connect. || | | | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3713 || 400 || 26 || All || {{ComboDifficulty|Medium}} || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. Must be fairly close for {{clr|C|3C}} > {{clr|C|22C}} to connect. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|A|214A}}, {{clr|A|5A}} > {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4130 || 400 || 29 || Nu-13, Makoto, Valkenhayn, Relius, Lambda-11, Nine || Intermediate || Needs extremely deep {{clr|C|665C}} on Nine for {{clr|A|5A}} to hit. On Tager, Kagura, and Susano'o, you can do {{clr|A|214A}} > {{clr|A|5A}} > {{clr|B|5B}} > {{clr|A|6A}}. || | | | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|A|214A}}, {{clr|A|5A}} > {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4130 || 400 || 29 || Nu-13, Makoto, Valkenhayn, Relius, Lambda-11, Nine || {{ComboDifficulty|Medium}} || Needs extremely deep {{clr|C|665C}} on Nine for {{clr|A|5A}} to hit. On Tager, Kagura, and Susano'o, you can do {{clr|A|214A}} > {{clr|A|5A}} > {{clr|B|5B}} > {{clr|A|6A}}. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4155 || 500 || 29 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || Intermediate || Must be fairly close for {{clr|C|3C}} > {{clr|C|22C}} to connect. || | | | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4155 || 500 || 29 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || {{ComboDifficulty|Medium}} || Must be fairly close for {{clr|C|3C}} > {{clr|C|22C}} to connect. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 4294 || 600 || 30 || All || Intermediate || Must be fairly close for {{clr|C|3C}} > {{clr|C|22C}} to connect. || | | | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 4294 || 600 || 30 || All || {{ComboDifficulty|Medium}} || Must be fairly close for {{clr|C|3C}} > {{clr|C|22C}} to connect. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3754 || 720 || 26 || All || Easy || If any more buttons are added, must {{clr|B|5B}} > {{clr|A|6A}} after Gauntlet Hades. If slightly out of the corner, can {{clr|D|236D}}~66, {{clr|C|5C}} > {{clr|D|5D}}(1) for slightly more damage. || | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3754 || 720 || 26 || All || {{ComboDifficulty|Easy}} || If any more buttons are added, must {{clr|B|5B}} > {{clr|A|6A}} after Gauntlet Hades. If slightly out of the corner, can {{clr|D|236D}}~66, {{clr|C|5C}} > {{clr|D|5D}}(1) for slightly more damage. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3898 || 720 || 27 || All || Easy || || | | | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3898 || 720 || 27 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}} || Corner || 3926 || 850 || 27 || All || Easy || Final {{clr|D|2D}} whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. {{clr|C|5C}} can be omitted for less damage but less range dependency. || | | | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}} || Corner || 3926 || 850 || 27 || All || {{ComboDifficulty|Easy}} || Final {{clr|D|2D}} whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. {{clr|C|5C}} can be omitted for less damage but less range dependency. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > ({{clr|C|3C}}) > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4006 || 720 || 28 || All || Easy || Delay {{clr|B|5B}} and walk backwards after {{clr|D|2D}} Dead Spike dash-cancel so that Ragna doesn't dash under the opponent. Can also do {{clr|C|2C}} > {{clr|D|5D}}(1) instead of {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) for consistency. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > ({{clr|C|3C}}) > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4006 || 720 || 28 || All || {{ComboDifficulty|Easy}} || Delay {{clr|B|5B}} and walk backwards after {{clr|D|2D}} Dead Spike dash-cancel so that Ragna doesn't dash under the opponent. Can also do {{clr|C|2C}} > {{clr|D|5D}}(1) instead of {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) for consistency. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4215 || 500 || 30 || All || Intermediate || Must be fairly close for {{clr|C|3C}} > {{clr|C|22C}} to connect. || | | | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4215 || 500 || 30 || All || {{ComboDifficulty|Medium}} || Must be fairly close for {{clr|C|3C}} > {{clr|C|22C}} to connect. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}} || Corner || 4327 || 850 || 30 || All || Easy || Jubei/Crouching hit only. Final {{clr|D|2D}} whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}} || Corner || 4327 || 850 || 30 || All || {{ComboDifficulty|Easy}} || Jubei/Crouching hit only. Final {{clr|D|2D}} whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4399 || 500 || 31 || All || Hard || Jubei/Crouching hit only. Must get a fairly close starter to land {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}} after the {{clr|D|6D}}. || | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4399 || 500 || 31 || All || {{ComboDifficulty|Hard}} || Jubei/Crouching hit only. Must get a fairly close starter to land {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}} after the {{clr|D|6D}}. || |
| |- | | |- |
| | AA {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Anywhere || 3047 || 300 || 21 || All || Beginner || || | | | AA {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Anywhere || 3047 || 300 || 21 || All || {{ComboDifficulty|Very Easy}} || || |
| |- | | |- |
| | AA {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Anywhere || 3814 || 500 || 27 || All || Easy || {{clr|C|5C}} can be omitted before {{clr|D|5D}}(1) if opponent is too high. || | | | AA {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Anywhere || 3814 || 500 || 27 || All || {{ComboDifficulty|Easy}} || {{clr|C|5C}} can be omitted before {{clr|D|5D}}(1) if opponent is too high. || |
| |- | | |- |
| | AA {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Anywhere || 3847 || 600 || 27 || All || Intermediate || || | | | AA {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Anywhere || 3847 || 600 || 27 || All || {{ComboDifficulty|Medium}} || || |
| |- | | |- |
| | AA {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Corner || 4000 || 720 || 28 || All || Easy || || | | | AA {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Corner || 4000 || 720 || 28 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | CH {{clr|B|5B}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|236D}}~66, 66({{clr|B|5B}}) > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3769 || 720 || 32 || All || Intermediate || Counter hit {{clr|B|5B}} only. Must do a dashing {{clr|C|5C}} after Dead Spike against Carl and Izanami. || | | | CH {{clr|B|5B}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|236D}}~66, 66({{clr|B|5B}}) > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3769 || 720 || 32 || All || {{ComboDifficulty|Medium}} || Counter hit {{clr|B|5B}} only. Must do a dashing {{clr|C|5C}} after Dead Spike against Carl and Izanami. || |
| |- | | |- |
| | CH {{clr|B|5B}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3848 || 500 || 27 || All || Intermediate || Counter hit {{clr|B|5B}} only. Requires maximum Spin Kick delay. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | CH {{clr|B|5B}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3848 || 500 || 27 || All || {{ComboDifficulty|Medium}} || Counter hit {{clr|B|5B}} only. Requires maximum Spin Kick delay. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
| |- | | |- |
| | CH {{clr|B|5B}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4032 || 500 || 28 || All || Hard || Counter hit {{clr|B|5B}} only. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | CH {{clr|B|5B}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4032 || 500 || 28 || All || {{ComboDifficulty|Hard}} || Counter hit {{clr|B|5B}} only. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
| |- | | |- |
| | CH {{clr|B|5B}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4393 || 600 || 31 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || Hard || Counter hit {{clr|B|5B}} only. Requires maximum Spin Kick delay. || | | | CH {{clr|B|5B}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4393 || 600 || 31 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || {{ComboDifficulty|Hard}} || Counter hit {{clr|B|5B}} only. Requires maximum Spin Kick delay. || |
| |- | | |- |
| | CH {{clr|B|5B}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4419 || 600 || 31 || All || Hard || Counter hit {{clr|B|5B}} only. After {{clr|C|22C}}, if too close to the corner do {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}. || | | | CH {{clr|B|5B}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4419 || 600 || 31 || All || {{ComboDifficulty|Hard}} || Counter hit {{clr|B|5B}} only. After {{clr|C|22C}}, if too close to the corner do {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}. || |
| |} | | |} |
|
| |
|
| ==={{clr|C|5C}}/{{clr|C|2C}}/{{clr|C|j.C}} Starter=== | | ====={{clr|C|5C}}/{{clr|C|2C}}/{{clr|C|j.C}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
Line 180: |
Line 400: |
| | (all {{clr|B|5B}}/{{clr|B|2B}}/{{clr|B|j.B}} > {{clr|C|5C}}/{{clr|C|2C}}/{{clr|C|j.C}} routes will work with {{clr|C|5C}}/{{clr|C|2C}}/{{clr|C|j.C}} starter) || || || || || || || || | | | (all {{clr|B|5B}}/{{clr|B|2B}}/{{clr|B|j.B}} > {{clr|C|5C}}/{{clr|C|2C}}/{{clr|C|j.C}} routes will work with {{clr|C|5C}}/{{clr|C|2C}}/{{clr|C|j.C}} starter) || || || || || || || || |
| |- | | |- |
| | CH {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4154 || 500 || 29 || All || Easy || Also works on Jubei/crouching hit. || | | | CH {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4154 || 500 || 29 || All || {{ComboDifficulty|Easy}} || Also works on Jubei/crouching hit. || |
| |- | | |- |
| | CH {{clr|C|5C}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4179 || 500 || 30 || All || Intermediate || Also works on Jubei/crouching hit. Requires a slight delay before the first {{clr|C|j.C}}. || | | | CH {{clr|C|5C}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4179 || 500 || 30 || All || {{ComboDifficulty|Medium}} || Also works on Jubei/crouching hit. Requires a slight delay before the first {{clr|C|j.C}}. || |
| |- | | |- |
