(→Combo List: Throw section done) |
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<center>{{Character Label|BBCF|Nu-13|42px| | <center>{{Character Label|BBCF|Nu-13|size=42px|label=ν-No.13-}}</center> | ||
{{ | {{BBCF/CharacterLinks}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
Line 12: | Line 12: | ||
| Title = The Beginner Combo | | Title = The Beginner Combo | ||
| Oneliner = Works against any grounded opponent. | | Oneliner = Works against any grounded opponent. | ||
| Difficulty = | | Difficulty = Very Easy | ||
| Anchor = BeginnerCombo1 | | Anchor = BeginnerCombo1 | ||
| Video = BBCF_Nu-13_Beginner_BNB.webm | | Video = BBCF_Nu-13_Beginner_BNB.webm | ||
Line 26: | Line 26: | ||
| Title = The Midscreen Zoning Combo | | Title = The Midscreen Zoning Combo | ||
| Oneliner = Works against any grounded far opponent in the midscreen. | | Oneliner = Works against any grounded far opponent in the midscreen. | ||
| Difficulty = | | Difficulty = Easy | ||
| Anchor = BeginnerCombo2 | | Anchor = BeginnerCombo2 | ||
| Video = BBCF_Nu-13_zoning_BNB.webm | | Video = BBCF_Nu-13_zoning_BNB.webm | ||
Line 38: | Line 38: | ||
| Title = The 2D Anti-air Combo | | Title = The 2D Anti-air Combo | ||
| Oneliner = Works against any airborne opponent in the midscreen. | | Oneliner = Works against any airborne opponent in the midscreen. | ||
| Difficulty = | | Difficulty = Easy | ||
| Anchor = BeginnerCombo3 | | Anchor = BeginnerCombo3 | ||
| Video = BBCF_Nu- | | Video = BBCF_Nu-13_2D_Anti-air_Combo.webm | ||
| Size = 256x192 | | Size = 256x192 | ||
| Recipe = {{clr|D|2DD}} > {{clr|D| | | Recipe = {{clr|D|2DD}} > {{clr|D|4D}} > {{clr|D|6D}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} | ||
| content = | | content = | ||
Drive ladder, might require some delays between drives to adjust for the opponent's height. | Drive ladder, might require some delays between drives to adjust for the opponent's height. | ||
Line 50: | Line 50: | ||
{{TheoryBox | {{TheoryBox | ||
| Title = The 6D Anti-air Combo | | Title = The 6D Anti-air Combo | ||
| Oneliner = Works against any | | Oneliner = Works against any airborne opponent in the midscreen. | ||
| Difficulty = | | Difficulty = Easy | ||
| Anchor = BeginnerCombo4 | | Anchor = BeginnerCombo4 | ||
| Video = BBCF_Nu- | | Video = BBCF_Nu-13_6D_Anti-air_Combo.webm | ||
| Size = 256x192 | | Size = 256x192 | ||
| Recipe = {{clr|D|6DD}} > {{clr|D|2DD}} > {{clr|D| | | Recipe = {{clr|D|6DD}} > {{clr|D|2DD}} > {{clr|D|4D}} > 9jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > 9jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} | ||
| content = | | content = | ||
Drive ladder, might require some delays between drives to adjust for the opponent's height. | Drive ladder, might require some delays between drives to adjust for the opponent's height. Depending on the distance you can also use [...] > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} | ||
}} | }} | ||
===<span style="visibility:hidden;font-size:0">The Midscreen A starter Bread and Butter Combo</span>=== | ===<span style="visibility:hidden;font-size:0">The Midscreen A starter Bread and Butter Combo</span>=== | ||
Line 63: | Line 63: | ||
| Title = The Midscreen A starter BnB | | Title = The Midscreen A starter BnB | ||
| Oneliner = Works against any grounded opponent in the midscreen. | | Oneliner = Works against any grounded opponent in the midscreen. | ||
| Difficulty = | | Difficulty = Easy | ||
| Anchor = BeginnerCombo5 | | Anchor = BeginnerCombo5 | ||
| Video = BBCF_Nu-13_midscreen_2a.webm | | Video = BBCF_Nu-13_midscreen_2a.webm | ||
| Size = 256x192 | | Size = 256x192 | ||
| Recipe = {{clr|A|2A}} > {{clr|A|2A}} > {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{clr|D|4DD}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > | | Recipe = {{clr|A|2A}} > {{clr|A|2A}} > {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{clr|D|4DD}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} | ||
| content = | | content = | ||
Relatively easy midscreen BNB off of A starters, with the infamous D ladder. | |||
Requires Gravity Seed. | Requires Gravity Seed. | ||
If this combo drops, its likely because you | If this combo drops, its likely because you performed {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} too slowly. Remember that {{clr|D|236D}} > {{clr|B|214B}} is a special to special cancel, and then {{clr|B|214B}} also cancels into {{clr|D|5D}}. | ||
}} | |||
===<span style="visibility:hidden;font-size:0">Basic Throw Combo</span>=== | |||
{{TheoryBox | |||
| Title = Basic Throw Combo | |||
| Oneliner = Works against any opponent in the midscreen. | |||
| Difficulty = Easy | |||
| Anchor = BeginnerCombo6 | |||
| Video = BBCF_Nu-13_Beginner_Throw_Combo.webm | |||
| Size = 256x192 | |||
| Recipe = Throw > {{clr|D|2DD}} > {{clr|D|4D}} > {{clr|D|6D}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} | |||
| content = | |||
Drive ladder started from a throw. The initial {{clr|D|2D}} can be delayed to make the combo happen further away from Nu, if desired. | |||
}} | }} | ||
==Core Combos== | ==Core Combos== | ||
{{CoreComboDef}} | {{CoreComboDef}} | ||
Line 80: | Line 93: | ||
| Title = The Midscreen Corner Carry Combo | | Title = The Midscreen Corner Carry Combo | ||
| Oneliner = Works against any grounded opponent in the midscreen. | | Oneliner = Works against any grounded opponent in the midscreen. | ||
| Difficulty = | | Difficulty = Medium | ||
| Anchor = CoreCombo1 | | Anchor = CoreCombo1 | ||
| Video = BBCF_Nu-13_midscreen_corner_carry.webm | | Video = BBCF_Nu-13_midscreen_corner_carry.webm | ||
| Size = 256x192 | | Size = 256x192 | ||
| Recipe = {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C| | | Recipe = {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|5C(1)}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
| content = | | content = | ||
Standard corner carry combo that transitions into the corner ender. Works even from max range {{clr|C|3C}}. If you're too far from the corner for 66 {{clr|C|3C}} to connect, you can do 66 {{clr|C|6C}} 66 {{clr|C|3C}} instead. | Standard corner carry combo that transitions into the corner ender. Works even from max range {{clr|C|3C}}. If you're too far from the corner for {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} to connect, you can do {{MMC|input=X > 66|label=66}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} {{clr|C|3C}} instead. | ||
Requires Gravity Seed. | Requires Gravity Seed. | ||
Nu can sideswap using this combo by inputting 5DD > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{keyword|microdash}} > {{clr|A|6A}} (must be inputted as 66 | Nu can sideswap using this combo by inputting {{clr|D|5DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.C}} > {{keyword|microdash}} > {{clr|A|6A}} (must be inputted as 66 {{clr|A|4A}}). | ||
