GGXRD-R2/Sol Badguy/Frame Data: Difference between revisions

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{{#lsth:GGXRD-R2/Sol Badguy/Data|Nav}}
{{#lst:GGXRD-R2/Sol Badguy/Data|Nav}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[GGXRD-R2/Frame Data|System Data]]==
==[[GGXRD-R2/Frame Data|System Data]]==
{{#lsth:GGXRD-R2/Sol Badguy/Data|SystemData}}
{{#lst:GGXRD-R2/Sol Badguy/Data|SystemData}}
<br style="clear:both;"/>
<br style="clear:both;"/>


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|-
|-
{{AttackVersion|name=5P|subtitle=}}
{{AttackVersion|name=5P|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|5P Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|5P Full}}
|-
|-
{{AttackVersion|name=5K|subtitle=}}
{{AttackVersion|name=5K|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|5K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|5K Full}}
|-
|-
{{AttackVersion|name=c.S|subtitle=}}
{{AttackVersion|name=c.S|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|c.S Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|c.S Full}}
|-
|-
{{AttackVersion|name=f.S|subtitle=}}
{{AttackVersion|name=f.S|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|f.S Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|f.S Full}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}
{{AttackVersion|name=5H|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|5H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|5H Full}}
|-
|-
{{AttackVersion|name=2P|subtitle=}}
{{AttackVersion|name=2P|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|2P Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|2P Full}}
|-
|-
{{AttackVersion|name=2K|subtitle=}}
{{AttackVersion|name=2K|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|2K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|2K Full}}
|-
|-
{{AttackVersion|name=2S|subtitle=}}
{{AttackVersion|name=2S|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|2S Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|2S Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2H|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|2H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|2H Full}}
|-
|-
{{AttackVersion|name=j.P|subtitle=}}
{{AttackVersion|name=j.P|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|j.P Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|j.P Full}}
|-
|-
{{AttackVersion|name=j.K|subtitle=}}
{{AttackVersion|name=j.K|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|j.K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|j.K Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=}}
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|j.S Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|j.H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.D|subtitle=}}
{{AttackVersion|name=j.D|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|j.D Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|j.D Full}}
|-
|-
{{AttackVersion|name=6P|subtitle=}}
{{AttackVersion|name=6P|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|6P Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|6P Full}}
|-
|-
{{AttackVersion|name=6H|subtitle=|rowspan=2}}
{{AttackVersion|name=6H|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|6H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|6H Full}}
|-
|-
{{Description|14|text=*Forces opponent into crouching state on ground hit
{{Description|14|text=*Forces opponent into crouching state on ground hit
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|-
|-
{{AttackVersion|name=2D|subtitle=}}
{{AttackVersion|name=2D|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|2D Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|2D Full}}
|-
|-
{{AttackVersion|name=5D|subtitle=}}
{{AttackVersion|name=5D|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|5D Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|5D Full}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|Ground Throw Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|Ground Throw Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|Air Throw Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|Air Throw Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=Dead Angle Attack|subtitle=}}
{{AttackVersion|name=Dead Angle Attack|subtitle=}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DAA Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DAA Full}}
|-
|-
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}}
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|Blitz Attack Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|Blitz Attack Full}}
|-
|-
{{Description|14|text={{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
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|-
|-
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}}
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|Blitz Attack Max Charge Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|Blitz Attack Max Charge Full}}
|-
|-
{{Description|14|text={{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
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|-
|-
{{AttackVersion|name=Gun Flame |subtitle=236P|rowspan=2}}
{{AttackVersion|name=Gun Flame |subtitle=236P|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|236P Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|236P Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=Gun Flame (DI) |subtitle=During Dragon Install: 236P}}