| | CH {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4334 || 600 || 31 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || Easy || Also works on crouching hit. Can omit the third {{clr|C|5C}} for consistency. || | | | CH {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4334 || 600 || 31 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || {{ComboDifficulty|Easy}} || Also works on crouching hit. Can omit the third {{clr|C|5C}} for consistency. || |
| |- | | |- |
| | CH {{clr|C|5C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4410 || 500 || 31 || All || Hard || Also works on Jubei/crouching hit. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | CH {{clr|C|5C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4410 || 500 || 31 || All || {{ComboDifficulty|Hard}} || Also works on Jubei/crouching hit. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
| |- | | |- |
| | CH {{clr|C|5C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4782 || 600 || 34 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || Hard || Also works on crouching hit. || | | | CH {{clr|C|5C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4782 || 600 || 34 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || {{ComboDifficulty|Hard}} || Also works on crouching hit. || |
| |- | | |- |
| | CH {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4514 || 720 || 32 || All || Easy || Can do {{clr|D|236D}} > {{clr|B|5B}} > {{clr|A|6A}} for an easier but slightly less damaging route. | | | CH {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4514 || 720 || 32 || All || {{ComboDifficulty|Easy}} || Can do {{clr|D|236D}} > {{clr|B|5B}} > {{clr|A|6A}} for an easier but slightly less damaging route. |
| |- | | |- |
| | CH {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4530 || 720 || 32 || All || Easy || Only worth doing vs opponents you can OTG {{clr|C|5C}} > hjc against. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|5C}} > hjc. | | | CH {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4530 || 720 || 32 || All || {{ComboDifficulty|Easy}} || Only worth doing vs opponents you can OTG {{clr|C|5C}} > hjc against. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|5C}} > hjc. |
| |- | | |- |
| | CH {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}} || Corner || 4541 || 850 || 32 || All || Intermediate || Also works on Jubei/crouching hit. Final {{clr|D|2D}} whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. || | | | CH {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}} || Corner || 4541 || 850 || 32 || All || {{ComboDifficulty|Medium}} || Also works on Jubei/crouching hit. Final {{clr|D|2D}} whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. || |
| |- | | |- |
| | CH {{clr|C|5C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4810 || 600 || 34 || All || Hard || Also works on Jubei/crouching hit. After {{clr|C|22C}}, if too close to the corner do {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}. || | | | CH {{clr|C|5C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4810 || 600 || 34 || All || {{ComboDifficulty|Hard}} || Also works on Jubei/crouching hit. After {{clr|C|22C}}, if too close to the corner do {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}. || |
| |- | | |- |
| | CH {{clr|C|2C}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3951 || 400 || 28 || All || Intermediate || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | CH {{clr|C|2C}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3951 || 400 || 28 || All || {{ComboDifficulty|Medium}} || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
| |- | | |- |
| | CH {{clr|C|2C}}, {{clr|C|665C}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4524 (4459) || 500 || 32 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || Intermediate || Can start with a point-blank range dashing {{clr|C|5C}} on crouching hit for less damage and practicality. || | | | CH {{clr|C|2C}}, {{clr|C|665C}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4524 (4459) || 500 || 32 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || {{ComboDifficulty|Medium}} || Can start with a point-blank range dashing {{clr|C|5C}} on crouching hit for less damage and practicality. || |
| |- | | |- |
| | CH {{clr|C|2C}}, {{clr|C|665C}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4554 (4488) || 500 || 32 || All || Intermediate || Can start with a point-blank range dashing {{clr|C|5C}} on Jubei/crouching hit for less damage and practicality. || | | | CH {{clr|C|2C}}, {{clr|C|665C}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4554 (4488) || 500 || 32 || All || {{ComboDifficulty|Medium}} || Can start with a point-blank range dashing {{clr|C|5C}} on Jubei/crouching hit for less damage and practicality. || |
| |} | | |} |
|
| |
|
| ==={{clr|D|5D}} Starter=== | | ====={{clr|D|5D}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|D|5D}} > {{clr|A|214A}}~{{clr|D|214D}} || Anywhere || 1699 || 200 || 12 || All || Beginner || || | | | {{clr|D|5D}} > {{clr|A|214A}}~{{clr|D|214D}} || Anywhere || 1699 || 200 || 12 || All || {{ComboDifficulty|Very Easy}} || || |
| |- | | |- |
| | {{clr|D|5D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|C|236C}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|A|214A}}~{{clr|D|214D}} || Corner || 2941 || 620 || 21 || All || Easy || || | | | {{clr|D|5D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|C|236C}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2941 || 620 || 21 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | CH {{clr|D|5D}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|236D}}~66, 66({{clr|B|5B}}) > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|A|214A}}~{{clr|D|214D}} || Anywhere || 3616 || 850 || 25 || All || Hard || Spin Kick should be delayed as late as possible, both dash {{clr|B|5B}}'s should be done as soon as possible. Must do a dashing {{clr|C|5C}} after Deadspike against Carl and Izanami. || | | | CH {{clr|D|5D}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|236D}}~66, 66({{clr|B|5B}}) > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3616 || 850 || 25 || All || {{ComboDifficulty|Hard}} || Spin Kick should be delayed as late as possible, both dash {{clr|B|5B}}'s should be done as soon as possible. Must do a dashing {{clr|C|5C}} after Deadspike against Carl and Izanami. || |
| |- | | |- |
| | CH {{clr|D|5D}}(1) > {{clr|D|214D}}, {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4074 || 600 || 29 || All || Easy || Blood Scythe switches sides if {{clr|D|5D}}(1) hits at close range. || | | | CH {{clr|D|5D}}(1) > {{clr|D|214D}}, {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4074 || 600 || 29 || All || {{ComboDifficulty|Easy}} || Blood Scythe switches sides if {{clr|D|5D}}(1) hits at close range. || |
| |- | | |- |
| | CH {{clr|D|5D}}(1) > {{clr|D|214D}}, {{clr|C|665C}} > {{clr|D|6D}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4338 || 720 || 31 || All || Intermediate || Blood Scythe switches sides if {{clr|D|5D}}(1) hits at close range. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | CH {{clr|D|5D}}(1) > {{clr|D|214D}}, {{clr|C|665C}} > {{clr|D|6D}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4338 || 720 || 31 || All || {{ComboDifficulty|Medium}} || Blood Scythe switches sides if {{clr|D|5D}}(1) hits at close range. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
| |- | | |- |
| | CH {{clr|D|5D}}(1) > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4532 || 500 || 32 || All || Easy || Blood Scythe switches sides if {{clr|D|5D}}(1) hits at close range. || | | | CH {{clr|D|5D}}(1) > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4532 || 500 || 32 || All || {{ComboDifficulty|Easy}} || Blood Scythe switches sides if {{clr|D|5D}}(1) hits at close range. || |
| |- | | |- |
| | CH {{clr|D|5D}}(1) > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|D|6D}} > {{clr|D|j.214D}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4583 || 720 || 32 || All || Easy || Blood Scythe switches sides if {{clr|D|5D}}(1) hits at close range. || | | | CH {{clr|D|5D}}(1) > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|D|6D}} > {{clr|D|j.214D}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4583 || 720 || 32 || All || {{ComboDifficulty|Easy}} || Blood Scythe switches sides if {{clr|D|5D}}(1) hits at close range. || |
| |} | | |} |
|
| |
|
| ==={{clr|A|6A}} Starter=== | | ====={{clr|A|6A}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|A|6A}} > {{clr|D|5D}} > ({{clr|C|22C}}) > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2225 || 300 || 15 || All || Beginner || Can omit {{clr|C|22C}} for consistency. || | | | {{clr|A|6A}} > {{clr|D|5D}} > ({{clr|C|22C}}) > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2225 || 300 || 15 || All || {{ComboDifficulty|Very Easy}} || Can omit {{clr|C|22C}} for consistency. || |
| |- | | |- |
| | {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 2523 || 400 || 18 || All || Beginner || Consistent confirm for anti-airing. || | | | {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 2523 || 400 || 18 || All || {{ComboDifficulty|Very Easy}} || Consistent confirm for anti-airing. || |
| |- | | |- |
| | {{clr|A|6A}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3024 || 500 || 21 || All || Easy || || | | | {{clr|A|6A}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3024 || 500 || 21 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | {{clr|A|6A}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|236D}}~66, {{clr|C|665C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3173 || 720 || 22 || All, except Hakumen || Hard || Requires a nearly frame perfect buffered dash {{clr|C|5C}} after the dash cancel to work on some characters, notably Platinum. || | | | {{clr|A|6A}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|236D}}~66, {{clr|C|665C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3173 || 720 || 22 || All, except Hakumen || {{ComboDifficulty|Hard}} || Requires a nearly frame perfect buffered dash {{clr|C|5C}} after the dash cancel to work on some characters, notably Platinum. || |
| |- | | |- |