}} | }} | ||
Line 96: | Line 109: | ||
| Title = The Midscreen Punish Combo | | Title = The Midscreen Punish Combo | ||
| Oneliner = Works against any close grounded opponent in the midscreen. | | Oneliner = Works against any close grounded opponent in the midscreen. | ||
| Difficulty = | | Difficulty = Medium | ||
| Anchor = CoreCombo2 | | Anchor = CoreCombo2 | ||
| Video = BBCF_Nu-13_midscreen_punish.webm | | Video = BBCF_Nu-13_midscreen_punish.webm | ||
Line 102: | Line 115: | ||
| Recipe = {{clr|B|6B}} > {{clr|C|3C}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > 66 > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | | Recipe = {{clr|B|6B}} > {{clr|C|3C}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > 66 > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
| content = | | content = | ||
Combo more used for midscreen punishes, but also works from her other normals, as long as Nu is close enough for 623C to hit fully. | Combo more used for midscreen punishes, but also works from her other normals, as long as Nu is close enough for {{clr|C|623C}} to hit fully. | ||
Also works as an anti air combo off of 6A > 5C > 623C... | Also works as an anti-air combo off of {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|623C}}... | ||
Requires Gravity Seed. | Requires Gravity Seed. | ||
}} | }} | ||
Line 110: | Line 123: | ||
| Title = The Midscreen 2D IAD Combo | | Title = The Midscreen 2D IAD Combo | ||
| Oneliner = Works against high airborn opponents in the midscreen. | | Oneliner = Works against high airborn opponents in the midscreen. | ||
| Difficulty = | | Difficulty = Medium | ||
| Anchor = CoreCombo3 | | Anchor = CoreCombo3 | ||
| Video = BBCF_Nu-13_2D_antiair_IAD.webm | | Video = BBCF_Nu-13_2D_antiair_IAD.webm | ||
Line 116: | Line 129: | ||
| Recipe = {{clr|D|2DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > 66 > {{clr|C|6C}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | | Recipe = {{clr|D|2DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > 66 > {{clr|C|6C}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
| content = | | content = | ||
Harder anti-air combo from 2D. | Harder anti-air combo from {{clr|D|2D}}. | ||
}} | }} | ||
===<span style="visibility:hidden;font-size:0">The Midscreen Throw Combo</span>=== | |||
{{TheoryBox | |||
| Title = The Midscreen Throw Combo | |||
| Oneliner = Works against opponents in the midscreen. | |||
| Difficulty = Medium | |||
| Anchor = CoreCombo9 | |||
| Video = BBCF_Nu-13_Midscreen_Throw_Combo.webm | |||
| Size = 256x192 | |||
| Recipe = Throw > {{clr|D|236[D]}} > dash > {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > 66 > {{clr|C|6C}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | |||
| content = Throw combo that provides good corner carry and doesn't require Gravity to be ready beforehand. | |||
}} | |||
===<span style="visibility:hidden;font-size:0">The Corner BnB</span>=== | ===<span style="visibility:hidden;font-size:0">The Corner BnB</span>=== | ||
{{TheoryBox | {{TheoryBox | ||
| Title = The Corner BnB | | Title = The Corner BnB | ||
| Oneliner = Works against any grounded opponent in the corner. | | Oneliner = Works against any grounded opponent in the corner. | ||
| Difficulty = | | Difficulty = Medium | ||
| Anchor = CoreCombo4 | | Anchor = CoreCombo4 | ||
| Video = BBCF_Nu-13_corner_BNB.webm | | Video = BBCF_Nu-13_corner_BNB.webm | ||
Line 135: | Line 160: | ||
| Title = The Corner Supra Combo | | Title = The Corner Supra Combo | ||
| Oneliner = Works against any close grounded opponent in the corner. | | Oneliner = Works against any close grounded opponent in the corner. | ||
| Difficulty = | | Difficulty = Medium | ||
| Anchor = CoreCombo5 | | Anchor = CoreCombo5 | ||
| Video = BBCF_Nu-13_corner_supra_BNB.webm | | Video = BBCF_Nu-13_corner_supra_BNB.webm | ||
Line 143: | Line 168: | ||
More damaging corner combo but only works if close to the opponent. | More damaging corner combo but only works if close to the opponent. | ||
}} | }} | ||
===<span style="visibility:hidden;font-size:0">The Corner Throw Combo</span>=== | |||
{{TheoryBox | |||
| Title = The Corner Throw Combo | |||
| Oneliner = Works against any opponent in the corner. | |||
| Difficulty = Medium | |||
| Anchor = CoreCombo10 | |||
| Video = BBCF_Nu-13_Corner_Throw_Combo.webm | |||
| Size = 256x192 | |||
| Recipe = Throw > {{clr|C|623C}} > {{keyword|microdash}} {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > dash > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | |||
| content = | |||
}} | |||
==Specialized Combos== | |||
{{SpecializedComboDef}} | |||
===<span style="visibility:hidden;font-size:0">The Midscreen 5DD 236D~C Combo</span>=== | ===<span style="visibility:hidden;font-size:0">The Midscreen 5DD 236D~C Combo</span>=== | ||
{{TheoryBox | {{TheoryBox | ||
| Title = The Midscreen 5DD 236D~C Combo | | Title = The Midscreen 5DD 236D~C Combo | ||
| Oneliner = Works against any far grounded opponent in the midscreen. | | Oneliner = Works against any far grounded opponent in the midscreen. | ||
| Difficulty = | | Difficulty = Hard | ||
| Anchor = CoreCombo6 | | Anchor = CoreCombo6 | ||
| Video = BBCF_Nu-13_far_5DD.webm | | Video = BBCF_Nu-13_far_5DD.webm | ||
Line 159: | Line 198: | ||
| Title = The Double Supra Carry Combo | | Title = The Double Supra Carry Combo | ||
| Oneliner = Works against any far grounded opponent in the midscreen. | | Oneliner = Works against any far grounded opponent in the midscreen. | ||
| Difficulty = | | Difficulty = Hard | ||
| Anchor = CoreCombo7 | | Anchor = CoreCombo7 | ||
| Video = BBCF_Nu-13_Double_Supra_Midscreen_Combo.webm | | Video = BBCF_Nu-13_Double_Supra_Midscreen_Combo.webm | ||
Line 165: | Line 204: | ||
| Recipe = {{clr|B|6B}} > {{keyword|IAS}} {{clr|C|623C}} > {{clr|D|2DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|623C}} >{{clr|B|214B}} > {{clr|C|5C(1)}} > {{clr|C|6C(3)}} > 66 > {{clr|C|6C(3)}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | | Recipe = {{clr|B|6B}} > {{keyword|IAS}} {{clr|C|623C}} > {{clr|D|2DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|623C}} >{{clr|B|214B}} > {{clr|C|5C(1)}} > {{clr|C|6C(3)}} > 66 > {{clr|C|6C(3)}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
| content = | | content = | ||
Maximum corner carry off of a 6B starter. Involves performing an {{keyword|IAS}} {{clr|C|623C}} which can be difficult. | Maximum corner carry off of a {{clr|B|6B}} starter. Involves performing an {{keyword|IAS}} {{clr|C|623C}} which can be difficult. | ||
}} | }} | ||
==Combo List== | ==Combo List== | ||
Line 172: | Line 212: | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|+ | |+ {{clr|A|5A}}/{{clr|A|2A}} starter | ||
|- | |- | ||