{{AttackVersion|name=Gun Flame (DI) |subtitle=During Dragon Install: 236P}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI 236P Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI 236P Full}}
|-
|-
{{AttackVersion|name=Gun Flame (Feint) |subtitle=214P}}
{{AttackVersion|name=Gun Flame (Feint) |subtitle=214P}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|214P Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|214P Full}}
|-
|-
{{AttackVersion|name=Volcanic Viper {{S}} |subtitle=623S|rowspan=2}}
{{AttackVersion|name=Volcanic Viper {{S}} |subtitle=623S|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|623S Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|623S Full}}
|-
|-
{{Description|14|text=*10F onwards Airborne
{{Description|14|text=*10F onwards Airborne
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|-
|-
{{AttackVersion|name=Volcanic Viper {{S}} (DI) |subtitle=During Dragon Install: 623S|rowspan=2}}
{{AttackVersion|name=Volcanic Viper {{S}} (DI) |subtitle=During Dragon Install: 623S|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI 623S Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI 623S Full}}
|-
|-
{{Description|14|text=*10F onwards Airborne
{{Description|14|text=*10F onwards Airborne
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|-
|-
{{AttackVersion|name=Volcanic Viper {{H}} |subtitle=623H|rowspan=2}}
{{AttackVersion|name=Volcanic Viper {{H}} |subtitle=623H|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|623H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|623H Full}}
|-
|-
{{Description|14|text=*7F onwards Airborne
{{Description|14|text=*7F onwards Airborne
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|-
|-
{{AttackVersion|name=Volcanic Viper {{H}} (DI) |subtitle=During Dragon Install: 623H|rowspan=2}}
{{AttackVersion|name=Volcanic Viper {{H}} (DI) |subtitle=During Dragon Install: 623H|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI 623H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI 623H Full}}
|-
|-
{{Description|14|text={{ColumnList |text=
{{Description|14|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Aerial Volcanic Viper {{S}} |subtitle=j.623S}}
{{AttackVersion|name=Aerial Volcanic Viper {{S}} |subtitle=j.623S}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|j.623S Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|j.623S Full}}
|-
|-
{{AttackVersion|name=Aerial Volcanic Viper {{S}} (DI) |subtitle=During Dragon Install: j.623S|rowspan=2}}
{{AttackVersion|name=Aerial Volcanic Viper {{S}} (DI) |subtitle=During Dragon Install: j.623S|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI j.623S Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI j.623S Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=Aerial Volcanic Viper {{H}} |subtitle=j.623H}}
{{AttackVersion|name=Aerial Volcanic Viper {{H}} |subtitle=j.623H}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|j.623H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|j.623H Full}}
|-
|-
{{AttackVersion|name=Aerial Volcanic Viper {{H}} (DI) |subtitle=During Dragon Install: j.623H}}
{{AttackVersion|name=Aerial Volcanic Viper {{H}} (DI) |subtitle=During Dragon Install: j.623H}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI j.623H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI j.623H Full}}
|-
|-
{{AttackVersion|name=Knockdown |subtitle=During Volcanic Viper: 214K}}
{{AttackVersion|name=Knockdown |subtitle=During Volcanic Viper: 214K}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|VV > 214K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|VV > 214K Full}}
|-
|-
{{AttackVersion|name=Bandit Revolver |subtitle=236K|rowspan=2}}
{{AttackVersion|name=Bandit Revolver |subtitle=236K|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|236K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|236K Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=Bandit Revolver (DI) |subtitle=During Dragon Install: 236K|rowspan=2}}
{{AttackVersion|name=Bandit Revolver (DI) |subtitle=During Dragon Install: 236K|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI 236K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI 236K Full}}
|-
|-
{{Description|14|text=*7F onwards Airborne
{{Description|14|text=*7F onwards Airborne
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|-
|-
{{AttackVersion|name=Aerial Bandit Revolver |subtitle=j.236K}}
{{AttackVersion|name=Aerial Bandit Revolver |subtitle=j.236K}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|j.236K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|j.236K Full}}
|-
|-
{{AttackVersion|name=Aerial Bandit Revolver (DI) |subtitle=During Dragon Install: j.236K|rowspan=2}}
{{AttackVersion|name=Aerial Bandit Revolver (DI) |subtitle=During Dragon Install: j.236K|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI j.236K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI j.236K Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=Bandit Bringer |subtitle=236[K]|rowspan=2}}
{{AttackVersion|name=Bandit Bringer |subtitle=236[K]|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|236[K] Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|236[K] Full}}
|-
|-
{{Description|14|text=*9F onwards Airborne
{{Description|14|text=*9F onwards Airborne
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|-
|-