| | {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 2996 || 990 || 21 || All || Easy || || | | | {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 2996 || 990 || 21 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3480 || 850 || 24 || All || Easy || || | | | {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3480 || 850 || 24 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | CH {{clr|A|6A}} > jc > delay {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3394 || 500 || 24 || All || Intermediate || Must hit with {{clr|C|j.C}} just before Ragna and the opponent touch the ground. Can block during jump cancel to be burst safe. || | | | CH {{clr|A|6A}} > jc > delay {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3394 || 500 || 24 || All || {{ComboDifficulty|Medium}} || Must hit with {{clr|C|j.C}} just before Ragna and the opponent touch the ground. Can block during jump cancel to be burst safe. || |
| |- | | |- |
| | CH {{clr|A|6A}} > {{clr|D|214D}}, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3416 || 600 || 24 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || Intermediate || || | | | CH {{clr|A|6A}} > {{clr|D|214D}}, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3416 || 600 || 24 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || {{ComboDifficulty|Medium}} || || |
| |- | | |- |
| | CH {{clr|A|6A}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 3670 || 600 || 26 || All || Intermediate || The micro-dash {{clr|C|3C}} has a wider window of execution the higher the opponent was when they were hit by {{clr|A|6A}}. || | | | CH {{clr|A|6A}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 3670 || 600 || 26 || All || {{ComboDifficulty|Medium}} || The micro-dash {{clr|C|3C}} has a wider window of execution the higher the opponent was when they were hit by {{clr|A|6A}}. || |
| |- | | |- |
| | CH {{clr|A|6A}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3587 || 25 || 600 || All || Easy || || | | | CH {{clr|A|6A}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3587 || 25 || 600 || All || {{ComboDifficulty|Easy}} || || |
| |} | | |} |
|
| |
|
| ==={{clr|B|6B}} Starter=== | | ====={{clr|B|6B}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|B|6B}} > {{clr|D|2D}} > ({{clr|C|22C}}) > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2403 || 300 || 17 || All || Beginner || Can omit {{clr|C|22C}} for consistency. || | | | {{clr|B|6B}} > {{clr|D|2D}} > ({{clr|C|22C}}) > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2403 || 300 || 17 || All || {{ComboDifficulty|Very Easy}} || Can omit {{clr|C|22C}} for consistency. || |
| |- | | |- |
| | {{clr|B|6B}} > {{clr|A|6A}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3151 || 500 || 21 || All || Easy || || | | | {{clr|B|6B}} > {{clr|A|6A}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3151 || 500 || 21 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | {{clr|B|6B}} > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3219 || 720 || 23 || All || Intermediate || Requires point blank {{clr|B|6B}} hit midscreen. Omit Dead Spike's dash cancel and the following microdash in the corner. || | | | {{clr|B|6B}} > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3219 || 720 || 23 || All || {{ComboDifficulty|Medium}} || Requires point blank {{clr|B|6B}} hit midscreen. Omit Dead Spike's dash cancel and the following microdash in the corner. || |
| |- | | |- |
| | {{clr|B|6B}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3537 || 500 || 25 || All || Hard || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. {{clr|C|5C}} can be substituted with {{clr|C|6C}} if near (but not at) the corner. || | | | {{clr|B|6B}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3537 || 500 || 25 || All || {{ComboDifficulty|Hard}} || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. {{clr|C|5C}} can be substituted with {{clr|C|6C}} if near (but not at) the corner. || |
| |- | | |- |
| | {{clr|B|6B}} > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3229 || 850 || 23 || All || Easy || || | | | {{clr|B|6B}} > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3229 || 850 || 23 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | {{clr|B|6B}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3482 || 600 || 24 || All || Hard || || | | | {{clr|B|6B}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3482 || 600 || 24 || All || {{ComboDifficulty|Hard}} || || |
| |- | | |- |
| | {{clr|B|6B}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3673 || 500 || 26 || All || Hard || {{clr|B|5B}} > {{clr|C|3C}} must be done outside of point-blank range or the combo will drop after the {{clr|C|22C}} dash cancel. || | | | {{clr|B|6B}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3673 || 500 || 26 || All || {{ComboDifficulty|Hard}} || {{clr|B|5B}} > {{clr|C|3C}} must be done outside of point-blank range or the combo will drop after the {{clr|C|22C}} dash cancel. || |
| |- | | |- |
| |} | | |} |
|
| |
|
| ==={{clr|C|6C}} Starter=== | | ====={{clr|C|6C}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
Line 279: |
Line 499: |
| | (all CH {{clr|C|5C}}/{{clr|C|2C}} > {{clr|C|6C}} routes will work with {{clr|C|6C}} starter) || || || || || || || || | | | (all CH {{clr|C|5C}}/{{clr|C|2C}} > {{clr|C|6C}} routes will work with {{clr|C|6C}} starter) || || || || || || || || |
| |- | | |- |
| | CH {{clr|C|6C}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3730 || 500 || 26 || All || Easy || || | | | CH {{clr|C|6C}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3730 || 500 || 26 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | CH {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3835 || 500 || 27 || All ||Intermediate || Can block during jump cancel to be burst safe. || | | | CH {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3835 || 500 || 27 || All ||Intermediate || Can block during jump cancel to be burst safe. || |
| |} | | |} |
|
| |
|
| ==={{clr|D|6D}} Starter=== | | ====={{clr|D|6D}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|D|6D}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3293 || 600 || 23 || All || Easy || Air Gauntlet Hades and Spin Kick need to be slightly delayed or else the combo will drop. || | | | {{clr|D|6D}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3293 || 600 || 23 || All || {{ComboDifficulty|Easy}} || Air Gauntlet Hades and Spin Kick need to be slightly delayed or else the combo will drop. || |
| |- | | |- |
| | {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3408 || 600 || 24 || All || Intermediate || || | | | {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3408 || 600 || 24 || All || {{ComboDifficulty|Medium}} || || |
| |- | | |- |
| | {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3548 || 500 || 25 || All || Intermediate || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3548 || 500 || 25 || All || {{ComboDifficulty|Medium}} || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
| |- | | |- |
| | {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 3834 || 720 || 27 || All || Intermediate || || | | | {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 3834 || 720 || 27 || All || {{ComboDifficulty|Medium}} || || |
| |- | | |- |
| | {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3701 || 600 || 26 || All || Intermediate || Walk backwards before the second {{clr|B|5B}} for consistency. || | | | {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3701 || 600 || 26 || All || {{ComboDifficulty|Medium}} || Walk backwards before the second {{clr|B|5B}} for consistency. || |
| |- | | |- |
| | CH {{clr|D|6D}}, {{clr|C|5C}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4043 || 600 || 29 || All || Intermediate || || | | | CH {{clr|D|6D}}, {{clr|C|5C}} > {{clr|C|6C}} > jc > delay {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4043 || 600 || 29 || All || {{ComboDifficulty|Medium}} || || |
| |- | | |- |
| | CH {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|C|665C}} > {{clr|C|3C}} > {{clr|C|22C}}~66, ({{clr|B|5B}}) > {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > ({{clr|C|j.C}}) > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4320 || 600 || 31 || All || Intermediate || Must use {{clr|B|5B}} after {{clr|C|22C}} dash cancel if the opponent wall splats. Initial {{clr|C|5C}} dash must last until the hitstun from {{clr|D|6D}} is about to run out. Omit the final {{clr|C|j.C}} if the combo timer runs low. || | | | CH {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|C|665C}} > {{clr|C|3C}} > {{clr|C|22C}}~66, ({{clr|B|5B}}) > {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > ({{clr|C|j.C}}) > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4320 || 600 || 31 || All || {{ComboDifficulty|Medium}} || Must use {{clr|B|5B}} after {{clr|C|22C}} dash cancel if the opponent wall splats. Initial {{clr|C|5C}} dash must last until the hitstun from {{clr|D|6D}} is about to run out. Omit the final {{clr|C|j.C}} if the combo timer runs low. || |
| |} | | |} |
|
| |
|
| ==={{clr|C|3C}} Starter=== | | ====={{clr|C|3C}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
Line 311: |
Line 531: |
| | (all {{clr|B|5B}}/{{clr|B|2B}} > {{clr|C|3C}} routes will work with {{clr|C|3C}} starter) || || || || || || || || | | | (all {{clr|B|5B}}/{{clr|B|2B}} > {{clr|C|3C}} routes will work with {{clr|C|3C}} starter) || || || || || || || || |
| |- | | |- |
| | CH {{clr|C|3C}} > jc > falling {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4045 || 500 || 28 || All, except Platinum, Relius, Izayoi, Amane, Naoto, and Izanami || Intermediate || {{clr|C|3C}} jump cancel forward to sideswap, neutral for same side. Can block during jump cancel to be burst safe. Falling {{clr|C|j.C}} whiffs against some characters. || | | | CH {{clr|C|3C}} > jc > falling {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4045 || 500 || 28 || All, except Platinum, Relius, Izayoi, Amane, Naoto, and Izanami || {{ComboDifficulty|Medium}} || {{clr|C|3C}} jump cancel forward to sideswap, neutral for same side. Can block during jump cancel to be burst safe. Falling {{clr|C|j.C}} whiffs against some characters. || |
| |- | | |- |
| | CH {{clr|C|3C}}, {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3946 || 500 || 28 || All || Intermediate || Does less damage than the last route but doesn't require the initial falling {{clr|C|j.C}} and works on all characters. || | | | CH {{clr|C|3C}}, {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3946 || 500 || 28 || All || {{ComboDifficulty|Medium}} || Does less damage than the last route but doesn't require the initial falling {{clr|C|j.C}} and works on all characters. || |
| |- | | |- |
| | CH {{clr|C|3C}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4195 || 500 || 30 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || Intermediate || || | | | CH {{clr|C|3C}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4195 || 500 || 30 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || {{ComboDifficulty|Medium}} || || |