! # !! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | ! # !! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | ||
Line 178: | Line 218: | ||
|- | |- | ||
| 1 | | 1 | ||
| {{clr|A|2A}} > {{clr|A|2A}} > {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{clr|D|4DD}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > | | {{clr|A|2A}} > {{clr|A|2A}} > {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{clr|D|4DD}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} || Midscreen || 2403 || 17 || All || Easy || For when you hit {{clr|A|2A}} mash, drive ladder is burst-safe. | ||
|- | |- | ||
|- | |- | ||
| 2 | | 2 | ||
| {{clr|A|2A}} > {{clr|A|2A}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{clr|D|4D}} > {{clr|D| | | {{clr|A|2A}} > {{clr|A|2A}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{clr|D|4D}} > {{clr|D|6D}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} || Midscreen || 2615 || 18 || All || Easy || Higher damage variation of the route above. | ||
|- | |- | ||
|- | |- | ||
| 3 | | 3 | ||
| {{clr|A|5A}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 2974 || 20 || All || Easy || Anti air confirm from {{clr|A|5A}}, | | {{clr|A|5A}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 2974 || 20 || All || Easy || Anti air confirm from {{clr|A|5A}}, doesn't work if Nu is too far away from the corner. | ||
|- | |- | ||
|- | |- | ||
| 4 | | 4 | ||
| {{clr|A|5A}} > {{clr|A|6A}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C(3)}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3326 || 23 || All || Moderate || Harder {{clr|A|5A}} anti-air confirm. | | {{clr|A|5A}} > {{clr|A|6A}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C(3)}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3326 || 23 || All || Moderate || Harder {{clr|A|5A}} anti-air confirm. | ||
|- | |- | ||
|- | |- | ||
| 5 | | 5 | ||
| {{clr|A|5A}} > {{clr|A|6A}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C(3)}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3326 || 23 || All || Moderate || Harder {{clr|A|5A}} anti-air confirm. | | {{clr|A|5A}} > {{clr|A|6A}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C(3)}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3326 || 23 || All || Moderate || Harder {{clr|A|5A}} anti-air confirm. | ||
|- | |- | ||
|- | |- | ||
| 6 | | 6 | ||
| | | {{clr|A|2A}} > {{clr|A|2A}} > {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Corner || 2382 || 16 || All || Moderate || Basic corner route. | ||
|- | |- | ||
|- | |- | ||
| 7 | | 7 | ||
| | | {{clr|A|2A}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|C|623C}} > {{keyword|microdash}} > {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Corner || 3453 || 24 || All || Moderate || Corner supra route, also works with {{clr|A|2A}} > {{clr|A|2A}} > {{clr|C|3C}} starter for when needed. | ||
|- | |- | ||
|- | |- | ||
| 8 | | 8 | ||
| | | {{clr|A|2A}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Corner || 3524 || 24 || All || Moderate || Variation that uses gravity. | ||
|} | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|+ {{clr|A|6A}} Starter | |||
|- | |- | ||
! # !! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | |||
|- | |- | ||
| | | 1 | ||
| | | {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{keyword|microdash}} > {{clr|D|5DD}} > {{clr|D|4DD}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} || Midscreen || 3607 || 25 || All || Easy || One of the fastest ways to go into a drive ladder, only use it if you really need to be burst-safe, can also skip the {{clr|C|5C}} in that scenario. | ||
|- | |- | ||
|- | |- | ||
| | | 2 | ||
| | | {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{clr|D|4D}} > {{clr|D|2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} || Midscreen || 3778 || 27 || All || Easy || More damaging ladder confirm. | ||
|- | |- | ||
|- | |- | ||
| | | 3 | ||
| | | {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3995 || 27 || All || Moderate || Corner carry confirm. | ||
|- | |- | ||
|- | |- | ||
| | | 4 | ||
| {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Corner || 4016 || 28 || All || Moderate || Corner anti air route, also works off of {{clr|A|5A}}. | | {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Corner || 4016 || 28 || All || Moderate || Corner anti-air route, also works off of {{clr|A|5A}}. | ||
|} | |} | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|+ xB starter | |+ {{clr|B|xB}} starter | ||
|- | |- | ||
! # !! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | ! # !! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | ||
Line 236: | Line 281: | ||
|- | |- | ||
| 1 | | 1 | ||
| {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.5C}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3124 || 21 || All || Moderate || Midscreen basic corner carry route, works even from far {{clr|B|2B}} hits. Doing {{clr|C|5C(1)}} makes the route easier. | | {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.5C}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3124 || 21 || All || Moderate || Midscreen basic corner carry route, works even from far {{clr|B|2B}} hits. Doing {{clr|C|5C(1)}} makes the route easier. | ||
|- | |- | ||
|- | |- | ||
| 2 | | 2 | ||
| {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{clr|D|4D}} > {{clr|D| | | {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{clr|D|4D}} > {{clr|D|6D}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} || Midscreen || 3084 || 22 || All || Easy || Burst-safe variation. | ||
|- | |- | ||
|- | |- | ||
| 3 | | 3 | ||
| {{clr|B|2B}} > {{clr|C|3C}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > 66 > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3610 || 25 || All || Moderate || Midscreen Supra route, great corner carry but only works when close to the opponent. Use 6B as a starter for punish | | {{clr|B|2B}} > {{clr|C|3C}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3610 || 25 || All || Moderate || Midscreen Supra route, great corner carry but only works when close to the opponent. Use {{clr|B|6B}} as a starter for punish scenarios for 4391 damage and 31 heat instead. | ||
|- | |- | ||
|- | |- | ||
| 4 | | 4 | ||
| {{clr|B|6B}} > {{keyword|IAS}} {{clr|C|j.623C}} > {{clr|D|(66)2DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.5C}} > {{clr|A|6A}} > dl.{{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 4210 || 29 || All || Hard || Most basic TK Supra route, offers greater corner carry than previous routes. Optional {{keyword|microdash}} before {{clr|D|2DD}} for more carry. | | {{clr|B|6B}} > {{keyword|IAS}} {{clr|C|j.623C}} > {{clr|D|(66)2DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.5C}} > {{clr|A|6A}} > dl.{{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 4210 || 29 || All || Hard || Most basic TK Supra route, offers greater corner carry than previous routes. Optional {{keyword|microdash}} before {{clr|D|2DD}} for more carry. | ||