{{AttackVersion|name=Bandit Bringer (DI) |subtitle=During Dragon Install: 236[K]|rowspan=2}}
{{AttackVersion|name=Bandit Bringer (DI) |subtitle=During Dragon Install: 236[K]|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI 236[K] Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI 236[K] Full}}
|-
|-
{{Description|14|text=*7F onwards Airborne
{{Description|14|text=*7F onwards Airborne
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|-
|-
{{AttackVersion|name=Break |subtitle=j.214K}}
{{AttackVersion|name=Break |subtitle=j.214K}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|j.214K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|j.214K Full}}
|-
|-
{{AttackVersion|name=Break (DI) |subtitle=During Dragon Install: j.214K}}
{{AttackVersion|name=Break (DI) |subtitle=During Dragon Install: j.214K}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI j.214K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI j.214K Full}}
|-
|-
{{AttackVersion|name=Wild Throw |subtitle=623K|rowspan=2}}
{{AttackVersion|name=Wild Throw |subtitle=623K|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|623K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|623K Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=Wild Throw (DI) |subtitle=During Dragon Install: 623K|rowspan=2}}
{{AttackVersion|name=Wild Throw (DI) |subtitle=During Dragon Install: 623K|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI 623K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI 623K Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=Riot Stamp |subtitle=214K|rowspan=2}}
{{AttackVersion|name=Riot Stamp |subtitle=214K|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|214K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|214K Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=Riot Stamp (DI) |subtitle=During Dragon Install: 214K|rowspan=2}}
{{AttackVersion|name=Riot Stamp (DI) |subtitle=During Dragon Install: 214K|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI 214K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI 214K Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 267: Line 267:
|-
|-
{{AttackVersion|name=Ground Viper |subtitle=214S|rowspan=2}}
{{AttackVersion|name=Ground Viper |subtitle=214S|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|214S Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|214S Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 274: Line 274:
|-
|-
{{AttackVersion|name=Ground Viper (DI) |subtitle=During Dragon Install: 214S|rowspan=2}}
{{AttackVersion|name=Ground Viper (DI) |subtitle=During Dragon Install: 214S|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI 214S Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI 214S Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=Fafnir |subtitle=41236H}}
{{AttackVersion|name=Fafnir |subtitle=41236H}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|41236H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|41236H Full}}
|-
|-
{{AttackVersion|name=Fafnir (DI) |subtitle=During Dragon Install: 41236H}}
{{AttackVersion|name=Fafnir (DI) |subtitle=During Dragon Install: 41236H}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI 41236H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI 41236H Full}}
|-
|-
{{AttackVersion|name=P.B.B. |subtitle=During Dragon Install: j.623K|rowspan=2}}
{{AttackVersion|name=P.B.B. |subtitle=During Dragon Install: j.623K|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI j.623K Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI j.623K Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 306: Line 306:
|-
|-
{{AttackVersion|name=Tyrant Rave ver.β |subtitle=632146H<br/>[632146D]|rowspan=2}}
{{AttackVersion|name=Tyrant Rave ver.β |subtitle=632146H<br/>[632146D]|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|632146H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|632146H Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 317: Line 317:
|-
|-
{{AttackVersion|name=Tyrant Rave ver.β (DI) |subtitle=During Dragon Install: 632146H|rowspan=2}}
{{AttackVersion|name=Tyrant Rave ver.β (DI) |subtitle=During Dragon Install: 632146H|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|DI 632146H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|DI 632146H Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 325: Line 325:
|-
|-
{{AttackVersion|name=Dragon Install |subtitle=214214H (air OK)|rowspan=2}}
{{AttackVersion|name=Dragon Install |subtitle=214214H (air OK)|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|214214H Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|214214H Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 342: Line 342:
|-
|-
{{AttackVersion|name=Branding Breach |subtitle=During IK Mode: 236236H|rowspan=2}}
{{AttackVersion|name=Branding Breach |subtitle=During IK Mode: 236236H|rowspan=2}}
{{#lsth:GGXRD-R2/Sol Badguy/Data|IK Full}}
{{#lst:GGXRD-R2/Sol Badguy/Data|IK Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 426: Line 426:
: '''Su''' = Overdrives (aka: Supers)
: '''Su''' = Overdrives (aka: Supers)
==Navigation==
==Navigation==
{{#lsth:GGXRD-R2/Sol Badguy/Data|Links}}
{{#lst:GGXRD-R2/Sol Badguy/Data|Links}}
{{notice|To edit frame data, edit values in [[GGXRD-R2/Sol Badguy/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[GGXRD-R2/Sol Badguy/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-GGXRD-R2}}
{{Navbar-GGXRD-R2}}