| |- | | |- |
| | CH {{clr|C|3C}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 4372 || 600 || 31 || All || Intermediate || || | | | CH {{clr|C|3C}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 4372 || 600 || 31 || All || {{ComboDifficulty|Medium}} || || |
| |- | | |- |
| | CH {{clr|C|3C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4279 || 600 || 30 || All || Easy || || | | | CH {{clr|C|3C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4279 || 600 || 30 || All || {{ComboDifficulty|Easy}} || || |
| |} | | |} |
|
| |
|
| ===Throw Starter=== | | =====Throw Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | 6T/4T > {{clr|D|214D}}, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3004 || 500 || 21 || All || Beginner || || | | | 6T/4T > {{clr|D|214D}}, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3004 || 500 || 21 || All || {{ComboDifficulty|Very Easy}} || || |
| |- | | |- |
| | 6T/4T > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3077 || 500 || 22 || All || Easy || || | | | 6T/4T > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3077 || 500 || 22 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | 4T, {{clr|C|662C}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3312 || 500 || 23 || All || Intermediate || Can substitute {{clr|C|662C}} for {{clr|B|665B}} for consistency. || | | | 4T, {{clr|C|662C}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3312 || 500 || 23 || All || {{ComboDifficulty|Medium}} || Can substitute {{clr|C|662C}} for {{clr|B|665B}} for consistency. || |
| |- | | |- |
| | j.T, {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3268 || 500 || 23 || All || Easy || || | | | j.T, {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3268 || 500 || 23 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | j.T, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3172 || 400 || 22 || All || Intermediate || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. | | | j.T, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3172 || 400 || 22 || All || {{ComboDifficulty|Medium}} || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. |
| |- | | |- |
| | 6T/4T > {{clr|D|214D}}, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3246 || 720 || 23 || All || Easy || Must microdash before {{clr|C|3C}} against Taokaka. || | | | 6T/4T > {{clr|D|214D}}, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3246 || 720 || 23 || All || {{ComboDifficulty|Easy}} || Must microdash before {{clr|C|3C}} against Taokaka. || |
| |- | | |- |
| | 6T/4T > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3408 || 500 || 24 || All || Intermediate || Need to walk backwards slightly before {{clr|C|3C}} against Jin, Arakune, Bang, Carl, Amane, and Azrael. Does not work on Taokaka. || | | | 6T/4T > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3408 || 500 || 24 || All || {{ComboDifficulty|Medium}} || Need to walk backwards slightly before {{clr|C|3C}} against Jin, Arakune, Bang, Carl, Amane, and Azrael. Does not work on Taokaka. || |
| |- | | |- |
| | j.T > {{clr|D|j.214D}}, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3171 || 720 || 22 || All || Easy || || | | | j.T > {{clr|D|j.214D}}, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3171 || 720 || 22 || All || {{ComboDifficulty|Easy}} || || |
| |} | | |} |
|
| |
|
| ==={{clr|A|214A}} Starter=== | | ====={{clr|A|214A}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | CH {{clr|A|214A}}, {{clr|C|2C}} > {{clr|C|5C}} > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3451 || 500 || 24 || All || Easy || || | | | CH {{clr|A|214A}}, {{clr|C|2C}} > {{clr|C|5C}} > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3451 || 500 || 24 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | CH {{clr|A|214A}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 3997 || 600 || 28 || All || Easy || || | | | CH {{clr|A|214A}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 3997 || 600 || 28 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | CH {{clr|A|214A}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3886 || 500 || 27 || All || Easy || || | | | CH {{clr|A|214A}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3886 || 500 || 27 || All || {{ComboDifficulty|Easy}} || || |
| |} | | |} |
|
| |
|
| ==={{clr|B|214B}} Starter=== | | ====={{clr|B|214B}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3217 || 500 || 23 || All || Beginner || || | | | {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3217 || 500 || 23 || All || {{ComboDifficulty|Very Easy}} || || |
| |- | | |- |
| | {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|236D}}~66, {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3414 || 720 || 24 || All, Except Hakumen || Hard || Requires a nearly frame perfect buffered dash {{clr|C|5C}} after the dash cancel to work on some characters, notably Platinum. || | | | {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|236D}}~66, {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3414 || 720 || 24 || All, Except Hakumen || {{ComboDifficulty|Hard}} || Requires a nearly frame perfect buffered dash {{clr|C|5C}} after the dash cancel to work on some characters, notably Platinum. || |
| |- | | |- |
| | {{clr|B|214B}}~{{clr|D|214D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3466 || 500 || 24 || All || Intermediate || Requires maximum Spin Kick delay. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | {{clr|B|214B}}~{{clr|D|214D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3466 || 500 || 24 || All || {{ComboDifficulty|Medium}} || Requires maximum Spin Kick delay. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
| |- | | |- |
| | {{clr|B|214B}}~{{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3555 || 600 || 25 || All || Easy || Spin Kick should be delayed as late as possible, otherwise {{clr|C|3C}} will whiff. || | | | {{clr|B|214B}}~{{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3555 || 600 || 25 || All || {{ComboDifficulty|Easy}} || Spin Kick should be delayed as late as possible, otherwise {{clr|C|3C}} will whiff. || |
| |- | | |- |
| | CH {{clr|B|214B}}, {{clr|C|6C}} > jc > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3615 || 500 || 25 || All || Easy || Air Gauntlet Hades is used to avoid Same Move Poration, thus increasing the final damage and metergain. || | | | CH {{clr|B|214B}}, {{clr|C|6C}} > jc > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3615 || 500 || 25 || All || {{ComboDifficulty|Easy}} || Air Gauntlet Hades is used to avoid Same Move Poration, thus increasing the final damage and metergain. || |
| |- | | |- |
| | CH {{clr|B|214B}}, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3968 || 720 || 28 || All || Easy || || | | | CH {{clr|B|214B}}, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3968 || 720 || 28 || All || {{ComboDifficulty|Easy}} || || |
| |} | | |} |
|
| |
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| ==={{clr|C|623C}} Starter=== | | ====={{clr|C|623C}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|C|623C}}~{{clr|C|236C}}~{{clr|C|236C}}, {{clr|A|5A}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Corner || 1350 || 200 || 9 || All || Hard || Must be done at a precise distance from the corner against most characters. || | | | {{clr|C|623C}}~{{clr|C|236C}}~{{clr|C|236C}}, {{clr|A|5A}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Corner || 1350 || 200 || 9 || All || {{ComboDifficulty|Hard}} || Must be done at a precise distance from the corner against most characters. || |
| |- | | |- |
| | AA CH {{clr|C|623C}}(2), {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 1880 || 400 || 13 || All || Hard || Only works from a maximum height hit of {{clr|C|623C}}(2). || | | | AA CH {{clr|C|623C}}(2), {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 1880 || 400 || 13 || All || {{ComboDifficulty|Hard}} || Only works from a maximum height hit of {{clr|C|623C}}(2). || |
| |} | | |} |
|
| |
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| ==={{clr|D|623D}} Starter=== | | ====={{clr|D|623D}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|D|623D}}~{{clr|C|236C}}~{{clr|C|236C}}, {{clr|B|5B}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2939 || 620 || 21 || All || Easy || || | | | {{clr|D|623D}}~{{clr|C|236C}}~{{clr|C|236C}}, {{clr|B|5B}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2939 || 620 || 21 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | CH {{clr|D|623D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3368 || 620 || 24 || All || Easy || || | | | CH {{clr|D|623D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3368 || 620 || 24 || All || {{ComboDifficulty|Easy}} || || |
| |} | | |} |
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| |
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| ==={{clr|D|236D}} Starter=== | | ====={{clr|D|236D}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|D|236D}}~66, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3224 || 600 || 23 || All || Easy || Requires close hit Deadspike. || | | | {{clr|D|236D}}~66, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3224 || 600 || 23 || All || {{ComboDifficulty|Easy}} || Requires close hit Deadspike. || |
| |- | | |- |
| | {{clr|D|236D}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 3339 || 850 || 23 || All || Hard || Requires late hit or max range Deadspike. || | | | {{clr|D|236D}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 3339 || 850 || 23 || All || {{ComboDifficulty|Hard}} || Requires late hit or max range Deadspike. || |
| |- | | |- |
| | {{clr|D|236D}}~66, {{clr|C|5C}} > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3224 || 850 || 23 || All || Intermediate || Slightly delay {{clr|C|5C}} to keep {{clr|D|6D}} from whiffing. Opponent should be as close to the ground as possible before getting hit by {{clr|C|5C}}. || | | | {{clr|D|236D}}~66, {{clr|C|5C}} > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3224 || 850 || 23 || All || {{ComboDifficulty|Medium}} || Slightly delay {{clr|C|5C}} to keep {{clr|D|6D}} from whiffing. Opponent should be as close to the ground as possible before getting hit by {{clr|C|5C}}. || |
| |} | | |} |