|- | |- | ||
|- | |- | ||
| 5 | | 5 | ||
| {{clr|B|6B}} > {{keyword|IAS}} {{clr|C|j.623C}} > {{clr|D|(66)2DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.5C}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C(1)}} > {{clr|C|6C(3)}} > 66 > {{clr|C|6C(3)}} > 66 > {{clr|C|3C(3)}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | | {{clr|B|6B}} > {{keyword|IAS}} {{clr|C|j.623C}} > {{clr|D|(66)2DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.5C}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C(1)}} > {{clr|C|6C(3)}} > {{MMC|input=X > 66|label=66}} > {{clr|C|6C(3)}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C(3)}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
|| Midscreen || 4072 || 28 || All || Hard || 80% screen carry route using 2 Supras. | || Midscreen || 4072 || 28 || All || Hard || 80% screen carry route using 2 Supras. | ||
|- | |- | ||
|- | |- | ||
| 6 | | 6 | ||
| {{clr|B|6B}} > {{keyword|IAS}} {{clr|C|j.623C}} > {{clr|D|(66)2DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.5C}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | | {{clr|B|6B}} > {{keyword|IAS}} {{clr|C|j.623C}} > {{clr|D|(66)2DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.5C}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
|| Midscreen || 4579 || 32 || All || Hard || Massively more damaging double supra route but less carry. | || Midscreen || 4579 || 32 || All || Hard || Massively more damaging double supra route but less carry. | ||
|- | |- | ||
|- | |- | ||
| 7 | | 7 | ||
| {{clr|B|2B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|C|623C}} > {{keyword|microdash}} > {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | | {{clr|B|2B}} > {{clr|B|6B}} > {{clr|C|3C}} > {{clr|C|623C}} > {{keyword|microdash}} > {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
|| Corner || 3659 || 25 || All || Medium || Variation of the corner supra route that only works off of B starters. | || Corner || 3659 || 25 || All || Medium || Variation of the corner supra route that only works off of B starters. | ||
|- | |- | ||
|- | |- | ||
| 8 | | 8 | ||
| {{clr|B|6B}} > {{clr|C|5C}} > {{clr|C|3C}} > {{clr|C|623C}} > {{keyword|microdash}} > {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | | {{clr|B|6B}} > {{clr|C|5C}} > {{clr|C|3C}} > {{clr|C|623C}} > {{keyword|microdash}} > {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
|| Corner || 4464 || 31 || All || Medium || Basic corner {{clr|B|6B}} confirm. | || Corner || 4464 || 31 || All || Medium || Basic corner {{clr|B|6B}} confirm. | ||
|- | |- | ||
|- | |- | ||
| 9 | | 9 | ||
| {{clr|B|6B}} > {{clr|C|5C}} > {{clr|C|3C}} > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | | {{clr|B|6B}} > {{clr|C|5C}} > {{clr|C|3C}} > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
|| Corner || 4543 || 31 || All || Medium || Small variation that uses gravity. | || Corner || 4543 || 31 || All || Medium || Small variation that uses gravity. | ||
|- | |- | ||
|- | |- | ||
| 10 | | 10 | ||
| {{clr|B|6B}} > {{clr|C|5C}} > {{clr|D|236D}} > {{clr|D|214D}} > {{keyword|microdash}} {{clr|B|6B}} > {{clr|C|623C}} > {{keyword|microdash}} {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > dl.{{clr|A|66A}} > dl.{{clr|C|5C}} > dl.{{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | | {{clr|B|6B}} > {{clr|C|5C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{keyword|microdash}} {{clr|B|6B}} > {{clr|C|623C}} > {{keyword|microdash}} {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > dl.{{clr|A|66A}} > dl.{{clr|C|5C}} > dl.{{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
|| Corner || 4426 || || All || Hard || Very situational route that works from further away. | || Corner || 4426 || || All || Hard || Very situational route that works from further away. | ||
|- | |- | ||
|- | |- | ||
| 11 | | 11 | ||
| {{clr|B|6B}} > {{keyword|IAS}} {{clr|C|j.623C}} > {{clr|D|2DD}} > dl.{{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | | {{clr|B|6B}} > {{keyword|IAS}} {{clr|C|j.623C}} > {{clr|D|2DD}} > dl.{{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
|| Corner || 4618 || 32 || All || Hard || Corner TK Supra route. | || Corner || 4618 || 32 || All || Hard || Corner TK Supra route. | ||
|- | |- | ||
|- | |- | ||
| 12 | | 12 | ||
| {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.5C}} > {{clr|A|664A}} > {{clr|C|5C(1)}} > {{clr|C|6C}} > 66 > {{clr|C|6C(3)}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | | {{clr|B|2B}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.5C}} > {{clr|A|664A}} > {{clr|C|5C(1)}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|6C(3)}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
|| In The Corner || 2949 || 20 || All || Medium || Sideswap route. | || In The Corner || 2949 || 20 || All || Medium || Sideswap route. | ||
|- | |||
|- | |||
| 13 | |||
| (with Lumi setup) ({{clr|B|2B}}) > {{clr|B|6B}} > {{keyword|IAS}} {{clr|C|j.623C}} > {{clr|D|D}} > {{keyword|IAS}} {{clr|D|j.214[D]}} > {{clr|B|666B}} > {{clr|C|623C}} > {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | |||
|| Corner || 3986 || 27 || All || Hard || Corner TK Supra route when Luminous is available. If done without the 2B starter, deals 4876 damage and gains 34 heat. | |||
|} | |} | ||
Line 297: | Line 347: | ||
|- | |- | ||
| 1 | | 1 | ||
| Throw > {{clr|D|2DD}} > {{clr|D|4D}} > {{clr|D| | | Throw > {{clr|D|2DD}} > {{clr|D|4D}} > {{clr|D|6D}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} || Midscreen || 2995 || 21 || All || Easy || Bread and Butter, hard to burst | ||
|- | |- | ||
|- | |- | ||
| 2 | | 2 | ||
| Throw > {{clr| | | Throw > {{clr|D|236[D]}} > {{keyword|microdash}} > {{clr|D|5DD}} > {{clr|D|4D}} > {{clr|D|6D}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} || Midscreen || 3167 || 22 || All || Easy || Also burst-safe and more damage. | ||
|- | |- | ||
| 3 | | 3 | ||
| Throw > {{clr|D|236[D]}} > dash > {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > 66 > {{clr|C|6C}} > 66 > {{clr|C|3C}} > {{clr|D|236D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3220 || 22 || All || Moderate || Corner carry leading to {{clr|D|214[D]}} oki | | Throw > {{clr|D|236[D]}} > dash > {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3220 || 22 || All || Moderate || Corner carry leading to {{clr|D|214[D]}} oki. | ||
|- | |- | ||
| 4 | | 4 | ||
| Throw > {{clr|D|236[D]}} > {{clr|C|214C}} > 66 > {{clr|C|3C(5)}}/{{clr| | | Throw > {{clr|D|236[D]}} > {{clr|C|214C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C(5)}}/{{clr|B|5B}} > {{clr|C|623C}} > {{keyword|microdash}} {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D~C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3442/3374 || 24 || All || Moderate || For when you have gravity, {{clr|B|5B}} is easier than {{clr|C|3C(5)}} but less damage. | ||