Revision as of 07:21, 5 March 2020

System Data


Normal Moves

  • Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P
5K
c.S
f.S
5H
2P
2K
2S
2H
j.P
j.K
j.S
j.H
j.D
6P
6H
  • Forces opponent into crouching state on ground hit
2D
5D

Universal Mechanics

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw
  • Stun damage: 30
Air Throw
  • Stun damage: 90
Dead Angle Attack
Blitz Attack
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/100F on CH)
  • Crumples opponent on ground hit

Special Moves

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Gun Flame
236P
  • Damage and level change with each set of 9 active frames.
Gun Flame (DI)
During Dragon Install: 236P
Gun Flame (Feint)
214P
Volcanic Viper GGS.png
623S
  • 10F onwards Airborne
Volcanic Viper GGS.png (DI)
During Dragon Install: 623S
  • 10F onwards Airborne
Volcanic Viper GGH.png
623H
  • 7F onwards Airborne
Volcanic Viper GGH.png (DI)
During Dragon Install: 623H
  • 10F onwards Airborne
  • Stun damage: 120
Aerial Volcanic Viper GGS.png
j.623S
Aerial Volcanic Viper GGS.png (DI)
During Dragon Install: j.623S
  • On hit, the 1st hit is active for 1 frame
Aerial Volcanic Viper GGH.png
j.623H
Aerial Volcanic Viper GGH.png (DI)
During Dragon Install: j.623H
Knockdown
During Volcanic Viper: 214K
Bandit Revolver
236K
  • 9F onwards Airborne
  • 2nd hit hits crouching block opponent on frame 32 (tested vs. Sol)
Bandit Revolver (DI)
During Dragon Install: 236K
  • 7F onwards Airborne
Aerial Bandit Revolver
j.236K
Aerial Bandit Revolver (DI)
During Dragon Install: j.236K
  • Active frames of 4(6)4 are all treated as the 1st hit
Bandit Bringer
236[K]
  • 9F onwards Airborne
Bandit Bringer (DI)
During Dragon Install: 236[K]
  • 7F onwards Airborne
Break
j.214K
Break (DI)
During Dragon Install: j.214K
Wild Throw
623K
  • Stun damage: 20
Wild Throw (DI)
During Dragon Install: 623K
  • Stun damage: 40
Riot Stamp
214K
  • Data in [ ] refers to on hit or block
  • When right next to the wall, start-up is 16 frames
  • 1F onwards Airborne
Riot Stamp (DI)
During Dragon Install: 214K
  • Data in [ ] refers to on hit or block
  • When cornered, start-up is 16 frames
  • 1F onwards Airborne
Ground Viper
214S
  • Ground hits: Stun damage 2
Ground Viper (DI)
During Dragon Install: 214S
  • During lever wiggle and button mashing, data in { } loops. Maximum hits: 25
  • Flame pillars: Start-up in 17F, then every 3F, active for 22
  • Ground hits: Stun damage 2
Fafnir
41236H
Fafnir (DI)
During Dragon Install: 41236H
P.B.B.
During Dragon Install: j.623K
  • Stun damage: 30,50

Overdrives

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Tyrant Rave ver.β
632146H
[632146D]
  • [ ] Values are for Burst version
  • Minimum damage: 20% [50%]
  • Stun damage: 20,0
Tyrant Rave ver.β (DI)
During Dragon Install: 632146H
  • Minimum damage: 20%
  • Stun damage: 20,0
Dragon Install
214214H (air OK)
  • Duration: 420F (During Hell Fire: 504F)
  • Ending recovery: Total 62F, Tension Gauge becomes 0

Instant Kill

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Branding Breach
During IK Mode: 236236H
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 84F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Sp
2S - - - 5H, 2H, 6H 5D, 2D Sp
5H - - - 2H 5D, 2D Jump, Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Sp
5D - - - - Homing Jump, Homing Dash
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K[+] j.S j.H - Sp
j.K - - j.S - j.D Jump, Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGXRD-R2/Sol Badguy/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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