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| ==={{clr|D|214D}} Starter=== | | ====={{clr|D|214D}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|D|214D}}, {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3652 || 720 || 25 || All || Intermediate || || | | | {{clr|D|214D}}, {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3652 || 720 || 25 || All || {{ComboDifficulty|Medium}} || || |
| |- | | |- |
| | {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3894 || 600 || 27 || All || Easy || || | | | {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3894 || 600 || 27 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | CH {{clr|D|214D}}, {{clr|C|665C}} > {{clr|D|6D}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4035 || 720 || 28 || All || Intermediate || || | | | CH {{clr|D|214D}}, {{clr|C|665C}} > {{clr|D|6D}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4035 || 720 || 28 || All || {{ComboDifficulty|Medium}} || || |
| |- | | |- |
| | CH {{clr|D|214D}}, {{clr|C|5C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4205 || 720 || 30 || All || Easy || || | | | CH {{clr|D|214D}}, {{clr|C|5C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4205 || 720 || 30 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | CH {{clr|D|214D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4159 || 600 || 29 || All || Intermediate || Also works in corner, but do not microdash {{clr|C|3C}}, and instead of {{clr|C|665C}} after Not Over Yet do {{clr|C|2C}} > {{clr|C|5C}}. Against Taokaka, you're forced to microdash {{clr|C|3C}} in corner, so do {{clr|B|5B}} > {{clr|C|5C}} after Not Over Yet. || | | | CH {{clr|D|214D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4159 || 600 || 29 || All || {{ComboDifficulty|Medium}} || Also works in corner, but do not microdash {{clr|C|3C}}, and instead of {{clr|C|665C}} after Not Over Yet do {{clr|C|2C}} > {{clr|C|5C}}. Against Taokaka, you're forced to microdash {{clr|C|3C}} in corner, so do {{clr|B|5B}} > {{clr|C|5C}} after Not Over Yet. || |
| |} | | |} |
|
| |
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| ==={{clr|D|j.214D}} Starter=== | | ====={{clr|D|j.214D}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|D|j.214D}}, {{clr|B|2B}} > {{clr|B|5B}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Midscreen || 3106 || 600 || 22 || All || Easy || Requires a low altitude or TK'd air Blood Scythe. Also requires air Blood Scythe to hit in a very specific way, where it hits same side but Ragna still switches sides with the opponent, so they slide into him. || [https://youtu.be/_PwTDTIAFwg/ Link] | | | {{clr|D|j.214D}}, {{clr|B|2B}} > {{clr|B|5B}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Midscreen || 3106 || 600 || 22 || All || {{ComboDifficulty|Easy}} || Requires a low altitude or TK'd air Blood Scythe. Also requires air Blood Scythe to hit in a very specific way, where it hits same side but Ragna still switches sides with the opponent, so they slide into him. || [https://youtu.be/_PwTDTIAFwg/ Link] |
| |- | | |- |
| | {{clr|D|j.214D}}, {{clr|B|2B}} > {{clr|B|5B}} > {{clr|D|5D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2985 || 720 || 21 || All || Easy || Requires a low altitude or TK'd air Blood Scythe hit. || | | | {{clr|D|j.214D}}, {{clr|B|2B}} > {{clr|B|5B}} > {{clr|D|5D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2985 || 720 || 21 || All || {{ComboDifficulty|Easy}} || Requires a low altitude or TK'd air Blood Scythe hit. || |
| |- | | |- |
| | CH {{clr|D|j.214D}}, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 2911 || 500 || 20 || All || Intermediate || Requires a low altitude or TK'd air Blood Scythe hit. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | CH {{clr|D|j.214D}}, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 2911 || 500 || 20 || All || {{ComboDifficulty|Medium}} || Requires a low altitude or TK'd air Blood Scythe hit. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
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| | CH {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Midscreen || 3405 || 500 || 24 || All || Intermediate || Requires air Blood Scythe to hit in a very specific way, where it hits same side but Ragna still switches sides with the opponent, so they slide into him. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | CH {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Midscreen || 3405 || 500 || 24 || All || {{ComboDifficulty|Medium}} || Requires air Blood Scythe to hit in a very specific way, where it hits same side but Ragna still switches sides with the opponent, so they slide into him. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
| |- | | |- |
| | CH {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3632 || 600 || 26 || All || Easy || || | | | CH {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3632 || 600 || 26 || All || {{ComboDifficulty|Easy}} || || |
| |} | | |} |
|
| |
|
| ==={{clr|C|j.214C}} Starter=== | | ====={{clr|C|j.214C}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
Line 445: |
Line 665: |
| | (Can only combo off of {{clr|C|j.214C}} on ground hit or counter hit) || || || || || || || | | | (Can only combo off of {{clr|C|j.214C}} on ground hit or counter hit) || || || || || || || |
| |- | | |- |
| | {{clr|C|j.214C}}, {{clr|C|6C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2923 || 510 || 20 || All || Easy || || | | | {{clr|C|j.214C}}, {{clr|C|6C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2923 || 510 || 20 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | {{clr|C|j.214C}}, {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 2977 || 510 || 21 || All || Easy || || | | | {{clr|C|j.214C}}, {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 2977 || 510 || 21 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | {{clr|C|j.214C}}, {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2999 || 510 || 21 || All || Intermediate || || | | | {{clr|C|j.214C}}, {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2999 || 510 || 21 || All || {{ComboDifficulty|Medium}} || || |
| |- | | |- |
| | {{clr|C|j.214C}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|D|j.623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Not Cornered || 3261 || 510 || 23 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || Intermediate || || | | | {{clr|C|j.214C}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|D|j.623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Not Cornered || 3261 || 510 || 23 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || {{ComboDifficulty|Medium}} || || |
| |- | | |- |
| | {{clr|C|j.214C}}, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}} || Corner || 3278 || 850 || 23 || All || Easy || Final {{clr|D|2D}} whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. || | | | {{clr|C|j.214C}}, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}} || Corner || 3278 || 850 || 23 || All || {{ComboDifficulty|Easy}} || Final {{clr|D|2D}} whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. || |
| |} | | |} |
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|
| ==OD/Metered Combos== | | ===OD/Metered Combos=== |
| ==={{clr|B|5B}}/{{clr|B|2B}}/{{clr|C|5C}}/{{clr|C|2C}} Starter=== | | ====={{clr|B|5B}}/{{clr|B|2B}}/{{clr|C|5C}}/{{clr|C|2C}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |+ Metered Combos | | |+ Metered Combos |
Line 463: |
Line 683: |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|A|214A}} > RC, {{clr|C|6C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4213 || 500 || -31 || 50 || All || Easy || Works at max {{clr|B|5B}} range if {{clr|C|2C}} is omitted. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|A|214A}} > RC, {{clr|C|6C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4213 || 500 || -31 || 50 || All || {{ComboDifficulty|Easy}} || Works at max {{clr|B|5B}} range if {{clr|C|2C}} is omitted. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} > RC, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4218 || 700 || -30 || 50 || All || Easy || If any buttons are added before Hell's Fang, must {{clr|B|5B}} > {{clr|A|6A}} after Gauntlet Hades. || | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} > RC, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4218 || 700 || -30 || 50 || All || {{ComboDifficulty|Easy}} || If any buttons are added before Hell's Fang, must {{clr|B|5B}} > {{clr|A|6A}} after Gauntlet Hades. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|A|214A}} > RC, {{clr|D|66D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4442 || 500 || -29 || 50 || All || Hard || Can omit {{clr|C|2C}} for less damage but less range dependency. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|A|214A}} > RC, {{clr|D|66D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4442 || 500 || -29 || 50 || All || {{ComboDifficulty|Hard}} || Can omit {{clr|C|2C}} for less damage but less range dependency. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > ({{clr|C|5C}}) > {{clr|C|3C}} > {{clr|A|214A}} > RC, {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4450 || 500 || -28 || 50 || All || Easy || Omit the initial {{clr|C|2C}} and {{clr|C|5C}} as needed but must be close enough to combo into {{clr|C|3C}}. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > ({{clr|C|5C}}) > {{clr|C|3C}} > {{clr|A|214A}} > RC, {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4450 || 500 || -28 || 50 || All || {{ComboDifficulty|Easy}} || Omit the initial {{clr|C|2C}} and {{clr|C|5C}} as needed but must be close enough to combo into {{clr|C|3C}}. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > ({{clr|C|3C}}) > {{clr|A|214A}}~{{clr|D|214D}} > RC, {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4498 || 950 || -26 || 50 || All || Easy || Can omit the first {{clr|C|3C}} for less damage but less range dependency. || | | | {{clr|B|5B}} > {{clr|C|5C}} > ({{clr|C|3C}}) > {{clr|A|214A}}~{{clr|D|214D}} > RC, {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4498 || 950 || -26 || 50 || All || {{ComboDifficulty|Easy}} || Can omit the first {{clr|C|3C}} for less damage but less range dependency. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}} > RC, {{clr|D|66D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > j214C~{{clr|D|214D}} || Corner || 4578 || 500 || -29 || 50 || All || Hard || Must space {{clr|B|665B}} slightly away from the wall, or {{clr|C|22C}}~66, {{clr|B|5B}} will drop. If you end up too close to the wall, do {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}}. || | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}} > RC, {{clr|D|66D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > j214C~{{clr|D|214D}} || Corner || 4578 || 500 || -29 || 50 || All || {{ComboDifficulty|Hard}} || Must space {{clr|B|665B}} slightly away from the wall, or {{clr|C|22C}}~66, {{clr|B|5B}} will drop. If you end up too close to the wall, do {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}}. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > {{clr|A|214A}} > RC, (walk forward) {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4677 || 500 || -27 || 50 || All || Intermediate || Omit the initial {{clr|C|5C}} as needed but must be close enough to combo into {{clr|C|3C}}. May need a micro-walk forward after the RC if {{clr|C|3C}} hit near max range. || | | | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > {{clr|A|214A}} > RC, (walk forward) {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4677 || 500 || -27 || 50 || All || {{ComboDifficulty|Medium}} || Omit the initial {{clr|C|5C}} as needed but must be close enough to combo into {{clr|C|3C}}. May need a micro-walk forward after the RC if {{clr|C|3C}} hit near max range. || |