|- | |- | ||
| 5 | | 5 | ||
| Throw > | | Throw > {{clr|C|623C}} > {{keyword|microdash}} {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Corner || 3472 || 23 || All || Moderate || No gravity corner route. | ||
|- | |- | ||
| 6 | | 6 | ||
| | | | ||
Throw > | Throw > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
|| Corner || 3462 || 24 || All || Moderate || Gravity corner throw route. | || Corner || 3462 || 24 || All || Moderate || Gravity corner throw route. | ||
|- | |- | ||
Line 320: | Line 370: | ||
| | | | ||
Throw > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{keyword|microdash}} {{clr|A|6A}} > {{clr|C|5C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | Throw > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{keyword|microdash}} {{clr|A|6A}} > {{clr|C|5C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
|| Corner || 3470 || 24 || All || Moderate || More optimized version of the above. | || Corner || 3470 || 24 || All || Moderate || More optimized version of the combo above. | ||
|- | |- | ||
| 8 | | 8 | ||
| | | | ||
(With | (With {{clr|D|214[D]}} setup) Throw > {{clr|C|623C}} > {{clr|D|D}} > {{keyword|IAS}} {{clr|D|j.214[D]}} > {{clr|C|662C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|66C}} > {{clr|D|236[D]}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | ||
|| Corner || | || Corner || 3751 || 26 || All || Hard || For Luminous setup beforehand. On Carl, Makoto, and Izanami, do 2C(7). | ||
|- | |- | ||
|- | |- | ||
| 9 | | 9 | ||
| Air Throw > {{clr|D|6D}} > {{clr|D|2DD}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > | | Air Throw > {{clr|D|6D}} > {{clr|D|2DD}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} || Midscreen || 2839 || 20 || All || Easy || Easy drive ladder. | ||
|- | |- | ||
|- | |- | ||
| 10 | | 10 | ||
| Air Throw > {{keyword|microdash}}{{clr|D|6D}} > {{clr|D|2DD}} > {{keyword|IAD}} {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|D|2DD}} > {{clr|D|6D}} > {{clr|D|2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.214D}} || Midscreen || 3145 || 22 || All || Moderate || Optimal | | Air Throw > {{keyword|microdash}} {{clr|D|6D}} > {{clr|D|2DD}} > {{keyword|IAD}} {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|D|2DD}} > {{clr|D|6D}} > {{clr|D|2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.214D}} || Midscreen || 3145 || 22 || All || Moderate || Optimal damage | ||
|- | |- | ||
|- | |- | ||
| 11 | | 11 | ||
| Air Throw > {{keyword|microdash}}{{clr|D|6D}} > {{clr|D|2DD}} > {{keyword|IAD}} {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3135 || 22 || All || Moderate || Oki variant. | | Air Throw > {{keyword|microdash}} {{clr|D|6D}} > {{clr|D|2DD}} > {{keyword|IAD}} {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3135 || 22 || All || Moderate || Oki variant. | ||
|- | |- | ||
|- | |- | ||
| | | 12 | ||
| Air Throw > {{keyword|microdash}}{{clr|B|6B}} > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Corner || 3398 || 23 || All || Moderate || Corner version. | | Air Throw > {{keyword|microdash}} {{clr|B|6B}} > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Corner || 3398 || 23 || All || Moderate || Corner version. | ||
|} | |} | ||
Line 351: | Line 401: | ||
|- | |- | ||
| 1 | | 1 | ||
| {{clr|D|5DD}} - {{clr|D|4DD}} - {{clr|D|5DD}} - {{clr|D|236D}}~{{clr|C|C}} - {{clr|D|214D}}~{{clr|C|C}} || Midscreen || | | {{clr|D|5DD}} > {{clr|D|4DD}} > {{clr|D|5DD}} > {{clr|D|236D}}~{{clr|C|C}} > {{clr|D|214D}}~{{clr|C|C}} || Midscreen || 1909 || 13 || All || Very Easy || Basic drive combos for opponents far away, after {{clr|D|214D}}~{{clr|C|C}} Nu can use {{clr|A|214A}}/{{clr|B|214B}} or set up {{clr|D|214[D]}}. | ||
|- | |||
|- | |||
| 2 | |||
| {{clr|D|5DD}} > {{clr|D|4DD}} > {{clr|D|5DD}} > {{clr|D|236D}} || Midscreen || 1682 || 12 || All || Very Easy || Basic drive combos for when the opponent is closer. | |||
|- | |||
| 3 | |||
| {{clr|D|5DD}} - {{clr|D|4D}} - {{clr|D|236D}} - {{clr|B|214B}} - {{clr|D|5DD}} - {{keyword|IAD}} {{clr|B|j.B}} - {{clr|C|j.C}} - {{clr|C|5C}} - {{clr|C|6C}} - {{MMC|input=X > 66|label=66}} - {{clr|C|3C(2)}} - {{clr|D|236D}} - {{clr|D|214D}}~{{clr|C|C}} - {{clr|C|3C(2)}} - {{clr|D|236D}} - {{clr|A|214A}} - {{clr|C|6C}} - {{clr|D|236[D]}} || Midscreen || 2797 || 19 || All || Hard || Corner carry route for when the opponent is reasonably close, also works off of {{clr|D|4DD}} starter. | |||
|- | |||
| 4 | |||
| {{clr|D|5DD}} > {{clr|D|236D}}~{{clr|C|C}} > {{clr|C|214C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|C|623C}} > {{keyword|microdash}} > {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|6C(3)}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3176 || 22 || All || Hard || Distance specific confirm off of far {{clr|D|5D}}, but very rewarding. | |||
|- | |||
|- | |||
| 5 | |||
| {{clr|D|5DD}} > {{clr|D|4D}} > {{clr|D|214D}}~{{clr|C|C}} > 66 > {{clr|B|2B}} > {{clr|C|623C}} > 66{{clr|B|2B}} > {{clr|A|6A}} > {{clr|C|6C}}(1) > 66 > {{clr|C|6C}}(1) > 66 > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | |||
|| Midscreen || 2804 || -- || All || Hard || Midscreen to corner conversion off of a long range {{clr|D|5D}} like the above combo. | |||
|- | |||
|- | |||
| 6 | |||
| {{clr|D|2DD}} > {{clr|D|4D}} > {{clr|D|6D}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} | |||
|| Midscreen || 2714 || 19 || All || Easy || Basic {{clr|D|2D}} combo. | |||
|- | |||
|- | |||
| 7 | |||
| {{clr|D|2DD}} > {{clr|D|5DD}} > {{clr|D|4D}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} | |||
|| Midscreen || 2665 || 19 || All || Easy || Variation for lower height. | |||
|- | |- | ||
|- | |||
| 8 | |||
| {{clr|D|2DD}} > {{keyword|IAD}} {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|(6A)}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | |||
|| Midscreen || (3009)/3041 || 21 || All || Moderate || Corner carry off of {{clr|D|2DD}}, only works at specific heights. | |||
|- | |||
|- | |||
| 9 | |||
|{{clr|D|6DD}} > {{clr|D|2DD}} > {{clr|D|4D}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} | |||
|| Midscreen || 2665 || 19 || All || Easy || {{clr|D|6DD}} anti-air || | |||
|- | |||
|- | |||
| 10 | |||
| {{clr|D|4DD}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{keyword|microdash}} {{clr|B|6B}} > {{clr|C|623C}} > {{keyword|microdash}} {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > ({{clr|C|5C}}) > dl.{{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} | |||
|| Corner || 3211 || 22 || All || Hard || Corner combo off Drive overhead. Skip {{clr|C|5C}} for an easier time but less damage. | |||
|- | |||
|- | |||
| 11 | |||
| {{clr|D|4D}} > {{keyword|IAS}} {{clr|D|j.214[D]}} > {{keyword|microdash}} {{clr|C|3C}} > {{clr|C|623C}} > {{keyword|microdash}} {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|5C}} > dl.{{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} | |||
|| Corner || 3625 || 25 || All || Hard || Requires {{clr|D|214[D]}} oki. | |||
|} | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|+ Other | |||
|- | |||
! # !! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| 1 | |||
| {{clr|C|623C}} > {{clr|B|214B}} > {{clr|D|2DD}} > jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > jc > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > {{clr|D|j.214D}} || Midscreen || 2668 || 19 || All || Easy || Basic Supra anti air combo. | |||
|- | |||
|- | |- | ||
| 2 | | 2 | ||
| {{clr| | | {{clr|C|623C}} > {{clr|B|214B}} > {{clr|D|6D}} > {{clr|D|2DD}} > 9sjc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > 7jc > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} || Midscreen || 2799 || 20 || All || Moderate || More damaging confirm but requires more precise drive spacing. | ||
|- | |- | ||
|- | |- | ||
| 3 | | 3 | ||
| {{clr|D| | | {{clr|D|236[D]}} > {{keyword|microdash}} > {{clr|D|5DD}} > {{clr|D|4D}} > {{clr|D|6D}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} || Midscreen || 3188 || 22 || All || Moderate || Basic {{clr|D|236[D]}} confirm. | ||
|- | |- | ||
|- | |- | ||
| 4 | | 4 | ||
| {{clr|D| | | {{clr|D|236[D]}} > {{keyword|microdash}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{clr|D|4D}} > {{clr|D|6D}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} || Midscreen || 3478 || 24 || All || Moderate || Slightly more damaging. | ||
|| Midscreen || | |||
|- | |- | ||
|- | |- | ||
| 5 | | 5 | ||
|{{clr|D| | | {{clr|D|236[D]}} > {{keyword|microdash}} > dl.{{clr|D|5DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.C}} > ({{clr|A|6A}}) > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3326 || 23 || All || Moderate || Doesn't work at all distances. | ||
|- | |- | ||
|- | |- | ||
| 6 | | 6 | ||
| {{clr|D| | | {{clr|D|236[D]}} > {{clr|C|214C}} > 66 > {{clr|C|3C}} > {{clr|C|623C}} > {{keyword|microdash}} {{clr|B|6B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3738 || 26 || All || Moderate || Distance specific, uses gravity. For more carry and less damage instead of {{clr|C|3C}} go for the {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} route. | ||
|| | |||
|- | |- | ||
|- | |- | ||
| 7 | | 7 | ||
| {{clr|D| | | {{clr|D|236[D]}} > {{clr|C|3C}} > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C(3)}} > {{MMC|input=X > 66|label=66}} > {{clr|C|6C(3)}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Corner || 3812 || 26 || All || Moderate || | ||
|- | |||
|- | |||
| 8 | |||
| {{keyword|IAS}} {{clr|D|j.214[D]}} > {{keyword|microdash}} > {{clr|B|5B}} > {{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C(1)}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C(3)}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Midscreen || 3498 || 24 || All || Moderate || {{clr|D|j.214[D]}} confirm. | |||
|- | |||
|- | |||
| 9 | |||
| {{keyword|IAS}} {{clr|D|j.214[D]}} or {{clr|D|j.214[D]}} RC > {{clr|C|3C}} > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Corner || 4069 || 27 || All || Moderate || Midscreen {{clr|D|j.214[D]}} or {{clr|D|j.214D}} RC confirm. | |||
|- | |||
|- | |||
| 10 | |||
| Luminous > {{keyword|IAS}} {{clr|D|j.214D}} > {{keyword|microdash}} {{clr|B|6B}} > {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|C|663C}} > {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{clr|D|214[D]}} || Corner || 3857 || 31 || All || Moderate || For when Nu hits Instant Overhead with Lumi setup. | |||
|} | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|+ Overdrive | |||
|- | |||
! # !! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
|- | |||
| 1 | |||
| {{clr|C|6C}} > ODC {{clr|C|6C}} > {{clr|D|236236D}} > {{clr|D|632146DD}} > EA || Corner|| Adds 2375 to any combo || -100 || All || Easy || Double super ender. ODC the 6c either on the 1st hit or last hit for consistency. | |||
|- | |||
|- | |||
| 2 | |||
| XX > {{clr|C|3C}} > ODC > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > 66 > {{clr|B|5B}} > EA || Midscreen || - || - || All || Easy || | |||
|- | |||
|- | |||
| 3 | |||
| XX > {{clr|C|3C}} > ODC > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > {{MMC|input=X > 66|label=66}} > {{clr|C|3C}} > {{clr|C|623C}} > {{clr|A|214A}} > ...|| Midscreen || - || - || All || Easy || | |||
|- | |||
|- | |||
| 4 | |||
| {{clr|D|XD}} > {{clr|D|5DD}} > ODC > {{clr|D|5DD}} > {{clr|D|4DD}} > {{clr|D|5DD}} > EA || Midscreen || - || - || All || Easy || | |||
|- | |||
|- | |||
| 5 | |||
| {{clr|D|j.XD}} > {{clr|D|6DD}} > ODC > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.621346D}} || Midscreen || - || -50 || All || Easy || | |||
|} | |} | ||
==Combo Theory== | ==Combo Theory== | ||
Nu's | <b>Midscreen</b> | ||
Nu usually has access to either air drive routes, or corner carry routes. | |||
Drive routes envolve hitting an airborne opponent with any drive, and then jump cancelling into | |||
{{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > jc > {{clr|D|j.2DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}} > {{clr|D|j.214D}} | |||
Depending on the opponent's height Nu might need to do delays between drives, or use other drive normals like {{clr|D|j.6DD}} > {{clr|D|j.5DD}} > {{clr|D|j.6DD}}. These routes are burst-safe and are ideal for when Nu wants a risk free way to end a round, but the Oki isn't great if they don't kill. If it's possible, omitting drive followups in grounded drive strings usually increases damage (e.g. {{clr|D|2DD}} > {{clr|D|4D}} > {{clr|D|6D}} does more damage than {{clr|D|2DD}} > {{clr|D|4DD}} > {{clr|D|2DD}}). | |||
Hitting the opponent airborne with air drives most of the time forces Nu into an air drive route, however it is possible to confirm into an airdash like {{clr|D|2DD}} > {{keyword|IAD}} > {{clr|B|j.B}}. | |||
Corner carry routes are usually | |||
{{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5DD}} > {{keyword|IAD}} > {{clr|B|j.B}} > {{clr|C|j.5C}} | |||
or | |||
{{clr|C|623C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} | |||
Nu can basically always confirm into these routes from any normal that is not ground hit {{clr|A|2A}}/{{clr|A|5A}}. These routes allow you most of the time to reach the corner, if you aren't confident that you will reach the corner with a route normally, doing {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} > {{clr|C|6C}} > {{MMC|input=X > 66|label=66}} increases the corner carry, but shortening the number of hits on her C normals is required for the combo not to drop. If you can't hit the corner even with that, end the combo in {{clr|D|214[D]}} which lets you run and do meaty {{clr|B|2B}}, or set up gravity or luminous. | |||