| |} | | |} |
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| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! OD Time Required !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! OD Time Required !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}}~66, {{clr|B|6B}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 4573 || 760 || 32 || 0 || 02:00 || All || Easy || Omit the initial {{clr|C|2C}} and {{clr|C|5C}} for less damage but less range dependency. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}}~66, {{clr|B|6B}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 4573 || 760 || 32 || 0 || 02:00 || All || {{ComboDifficulty|Easy}} || Omit the initial {{clr|C|2C}} and {{clr|C|5C}} for less damage but less range dependency. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > ODc, ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|D|236D}}~66, {{clr|C|665C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4518 || 950 || 32 || 0 || 02:00 || All || Intermediate || Works at max {{clr|B|5B}} range if {{clr|C|2C}} is omitted. || | | | {{clr|B|5B}} > {{clr|C|5C}} > ODc, ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|D|236D}}~66, {{clr|C|665C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4518 || 950 || 32 || 0 || 02:00 || All || {{ComboDifficulty|Medium}} || Works at max {{clr|B|5B}} range if {{clr|C|2C}} is omitted. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > ODc, {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|236D}}~66, {{clr|B|6B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4421 || 1090 || 31 || 0 || 02:00 || All || Intermediate || Works at max {{clr|B|5B}} range if {{clr|C|2C}} is omitted. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > ODc, {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|236D}}~66, {{clr|B|6B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4421 || 1090 || 31 || 0 || 02:00 || All || {{ComboDifficulty|Medium}} || Works at max {{clr|B|5B}} range if {{clr|C|2C}} is omitted. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > ODc, {{clr|C|5C}} > {{clr|D|2D}}~66, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4486 || 1040 || 32 || 0 || 02:00 || All || Intermediate || || | | | {{clr|B|5B}} > {{clr|C|5C}} > ODc, {{clr|C|5C}} > {{clr|D|2D}}~66, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4486 || 1040 || 32 || 0 || 02:00 || All || {{ComboDifficulty|Medium}} || || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, ({{clr|B|6B}}) > {{clr|D|6D}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}} > EA || Not Cornered || 4506 || 900 || 37 || 0 || 04:00 || All || Easy || For this combo to work on Noel, you must omit {{clr|B|6B}} and do a delayed {{clr|D|6D}}. Can omit the first {{clr|C|2C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, ({{clr|B|6B}}) > {{clr|D|6D}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}} > EA || Not Cornered || 4506 || 900 || 37 || 0 || 04:00 || All || {{ComboDifficulty|Easy}} || For this combo to work on Noel, you must omit {{clr|B|6B}} and do a delayed {{clr|D|6D}}. Can omit the first {{clr|C|2C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > ODc, {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, ({{clr|C|2C}}) > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}} > EA || Anywhere || 4619 || 750 || 38 || 0 || 04:00 || All || Easy || Can omit the first {{clr|C|2C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > ODc, {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, ({{clr|C|2C}}) > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}} > EA || Anywhere || 4619 || 750 || 38 || 0 || 04:00 || All || {{ComboDifficulty|Easy}} || Can omit the first {{clr|C|2C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|D|5D}} > EA || Anywhere || 4729 || 750 || 39 || 0 || 04:00 || All || Easy || Omit the initial {{clr|C|2C}} and {{clr|C|5C}} for less damage but less range dependency. Can swap {{clr|B|6B}} and {{clr|D|5D}} in order to avoid dropping the combo if the corner is reached. Can end with Devoured by Darkness instead of EA. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|D|5D}} > EA || Anywhere || 4729 || 750 || 39 || 0 || 04:00 || All || {{ComboDifficulty|Easy}} || Omit the initial {{clr|C|2C}} and {{clr|C|5C}} for less damage but less range dependency. Can swap {{clr|B|6B}} and {{clr|D|5D}} in order to avoid dropping the combo if the corner is reached. Can end with Devoured by Darkness instead of EA. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|214D}}, {{clr|D|6D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.214D}}, {{clr|D|5D}} > EA || Corner || 4376 || 915 || 37 || 0 || 04:00 || All || Easy || Omit the initial {{clr|C|2C}} and {{clr|C|5C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|214D}}, {{clr|D|6D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.214D}}, {{clr|D|5D}} > EA || Corner || 4376 || 915 || 37 || 0 || 04:00 || All || {{ComboDifficulty|Easy}} || Omit the initial {{clr|C|2C}} and {{clr|C|5C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > ODc, {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}}, {{clr|D|j.D}}, {{clr|D|5D}} > EA || Corner || 4371 || 850 || 37 || 0 || 04:00 || All || Intermediate || Omit {{clr|C|2C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|C|5C}} > ODc, {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}}, {{clr|D|j.D}}, {{clr|D|5D}} > EA || Corner || 4371 || 850 || 37 || 0 || 04:00 || All || {{ComboDifficulty|Medium}} || Omit {{clr|C|2C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|214B}}~{{clr|D|214D}}, EA || Corner || 4667 || 750 || 39 || 0 || 04:00 || All || Intermediate || Omit the initial {{clr|C|2C}} and {{clr|C|5C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|214B}}~{{clr|D|214D}}, EA || Corner || 4667 || 750 || 39 || 0 || 04:00 || All || {{ComboDifficulty|Medium}} || Omit the initial {{clr|C|2C}} and {{clr|C|5C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. || |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|C|665C}} > {{clr|D|5D}} > ODc, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}}, {{clr|D|j.D}} > {{clr|B|j.214B}}~{{clr|D|214D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}} > {{clr|D|214214D}} || Not Cornered || 4981 || 3592 || -15 || 50 || 04:00 || All || Intermediate || Trades damage for life-steal. || | | | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|C|665C}} > {{clr|D|5D}} > ODc, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}}, {{clr|D|j.D}} > {{clr|B|j.214B}}~{{clr|D|214D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}} > {{clr|D|214214D}} || Not Cornered || 4981 || 3592 || -15 || 50 || 04:00 || All || {{ComboDifficulty|Medium}} || Trades damage for life-steal. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|2C}}) > ({{clr|C|5C}}) > ({{clr|C|3C}}) > {{clr|D|2D}} > ODc, {{clr|D|2D}} > {{clr|D|236D}}, {{clr|D|6D}} > jc > {{clr|D|j.D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}}, {{clr|D|j.D}} > {{clr|D|5D}} > {{clr|D|214214D}} || Corner || 5082 || 3122 || -15 || 50 || 04:00 || All || Intermediate || Trades damage for life-steal. Can omit everything before the first {{clr|D|2D}}. || | | | {{clr|B|5B}} > ({{clr|C|2C}}) > ({{clr|C|5C}}) > ({{clr|C|3C}}) > {{clr|D|2D}} > ODc, {{clr|D|2D}} > {{clr|D|236D}}, {{clr|D|6D}} > jc > {{clr|D|j.D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}}, {{clr|D|j.D}} > {{clr|D|5D}} > {{clr|D|214214D}} || Corner || 5082 || 3122 || -15 || 50 || 04:00 || All || {{ComboDifficulty|Medium}} || Trades damage for life-steal. Can omit everything before the first {{clr|D|2D}}. || |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|D|632146D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 5351 || 890 || -27 || 50 || 04:00 || All, except Kagura || Hard || Exact timing for OD Carnage Scissors after {{clr|D|5D}}(1) so that it links into {{clr|B|5B}} is character specific. || | | | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|D|632146D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 5351 || 890 || -27 || 50 || 04:00 || All, except Kagura || {{ComboDifficulty|Hard}} || Exact timing for OD Carnage Scissors after {{clr|D|5D}}(1) so that it links into {{clr|B|5B}} is character specific. || |
| |- | | |- |
| | (AF) {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|D|632146D}}, {{clr|B|5B}} > {{clr|D|5D}}~66, {{clr|B|6B}} > EA || Corner || 5265 (6262) || 565 || -25 || 50 || 04:00 || All, except Kagura || Hard || Exact timing for OD Carnage Scissors after {{clr|D|5D}}(1) so that it links into {{clr|B|5B}} is character specific. EA is only optimal in Active Flow. Can end with Devoured by Darkness after the OD {{clr|D|5D}}. || | | | (AF) {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|D|632146D}}, {{clr|B|5B}} > {{clr|D|5D}}~66, {{clr|B|6B}} > EA || Corner || 5265 (6262) || 565 || -25 || 50 || 04:00 || All, except Kagura || {{ComboDifficulty|Hard}} || Exact timing for OD Carnage Scissors after {{clr|D|5D}}(1) so that it links into {{clr|B|5B}} is character specific. EA is only optimal in Active Flow. Can end with Devoured by Darkness after the OD {{clr|D|5D}}. || |
| |- | | |- |