Once in the corner transition into a corner ender like {{clr|D|236D}} > {{clr|D|214D}}~{{clr|C|C}} > {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > ({{clr|D|214[D]}} oki) | |||
or {{clr|C|3C}} > {{clr|D|236D}} > {{clr|A|214A}} > {{clr|C|6C}} > {{clr|D|236[D]}} > ({{clr|D|214[D]}} oki) if the route is more prorated. | |||
Good situational awareness and awareness of your position on the screen are key to confirming optimally, and knowing how to use Act Parser mid combo. | |||
In punish scenarios, it's often to hit a {{clr|B|6B}} starter, wich lets Nu do huge damage midscreen, or even go for a TK Supra route ({{clr|B|6B}} > TK.{{clr|C|j.623C}} > {{clr|D|2DD}}), which offers even more damage and up to 80% corner carry. | |||
<b>Corner</b> | |||
Nu has a myriad of ways to confirm in the corner, {{clr|D|236D}} lets her confirm into {{clr|A|214A}} or {{clr|D|236D}}~{{clr|C|C}}, or she can go straight from {{clr|C|3C}} into {{clr|C|623C}}. | |||
Things like {{clr|D|236[D]}} > dash > {{clr|C|3C}}, {{clr|C|623C}} > {{clr|A|214A}} > {{clr|C|5C}} and {{clr|C|623C}} > {{keyword|microdash}} > {{clr|B|6B}} are commonplace. | |||
Having a {{clr|D|214[D]}} setup lets Nu do even better confirms having the luminous shot hit while she uses {{clr|D|j.214[D]}}, like {{clr|C|623C}} > {{clr|D|D}} > {{clr|D|j.214[D]}} and {{clr|D|4D}} > {{clr|D|j.214[D]}}. | |||
==FAQ== | |||
*<b>Why isn't {{clr|D|236D}} > {{clr|B|214B}} > {{clr|D|5D}} working?</b> - Nu's specials cancel into each other like normal cancels , or like a rekka, so you need to input them with no breaks inbetween. Gravity Ceed also cancels into any move almost immediately, so if {{clr|D|5D}} is dropping, try inputting it faster | |||
*<b>Why does {{clr|C|5C}} > {{clr|C|6C}} keep dropping?</b> - {{clr|C|5C}} > {{clr|C|6C}} only works if the 1st hit of {{clr|C|5C}} hits, or 8th hit of {{clr|C|5C}} hits. If you aren't confident on hitting all the hits of {{clr|C|5C}}, go for {{clr|C|5C(1)}} on routes. | |||
*<b>Why am I getting lower damage than listed?</b> - Nu's combo damage depends on the number of hits of C normals that hit. All of her C normals have 8 hits, hitting less than that will lower combo damage. However, in some combos its essential that Nu doesn't hit all of the hits, otherwise the combo drops. When that is the case it is specified. | |||
*<b>Should I use air swords routes, or other routes?</b> - Air swords routes are really easy for beginners, and they offer <b>burst-safe</b> damage. Use them when you really don't want the opponent to burst. However in most other scenarios, its best to prioritize corner carry and oki to take advantage of Nu's setups, so in most cases if you can do them, corner carry routes are recomended. | |||
*<b>What is Nu's most damaging combo starter?</b> - {{clr|B|6B}}. | |||
As | *<b>Should i learn TK Supra routes?</b> - As a new/intermediate player these routes can be hard, however if Nu wishes to optimize corner carry and damage they are a great tool in her arsenal. | ||
==Combo Resources== | ==Combo Resources== | ||
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==Navigation== | ==Navigation== | ||
<center>{{Character Label|BBCF|Nu-13|42px| | <center>{{Character Label|BBCF|Nu-13|size=42px|label=ν-No.13-}}</center> | ||
{{ | {{BBCF/CharacterLinks}} | ||
{{BBCF/Navigation}} | {{BBCF/Navigation}} |
Latest revision as of 10:34, 21 February 2024
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Basic Combos
Basic combos are simple combos with the fewest requirements and conditions possible. They:
|
2A > 2B > 3C > 236D
Basic midscreen combo. Works with any grounded starter.
After 236D Nu can set up 214[D] to use in neutral or 214C to keep her distance.
5DD > 4DD > 5DD > 236D~C > 214D~C > 214B
Midscreen basic combo off of 5DD, mostly used while zoning.
2DD > 4D > 6D > jc > j.5DD > j.6DD > j.5DD > jc > j.2DD > j.5DD > j.6DD > j.214D
Drive ladder, might require some delays between drives to adjust for the opponent's height.
6DD > 2DD > 4D > 9jc > j.5DD > j.6DD > j.5DD > 9jc > j.2DD > j.5DD > j.6DD > j.214D
Drive ladder, might require some delays between drives to adjust for the opponent's height. Depending on the distance you can also use [...] > j.6DD > j.5DD > j.6DD > j.214D
2A > 2A > 2B > 3C > 236D > 214B > 5DD > 4DD > jc > j.5DD > j.6DD > j.5DD > jc > j.2DD > j.5DD > j.6DD > j.214D
Relatively easy midscreen BNB off of A starters, with the infamous D ladder.
Requires Gravity Seed.
If this combo drops, its likely because you performed 236D > 214B > 5DD too slowly. Remember that 236D > 214B is a special to special cancel, and then 214B also cancels into 5D.
Throw > 2DD > 4D > 6D > jc > j.5DD > j.6DD > j.5DD > jc > j.2DD > j.5DD > j.6DD > j.214D
Drive ladder started from a throw. The initial 2D can be delayed to make the combo happen further away from Nu, if desired.
Core Combos
Core combos balance potency with consistency. They:
|
2B > 3C > 236D > 214B > 5DD > IAD An air dash performed from a standing position as quickly and as low to the ground as possible from a jump. Done by inputting 956 754, and depending on the game, using a dash macro right after a jump. > j.B > j.C > 6A > 5C(1) > 6C > 66GuardStartupRecovery41Advantage- > 3C > 236D > 214D~C > 3C > 236D > 214A > 6C > 236[D] > 214[D]
Standard corner carry combo that transitions into the corner ender. Works even from max range 3C. If you're too far from the corner for 66GuardStartupRecovery41Advantage- > 3C to connect, you can do 66GuardStartupRecovery41Advantage- > 6C > 66GuardStartupRecovery41Advantage- 3C instead.
Requires Gravity Seed.
Nu can sideswap using this combo by inputting 5DD > IAD An air dash performed from a standing position as quickly and as low to the ground as possible from a jump. Done by inputting 956 754, and depending on the game, using a dash macro right after a jump. > j.B > j.C > microdash The act of doing a quick dash, usualy seen in combos or pressure, by quickly tapping forward twice (66) or tapping a dash button. > 6A (must be inputted as 66 4A).
6B > 3C > 623C > 214B > 5C > 6C > 66 > 5B > 6A > 6C > 66 > 3C > 236D > 214D~C > 3C > 236D > 214A > 6C > 236[D] > 214[D]
Combo more used for midscreen punishes, but also works from her other normals, as long as Nu is close enough for 623C to hit fully.
Also works as an anti-air combo off of 6A > 5C > 623C...
Requires Gravity Seed.
2DD > IAD An air dash performed from a standing position as quickly and as low to the ground as possible from a jump. Done by inputting 956 754, and depending on the game, using a dash macro right after a jump. > j.B > j.C > 6A > 5C > 6C > 66 > 6C > 66 > 3C > 236D > 214D~C > 3C > 236D > 214A > 6C > 236[D] > 214[D]
Harder anti-air combo from 2D.