| | OD, {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|D|6D}} > {{clr|D|j.214D}}, 66({{clr|C|2C}}) > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|C|22C}} > {{clr|D|632146D}} > RC, 66EA || Not Cornered || 5997 || 1540 || -100 || 100 || 08:00 || All || Intermediate || For this combo to work on Noel, you must omit the first {{clr|B|6B}} and do a delayed {{clr|D|6D}}. || | | | OD, {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|D|6D}} > {{clr|D|j.214D}}, 66({{clr|C|2C}}) > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|C|22C}} > {{clr|D|632146D}} > RC, 66EA || Not Cornered || 5997 || 1540 || -100 || 100 || 08:00 || All || {{ComboDifficulty|Medium}} || For this combo to work on Noel, you must omit the first {{clr|B|6B}} and do a delayed {{clr|D|6D}}. || |
| |- | | |- |
| | OD, {{clr|B|5B}} > {{clr|D|632146D}} > RC, {{clr|D|66D}}, hj > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|C|663C}} > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|D|6D}} > jc > {{clr|D|j.D}} > {{clr|D|j.214D}}, {{clr|D|2D}} > EA || Corner || 6853 || 2200 || -83 || 100 || 08:00 || All || Hard || || | | | OD, {{clr|B|5B}} > {{clr|D|632146D}} > RC, {{clr|D|66D}}, hj > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|C|663C}} > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|D|6D}} > jc > {{clr|D|j.D}} > {{clr|D|j.214D}}, {{clr|D|2D}} > EA || Corner || 6853 || 2200 || -83 || 100 || 08:00 || All || {{ComboDifficulty|Hard}} || || |
| |} | | |} |
|
| |
|
| ==={{clr|D|5D}} Starter=== | | ====={{clr|D|5D}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |+ Metered Combos | | |+ Metered Combos |
Line 522: |
Line 742: |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | CH {{clr|D|5D}}(1) > [CT], {{clr|C|665C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 5079 || 500 || -8 || 25 || All || Hard || Fatal counter only. || | | | CH {{clr|D|5D}}(1) > [CT], {{clr|C|665C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 5079 || 500 || -8 || 25 || All || {{ComboDifficulty|Hard}} || Fatal counter only. || |
| |- | | |- |
| | CH {{clr|D|5D}}(1) > [CT], {{clr|D|66D}} > (whiff) {{clr|D|j.D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 5056 || 500 || -1 || 25 || All || Hard || Fatal counter only. || | | | CH {{clr|D|5D}}(1) > [CT], {{clr|D|66D}} > (whiff) {{clr|D|j.D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 5056 || 500 || -1 || 25 || All || {{ComboDifficulty|Hard}} || Fatal counter only. || |
| |- | | |- |
| | CH {{clr|D|5D}}(1) > [CT], {{clr|D|66D}} > (whiff) {{clr|D|j.D}}, {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 5202 || 500 || -3 || 25 || All || Intermediate || Fatal counter only. || | | | CH {{clr|D|5D}}(1) > [CT], {{clr|D|66D}} > (whiff) {{clr|D|j.D}}, {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 5202 || 500 || -3 || 25 || All || {{ComboDifficulty|Medium}} || Fatal counter only. || |
| |} | | |} |
|
| |
|
Line 534: |
Line 754: |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! OD Time Required !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! OD Time Required !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | CH {{clr|D|5D}}(1) > [CT], {{clr|C|665C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|3C}} > ODc, {{clr|C|2C}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}}~66, {{clr|B|5B}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 5459 || 760 || -4 || 25 || 02:00 || All || Hard || Fatal counter only. || | | | CH {{clr|D|5D}}(1) > [CT], {{clr|C|665C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|3C}} > ODc, {{clr|C|2C}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}}~66, {{clr|B|5B}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 5459 || 760 || -4 || 25 || 02:00 || All || {{ComboDifficulty|Hard}} || Fatal counter only. || |
| |- | | |- |
| | CH {{clr|D|5D}}(1) > [CT], {{clr|C|665C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|3C}} > ODc, {{clr|C|2C}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|D|5D}} > EA || Anywhere || 5771 || 850 || 3 || 25 || 04:00 || All || Hard || Fatal counter only. Can swap {{clr|B|6B}} and {{clr|D|5D}} in order to avoid dropping the combo if the corner is reached. Can end with Devoured by Darkness after the (OD) {{clr|D|5D}}. || | | | CH {{clr|D|5D}}(1) > [CT], {{clr|C|665C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|3C}} > ODc, {{clr|C|2C}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|D|5D}} > EA || Anywhere || 5771 || 850 || 3 || 25 || 04:00 || All || {{ComboDifficulty|Hard}} || Fatal counter only. Can swap {{clr|B|6B}} and {{clr|D|5D}} in order to avoid dropping the combo if the corner is reached. Can end with Devoured by Darkness after the (OD) {{clr|D|5D}}. || |
| |} | | |} |
|
| |
|
| ==={{clr|B|6B}} Starter=== | | ====={{clr|B|6B}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |+ OD Combos | | |+ OD Combos |
Line 545: |
Line 765: |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! OD Time Required !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! OD Time Required !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|B|6B}} > ODc, {{clr|C|5C}} > {{clr|C|6C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}}~66, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 4000 || 710 || 28 || 0 || 02:25 || All || Intermediate || Can omit the second {{clr|C|j.C}} for this combo to work with a 02:00 OD timer. {{clr|D|2D}} whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. || | | | {{clr|B|6B}} > ODc, {{clr|C|5C}} > {{clr|C|6C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}}~66, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 4000 || 710 || 28 || 0 || 02:25 || All || {{ComboDifficulty|Medium}} || Can omit the second {{clr|C|j.C}} for this combo to work with a 02:00 OD timer. {{clr|D|2D}} whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. || |
| | |} |
| | |
| | =====Throw Starter===== |
| | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| | |+ Metered Combos |
| | |- |
| | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! Works on: !! Difficulty !! Notes !! Video |
| | |- |
| | | 6T/4T > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|D|5D}} > {{clr|C|22C}} > {{clr|D|214214D}} || Corner || 3891 || 800 || -30 || 30 || All || {{ComboDifficulty|Easy}} || Must microdash {{clr|C|3C}} against Taokaka. || |
| |} | | |} |
|
| |
|
| ===Throw Starter===
| |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |+ OD Combos | | |+ OD Combos |
Line 554: |
Line 782: |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! OD Time Required !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! OD Time Required !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | 6T/4T > ODc, {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}}~66, {{clr|B|6B}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 3512 || 760 || 25 || 0 || 02:00 || All || Easy || || | | | 6T/4T > ODc, {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}}~66, {{clr|B|6B}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 3512 || 760 || 25 || 0 || 02:00 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | 4T, {{clr|C|663C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}}~66, {{clr|B|6B}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 3595 || 760 || 25 || 0 || 02:00 || All || Easy || || | | | 4T, {{clr|C|663C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}}~66, {{clr|B|6B}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 3595 || 760 || 25 || 0 || 02:00 || All || {{ComboDifficulty|Easy}} || || |
| |- | | |- |
| | 6T/4T > ODc, {{clr|D|66D}}, hj > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|D|5D}}(1) > {{clr|A|214A}}~{{clr|D|214D}}~66, EA || Not Cornered || 3750 || 750 || 33 || 0 || 04:00 || All || Intermediate || Burst lock-out combo. Can end with Devoured by Darkness instead of EA. || | | | 6T/4T > ODc, {{clr|D|66D}}, hj > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|D|5D}}(1) > {{clr|A|214A}}~{{clr|D|214D}}~66, EA || Not Cornered || 3750 || 750 || 33 || 0 || 04:00 || All || {{ComboDifficulty|Medium}} || Burst lock-out combo. Can end with Devoured by Darkness instead of EA. || |
| |- | | |- |
| | 6T/4T > ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|214B}}~{{clr|D|214D}}, EA || Corner || 3637 || 750 || 32 || 0 || 04:00 || All || Intermediate || Burst lock-out combo. Can end with Devoured by Darkness instead of EA. || | | | 6T/4T > ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|214B}}~{{clr|D|214D}}, EA || Corner || 3637 || 750 || 32 || 0 || 04:00 || All || {{ComboDifficulty|Medium}} || Burst lock-out combo. Can end with Devoured by Darkness instead of EA. || |
| |- | | |- |
| | 6T/4T > ODc, {{clr|D|6D}}, hj > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|C|3C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|D|5D}}(1) > EA || Corner || 3763 || 750 || 33 || 0 || 04:00 || All || Intermediate || Burst lock-out combo. Must {{clr|C|663C}} after the Nightmare Edge on Noel, Rachel, and Bang. Can end with Devoured by Darkness instead of EA by omitting {{clr|B|6B}} and doing the full {{clr|D|5D}}. || | | | 6T/4T > ODc, {{clr|D|6D}}, hj > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|C|3C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|D|5D}}(1) > EA || Corner || 3763 || 750 || 33 || 0 || 04:00 || All || {{ComboDifficulty|Medium}} || Burst lock-out combo. Must {{clr|C|663C}} after the Nightmare Edge on Noel, Rachel, and Bang. Can end with Devoured by Darkness instead of EA by omitting {{clr|B|6B}} and doing the full {{clr|D|5D}}. || |
| |} | | |} |
|
| |
|
| ==={{clr|B|214B}} Starter=== | | ====={{clr|B|214B}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |+ Metered Combos | | |+ Metered Combos |
Line 571: |
Line 799: |
| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|B|214B}} > RC, {{clr|C|j.C}}, {{clr|B|662B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3636 || 400 || -37 || 50 || All || Intermediate || Combo from a high/high/low mixup attempt. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | {{clr|B|214B}} > RC, {{clr|C|j.C}}, {{clr|B|662B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3636 || 400 || -37 || 50 || All || {{ComboDifficulty|Medium}} || Combo from a high/high/low mixup attempt. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
| |- | | |- |
| | {{clr|B|214B}} > RC, j.66, {{clr|C|j.C}} > {{clr|D|j.D}}, {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3579 || 500 || -36 || 50 || All || Intermediate || Combo from a high/high/high mixup attempt. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || | | | {{clr|B|214B}} > RC, j.66, {{clr|C|j.C}} > {{clr|D|j.D}}, {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3579 || 500 || -36 || 50 || All || {{ComboDifficulty|Medium}} || Combo from a high/high/high mixup attempt. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. || |
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| | {{clr|B|214B}} > RC, {{clr|C|j.C}}, {{clr|B|662B}} > {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3578 || 500 || -36 || 50 || All || Easy || Combo from a high/high/low mixup attempt. || | | | {{clr|B|214B}} > RC, {{clr|C|j.C}}, {{clr|B|662B}} > {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3578 || 500 || -36 || 50 || All || {{ComboDifficulty|Easy}} || Combo from a high/high/low mixup attempt. || |
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| | {{clr|B|214B}} > RC, j.66, {{clr|C|j.C}} > {{clr|D|j.D}}, {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3701 || 500 || -36 || 50 || All || Easy || Combo from a high/high/high mixup attempt. || | | | {{clr|B|214B}} > RC, j.66, {{clr|C|j.C}} > {{clr|D|j.D}}, {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3701 || 500 || -36 || 50 || All || {{ComboDifficulty|Easy}} || Combo from a high/high/high mixup attempt. || |
| |} | | |} |
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| ==={{clr|D|623D}} Starter=== | | ====={{clr|D|623D}} Starter===== |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |+ Metered Combos | | |+ Metered Combos |
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| ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! Works on: !! Difficulty !! Notes !! Video |
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| | IAD {{clr|D|623D}} > RC, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3504 || 600 || -37 || 50 || All || Intermediate || Cross-up Instant Airdash D Inferno Divider combo. || | | | IAD {{clr|D|623D}} > RC, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3504 || 600 || -37 || 50 || All || {{ComboDifficulty|Medium}} || Cross-up Instant Airdash D Inferno Divider combo. || |
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| | IAD {{clr|D|623D}} > RC, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3413 || 500 || -38 || 50 || All || Intermediate || Cross-up Instant Airdash D Inferno Divider combo. If {{clr|C|3C}} hits early, must delay Not Over Yet against some characters. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. Only really worth going for on characters you can OTG {{clr|C|5C}} > hjc {{clr|C|j.C}} or {{clr|D|5D}}(1) > Gauntlet Hades against. || | | | IAD {{clr|D|623D}} > RC, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3413 || 500 || -38 || 50 || All || {{ComboDifficulty|Medium}} || Cross-up Instant Airdash D Inferno Divider combo. If {{clr|C|3C}} hits early, must delay Not Over Yet against some characters. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. Only really worth going for on characters you can OTG {{clr|C|5C}} > hjc {{clr|C|j.C}} or {{clr|D|5D}}(1) > Gauntlet Hades against. || |
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| | IAD {{clr|D|623D}} > RC, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3780 || 600 || -34 || 50 || All || Intermediate || Cross-up Instant Airdash D Inferno Divider combo. Meant for when you are in the corner and cross the opponent up, putting them in the corner. If {{clr|C|3C}} hits early, must delay Not Over Yet against some characters. || | | | IAD {{clr|D|623D}} > RC, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3780 || 600 || -34 || 50 || All || {{ComboDifficulty|Medium}} || Cross-up Instant Airdash D Inferno Divider combo. Meant for when you are in the corner and cross the opponent up, putting them in the corner. If {{clr|C|3C}} hits early, must delay Not Over Yet against some characters. || |
| |} | | |} |
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| ==Combo Theory== | | ==Video Examples== |
| Generally, combos will involve setting up the route in a way to combo into one special, then linking off of that into an air combo that ends in Nightmare Edge ({{clr|C|j.214C}}). Specials that can be continued from include Gauntlet Hades ({{clr|B|214B}}/{{clr|B|j.214B}}), Blood Scythe ({{clr|D|214D}}/{{clr|D|j.214D}}), Not Over Yet ({{clr|C|22C}}), and Dead Spike ({{clr|D|236D}}). In the corner, D Inferno Divider into Straight Punch ({{clr|D|623D}}~{{clr|C|236C}}~{{clr|C|236C}}) can also be combo'd from, though the time spent dropping from such a height often eats up a lot of combo time. Combo enders are usually Nightmare Edge ({{clr|C|j.214C}}), Hell's Fang ({{clr|A|214A}}), and D Inferno Divider into Ax Kick ({{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}}).
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| Gauntlet Hades and Blood Scythe usually require some form of launching, which can include {{clr|A|6A}}, {{clr|C|6C}}, and throw. Not Over Yet and Dead Spike usually combo from knockdowns, such as {{clr|C|3C}}, {{clr|D|2D}}, and anti-air {{clr|D|5D}}.
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| In the corner from Long starters, oftentimes two combo filler specials can be done before going to the combo ender. For example,
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| * {{clr|B|5B}} > {{clr|C|2C}} > {{clr|C|5C}} > {{clr|C|3C}} > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}}
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| Note that while drives and specials are all useful to continue Ragna's combos, any hits with life-steal properties generally have poor damage proration, so it is recommended to use non-life-steal hits early on during a combo.
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| Air combo enders are typically done in one of the following ways:
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| * {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > Nightmare Edge or D Inferno Divider -- Generally the most damaging air combo route, but must be done relatively early for {{clr|C|5C}} > {{clr|C|j.C}} to still connect.
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| * {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > Nightmare Edge or D Inferno Divider -- Usually done in the corner following a Dead Spike dash cancel. When directly under the opponent, {{clr|B|5B}} and {{clr|C|5C}} tend to whiff and cross under when attempted.
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| * {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > Nightmare Edge or D Inferno Divider -- This is done when the combo has taken enough time that {{clr|B|5B}} > {{clr|C|5C}} will no longer validly combo, which necessitates the {{clr|A|6A}}. {{clr|A|6A}} gives far more untech time, but also heavily prorates the damage of the combo.
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| Generally neither of Ragna's Distortions see much use in combos since they tend to add relatively little damage for the 50 meter cost (the threat of Carnage Scissors as a long-ranged cut through zoning tends to be far more relevant, as well). However, they provide relatively good life steal values when enhanced by Overdrive, for when an Overdrive combo would otherwise not kill - OD Devoured by Darkness ({{clr|D|214214D}}) in particular provides a whopping base 1000 life steal.
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| Ragna can oftentimes use Overdrive Cancel or Rapid Cancel to dramatically increase the damage of a shorter combo (such as {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}), though he gets heavily diminishing rewards if the combo has already run most of its time out. The goal in most cases is to achieve around 4000 damage whenever resources are spent, or 5000+ if a combination of two or more of (counter-hit, RC, distortion) happens.
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| Overdrive changes the properties of all of Ragna's life stealing hits, oftentimes giving wall-bounce, ground-bounce, or other properties, along with things such as dash cancel or jump cancel capability. Generally, all life steal hits can be combo'd from, greatly extending possibilities for continuing any route until either the combo timer or Overdrive runs out. Optimization of routes can also be done in either higher damage or higher life steal directions, depending on the situation.
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| ==Video Examples==
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| '''BBCF2 Ragna Combo Collections''' | | '''BBCF2 Ragna Combo Collections''' |
| '''{{#ev:youtube|n7TYizwclEQ}}
| | {{#ev:youtube|n7TYizwclEQ}} |
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| <br style="clear:both;"/> | | <br style="clear:both;"/> |
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| | ==External References== |
| | *[https://www.dustloop.com/forums/index.php?/forums/topic/12107-cf-ragna-combo-thread/ CF Ragna Combo Thread] |
| | *[https://www.evernote.com/shard/s566/client/snv?noteGuid=bc5114a7-f18e-4a87-a90d-e93b4023da25¬eKey=21d8722c676c995b930f666129f9afc2&sn=https%3A%2F%2Fwww.evernote.com%2Fshard%2Fs566%2Fsh%2Fbc5114a7-f18e-4a87-a90d-e93b4023da25%2F21d8722c676c995b930f666129f9afc2&title=Ragna%2BCF%2Bbnb%2Bbible%2Bprototype Ragna CF bnb bible prototype] by [https://twitter.com/Bronagi Crothers] |
| | *[https://www.evernote.com/shard/s661/client/snv?noteGuid=36e5333b-c206-4498-8ca6-159e99f8a383¬eKey=2b22cd3063f5820e7c8e4f0acfa2fddb&sn=https%3A%2F%2Fwww.evernote.com%2Fshard%2Fs661%2Fsh%2F36e5333b-c206-4498-8ca6-159e99f8a383%2F2b22cd3063f5820e7c8e4f0acfa2fddb&title=CF2%2BRagna%2BNightkasu%2BSpecific%2BList CF2 Ragna Nightkasu Specific List] by [https://twitter.com/AkasuraXrd Tongshadow] |
| | *[https://youtube.com/playlist?list=PL_j6DOqxBmtgoS7X4FEvtJ7T0xkPSqaEy Ragna Nightkasu (Kagura)] by [https://twitter.com/Black_Gato_Acer Black Gato Acer] |
| | *[https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ RAGNA OTG 5C HJC AIR COMBO TABLE] by [https://twitter.com/Black_Gato_Acer Black Gato Acer] |
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| ==Navigation== | | ==Navigation== |
| <center>{{Character Label|BBCF|Ragna the Bloodedge|42px}}</center> | | <center>{{Character Label|BBCF|Ragna the Bloodedge|size=42px}}</center> |
| {{#lst:{{BASEPAGENAME}}/Data|Links}} | | {{BBCF/CharacterLinks}} |
| {{#lst:BBCF/Navigation}} | | {{BBCF/Navigation}} |