Throw > 236[D] > dash > 6B > 6A > 6C > 66 > 6C > 66 > 3C > 236D > 214D~C > 3C > 236D > 214A > 6C > 236[D] > 214[D]
Throw combo that provides good corner carry and doesn't require Gravity to be ready beforehand.
2A > 2A > 2B > 3C > 236D > 214A > 6C > 236[D] > dash > 3C > 236D > 214D~C > 3C > 236D > 214A > 6C > 236[D] > 214[D]
Standard corner BnB.
Requires Gravity Seed, if it is not available, you can do 3C straight into 236D > 214D~C > 3C etc...
2A > 2B > 3C > 623C > microdash The act of doing a quick dash, usualy seen in combos or pressure, by quickly tapping forward twice (66) or tapping a dash button. > 6B > 6A > 6C > 236[D] > dash > 3C > 236D > 214D~C > 3C > 236D > 214A > 6C > 236[D] > 214[D]
More damaging corner combo but only works if close to the opponent.
Throw > 623C > microdash The act of doing a quick dash, usualy seen in combos or pressure, by quickly tapping forward twice (66) or tapping a dash button. 6A > 5C > 6C > 236[D] > dash > 3C > 236D > 214D~C > 3C > 236D > 214A > 6C > 236[D] > 214[D]
Specialized Combos
Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core routes. They:
|
5DD > 236D~C > 214C > 66 > 3C > 623C > microdash The act of doing a quick dash, usualy seen in combos or pressure, by quickly tapping forward twice (66) or tapping a dash button. > 6B > 6A > 6C > 66 > 6C > 66 > 3C > 236D > 214A > 6C > 236[D] > 214[D]
Hard confirm off of 5DD but for much bigger reward. Only works at particular spacings, if done too close you will Parcer through the opponent, and at max range 236D~C whiffs.
6B > IAS Instant Air Special
Conceptually includes Tiger KneePerforming a special as soon as possible after becoming airborne. Usually, but not always, involves an input trick.
For Example: 2369S for a j.236S input. 623C > 2DD > IAD An air dash performed from a standing position as quickly and as low to the ground as possible from a jump. Done by inputting 956 754, and depending on the game, using a dash macro right after a jump. > j.B > j.C > 623C >214B > 5C(1) > 6C(3) > 66 > 6C(3) > 66 > 3C > 236D > 214D~C > 3C > 236D > 214A > 6C > 236[D] > 214[D]
Maximum corner carry off of a 6B starter. Involves performing an IAS Instant Air Special
Conceptually includes Tiger KneePerforming a special as soon as possible after becoming airborne. Usually, but not always, involves an input trick.
For Example: 2369S for a j.236S input. 623C which can be difficult.
Combo List
Check the Combo Doc for another list of combos.
Combo Theory
Midscreen
Nu usually has access to either air drive routes, or corner carry routes. Drive routes envolve hitting an airborne opponent with any drive, and then jump cancelling into
j.5DD > j.6DD > j.5DD > jc > j.2DD > j.5DD > j.6DD > j.214D
Depending on the opponent's height Nu might need to do delays between drives, or use other drive normals like j.6DD > j.5DD > j.6DD. These routes are burst-safe and are ideal for when Nu wants a risk free way to end a round, but the Oki isn't great if they don't kill. If it's possible, omitting drive followups in grounded drive strings usually increases damage (e.g. 2DD > 4D > 6D does more damage than 2DD > 4DD > 2DD). Hitting the opponent airborne with air drives most of the time forces Nu into an air drive route, however it is possible to confirm into an airdash like 2DD > IAD An air dash performed from a standing position as quickly and as low to the ground as possible from a jump. Done by inputting 956 754, and depending on the game, using a dash macro right after a jump. > j.B.
Corner carry routes are usually
236D > 214B > 5DD > IAD An air dash performed from a standing position as quickly and as low to the ground as possible from a jump. Done by inputting 956 754, and depending on the game, using a dash macro right after a jump. > j.B > j.5C
or
623C > 214B > 5C > 6C > 66GuardStartupRecovery41Advantage- > 5B > 6A > 6C
Nu can basically always confirm into these routes from any normal that is not ground hit 2A/5A. These routes allow you most of the time to reach the corner, if you aren't confident that you will reach the corner with a route normally, doing 6C > 66GuardStartupRecovery41Advantage- > 6C > 66GuardStartupRecovery41Advantage- increases the corner carry, but shortening the number of hits on her C normals is required for the combo not to drop. If you can't hit the corner even with that, end the combo in 214[D] which lets you run and do meaty 2B, or set up gravity or luminous. Once in the corner transition into a corner ender like 236D > 214D~C > 3C > 236D > 214A > 6C > 236[D] > (214[D] oki) or 3C > 236D > 214A > 6C > 236[D] > (214[D] oki) if the route is more prorated. Good situational awareness and awareness of your position on the screen are key to confirming optimally, and knowing how to use Act Parser mid combo.
In punish scenarios, it's often to hit a 6B starter, wich lets Nu do huge damage midscreen, or even go for a TK Supra route (6B > TK.j.623C > 2DD), which offers even more damage and up to 80% corner carry.
Corner
Nu has a myriad of ways to confirm in the corner, 236D lets her confirm into 214A or 236D~C, or she can go straight from 3C into 623C. Things like 236[D] > dash > 3C, 623C > 214A > 5C and 623C > microdash The act of doing a quick dash, usualy seen in combos or pressure, by quickly tapping forward twice (66) or tapping a dash button. > 6B are commonplace. Having a 214[D] setup lets Nu do even better confirms having the luminous shot hit while she uses j.214[D], like 623C > D > j.214[D] and 4D > j.214[D].
FAQ
- Why isn't 236D > 214B > 5D working? - Nu's specials cancel into each other like normal cancels , or like a rekka, so you need to input them with no breaks inbetween. Gravity Ceed also cancels into any move almost immediately, so if 5D is dropping, try inputting it faster
- Why does 5C > 6C keep dropping? - 5C > 6C only works if the 1st hit of 5C hits, or 8th hit of 5C hits. If you aren't confident on hitting all the hits of 5C, go for 5C(1) on routes.
- Why am I getting lower damage than listed? - Nu's combo damage depends on the number of hits of C normals that hit. All of her C normals have 8 hits, hitting less than that will lower combo damage. However, in some combos its essential that Nu doesn't hit all of the hits, otherwise the combo drops. When that is the case it is specified.
- Should I use air swords routes, or other routes? - Air swords routes are really easy for beginners, and they offer burst-safe damage. Use them when you really don't want the opponent to burst. However in most other scenarios, its best to prioritize corner carry and oki to take advantage of Nu's setups, so in most cases if you can do them, corner carry routes are recomended.
- What is Nu's most damaging combo starter? - 6B.
- Should i learn TK Supra routes? - As a new/intermediate player these routes can be hard, however if Nu wishes to optimize corner carry and damage they are a great tool in her arsenal.
Combo Resources
Video Examples
- BBCF2 Nu-13 combo collection
- Beginner Combos by Monarch
- CF1 Combos by Kelvin
External References